Manalith

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common
2012 Core Set (M12) Common

Combos Browse all

Manalith

Artifact

T: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

HOU

M12

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Manalith Discussion

Mannu_1978 on Axis of Mortality Combo

1 week ago

usurphling:

Mana acceleration: Manalith, Cultivator's Caravan

Damage: Hazoret the Fervent

Card Advantage: vance's blasting cannons

Maybe the latest... Chandra is so versatile...

NensouHiebara on Sram, Senior Edificer | Equipment Voltron

3 weeks ago

@Kosmokatze

Mana Crypt Show


Sensei's Divining Top Show


Day of Judgment & Wrath of God Show


Grasp of Fate & Angel of Sanctions Show


Serra Ascendant & Transcendent Master Show

MininDiamond123 on My Bolas/Samut Overwhelm Deck

1 month ago

The deck is now updated. There are still 20 lands, but a Manalith and 3 Oasis Ritualist .

Carmasem on Tazri 5 Color Decks Commander/EDH (1st deckbuild)

1 month ago

Your mana curve isn't too curvy. Try taking out some of the more expensive stuff (Kor Entanglers for example) and add some cheap mana ramp. Boros Signet and such are very good as they also fix your mana. Any of the Manalith types are good too.

Cool deck! Good luck with adding to it!

Kosharku on Welcome to Jurassic Plane

1 month ago

With a $35 total cost, are you aiming for a budget deck? There are a lot of strictly better cards you could be playing if price isn't an issue - Commander's Sphere instead of Manalith for example.

Another thing I noticed right away was a lack of land. With a 8 cost commander, you need a very consistent mana base. I would immediately increase the total number of lands from 33 to at least 38 and add a few more artifact ramp cards like signets.

TheWallinator74 on Ur-Dragon, My Dragon (needs help)

1 month ago

I think some more ramp and rocks might help. Some suggestions:

Cultivate/Kodama's Reach

Nature's Lore/Three Visits

Farseek

Spoils of Victory

Coalition Relic

Commander's Sphere

Cultivator's Caravan

Darksteel Ingot

Manalith

There are other ways to speed things up too. Fist of Suns and Frontier Siege can power out your Commander many turns in advance. The latter has the additional benefit of late game versatility should you not need the extra mana. If you want to try and slow things down, Gravitational Shift is basically all upside for you.

From your sideboard, Cyclonic Rift and Urza's Incubator are both definitely worthy of the maindeck. Explosive Vegetation and Quicksilver Amulet are both very useful as well.

Finally, here's a handful of cards I think you might want to consider for various reasons:

Deathbringer Regent

Eternal Dragon

Karrthus, Tyrant of Jund

Stormbreath Dragon

Thundermaw Hellkite

Blasphemous Act

Chaos Warp

Crucible of Fire

Merciless Eviction

Shared Animosity

Pieguy396 on Riku's Forces

1 month ago

OK, now for cuts:

  • Howl of the Horde is only really good in a deck that youre going to be attacking a lot. 3 mana for a Fork is too much here.
  • Talrand's Invocation likewise doesnt do a lot. 4 mana for 2 2/2 fliers is bad in EDH, and 6 mana for 4 2/2 fliers with Riku isnt great either.
  • Telemin Performance just doesnt do a lot.
  • world of war is also mainly only good in attacking decks, and most of your win conditions are combos.
  • Fabricate is good, but you dont have a lot of artifacts that are critical to your deck.
  • Chandra, the Firebrand is also pretty much a 4-mana Fork, which still isnt great here.
  • Desertion is good, but its just too much mana for a counterspell.
  • Hinder was mainly used when the tuck rule was still in effect, where you couldnt return you commander to the command zone if it got put into your deck somehow. Now, its become outdated. Same with Spell Crumple.
  • Increasing Vengeance is good, and could very well belong here, but Im not a huge fan.
  • Counterflux, Plasm Capture, Void Shatter and Voidslime are also fairly expensive for counterspells in a deck that isnt hard-control.
  • Manalith is too easily outclassed by other mana rocks.
  • Archaeomancer is possibly too much mana for the effect. This one is more of a personal preference, but it could very well belong here. Im just not a huge fan.
  • Melek, Izzet Paragon is also too much mana for too little reward.

In case you didn't notice, there's a little bit of a theme with the above cards. None of them are bad cards, but in most cases, you're spending too much mana for an effect you can get much cheaper with another card. Or, some of them just don't belong in the typical Riku build.

Well, in any case, thats all I have for now. If youd like some other comments (perhaps youd rather not run so many infinite combos), feel absolutely free to comment on my wall again; Id be happy to make another pass. Enjoy!

Rex_JB24 on P3 Dynamo

1 month ago

Cultivator's Caravan should replace Manalith I think. As it is strictly better than Manalith.

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