Riku of Two Reflections

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Riku of Two Reflections

Legendary Creature — Human Wizard

Whenever you cast an instant or a sorcery spell, you may pay UR. If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature enters the battlefield under your control, you may pay GU. If you do, put a token that's a copy of that creature onto the battlefield.

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Riku of Two Reflections Discussion

Hipparchos on the goat tells me to burn things

1 day ago

I was looking for a Zedruu the Greathearted deck for the past few weeks and i admit i've found the one i like most. :D

My playgroup often plays EDH Kingdoms and as i play Riku of Two Reflections, they'll always go after me - the one who is able to ramp as fast as possible. They are all durdling players, so i've decided to make a political deck which is still able to win. :-P

I hope you keep your deck up to date regularly! :)

kryptslayer53 on Temur Ramp EDH

2 weeks ago

The main reason I don't use Riku of Two Reflections is cause he's too expensive, I don't wanna spend nearly $20 on one card

Hipparchos on Don't copy, get inspired

2 weeks ago

griffstick & MegaMatt13: My mana base is definitely very solid though. During a test game i had 13 mana on turn 4, casting Riku of Two Reflections and a copied Wurmcoil Engine. The game was over soon. ;)

Instead of the "Temple" lands, i've put in Hinterland Harbor, Rootbound Crag and Sulfur Falls. The main goal of this deck is to play as fast as possible. Therefore all lands coming in tapped will slow me down. Also the only fetch land i have is the most important one for me, because i can search for any shock land in this deck.

NewHorizons: No not really, i just removed all counter spells and i replaced them with other instants and versatile cards. With Teferi, Mage of Zhalfir and Alchemist's Refuge there are already two flash enablers.

Thanks for your suggestions, but my deck is pretty tight and I really don't know what to cut. Deadeye Navigator seems to be good, but imo a bit slow. I need at least 8 mana to make the card work properly. In this case Crystal Shard is more useful for me. Also because i can bounce my commander or important creature to recast or protect them.

NewHorizons on Don't copy, get inspired

2 weeks ago

There's a mildly difficult combo you could incliude with Reiterate, Turnabout, and Riku of Two Reflections where you can get infinite mana. Considering all those cards are good independently i say they make decent additions.

Lightpulsar9 on Temur Ramp EDH

3 weeks ago

Riku of Two Reflections could be a great commander for this deck. He makes your ramp, rampier and copies your copy spells for more copies. Plus he helps with your creature strategy. He's pretty much the perfect commander for what you want your deck to do.

McKz on Kill it with fire! who ...

3 weeks ago

Well here are some eazy ones, Kaalia of the Vast, Riku of Two Reflections, Zur the Enchanter, Narset, Enlightened Master. but who would some of the other major commanders be that you just see and want it gone.. now.

Sarkhan_Dragonclaw348 on Maelstrom Walker (needs help)

1 month ago

This commander looks like he's mostly there for the three-color synergy. There's also:

Mainly green: Surrak Dragonclaw (not great but works in creature-filled decks), Yasova Dragonclaw (niche-based and has built-inAct of Treason)

Mainly blue: Riku of Two Reflections (nice idea for supplementing the precon and likes spell-copying), Intet, the Dreamer (lets you play the top card of your library for mana symbol 2mana symbol u when it hits an opponent)

Balanced: Animar, Soul of Elements (already in your deck, better as a creature than a commander), and Maelstrom Wanderer himself. Although, he's a little green-oriented, I guess.

For the Wanderer, though, you're going to need two things: mana acceleration and flash enablers. If Prophet of Kruphix were legal, I'd suggest her, but as it is, Alchemist's Refuge works fine for that kind of thing. It would be pretty cool to scry a little, flash in a creature with cascade, and play a damage spell and copy it with, say, Riku, or counterspell their card. I think that scrying is definitely better than card draw in this deck, because you have those cards with cascade that get you what you want. I recommend Shardless Agent for that purpose. Nature's Will would keep your lands untapped for using Alchemist's Refuge on another player's turn.

It's a little tricky to recommend things, since I'm not entirely sure what your focus is, but I hope that I helped a little.

wereotter on Will this double my mana?

1 month ago

If playing a Riku of Two Reflections commander deck I play Nature's Revolt will all my future lands enter the battlefield as creatures? If so, can I use Riku's ability to pay to make a token copy of every land I play?

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