Riku of Two Reflections
Legendary Creature — Human Wizard
Whenever you cast an instant or a sorcery spell, you may pay UR. If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay GU. If you do, put a token that's a copy of that creature onto the battlefield.
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Riku of Two Reflections Discussion
4 days ago
kameenook Animar is my general, not in main. Tappedout is weird like that, it for some reason lists commanders among the normal creatures. Kruphix, God of Horizons is a good idea for lots of mana, but then I couldn't play some of my Eldrazi Spawn token generators. I'd rather go black than cut red entirely, it would let me play some of the other eldrazi spawners. I was thinking about Riku of Two Reflections as a replacement commander, let me reuse my spells and generate more threats. Depends on how the mana shakes out in games.
I had those big artifact creatures in initially, and they are in general better than most of my big eldrazi threats. But I'm looking to do a tribal theme. I like the look of Cloudstone Curio. Picking up and replaying Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre a bunch of times sounds like a blast.
1 week ago
Medomai the Ageless, Narset, Enlightened Master, Intet, the Dreamer, Riku of Two Reflections, Jeleva, Nephalia's Scourge, and Melek, Izzet Paragon are your only options really. Jeleva is the only one with black though
1 week ago
The ones that come to mind for me are Riku of Two Reflections and Melek, Izzet Paragon. Both have blue so you would just have lots of extra turn cards and then copy them with your commander's ability, but really any blue controlly commander could work well with extra turn cards.
1 week ago
A Deck Help thread with a twist!
This thread comes with a hypothetical scenario and a challenge (and maybe a prize).
You're playing this deck:
It's been a close, but decent game so far. You're in a multiplayer (4-person) pod competing in an SCG side event for some credit. You're up against Arcum Dagsson, Riku of Two Reflections, and Sharuum the Hegemon. The bad news is that all of your opponents are playing blue. The worse news is that you haven't been drawing creatures, and the Riku player likes to punish exposed, fleshy faces because he plays RUG and his creatures have nonzero power. Luckily, you went first and have been getting otherwise decent draws.
Oh, and you're at 4 life.
None of your opponents control any creatures except for the Sharuum player, who Damnationed one turn ago and now controls Sharuum the Hegemon. Arcum has an Island untapped. Riku has Volcanic Island and Breeding Pool untapped. Sharuum has a Plains, Hallowed Fountain, and Underground Sea untapped. All three players have between 2-5 cards in hand.
You suspect that Arcum and Sharuum are approaching combo, and you're at 4 life anyway. It's your first main phase. If you can win, you have to do it this turn.
Explain whether you can win the game this turn (and, if so, give a play-by-play) or not (and, if so, why not). The first user to give a correct response will receive a prize (I have a few in mind).
I spent about half an hour creating this game state out of nothing. It's loosely based on some scenarios I've faced before, but I figured I'd give you all a challenge. If you backtrack from the current state, you can actually simulate the previous turns in the game.
Don't assume that you can win. I may well have spent this time to construct a devious game state that will force you to think for ten minutes before realizing it can't be won.
1 week ago
1 week ago
RUG does end up looking like goodstuff lists, but that is because there are very few cards that really synergize with the generals.
Intet, the Dreamer just gives you free cards. Why not use the best cards? Same thing for Animar, Soul of Elements, Riku of Two Reflections, and Maelstrom Wanderer. They just give you ways to get cheaper or more good things, so playing the best things is the best way to win.
Surrak Dragonclaw doesn't see much play as a general, he is better in the 99 cards. If you are doing voltron, Maelstrom Wanderer is better, plus he doesn't give himself trample. If you are doing creature swarm, Animar, Soul of Elements is better. If you are doing general goodstuff, all the others give more utility unless you are playing against a bunch of mono-blue decks that run 20-30 counterspells each.
We also just got Yasova Dragonclaw, who isn't as exciting as I would like. Still, she definitely would have to be in a deck that isn't just goodstuff to be perfectly tuned. Maybe try her with buffs and sacrifice engines?
1 week ago
GUR does some really cool things with creature based combos and spells. Intet, the Dreamer, Riku of Two Reflections and Animar, Soul of Elements can help with those creature based combos by making them provide more. Maelstrom Wanderer can help by making it easier to find them if you use a lot of scry type effects (best combo for him is + ) and as for Surrak Dragonclaw, he can help deal with counter spells that may disrupt your combos.
1 week ago
If you are really good at politics, Sen Triplets can be dominating in a multiplayer setting, however, if you aren't so great at politicking, I would stay away because she can also be hated out really early. Riku of Two Reflections is insane in multiplayer, especially with all of the ramp and card draw afforded by being U/G.
|Power / Toughness||2/2|
|Color(s)||Red Blue Green|
|Avg. cube pick||11.96|
|Commander / EDH||Legal|
Printings View all
|MTG: Commander||Mythic Rare|
|Promo Set||Mythic Rare|
- Purphoros, God of the Forge + Riku of Two Reflections
- Palinchron + Riku of Two Reflections
- Riku of Two Reflections + Worldgorger Dragon
- Flametongue Kavu + Riku of Two Reflections
- Parallel Lives + Riku of Two Reflections
- Fireball + Riku of Two Reflections
- Intet, the Dreamer + Riku of Two Reflections
- Biovisionary + Crystal Shard + Riku of Two Reflections