Riku of Two Reflections


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Riku of Two Reflections

Legendary Creature — Human Wizard

Whenever you cast an instant or a sorcery spell, you may pay UR. If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature enters the battlefield under your control, you may pay GU. If you do, put a token that's a copy of that creature onto the battlefield.

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Cardhoarder (MTGO)

0.12 TIX


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Riku of Two Reflections Discussion

Sarkhan_Dragonclaw348 on Maelstrom Walker (needs help)

4 days ago

This commander looks like he's mostly there for the three-color synergy. There's also:

Mainly green: Surrak Dragonclaw (not great but works in creature-filled decks), Yasova Dragonclaw (niche-based and has built-inAct of Treason)

Mainly blue: Riku of Two Reflections (nice idea for supplementing the precon and likes spell-copying), Intet, the Dreamer (lets you play the top card of your library for mana symbol 2mana symbol u when it hits an opponent)

Balanced: Animar, Soul of Elements (already in your deck, better as a creature than a commander), and Maelstrom Wanderer himself. Although, he's a little green-oriented, I guess.

For the Wanderer, though, you're going to need two things: mana acceleration and flash enablers. If Prophet of Kruphix were legal, I'd suggest her, but as it is, Alchemist's Refuge works fine for that kind of thing. It would be pretty cool to scry a little, flash in a creature with cascade, and play a damage spell and copy it with, say, Riku, or counterspell their card. I think that scrying is definitely better than card draw in this deck, because you have those cards with cascade that get you what you want. I recommend Shardless Agent for that purpose. Nature's Will would keep your lands untapped for using Alchemist's Refuge on another player's turn.

It's a little tricky to recommend things, since I'm not entirely sure what your focus is, but I hope that I helped a little.

wereotter on Will this double my mana?

6 days ago

If playing a Riku of Two Reflections commander deck I play Nature's Revolt will all my future lands enter the battlefield as creatures? If so, can I use Riku's ability to pay to make a token copy of every land I play?

anduri on ¬°Que Riku!

1 month ago

I ended up editing my own mirror mastery deck to be more like this one, Some of my favorite combos have been Riku of Two Reflections+Strionic Resonator for any combo but especially Clone Legion though you have to properly mana ramp for this one, if you can't then just Riku of Two Reflections+Clone Legion.

Another good car for the combo Riku of Two Reflections + Strionic Resonator is Mercurial Pretender especially since you can do this over and over if you have good mana.

To run combos like this, other good cards would be Parallel Lives and Flameshadow Conjuring then use Crystal Shard or Erratic Portal

Hipparchos on The Temur Tetrarchy

1 month ago

I've tested your deck only with Riku of Two Reflections and Intet, the Dreamer yet. Right now i'm testing Surrak Dragonclaw as commander. According to set up a tier, i'd say Maelstrom Wanderer is maybe first place. The point is, Intet, the Dreamer flies totally under the radar. But as commander i've never casted her. This deck can hold its own. So yes, i would put her in for very casual games.

I'm not a big fan about infinite combos, so i'd cut Palinchron and Zealous Conscripts for sure. Also in my opinion you have to many creatures with cascade. You can consider Purphoros, God of the Forge and Biovisionary as wincons. What about Malignus? ;)

Hipparchos on The Temur Tetrarchy

1 month ago

That's definitely the most interesting Riku of Two Reflections - or should i say Temur - decklist, i've ever seen. :) I guess, it's really difficult to make one deck which should work for 4 different commanders. But i really like the idea and effort you put in. :D

I've tested your deck on XMage several times. Surprisingly it works pretty well and played smoothly. IMO Intet, the Dreamer is the weakest one as commander. Everyone else has an impact on the board.

Do you have any write-up of your testing yet?

Phaetion on 4 Generals, 1 Deck

1 month ago

Karns_Pyromancer: True, but I've decided against it. It wrecks the deck if Riku of Two Reflections is at the helm and hinders the other two versions of the deck (using Intet and Surrak respectively).

That said, I would use 'Haups in something like Zurgo Helmsmasher where he actually doesn't want others to have lands.

Phaetion on 4 Generals, 1 Deck

1 month ago

About a week ago, I built a Maelstrom Wanderer deck that devastated everyone in its debut. While at my LGS, however, I acquired a foil Wanderer. That set off a chain reaction that netted me a foil Intet, the Dreamer, Riku of Two Reflections, and Surrak Dragonclaw (2 of them are promos).

My main question is this: is there any way to create one deck where all four generals can be at the helm (i.e. interchangeable)? The idea is that I could use a powerful general for the tougher games while use a weaker one in the casual games.

Right now, I got the following:

Wanderer and Riku will want A LOT of ramp. Intet can cast stuff with her ability, allowing Riku to copy it. Surrak renders any creature cast (be it from Intet or Wanderer) uncounterable. Riku will also want lots of instants and sorceries.

Any ideas on where to take this? Is it feasible or will it collapse trying to adapt to all four generals?

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