Whenever you cast an instant or a sorcery spell, you may pay UR. If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay GU. If you do, put a token that's a copy of that creature onto the battlefield.
If it's aggro as in winning with commander damage, these are the best I've seen played:
You can also do a ridiculous fireball deck with Riku of Two Reflections by loading up on land fetch, mana doubling, damage doubling, and red spells that do X damage. I've also seen Momir Vig, Simic Visionary get out of control very quickly.
I'm also willing to bet that Zurgo Helmsmasher will work well, he just seems kinda dull. I haven't seen Zur the Enchanter or Uril, the Miststalker play, but people seem to think they're even better voltron commanders that Bruna, which is saying a lot. There's plenty of aura/enchantment tutor in white, and blue lets you mill yourself to put auras in graveyard. That being said, my Bruna deck has trouble against my gf's Drana deck b/c Drana boosts herself and kills others at the same time (including gods). Her deck is just loaded with kill/forced sac and mana ramp (which black has a surprising amount of). Also, Thassa can be brutal because of all the crazy blue creatures that do stuff on combat damage to player.
I think you misunderstand the point of control.
Control as a strategy doesn't just win by itself. Control is something you use to support a real win condition, such as an infinite combo. Most commonly, control decks protect combos or voltron strategies (see Zur the Enchanter ), or they accentuate goodstuff decks (see non-combo decks).
goes infinite very easily, especially if you're using Animar, Soul of Elements or Riku of Two Reflections . Surrak Dragonclaw is a safe general if you want to avoid infinite combos; its abilities don't facilitate such combos. Instead, you could use it as the base for a goodstuff control deck.
tends to go infinite or lock the game down because it has relatively few options compared to tricolor decks. That's not to say you couldn't build a non-infinite control deck. Rather, it would be less optimal.
Narset, Enlightened Master would be my first choice, and mostly because of the lack of competition in her colors. she has an interesting ability and could be used in a voltron/spells only type of deck. Zedruu the Greathearted requires a specific build, Ruhan of the Fomori is a big dumb smashing machine, and Numot, the Devastator (as well as the rest of the planar chaos dragons) is kindof lame.
everything else would be lower tier in my opinion. in the order i would build with them:
The Mimeoplasm is better for self mill strategies than Sidisi, Brood Tyrant , unless you're interested in a zombie theme in those colors. Damia, Sage of Stone draws more cards for a tapout control or combo type deck.
Surrak Dragonclaw is pretty lame. the anti-counter clause is the only somewhat relevant part on him, and he still just dies to everything. Maelstrom Wanderer is a way better ramp target, Animar, Soul of Elements is the commander you want for casting all of your creatures, and Riku of Two Reflections does crazy things for all the johnnies out there.
Anafenza, the Foremost comes in last. she is again a general that comes down early and likes to attack. but Ghave, Guru of Spores , Karador, Ghost Chieftain and even Doran, the Siege Tower all do cooler things. the only reason to maybe play her is if all of your friends have decks full of gy shenanigans.
Dude, if bringing out big guys is your goal, Animar should be your commander. You should also have Riku of Two Reflections in your deck to clone non-Legends.
Garruk, Caller of Beasts also wouldn't be a bad add.
Riku of Two Reflections
can double your creatures for 2 more mana.
Steven_Fuckin_Hyde I thought about Sigil Captain but he's a nonbo with any anthem in play, becoming a dead draw, still, warrants testing. Rhys the Redeemed gets a little out of control too fast. I'm trying to tone down this deck since myRiku of Two Reflections deck is dominating my play group a little too much, which is my reason for no Craterhoof Behemoth in here. I don't want Primal Vigor as my friend plays Krenko, Mob Boss and unlike Doubling Season and Parallel Lives , Primal Vigor effects all players. I used to run Sublime Archangel back in my Innistrad-Ravnica standard tokens deck, found it did the opposite of what tokens want to do.
|Power / Toughness||2/2|
|Color(s)||Red Blue Green|
|Avg. cube pick||11.96|
|Commander / EDH||Legal|
|MTG: Commander||Mythic Rare|
|Promo Set||Mythic Rare|