Manalith

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Common
Core Set 2019 (M19) Common
Hour of Devastation (HOU) Common
2012 Core Set (M12) Common

Combos Browse all

Manalith

Artifact

: Gain one mana of any colour.

Price & Acquistion Set Price Alerts

GNT

M19

HOU

Ebay

Manalith Discussion

xaarvaxus on Esperodin

3 days ago

Caltrops with Sydri, Galvanic Genius 's second ability could be a lot of fun though you do have to be careful because your own creatures will get pinged when they attack.

Commander's Sphere is an upgrade over Manalith as your commander can recycle the Sphere for a slow draw engine. Provides some redundancy with the Strix.

For other sac effects you could look at Morbid Curiosity , Costly Plunder , Reprocess , Reshape , and Syndicate Trafficker

Another artifact creature that begs to be recurred is Meteor Golem

And Aminatou, the Fateshifter is another blink effect on stick to keep you commander getting value from artifacts in the graveyard or just blinking ones in play.

Njirk on Dragonlord Silumgar

1 week ago

Hi there, I'm from the advertise your commander thread.

I used to have a Nin, the Pain Artist deck based on stealing and copying your opponents stuff. I always liked to win using your opponents cards, so its nice to see a deck with a similar theme.

I think your current build has a lot of room for optimization as there are many cards that have strictly or subjectively better counterparts. These are some suggestions for cards I would replace and what with:

I would probably drop the flicker subtheme you currently have because you dont run a lot of creatures and go down a few lands (37 should be fine) in favor of more draw (Rhystic Study & Mystic Remora are nice). Also, one of the good things about black is the access to tutors. By adding tutors you increase the consistency of your deck, as they effectively serve as an extra copy of all the other cards in your deck. Lim-Dul's Vault, Beseech the Queen and Dark Petition are some good relatively cheap ones. (If you want to invest a bit of money in it, Demonic Tutor and Vampiric Tutor are great.)

I hope this helps and good luck with deckbuilding!

PS. Dont forget to comment on the previously posted deck in the 'advertise your commander deck' thread. ;)

sriah001 on Uril ramp/control

1 month ago

Thanks hkhssweiss ! So I have noticed in 3-4 player EDH, if I can't draw enough mana ramp and Uril Auras in time, the board state could very well have a few 10/10 fatties and 30 artifact tokens all pumped with +X/+X. I also consistently run out of cards in hand around turn 8. I either have a opening hand full of mana ramp and lands, or some lands and great auras, but for those times when I can't win early game, I need to Day of Judgment or Constant Mists. Even if I get Uril souped up, my opponents find way to bounce/sacrifice/prevent any creatures to attack.

I am trying to find the balance of: play enough ramp/aura draw cards so then I can swing before anyone has a chance, therefore I don't need to reset the board VS take a few more turns to draw for those game-winning cards, but in trade draw a wrath that may control the board to justify my taking a few more turns. I have lost to tokens/fatties damage after swinging with Uril at one person and not able to kill ALL players, so I have found that I need some way to survive another turn and keep Uril on the field.

I am planning to buy Sylvan Library (on my SCG shopping cart), and Hunter's Insight definitely syncs with Uril swinging ANYTIME (or even a turn 1 Serra Ascendant, which I have Aura'd up turn 3-5 and won.

Sage's Reverie is conditional like Daybreak Coronet, but for , I get some card draw out of it and vanilla "+X/+X damage". At most I have seen Uril with 4-5 enchantments and I already can kill someone at that point, so I don't know if it's the best 4 mana for (at most in my situation) 4-5 cards.

Every time I think about adding the enchantresses, I can't think of what I would take out. Manalith is already covered by Darksteel Ingot, Eldrazi Conscription is win more, Boros Garrison, Selesnya Sanctuary, and Gruul Turf bounce a land, but they still produce 1 more than Rith's Grove, so maybe I'll lose the Rith's. Acidic Slime is great with the deathtouch and destroy x, so it's a good blocker AND can take back an Aura Graft'ed mana reflection.

Blessing of the Nephilim and Ethereal Armor are great vanilla damage boosters. Blessing adds a guaranteed +3/+3, while Ethereal on it's own gives +1/+1 and first strike, but will need 2 other attached auras to add the +3/+3 that Blessing gives. Now Uril isn't swinging with only an Ethereal armor, so as long as Uril has 2 other enchantments, we get the equivalent damage, AND first strike. Having both on Uril would total +9/+9 for Uril for only , but without a trample Rancor or Shield of the Oversoul, I'm not swinging for lethal yet nor getting damage past blockers.

What I do want to consider is adding in more cards that give extra combat phases like Aggravated Assault. Maybe Seize the Day or World at War since they have flashback/rebound, or Combat Celebrant since it's only , but it has to survive a turn on the field.

I recently mainboarded Sigarda, Host of Herons since I hate sacrificing an indestructible Uril, and I can always Aura up Sigarda and swing, but I may consider swapping sigarda out for Tajuru Preserver since it's cheaper for the same 'prevent sacrificing' effect and can be cast early game, but I lose a hexproof flying swinger.

I also mainboarded Pariah as an alt way to prevent/redirect damage. I slap it on an opponent's indestructible or fat creature and now they have to either destroy the aura or remove their own creature before being able to deal damage to me. I know I could run creatures that "when damage is dealt to it, do X", but I would have to have both of those cards on hand to get the benefit, and unless I made it indestructible, it's only giving me utility 1 turn. Ghostly Prison also deters tokens/weenies from swinging at me since the opponent can't pay for all of them, and mana-strapped opponents with large creatures may want to save their mana and instead swing at the other opponent. I kept an opponent from swinging his fatty at me with my Soul Snare and I had a Moment's Peace in hand for the next turn after I popped soul snare.

Any thoughts on cards I can cut/replace?

harbingerofduh on Akiri || Silas Renn Partnered Fun

1 month ago

I like this partner pairing. It seems way more interesting than Breya, and I like it when artifact decks don't go the boring "dump a boatload of artifacts on the board and engage in sacrificing shenanigans."

As for suggestions, Commander's Sphere is strictly better than Manalith, and it combos well with Silas Renn to boot!

In general, I think you need more land and mana rocks in this deck. Since you're planning to win through commander damage, your commanders are liable to get killed a lot, and you don't want to wind up in a situation where you don't have enough mana to pay the commander tax. Since bounce and creature-tapping spells are pretty low-impact in the format, those would be my first cuts, probably followed by some of the Auras such as Dark Favor. If you want cards that pump your commander's power, there is tons of Equipment out there that gets the job done without the inherent card disadvantage of Auras.

Poseidon31 on Mono White Knights

1 month ago

Since you prefer to play Weenie i would cut Gilded Lotus and Manalith. Lotus because you play too fast for it, Manalith because you only need one color.

Then i would add 3 more Benalish Marshal. You need that +1/+1 support. But maybe you dont need that Angel. you only play 21 Lands and it has CMC 6, so you wont play him in turn 6. So for me its a cut. But more Bodyguards and Drillmasters.
Then i would play always 4 copies of Knight of Grace over Knight of New Benalia.

Then i would go straight to face and not go for Enchantments. But thats your way, therefore: How abaout Danitha Capashen, Paragon. More value for that way.

In Case you switch to white Weenie straight to face, i would add 4 copies History of Benalia but thats not budget, you asked for.

hydrothermia on The River Merfolk

1 month ago

Manalith and Talisman of Progress can be cut, I'm not a fan of either of those mana rocks. I'd also drop Heartstone, but I'd replace it with Training Grounds.

Load more