Riku of Two Reflections

Riku of Two Reflections

Legendary Creature — Human Wizard

Whenever you cast an instant or a sorcery spell, you may pay UR. If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature enters the battlefield under your control, you may pay GU. If you do, put a token that's a copy of that creature onto the battlefield.

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Riku of Two Reflections Discussion

carpecanum on Cascade!! [help needed]

5 days ago

Roaring Primadox comes in cheaper than Species Gorger .

Avalanche Riders and Invader Parasite can really hurt people, especially if bounced and recast.

Riku of Two Reflections can double your creatures for 2 more mana.

R_Westfall on Ghave, Guru of Spores

6 days ago

Steven_Fuckin_Hyde I thought about Sigil Captain but he's a nonbo with any anthem in play, becoming a dead draw, still, warrants testing. Rhys the Redeemed gets a little out of control too fast. I'm trying to tone down this deck since myRiku of Two Reflections deck is dominating my play group a little too much, which is my reason for no Craterhoof Behemoth in here. I don't want Primal Vigor as my friend plays Krenko, Mob Boss and unlike Doubling Season and Parallel Lives , Primal Vigor effects all players. I used to run Sublime Archangel back in my Innistrad-Ravnica standard tokens deck, found it did the opposite of what tokens want to do.

Mr.RakdosPriest on Dragonless Claws (needs suggestions)

1 week ago

Might seem kinda weird, but Riku of Two Reflections could make this interesting with the doubling fat creatures aspect

Epochalyptik on Questions about triggers and when ...

1 week ago

Case 1:

First, spells and abilities that require information from the game determine that information only on resolution. Craterhoof Behemoth 's ability doesn't tally the number of creatures you control until it resolves.

Now, when Craterhoof Behemoth enters the battlefield, two abilities trigger: Craterhoof Behemoth 's ability and Riku of Two Reflections 's ability. Because you control both of these abilities, you may stack them in whichever order you choose. If you stack Craterhoof Behemoth 's ability first, then Riku of Two Reflections 's ability, you will resolve Riku of Two Reflections 's ability first. If you pay the optional cost, you will create a token copy of Craterhoof Behemoth , and that token's own ETB ability will trigger. Each Craterhoof Behemoth 's ability will count all creatures you control, so the ability will count both the source Craterhoof Behemoth , the other Craterhoof Behemoth , and Riku of Two Reflections . Your creatures will get +3/+3 until EOT for each of these abilities.

Case 2:

Once dethrone triggers, the ability no longer depends on players' life totals. Even if the defending player no longer has the most life when the ability resolves, your creature will still get a +1/+1 counter.

Also, note that a spell or ability can only fizzle if all of its targets become illegal prior to resolution. Spells and abilities without targets cannot fizzle.

Zerafiall on Questions about triggers and when ...

1 week ago

Ok... the fundamental question is "Do triggered abilities see stuff upon trigger, or resolution?"

First example... I have Riku of Two Reflections on the battlefield I drop Craterhoof Behemoth and copy him with Riku. I can stack the triggerman and also Riku's copy trigger to resolve first and put a second crater hoof out. So... if I only have Riku and carter hoof out, with the original craterhoof's trigger se 2 creatures when it enters, then resolve and give my, now three creatures +2/+2 (plus another +3/+3 from the crater hoof copy) or will the ability not check creature cunt until resolution giving creatures a total of +6/+6 (3 per Craterhoof)

Next example... let say I'm in a three way game. I'm at say 30 life Player Bob is at 35 Life and Play Joe is at 38 Life. I have Marchesa, the Black Rose out and Hellrider and a couple other guys (let's just go with 2 zombie tokes) I wing all out at player Joe. Both triggers will go on the stack, and if I let Hellrider's resolve first, will it drop the life total and make Dethrone fissile, or will it not care once it's on the stack?

Karimzamrini on Pulse of the Maelstrom

2 weeks ago

I'm not playing much red. Should I be?

I need lots of help with cuts, since I need to add in many things like Scroll Rack , Cloudstone Curio , Stolen Identity , Ancient Tomb , and maybe Riku of Two Reflections

Also, I can't see Temporal Adept doing well in my playgroup just because people run a TON of sweepers, and crystal shard seems so useless without Maelstrom (though I'm sure you get people really good if they tap out)

What red cards would you add, if any? And what cuts would you make for Scroll Rack and Stolen Identity ?

Karimzamrini on Pulse of the Maelstrom

2 weeks ago

I'll definitely add in Cloudstone Curio . I also like the idea of Scroll Rack as well, but that's a card that's a little bit tricky for me to get a hold of in trades. I'm on the fence about Temporal Adept and Crystal Shard because they just don't seem strong enough.

Riku of Two Reflections is awesome! What would you take out for it?

Thanks so much for the careful reflection and suggestions! I really appreciate it!

P.S. What do you think about Misthollow Griffin ?

Teal_Fox on Pulse of the Maelstrom

2 weeks ago

From my experience, Wanderer decks work best when you have multiple ways of throwing your commander back into your hand so that you can drop him repeatedly. To accomplish this, I run Crystal Shard , Cloudstone Curio , and Temporal Adept . The latter of the three is my personal favorite since it combos stupidly well with Prophet of Kruphix , but it does require a great deal of ramping to make it a viable strategy.

When it comes to other cards that I find fun to use, I have developed a strong fondness for Riku of Two Reflections since he potentially let's me get twice as much value out of a number of cards, Kiki-Jiki, Mirror Breaker since he makes Cloudstone Curio ridiculous, Scroll Rack so that I can help influence what I Cascade into, and Sword of Feast and Famine so that I can do silly things like cast Wanderer twice on my turn.

Any who, the deck looks pretty solid as is, but I hope you find at least a few of my suggestions helpful.

TCGPlayer.com Price

Low Avg High
$6.86 $8.55 $11.51
Power / Toughness 2/2
Color(s) Red Blue Green
Cost 2URG
Converted cost 5
Avg. cube pick 11.96

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare
Promo Set Mythic Rare

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