Simic Cluestone

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Common

Combos Browse all

Simic Cluestone

Artifact

{T}: Add {G} or {U} to your mana pool.

{G}{U}, Sacrifice Simic Cluestone: Draw a card.

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Simic Cluestone Discussion

raefgall on Deep Blue Sea

1 month ago

First thing I would say is you need significantly more land, mana sources, and ramp. I would look at Cultivate, Kodama's Reach, Explosive Vegetation, and consider Sakura-Tribe Elder and Yavimaya Elder. Probably Simic Signet, Simic Cluestone, and Commander's Sphere or Darksteel Ingot. And get your land count between 36-38.

jpsuchecki on Kumena's wet slapping

3 months ago

Ok I realize now you have 36 lands. I'm not used to your layout. I use the standard one. I suggest you replacing those 5 I suggested removing with the 8 (two are not formating correctly) I suggested adding and also removing 3-4 islands to average your lands around 35-36 (I still think you could go as low as 33 in a dual color deck).

I also suggested 5 enchantment/artifact mana ramp and replace 4 of them (I think the Simic Cluestone is good.

raefgall on Together We Stand

4 months ago

I like the basic structure of the deck. The main thing I'm noticing as a negative is that there are a lot of cards that don't contribute much later in the game, and there isn't a lot of card draw.

One of the downsides of a lot of the Exalted creatures is that many of them (like Akrasan Squire) don't add anything except another Exalted trigger. I would consider removing some of them, focusing on the ones with evasion or enough bulk to survive.

Armadillo Cloak is a great enchantment to stack with the Lifelink subtheme you seem to have going. The oracle text means it stacks with Lifelink, so it might be better than Unflinching Courage.

Rampant Growth is a single use and doesn't ramp you very much. Sword of the Animist might get you more bang for your buck.

The new card, Mirri, Weatherlight Duelist, seems like it would be a perfect fit for your deck, possibly replacing or in addition to Dueling Grounds. Crawlspace is another similar option.

Congregation at Dawn doesn't seem like a great option with the lack of card draw.

Off hand, something like Drogskol Reaver might be a good option with your lifelink cards. Azorius Cluestone, Selesnya Cluestone, and Simic Cluestone might be better options than their Signet counterparts, as another source of card draw. Cards like Bident of Thassa and Edric, Spymaster of Trest would grant additional draws with double-strike.

Hope these suggestions help! +1 to your deck from me.

NoSoyYucateco on Novijen, Cytoplast Laboratory

4 months ago

Some of these nonbasic lands are slowing you down quite a bit. In two colors, you really don't need this much fixing--especially if one of those colors is green. I would replace Simic Guildgate, Holdout Settlement, Shimmering Grotto, Vivid Creek, and Vivid Grove with forests.

After that, I'd take out some of your weaker cards and replace them with ramp spells, because you don't have enough--especially with an average CMC over 3.

These ramp pieces will also help you ensure you hit your colors: Rampant Growth, Sakura-Tribe Elder, Search for Tomorrow, Farseek, Cultivate, and Kodama's Reach.

As for what to take out, I'd pick Simic Basilisk, Nimbus Swimmer, Aquastrand Spider, Simic Cluestone, Darksteel Ingot, and Forced Adaptation. These cards don't do enough for the mana you're spending on them, or they aren't as good as other cards you have.

The mana rocks in particular really don't need to be in here if you can get extra lands out. Lands won't get wiped out by a Cyclonic Rift, Planar Cleansing or Vandalblast the way these artifacts can.

If you add these ramp spells, you can also shave a couple of lands off to add some more draw, which you are also lacking. Arcanis the Omnipotent is a good choice if you want to play with Experiment Kraj's activated ability text. Aside from that, even the budget blue sorceries like Concentrate and Tidings do their job just fine.

All that said, I like the deck a lot! I played with Ezuri, Claw of Progress for a while. Simic counters is a powerful archetype.

TehGrief on

4 months ago

Firstly, I love the approach of the deck. Dovescape makes for the ultimate lock-down, so let's focus on that as your win-con and revolve the deck around it.

Don't be afraid to include non-creature spells because of this, remember, that your non-creature spells are just going to turn into doves late-game anyways; use this to your advantage.

Creatures

Tribal Buffs

I agree with most of musicalsocks's suggestions, however:

Additionally:

Token Support

Strict Replacement

You can afford to be running 36-38 lands, so cut back there.Swap Azorius Cluestone, Selesnya Cluestone, and Simic Cluestone for Commander's Sphere, Pillar of Origins, and Sol Ring?

Additionally, run Path of Ancestry instead of Ancient Ziggurat.

Misc

michael921 on Krazy, Krazy, Kruphix

5 months ago

So this is both a decent start and has a long way to go. While I don't have many specific card cuts to recommend to you, I can point you in a general direction for you to go, as well as a bunch of cards that might help you...

Lands and Mana Sources Show

Some issues I see with the deck Show

Evasion Recommendations Show

Removal Recommendations Show

Protection Recommendations Show

Potential Cuts Show

Hopefully some amount of this will help! You're allready at the deck being only $90 so you're pretty close! Good luck!

ThallionDarkshine on Ezuri Morph

5 months ago

Zoetic Cavern seems decent as a morph to trigger Ezuri and then flip to serve as a land. Willbender is one of the best morphs for its ability to protect your stuff from targeted removal. Kheru Spellsnatcher is very mana intensive, but offers a very powerful flip ability. Ainok Survivalist is a decent piece of artifact/enchantment removal. Broodhatch Nantuko is a decent way to produce a bunch of tokens off of people attacking you. I really like Temur Sabertooth as a repeatable bounce outlet. I would also suggest Kodama's Reach and Viridian Joiner as some great pieces of ramp. Fathom Mage is an incredibly powerful card draw engine in any Ezuri deck.

I'm not really sure what Thran Turbine is doing in here. Simic Cluestone seems ok, but I like Simic Keyrune much better for its ability to turn into a difficult to kill creature that can accumulate counters. In this same vein, Lumbering Falls is a great land for this deck.

Check out my Ezuri list (We're Gonna Need a LOT of Dice) for more inspiration. It may not have a morph package, but there are lots of great options for your deck.

brandonsperry25 on

7 months ago

One more thing, if it's not too much trouble. I've been learning about the suggestions formatting so I'm going to list them again just for that reason. Hope they all helped!

Gruul Cluestone, Golgari Cluestone, Rakdos Cluestone, Simic Cluestone, Dimir Cluestone, Izzet Cluestone, Burning Inquiry, and Library of Leng

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