|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Common|
|Hour of Devastation (HOU)||Common|
|2012 Core Set (M12)||Common|
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: Add one mana of any color to your mana pool.
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2 weeks ago
The deck looks like it basically does nothing until it can get Jodah into play, taking about 4-5 turns to do so unless you're lucky with your ramp. I'd actually recommend dropping about 5 more cards for more ramp so you can get Jodah down earlier more consistently so that you can plop threats onto the board (which will also help with paying for Jodah's increasing Commander tax, because no way your opponents let you keep him with your deck being almost entirely designed around him).
-2 lands to 38, and then drop Progenitus (he's neat but he takes 4 hits at least to kill someone. That's nothing in relation to Blightsteel Colossus), Ugin doesn't seem that great here (the exile ability works best in artifact or colorless-centric decks. You are not that), and Worst Fears can go (there are better, more repeatable effects for this). Add in Burgeoning/Exploration, Bloom Tender (this will produce stupid mana in this deck lol), Fellwar Stone, Mox Amber (seems reasonable enough with this many legendary cards, though Manalith could also function well enough for t4 Jodah). That should help as you won't just be doing nothing for the first 1-4 turns of the game, playing lands and maybe 1 card until you can hit Jodah mana.
Also, you're way too all-in on Jodah's ability. You can spend WUBRG to get a draw engine going, yes, but that's no reason to avoid cheaper, and oftentimes better, draw/tax engines like Rhystic Study. Tutors would go a long way toward improving your consistency, so things like Demonic Tutor, Vampiric Tutor, Worldly Tutor, Eldritch Evolution, Chord of Calling, Eladamri's Call, Enlightened Tutor, Mystical Tutor, Primal Command, etc., would go a long way here. As it stands, your only ways to tutor cost, at minimum, 8 mana, and your only ways to draw cost 7 at minimum, so they're only viable with Jodah out. These other tutors and Rhystic Study would be useful for when Jodah is stuck in the Command Zone because people have figured out that killing Jodah basically stops your deck from doing anything for turns at a time, and you only have a couple cards that are backups for his effect (which, the added acceleration will help with that too).
Anyway, hope this helps.
4 weeks ago
this is a very well made post. My personal suggestions
Every commander needs at least 8 mana rocks. Mana rocks serve a couple purposes depending on which ones you put in. Either they ramp you up mana like Hedron Archive or Mind Stone or they help you mana fix like Manalith. I run Signets simply because they do both. Also cards such as Ruby Medallion are relevant all around, including removing part of the first commander tax.
Decks should have at least a couple ways to add cards into your hands. You covered most of the blue ones such as Brainstorm
I know I missed lots of draw but should give people an idea of what kind of draw you can access in the specific colours.
1 month ago
Looks great I have always loved metalwork colossus :) Just a point you don't run much colour in the deck so would Powerstone Shard not be better than Manalith in this deck the pretty much do the same thing and powerstone has the chance of doing a bit more (especially with mirage mirror)
1 month ago
Went to supersized draft yesterday. Pack 2 Pick one was Palladia-Mors, the Ruiner and from then on I was drafting more with my heart than my head. Pack 4 pick one was Lathliss, Dragon Queen and I was passed Chromium, the Mutable by the shop owner who laughed and said "I'm handing you money". I admittedly scooped that up even though it wasn't in my colors. Things seemed like they would work out.
Having the two big dragons you'd think I would have found a way to make things work but it was REALLY hard to fix for three colors, I only ever saw/got one relevant dual and one Manalith. I lost most games because I was stuck on 2 colors. Next draft I will not try and force 3 color. Ended up going 1-2.
Turns out though one of the guys a the table drafted almost all the fixers and played some weird 4 color deck to a 2-1 record. So it might not be that fixing is light, we just had this strange strategy to contend with.
Prize pack had Vaevictis Asmadi, the Dire, so even though I did terrible I consider ending up with 3 elder dragons a good day for this limited player.
1 month ago
I would honestly increase the Dragon's Hoard to 3, and if not, add a Manalith or two. And with the amount of Burn you're running, you could make a decent case for a Guttersnipe or two, or an additional Soul-Scar Mage.
1 month ago
A few things :)
2) No Toxic Deluge?? It's (IMO) one of the strongest black cards ever printed.
6) Your curve is relatively high, and I'm not really a fan of Manalith and other 3-mana rocks. I'd focus more on cheaper rocks such as Mana Crypt and Mana Vault to accelerate Chainer, as well as Jet Medallion to make your spells cheaper.
This is my mono-black deck, if you feel like taking a look for anything you might add that I've forgotten:
Commander / EDH
SCORE: 151 | 164 COMMENTS | 18022 VIEWS | IN 59 FOLDERS
2 months ago
This is looking super good! A few suggestions:
take out Forgotten Creation (not great) and Goblin Bombardment (doesn't necessarily help you that much) + Spellseeker (fetches combo piece Dramatic Reversal and just good) and Cyclonic Rift which is some of the best removal in blue.
2 months ago
You have 9 cuts to go. Here are some more I might consider:
Beacon of Unrest - I don't think you need this card. It's a fun little effect, but does not have great synergy with the rest of your deck.
Fecundity - this will likely end up benefiting your opponents more than it does you, even if you are using a lure as cannon-fodder.
Mirri's Guile - deck structuring without card draw isn't too exciting.
Sidisi, Undead Vizier - you have enough other tutors, and not any great sacrifice targets or methods of recurring sacrificed creatures.
Archfiend of Depravity - this does not do much for your deck.
Diabolic Intent - don't bother. You have enough better tutors.
Manalith - too much initial investment for too little return, particularly as you have numerous other ramp cards.
Mind's Eye - you have better card draw options already.
Vraska's Contempt - you have a good deal of more efficient removal; you probably do not need this also.