March from the Tomb
Return any number of Ally creature cards with total converted mana cost 8 or less from the graveyard to the battlefield.
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March from the Tomb Discussion
4 days ago
RavenlordUA To be honest, I gave up on it. It just doesn't work competitively. In Standard Showdown it's 4-15. The only reason it won 4 times was because I was playing someone with a terrible deck. I also tried it with Ob Nixilis Reignited. If I survive to turn 6 or more I find myself hoping to top deck anything that can keep me alive one more turn.The best combo I got though was -36 + 18. I had two Panharmonicon and used March from the Tomb to bring back two Kalastria Healer and a Cliffhaven Vampire. But good luck living that long against a decent deck. On a side note, I had a lot of compliments on the deck.
3 weeks ago
Jaruun I liked this deck so much I just picked 98% up. Gonna run it in a store tourny in a couple of days. Missing Ally Encampment for now though. With a few practice runs against my aggro deck, if your draw is weak it gets mauled by turn 5. Thinking about adding 3x Dazzling Reflection to replace 2x March from the Tomb and 1x Bontu's Monument.Also running with the 3x Authority of the Consuls.Thanks for the great deck, just got back into magic after 15 years... so I'm really far behind.
3 weeks ago
One last note- I know this is intended as a budget deck, but if one can afford it, I think a pair of Gideon, Ally of Zendikar would be sweet in place of March from the Tomb. Having him drop a 2/2 Knight Ally token every turn with the triggers going off would be sweet! Then you could sacrifice the token(s) to Altar's Reap!
3 weeks ago
On the subject of card draw, I think Altar's Reap is infinitely better than Live Fast. It's instant speed, costs less, and your ability to sacrifice a creature would trigger more drain effects from Zulaport Cutthroat and Cliffhaven Vampire. Having creatures in the graveyard isn't a big deal since you have a pair of Dusk / Dawn and March from the Tomb in the deck, right? ;)
1 month ago
2x Aether Hub2x Ally Encampment3x Cliffhaven Vampire4x Drana's Emissary2x Dusk / Dawn2x Eerie Interlude4x Kalastria Healer4x Live Fast2x March from the Tomb3x Ondu War Cleric3x Panharmonicon9x Plains9x Swamp3x Throne of the God-Pharaoh4x Trespasser's Curse4x Zulaport Cutthroat
1 month ago
There's a few suggestions I can make based off the 4-color Ally deck I use that is very similar to this.
Since you can produce all five colors, I really recommend Unified Front and Bring to Light. Bring to Light can tutor for any of the nonland, nonartifact cards in this deck and play them for free. Unified Front can get you 4 Ally ETB triggers. The Cavern of Souls and Ally Encampments won't give you colored mana for them though, which may limit their usability.
I'm thinking about using Descendants' Path in my Ally deck, but haven't gotten around to adding them yet. It's a great Turn 3 drop that can help you ramp your boardstate and get more triggers.
I'm really surprised you don't have Eerie Interlude. It provides your Allies with instant-speed evasion while also giving you a solid win-con for 3 Mana if you have the right Allies on the field (Excavators, Diabolists, etc.) Since they all see each other, they'll all trigger each other on re-entry. For example, if you flicker two Excavators, a Druid, a Freeblade, and a Diabolist, you can mill for a total of 50 cards, bleed someone for 25 life, and get 5 +1/+1 counters on your Freeblade.
Panharmonicon is another card that will do you a lot of good. 4 mana seems like a lot in a tribal deck like this, but the ability to double all your ETB triggers is far better than playing one more Ally.
Rite of Replication can also tilt the scales in your favor (and can be tutored with Bring to Light if you have 5 colors). Kicking it on an Excavator or Diabolist usually means the game is over.
With how aggressive and destructive Modern is, I'd really recommend you have some recursion. March from the Tomb is nice, but so is Rally the Ancestors. Imagine milling half your library with an Excavator, only to cast Rally the Ancestors for 4, putting all the milled 2- and 1-drop Allies on the field, effectively ending the game.
Do you get use out of the Kabira Evangel? I always thought the ability was nice, but a little limited since its effect is only temporary.
Since you only have 18 lands, consider adding a fourth Druid to help you 'get there' with mana.
2 months ago
Alright some cuts.
Primeval Protector 10/10 vanillas that can get chumped by Soldier tokens feels bad man.
Vastwood Animist Not a fan of turning lands into creatures. Plus it's only ever going to be like a 4/4 because by the time 4+ allies hit the battlefield, you're either going to have the game in hand or someone is going to blow up the board.
Undergrowth Champion Not a lot of synergy here.
Avenger of Zendikar Craterhoof Behemoth Gisela, Blade of Goldnight Gahiji, Honored One Malignus I put all these here in the same pile cause they fit into what I call "Good Stuff" that detracts from what I think the overall strategy of the deck should be. For me Allies is a deck that accrues value every turn by dropping one creature after another in a synergistic chain. These guys are at the top of the chain but either for me feel "Win More" which I'm not a fan of, or feel like they do something different than what the deck really wants to do. Just my two cents.
Mirror Entity This guy is a closer.
2 months ago
I like the concept and I run a very similar deck. I have a lot of suggestions and you can see what you like
Cliffhaven Vampire - imho better than Panharmonicon, especially in tandem with some of the graveyard revival you've got going on. The math gets complicated but it is more effective in terms of mass revival and also ensures you don't have a dead turn where you aren't doing anything because it will trigger any other allies you've got as well. In the early game especially it's usually a better play than panharmonicon.
Hagra Diabolist - extra life loss when he drops. Good finisher. See below for more tomfoolery with this card, he can often end the game in one turn with mass revival.
Hada Freeblade - I run 4 of these over 4 Kazandu Blademaster. Having 1 less attack power for the ability to play it as a 1/2 on the first turn, and the fact that it also gets bigger with every ally you play,
March from the Tomb and Rally the Ancestors - better mass revival than Immortal Servitude in my opinion. If you can get multiple cheap allies back with something like a Cliffhaven Vampire or Hagra Diabolist on the field, you'll often win the game instantly, or at least put it hopelessly out of reach.
Eerie Interlude is also worth a mention, both because of the mass flicker effect and the fact that if you cast it at your upkeep when rally the ancestors would exile all the creatures it revived, they'll come back permanently at your end step. And you get another round of mass triggers when they do.
If you feel like spending a little more on this deck, Gideon, Ally of Zendikar and Drana, Liberator of Malakir are both fantastic cards. Sorry for throwing a lot of stuff at you, these are just bits of insight I've picked up elsewhere. Have fun with this, it's definitely my favorite deck to play.