Manalith

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Hour of Devastation (HOU) Common
2012 Core Set (M12) Common

Combos Browse all

Manalith

Artifact

: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

M19

HOU

M12

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Recent Decks

Manalith Discussion

PookandPie on Jodah breaks the mana curve EDH

2 weeks ago

The deck looks like it basically does nothing until it can get Jodah into play, taking about 4-5 turns to do so unless you're lucky with your ramp. I'd actually recommend dropping about 5 more cards for more ramp so you can get Jodah down earlier more consistently so that you can plop threats onto the board (which will also help with paying for Jodah's increasing Commander tax, because no way your opponents let you keep him with your deck being almost entirely designed around him).

-2 lands to 38, and then drop Progenitus (he's neat but he takes 4 hits at least to kill someone. That's nothing in relation to Blightsteel Colossus), Ugin doesn't seem that great here (the exile ability works best in artifact or colorless-centric decks. You are not that), and Worst Fears can go (there are better, more repeatable effects for this). Add in Burgeoning/Exploration, Bloom Tender (this will produce stupid mana in this deck lol), Fellwar Stone, Mox Amber (seems reasonable enough with this many legendary cards, though Manalith could also function well enough for t4 Jodah). That should help as you won't just be doing nothing for the first 1-4 turns of the game, playing lands and maybe 1 card until you can hit Jodah mana.

Also, you're way too all-in on Jodah's ability. You can spend WUBRG to get a draw engine going, yes, but that's no reason to avoid cheaper, and oftentimes better, draw/tax engines like Rhystic Study. Tutors would go a long way toward improving your consistency, so things like Demonic Tutor, Vampiric Tutor, Worldly Tutor, Eldritch Evolution, Chord of Calling, Eladamri's Call, Enlightened Tutor, Mystical Tutor, Primal Command, etc., would go a long way here. As it stands, your only ways to tutor cost, at minimum, 8 mana, and your only ways to draw cost 7 at minimum, so they're only viable with Jodah out. These other tutors and Rhystic Study would be useful for when Jodah is stuck in the Command Zone because people have figured out that killing Jodah basically stops your deck from doing anything for turns at a time, and you only have a couple cards that are backups for his effect (which, the added acceleration will help with that too).

For random, powerful suggestions: Brilliant Ultimatum could be cute here. Doing this deck without Omniscience seems practically criminal, as well.

Anyway, hope this helps.

TheBloopKing on Why Every Commander is Competitive

4 weeks ago

this is a very well made post. My personal suggestions

Every commander needs at least 8 mana rocks. Mana rocks serve a couple purposes depending on which ones you put in. Either they ramp you up mana like Hedron Archive or Mind Stone or they help you mana fix like Manalith. I run Signets simply because they do both. Also cards such as Ruby Medallion are relevant all around, including removing part of the first commander tax.

Decks should have at least a couple ways to add cards into your hands. You covered most of the blue ones such as Brainstorm

White Draw: Wall of Omens, Alms Collector, Mentor of the Meek, Aura Blast, Puresteel Paladin, and anything with "cycle on it"

Green Draw: Harmonize, Explore, Elvish Visionary, Soul's Majesty, Primordial Sage, Shamanic Revelation

Red Draw: Tormenting Voice, Wild Guess, Faithless Looting, Magmatic Insight, Cathartic Reunion, Wheel of Fate, Reforge the Soul, Expedite, and any of the guys that say "Discard a card, Draw a card"

Black Draw: Phyrexian Arena, Damnable Pact, Grim Haruspex, Sign in Blood, Ambition's Cost, Underworld Connections, Night's Whisper, Read the Bones, Harvester of Souls

Multi-coloured Draw: Abzan Charm, Shaman of the Great Hunt, Fathom Mage, Fevered Visions, Spiteful Visions, Painful Truths, Edric, Spymaster of Trest

Artifact Draw: Skullclamp, Staff of Nin, Mind's Eye, Mask of Memory, Howling Mine, Horn of Greed

I know I missed lots of draw but should give people an idea of what kind of draw you can access in the specific colours.

