Simic Cluestone

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Common

Combos Browse all

Simic Cluestone

Artifact

{T}: Add {G} or {U} to your mana pool.

{G}{U}, Sacrifice Simic Cluestone: Draw a card.

Simic Cluestone Discussion

Liscom on Red/Blue/Green (1.Entwurf)

1 month ago

Bitte ändere den Decktyp mal von Standard zu Commander. Ansonsten bekomme ich immer eine Warnung für jede Karte, die ich empfehlen will, die aber in dem Format nicht legal ist

Hier noch einmal ein paar Kreaturen, die ich eigentlich sehr geil und günstig finde - besonders, wenn dein Commander sie noch mit Trample ausstattet: Altered Ego , , Zameck Guildmage Gruul Ragebeast (nette Kombo mit Foe-Razer Regent ) , Ravager Wurm , Stonebrow, Krosan Hero (die Kombo ist wohl offensichtlich)

Progenitor Mimic , Simic Sky Swallower sind sehr solide. Gerade Hexproof/Shroud finde ich unglaublich wichtig.

Vessel of Endless Rest warum willst du das spielen? Wenn du Mana-Ramp willst, gehe am besten gleich zu den Signets: Gruul Signet Simic Signet Izzet Signet . Dann gibt es auch noch die Cluestones: Gruul Cluestone Simic Cluestone Izzet Cluestone

Deine Kreaturen sind teilweise recht teuer. Du musst natürlich austesten, wie das Deck läuft, aber ich würde zumindest zu Anfang die Daumenregel nutzen, dass man 38 Länder und 6 - 8 Mana-Artefakte spielt. Ich würde bei den teuren Kreaturen lieber mehr Mana als weniger spielen und dann vielleicht noch Karten spielen, in die du überschüssiges Mana pumpen kannst, wie River Hoopoe (nur als Beispiel, dass mir gerade einfällt). Ansonsten finde ich Hydras recht cool. Die kann man mit viel oder weniger Mana spielen und viele freuen sich sehr über das Trample, dass Surrak ihnen gibt. Außerdem kann man in viele Hydras auch später noch Mana pumpen. Schau mal hier: https://scryfall.com/search?as=grid&order=name&q=type%3Ahydra+commander%3AURG

Wenn du mit Paleoloth ein wenig in die "Power Matters" Schiene möchtest, wären vielleicht folgende Karten eine Sichtung wert: Drumhunter , Exuberant Firestoker , Mossbridge Troll (Wenn du Kreaturen mit Wachsamkeit nutzt, wird der völlig absurd), Mouth , Shamanic Revelation , Spearbreaker Behemoth , Where Ancients Tread .

Was mir auch aufgefallen ist: Du hast kein Removal. Ja, im Mehrspieler ist es immer besser, wenn man die anderen Spieler dazu überredet, ihr Removal zu nutzen, aber du wirst selber was brauchen um Bedrohungen die nur dich angehen zu beseitigen - oder einfach, um etwas zu tun wenn keiner der anderen Removal auf der Hand hat: Klassische Karten: Acidic Slime , Artifact Mutation , Beast Within , Blue Elemental Blast , Decimate , Krosan Grip , Manglehorn , Meteor Golem , Natural State , Nature's Claim , Pongify , Thrashing Brontodon Meine Geheimtipps: Bramblecrush , Broken Bond , Cindervines , Hull Breach , Hoard-Smelter Dragon , Descent of the Dragons (Damit kannst du auch deine eigenen kleinen Kreaturen zu Drachen machen), Unstable Obelisk (völlig unterbewertet), Storm the Citadel (deine Kreaturen haben Trampel, was ziemlich vernichtend sein kann)

golgarigirl on

7 months ago

Enchantments: the Theros 'Font's, the 'Seal's (multiple sets), Zendikar's landfall expeditions, Dominaria's Sagas

Artifacts: the 'Spellbomb's (from Mirrodin/Scars of Mirrodin), Courier's Capsule , Executioner's Capsule , any on-color draw-rocks ( Dimir Locket , Simic Cluestone , etc)

Creatures: Lorwyn block's 'Evoke' creatures.

I'm scratching the surface, but most of these cards are ultra-budget to the point most are probably sitting in bulk boxes amongst the friend group.

FauxFox23 on Ezuri Potential Cards

8 months ago

Some simple guidelines to follow(that don't apply to every deck) are as follows around 38 lands 10 mana ramp sources (ex. Cultivate or Simic Cluestone ) 46 mana sources total (including things such as Llanowar Elves ) 25-35 creatures in the deck 10 Card Draws (ex. Brainstorm) 5 single target removal (ex. Walking Ballista or Murder) 5 board Wipes (ex. including things like Bane of Progress )

FenrisBurgess on Atraxa +1/+1 Brew

9 months ago

JoeNathan37 on Too Many +1/+1s

1 year ago

I was about to comment that you look short on lands then I realized you’re actually just short on cards in general. In case you’re new to Commander/EDH (if that’s the case welcome, I hope you enjoy your stay in the best format in MTG) usually for lands in an EDH deck you want somewhere between 35-39, depending on the deck. I usually start with 37 or 38 and take some out or add some in as I feel like I need them.

Quick disclaimer: I haven’t ever played with an Experiment Kraj deck so I’m not likely to be super helpful but I’ll do what I can. I would recommend going around this website some more and/or EDHrec to find some ideas. EDHrec in particular has been invaluable for me in the past, I would really recommend checking it out.

Incremental Growth could be great here as a way to spread counters around and get Kraj access to some more abilities.

Morphling and AEtherling could also be amazing, as they both could get Kraj some protection once he gets their abilities and they have a wide range of other abilities which could prove useful.

Asceticism, while it may be a bit expensive, is very nice as a way to protect Kraj and all of the creatures that have counters on them.

Oran-Rief, the Vastwood is another way you could get counters on things.

Hadana's Climb  Flip is yet another way you can spread counters around, and while it’s flip side may not always be super useful here its front side definitely would be.

Pretty much all green decks in EDH should have Cultivate and Kodama's Reach, as well as Rampant Growth or whatever other ramp spell tickles your fancy.

You may want Commander's Sphere as a replacement for Simic Cluestone (or you could just put it in too if you want) since it is effectively a direct upgrade.

A land all non-mono color EDH decks should have is Command Tower. It’s an always untapped dual land that doesn’t cost thousands of dollars and should be in pretty much all decks that have more than one color.

Murkfiend Liege (and Seedborn Muse if you’re willing to spend a little more, although it’s definitely worth it for untapping lands) could be pretty nice as well, as untapping Kraj on everyone else’s turn could be devastating.

I hope some of these ideas helped you. Even if they didn’t I would still recommend checking out EDHrec, it is incredibly helpful and a great resource. Good luck with your deck!

raefgall on Deep Blue Sea

1 year ago

First thing I would say is you need significantly more land, mana sources, and ramp. I would look at Cultivate, Kodama's Reach, Explosive Vegetation, and consider Sakura-Tribe Elder and Yavimaya Elder. Probably Simic Signet, Simic Cluestone, and Commander's Sphere or Darksteel Ingot. And get your land count between 36-38.

jpsuchecki on Kumena's wet slapping

1 year ago

Ok I realize now you have 36 lands. I'm not used to your layout. I use the standard one. I suggest you replacing those 5 I suggested removing with the 8 (two are not formating correctly) I suggested adding and also removing 3-4 islands to average your lands around 35-36 (I still think you could go as low as 33 in a dual color deck).

I also suggested 5 enchantment/artifact mana ramp and replace 4 of them (I think the Simic Cluestone is good.

Load more

Simic Cluestone occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%