Manalith

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common
2012 Core Set (M12) Common

Combos Browse all

Manalith

Artifact

{T}: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

HOU

M12

Ebay

Recent Decks

Manalith Discussion

Spirits on Kaalia in the works(Final Draft Maybe?)

1 week ago

Orzhov Signet, Boros Signet, Rakdos Signet are commander staples, could replace Manalith, Mind Stone and Pearl Medallion

Swiftfoot Boots is a MUST include, it gives Kaalia of the Vast Hexproof, but also Haste which is important.

I think you took Steel Hellkite, he's pretty good, I also don't personally run him, but he's a good Dragon. I'd rather have him over other guys that don't really have any abilities like Akroma, Angel of Wrath.

Also figured I'd mention since you were asking about Flameblast Dragon, Bruna, the Fading Light doesn't work off of Kaalia of the Vast either, she only Triggers her ability when she is "Cast", Kaalia of the Vast puts her into play, never "Casts" her. So just keep in mind when playing her, if you do cheat her you lose the benefit, mostly have to hard cast. Quicksilver Amulet the same doesn't trigger Bruna, the Fading Light. Brisela, Voice of Nightmares pretty sweet though.

Cheers.

Spirits on Kaalia in the works(Final Draft Maybe?)

1 week ago

Hi Khentimentu,

Welcome to the world of Kaalia of the Vast, fellow play Kaalia, Mirror Breaker

Dragon Tempest is a CMC2 Fervor, Mother of Runes won't like it but she'll live!

Grand Abolisher is very nice, means Kaalia of the Vast can attack and play an A/D/D on your turn without interference. He is $6 though, so doesn't help your under $200 budget, but you have some room it looks like.

Karmic Guide is pretty cheap, has protection: and has recursion built-in, I really like her, she can be abused too if you choose. Could easily replace Tariel, Reckoner of Souls, he's too random, and can't get your graveyard.

Should also spend the $8 on Master of Cruelties. Instant kill-con.

Terminate is an inexpensive removal, more modular than Condemn. Lightning Bolt feels a little under-powered with all the good Exile in .

Archfiend of Depravity is a reasonably good budget demon. Mortify is a good budget removal spell. Aegis Angel is a good budget angel, and protects Kaalia of the Vast. Bladewing the Risen is good budget recursion dragon. None are auto-includes though, but there's some stuff there they could replace.

Hellspark Elemental feels wrong, does he combo something? No synergy.

Talisman of Indulgence > Rakdos Signet > Manalith (Commander's Sphere is better too, Cultivator's Caravan)

Battlefield Forge is a budget land that can get rid of some of the "ETB Tapped" lands your running.

Crackling Doom feels in the flavor of this deck because of the red spells you play. Thunderous Wrath is awesome to top deck, but sucks in the hand, can always just burn a player if drawn at a inconvenient time. Bogardan Hellkite also feels kind-of in this flavor too.

Flameblast Dragon won't work if he enters tapped and attacking, you'll have to wait until next turn to activate his ability.

Whip of Erebos its $3 I think, but gives all your creatures lifelink, and has recursion build in. Especially great to trigger guys like Rune-Scarred Demon.

I'm testing Demonlord Belzenlok, I think he's going to work out, I have a feeling.

Since your playing Ugin's Nexus, not knowing the commanders, I'm thinking Ob Nixilis, Unshackled might support that too.

Necropotence is $6 I believe, but can help with the draw issues.

Hopefully you find something useful here. Nice build. +1.

Zacoly on Nicol Bolas, Cuz Bolas

1 week ago

Manalith... because you have 3 colors, and because ramp is decent in a deck with CMC 7 spells...

x12721 on Goblin Swarm Krenko

2 weeks ago

Maybe Manalith, as it is just a red mana rock? You've plenty of ramp here anyway. Also, if you want to get a user's attention, tag them by typing their name in double brackets, like this:

[[user:x12721]]
That way that person will see that you've messaged them.

Grisbane on Edgar Tribal Go-Wide

2 weeks ago

You make some valid points about the creatures. I haven't really used Kheru Mind-Eater often and usually it pops up towards the end when I already have a swarm going. Yahenni, Undying Partisan was in one of this deck's early builds and I found him wanting. I will look at other 3 drops for another viable solution. As far as Drana, Kalastria Bloodchief, it's in there because it's removal on a flying body. Your suggestion is interesting and I will test it in proxy. Necropolis Regent has been an all-star in my deck and has outright won games by herself. With her out, everything is a threat. She is definitely a target for hate but if they don't have and answer they usually die.