SP3CTR3_chelts on Mono Blue Metalworks

1 month ago

Looks great I have always loved metalwork colossus :) Just a point you don't run much colour in the deck so would Powerstone Shard not be better than Manalith in this deck the pretty much do the same thing and powerstone has the chance of doing a bit more (especially with mirage mirror)

LittleBlueHero on Sticky for M19?

1 month ago

Went to supersized draft yesterday. Pack 2 Pick one was Palladia-Mors, the Ruiner and from then on I was drafting more with my heart than my head. Pack 4 pick one was Lathliss, Dragon Queen and I was passed Chromium, the Mutable by the shop owner who laughed and said "I'm handing you money". I admittedly scooped that up even though it wasn't in my colors. Things seemed like they would work out.

Having the two big dragons you'd think I would have found a way to make things work but it was REALLY hard to fix for three colors, I only ever saw/got one relevant dual and one Manalith. I lost most games because I was stuck on 2 colors. Next draft I will not try and force 3 color. Ended up going 1-2.

Turns out though one of the guys a the table drafted almost all the fixers and played some weird 4 color deck to a 2-1 record. So it might not be that fixing is light, we just had this strange strategy to contend with.

Prize pack had Vaevictis Asmadi, the Dire, so even though I did terrible I consider ending up with 3 elder dragons a good day for this limited player.

JH-TOWN on Mono Red Dragons

1 month ago

I would honestly increase the Dragon's Hoard to 3, and if not, add a Manalith or two. And with the amount of Burn you're running, you could make a decent case for a Guttersnipe or two, or an additional Soul-Scar Mage.

Daedalus19876 on Chainer, The Re-animator

1 month ago

A few things :)

1) I'd very much run Hero's Downfall over Ruinous Path.

2) No Toxic Deluge?? It's (IMO) one of the strongest black cards ever printed.

3) I would suggest Rune-Scarred Demon over Diabolic Tutor. It can be reanimated repeatedly with Chainer.

4) Death Wind and Chill to the Bone seem like pretty weak removal here. Have you considered Malicious Affliction, or something of that ilk?

5) I'm not convinced you have enough draw effects. Have you considered Phyrexian Arena, Grim Haruspex, and Ancient Craving-esque effects?

6) Your curve is relatively high, and I'm not really a fan of Manalith and other 3-mana rocks. I'd focus more on cheaper rocks such as Mana Crypt and Mana Vault to accelerate Chainer, as well as Jet Medallion to make your spells cheaper.

7) Mono-black decks always love a copy of Contamination or Infernal Darkness if you feel like adding a cruel touch.

This is my mono-black deck, if you feel like taking a look for anything you might add that I've forgotten:


The Hungriest Aetherborn: Yahenni EDH

Commander / EDH Daedalus19876

SCORE: 151 | 164 COMMENTS | 18022 VIEWS | IN 59 FOLDERS


Hjaltrohir on Locust god edh

2 months ago

This is looking super good! A few suggestions:

cdkime on

2 months ago

You have 9 cuts to go. Here are some more I might consider:

  1. Beacon of Unrest - I don't think you need this card. It's a fun little effect, but does not have great synergy with the rest of your deck.

  2. Fecundity - this will likely end up benefiting your opponents more than it does you, even if you are using a lure as cannon-fodder.

  3. Mirri's Guile - deck structuring without card draw isn't too exciting.

  4. Sidisi, Undead Vizier - you have enough other tutors, and not any great sacrifice targets or methods of recurring sacrificed creatures.

  5. Archfiend of Depravity - this does not do much for your deck.

  6. Diabolic Intent - don't bother. You have enough better tutors.

  7. Manalith - too much initial investment for too little return, particularly as you have numerous other ramp cards.

  8. Mind's Eye - you have better card draw options already.

  9. Vraska's Contempt - you have a good deal of more efficient removal; you probably do not need this also.

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