|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
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Creature — Elf Shaman Ally
: Add one mana of any color to your mana pool.Spend this mana only to cast a creature spell.
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Beastcaller Savant Discussion
2 weeks ago
I think you're right about the ramp! I am running 36 lands, 5 other mana sources: Commander's Sphere, Sol Ring, Growing Rites of Itlimoc , Beastcaller Savant, and Harabaz Druid. But I don't think that will be enough.
3 weeks ago
It started when I got into a heated discussion about this with a friend. I know CoCo in an allies deck is ridiculously powerful, I also know how incredible Vial can be. However, the Vial deck might benefit from more, vial-able, possibly hasty, creatures in place of four hefty 4-drops (I specifically started thinking about this whenever I think about dropping Harabaz Druid for Beastcaller Savant and realize that I can't cause it screws me when casting CoCo). You reminded me by saying that your T3 kill didn't involve CoCo (barring a god draw, it normally doesn't).
1 month ago
Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons
1 month ago
Ondu Cleric seems awfully out of place in a deck with Reckless Bushwhacker. You might want to start with cutting the Clerics. Also,Beastcaller Savant is just a bad card. Consider replacing it with Noble Hierarch, maybe? And if that's out of your budget, then how about Birds of Paradise or even a Elvish Mystic/Avacyn's Pilgrim? 4 Kabira Evangel seems like an awful lot. I understand that it's a powerful effect, but 4 is a lot. Maybe cut a few of those? Munda, Ambush Leader doesn't strike me as a very powerful card. He costs a lot and his effect doesn't do a whole lot. He just basically fixes your draws, but that's pretty weak at 4 mana.
Overall. I think you are a bit too fixated on running all allies. I understand that you want the Descendants' Path to hit, but to be honest, it's not a very powerful effect in a deck full of 1-drops. Also it's not a very good draw in a situation in which you need more gas. Maybe cut some number of them?
2 months ago
I think that the mana gen for this deck is a bit too slow. If you want to play ramp then you need to play some elves, or low cost mana gen. Like elves, or something in the one mana range that can start giving you the early boost you need. It seems most of the current cards you have start doing mana ramp at 3+.
Otherwise the life gain may not be good enough against control decks, or fast aggro decks.
2 months ago
here's a very very prototype list. I literally put it together in 5 minutes just as an idea of where to start. Beastcaller Savant gives haste which is good, Ramunap Hydra gives trample vigilance and reach. Got a lot of ramp and card selection to pick up the pace. kind of a fun idea for a midrange deck.
2 months ago
Hey musicalsocks, welcome to the world of elves players!
Another good card is Collected Company. It helps with consistency and card advantage, but doesn't interfere with setting up your board.
Feel free to check out my list, Cloudy with a Chance of Elfball, for inspiration!
Also, on an unrelated topic, I just realized how buff Beastcaller Savant is. Damn.