I cut Painful Truths out of the deck because while I can get all three colors, getting Red can be difficult as it's honestly splash only. I wanted to limit red in order to make the deck faster and be able to get demanding cards like Necropotence out. I am thinking of using Ad Nauseam in the place of Damnable Pact.

As far as Eerie Interlude, it's sweeper insurance, same as Living Death. It doesn't save tokens but at least it gives me back something if a Wrath of God hits.

Call the Bloodline has been useful in the past. There are better uses for it and I will consider your suggestion. I admit I am reluctant to add more red solely due to how irregular getting red mana is with this deck.

As far as Manalith was always a placeholder until I found something better. Mardu Banner will probably replace it. I knew of Fellwar Stone, I particularly don't like that card due to the fact it almost always only produces colorless against the groups I play in. If it doesn't produce colorless it's white or red and I always need more black. Any card that depends on the opponent to me is far worse than a 3 mana reliable rock.

Grisbane on Edgar Tribal Go-Wide

2 weeks ago

You make some valid points about the creatures. I haven't really dropped Kheru Mind-Eater often and usually it pops up towards the end when I already have a swarm going.Yahenni, Undying Partisan was in one of this deck's early builds and I found him wanting. I will look at other 3 drops for another viable solution. As far as Drana, Kalastria Bloodchief It was just in there because it was marginally useful. Your suggestion is interesting and I will test it in proxy. Necropolis Regent has been an all-star in my deck and has outright won games by herself. With her out, everything is a threat. She is definitely a target for hate but if they don't have and answer they usually die.

I cut Painful Truths out of the deck because while I can get all three colors, getting Red can be difficult as it's honestly splash only. I wanted to limit red in order to make the deck faster and be able to get demanding cards like Necropotence out. I am thinking of using Ad Nauseam in the place of Damnable Pact

As far as Eerie Interlude, it's sweeper insurance, same as Living Death. It doesn't save tokens but at least it gives me back something if a Wrath hits.

Call the Bloodline has been useful in the past. There are better uses for it and I will consider your suggestion. I admit I am reluctant to add more red solely due to how irregular getting red mana is with this deck.

As far as Manalith was always a placeholder until I found something better. Mardu Banner will probably replace it. I knew of Fellwar Stone, I particularly don't like that card due to the fact it almost always only produces colorless against the groups I play in. If it doesn't produce colorless it's white or red and I always need more black. Any card that depends on the opponent to me is far worse than a 3 mana reliable rock.

MrBurnsy12 on Edgar Tribal Go-Wide

2 weeks ago

Hello fellow Markov player! I've been loving my Edgar deck Bloodsuckers and it's awesome seeing that you're enjoying yours! I know I purposely decided to avoid the combo route, but I certainly think that's an awesome route to take with your deck. I'll just be leaving my thoughts on a few of the cards that stand out to me based on my experiences building up my precon to the deck I play now.

  1. Drana, Kalastria Bloodchief: This card is really expensive, both to get out, and to use her ability, generally meaning you won't be able to do both the turn she comes down, meaning you generally have to use two of your turns to get an important creature removed. You also have quite a bit of good removal in this deck, so I am unsure if this kind of creature is necessary in your deck. In it's place, I'd recommend Champion of Dusk. This card is gas in your deck, as at worst, it will draw you two cards on its ETB, but often can draw you way more. I think having cards to play with will be a better source for your mana a removal spell on a stick, plus your deck seems a little card draw light, so this can shore up that weakness.

  2. Kheru Mind-Eater This was a card I kept be excited about playing and then kept disappointing me. You usually can hit one opponent at the table due to menace at most times, which is nice, but causing only one of your opponents to discard one is meh, plus you getting to play the cards is only useful if your opponent discarded a Spell in the mardu colors or a land. This card just never seems impactful enough, and once all your opponents have at least two creatures on the field, this card's usefulness is gone. Maybe you have found some value from it, but I just always felt most any creature I could play would be better than this. A 3 drop Vamp that has completely over-performed for me is Yahenni, Undying Partisan. Having a creature that is resilient to board wipes and removal, grows bigger as the game progresses, and even has haste to chip in some damage here or there always seems to be a relevant threat on the board, and leads to some fun and chaotic game states that usually wind up in your favor.

