March from the Tomb

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

March from the Tomb

Sorcery

Return any number of Ally creature cards with total converted mana cost 8 or less from the graveyard to the battlefield.

March from the Tomb Discussion

Ark3nemy on Inner Dragon

3 months ago

thanks for the comment, i know the combo but requires specific cards to make that happen, alone they don't works well for the purpose of the deck. I found March from the Tomb more consistent and i'll try Thunderkin Awakener for sure, good grave recycler and synergyzes very well with other creatures and/or with Crucible of Fire out. Also Thundermaw Hellkite can be another good (expensive) addition cause he synergyzes too much with the rest of the deck.

I need more test but i'll try this setup:

solt on "I'm a good ally"

4 months ago

A question for any who find it, when selecting targets from the graveyard for March from the Tomb : If either Herald's Horn or Urza's Incubator were in-play and effecting Allies, would I calculate the "Total Converted Mana Cost" in March from the Tomb with or without the Casting Cost Reductions of Herald's Horn or Urza's Incubator ?

FLATSO99 on Abzan deck Test #1

1 year ago

Hello there, my first advice would be to cut your down so it's closer to sixty cards and so you can add some more lands as you need more than 16 in a deck with this many cards. Here are some possible cuts you could make, Archers' Parapet, Centaur Healer, Reassembling Skeleton, Vampire Neonate, Vernadi Shieldmate, Moment of Craving, March from the Tomb, Providence, and Pack's Favor are all possible cuts at first glance. Hope this is helpful and happy tapping:)

KongMing on Unity (An Ally Tribal Deck)

1 year ago

Seems like a great deck! I love playing Allies in Modern too. +1 from me.

What do you do with this deck against UB creature hate? I noticed you don't really have any post-boardwipe options, or ways to protect your field.

Some ideas for you that I use in my Ally deck: Eerie Interlude can not only bounce your whole field, since all the Allies re-enter at the same time you get to trigger all their abilites for as many times as you have Allies. This can get you some big Blademasters or gain you a lot of life with the Clerics.

Other options would be graveyard recursion, like March from the Tomb or Return to the Ranks. The big problem is having enough mana to cast them after your Druid dies - 20 land is too few to be consistent enough to get you the 5 land you need to recover by the time the opponent locks out the board post-wipe (not to mention counterspells...) This may mean splashing black, yes, but it also means you can add key Allies like Hagra Diabolist and Bala Ged Thief, who present alternate paths to victory that don't hinge on combat damage.

If you end up adding some of these spells for recursion's sake, then might I also recommend Bring to Light? If you Converge for 5, you can tutor for March from the Tomb and cast it for free, meaning you only need 1 copy of your recursion spell to have access to it. Then just pack as many Bring to Light's as you want in order to tutor out the spell you need. In fact, if you Converge for 5 with Bring to Light, you can tutor any Ally, Instant, or Sorcery out of your deck and cast them for free.

Last suggestion is Unified Front. It gets you up to 4 Ally ETBs for as little as 4 mana - as an Ally player you should know how swull that can make your board. If you have a Harabaz Druid out, Unified Front's creature generation pays for itself.

ethandag on Tazri FAIR ally

1 year ago

I really like the look of this deck from a casual multiplayer perspective!!! The one problem i have with it though is that it looks like it's very low on consistency and card advantage because of that the deck is weak to board wipes and faster combo decks.Cards I would add to the deck are Cultivate / Kodama's Reach, Patriarch's Bidding, March from the Tomb, and Aura Shards. These cards along with any tutors you can afford will increase consistency and recovery in the deck. It may also be beneficial to have a focused sub theme so there's more synergy than just rally and 5 color fun stuff. Some good options for ally sub themes are equipment, aristocrats,tokens, and +1/+1 counters

Rzepkanut on Changeling EDH

1 year ago

Dude, March from the Tomb brings back changelings.

TheDuggernaught on Black/White ally life gain/drain

1 year ago

Okay, there are a couple different routes you can go then. You can go with a sort of re-animator theme with cards like Rally the Ancestors, March from the Tomb, Immortal Servitude, Return to the Ranks, and Dawn. If you then combo these cards with things like Cliffhaven Vampire, and Ondu Cleric it can wind up raking up a lot of damage. For example, if you cast a Rally the Ancestors on 3 and return to play 2 Ondu Clerics, 1 Cliffhaven Vampire, 1 Kalastria Healer, and 1 Hada Freeblade, you wind up doing 20 damage to your opponent, gain 55 life, and wind up with a 5/6 Hada Freeblade for the turn. This style of deck would be interested in pretty much just using all your allies as blockers and looting through your deck as fast as you can so you can cast your re-animator spells for massive value. There is also the option of introducing some sacrifice elements like Viscera Seer with Zulaport Cutthroat in conjunction with Rally the Ancestors to further pump your damage output, kill your allies to prevent the exile trigger from rally, and scry into more combo pieces.

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