  3. Necropolis Regent: This card seems sweet! I was considering running it. How has it been performing for you?

1. Damnable Pact: This card always just seemed too expensive to me. The appeal of late game being able to draw 7 cards seemed to be mitigated by how poor this card was in the early game, where I would often want cards to hit my land drops or just having gas. Especially without ways to exceed a max hand size, even towards those end game situations, I never wanted to draw an incredibly high amount of cards. Instead I started running Painful Truths. Your manabase seems very capable of getting all three colors early, meaning this card is a three mana draw three lose three (what Damnable would need 5 mana to do). It still has some flexibility if you don't want to lose life, but this card just hits the right spot for drawing me cards.

  1. Eerie Interlude: This card I am just curious about. As it doesn't bring back tokens, it doesn't protect your entire board, and since Edgar's eminence is cast trigger not ETB, it doesn't make more. There are still plenty of ETBs that I see you are running though. I'm just curious on what the goal of this card is.
1. Call the Bloodline: This card doesn't seem impactful enough to me. Once a turn discard and make a single token for 1 mana. Sure, it makes a relevant body, but at the cost of a card and a mana. The only once a turn makes it hard to really abuse as well. I just feel there are better uses for your mana and cards. I would just recommend another enchantment to pump your guys like Shared Animosity.

1. Manalith: I think is the card that sticks out like a sore thumb. This card just is not good, and there are alternatives that are just strictly better like Mardu Banner or Cultivator's Caravan, and I would argue that any of the signets or Fellwar Stone are better in that even though they're a little more restrictive, that one mana cost reduction goes a long ways when it comes to ramp.

I hope some of these suggestions can prove helpful to your deck!

soulwarden11 on Lyra enchantress?

3 weeks ago

This ended up being really, really long...so if it's TL;DR or you feel too critical, feel free to delete it (I wouldn't even complain at this point). Hard to really see this as an "Enchantress" deck while only being able to use Mesa Enchantress and NOT including a Serra's Sanctum to boot. Much more simply an Enchantment heavy Angel deck, which I definitely approve of since I love both Enchantments and Angels, but the title is misleading.

Enchantress is a deck centered around the Enchantress triggers of Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Eidolon of Blossoms; and if you're adding a color, you add White so you can use Mesa Enchantress and Femeref Enchantress. Without this core, it's not Enchantress.

As for the rest of the deck, it looks like it should be able to hold its own, but would probably improve with some cheaper Angels or more ramp. I used to run Voltron Akroma, Angel of Wrath and had to use tons of mana rocks just to make it playable. Akroma also cost 5WWW to get the FIRST time soooo....yeah...

Angels:Serra Avenger, Angelic Page, Emancipation Angel, Seraph of the Sword, Sustainer of the Realm, Angel of Condemnation, Seraph of Dawn, Blinding Angel, Herald of the Host, Angel of Sanctions, Angelic Arbiter, Angel of Serenity, Akroma, Angel of Wrath, Resolute Archangel, Archangel of Thune, Baneslayer Angel, Serra Ascendant, Avacyn, Angel of Hope, Iona, Shield of Emeria.

Enchantments:Serra's Blessing, Brave the Sands, True Conviction, Righteous Cause, Aura of Silence, Blind Obedience, Endless Horizons, Spirit Loop, Karmic Justice, Nevermore, Seal of Cleansing, Sphere of Safety, Spiritual Focus, Starfield of Nyx, Worship, Moat, Test of Endurance

Rocks/Ramp:Land Tax is pricey, but the best mono white land grabber in the game.Gilded Lotus, Chrome Mox, Lotus Petal, Manalith, Fellwar Stone, Spectral Searchlight, Darksteel Ingot, Mind Stone, Thran Dynamo, Pristine Talisman, Caged Sun, Gauntlet of Power, Extraplanar Lens, Explorer's Scope, Thunder Totem, Marble Diamond.

Lands:Seraph Sanctuary, Reliquary Tower, Serra's Sanctum, Command Beacon, Path of Ancestry, Cavern of Souls

Other:Door of Destinies, Herald's Horn, Howling Mine, Demystify, Disenchant, Fragmentize, Forsake the Worldly, Fumigate, Aetherflux Reservoir, Approach of the Second Sun, Faith Healer, Grand Abolisher, Open the Vaults, Replenish, Second Sunrise, Oketra's Monument

A number of these are pretty pricey (and definitely out of my price range) but as someone who plays White in every format he plays, a Tribal player and an Enchantress player, I can go on and on and on about these kinds of decks...This deck happens to have a White-centric tribe and is Enchantment based. XD My apologies.

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