Tajuru Warcaller

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tajuru Warcaller

Creature — Elf Warrior Ally

Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.

to_regatha_and_beyond on Busted Ally Deck

1 year ago

Good synergies you're establishing!

A few cards I would cut:

  • Maskwood Nexus, you can't really use its first ability for much since every creature in the deck is an ally, and its activated ability isn't really powerful enough to bring it to the same level as the rest of your cards.
  • Halimar Excavator isn't going to be super useful since you aren't really running enough mill to make it particularly viable as a strategy.

A few additions I would make:

  • Tajuru Warcaller can often give your creatures +4/+4 each turn, with Panharmonicon that number goes up even more. Super helpful.
  • Beastcaller Savant can provide some mana-fixing and ramp, which is quite useful in a 5-color deck, while also being an ally.
  • Hada Freeblade is a great play for turn 1, as it will likely be a 2/3 by the time it attacks and will be huge by the late game.
  • City of Brass instead of some of those vivid lands, it's faster as it enters untapped and it can profuce any color later in the game as well. If you're willing to spend a lot more money, you could use Mana Confluence instead because it's techically better, but in my opinion the price difference isn't really worth it.

If you're going to add a sideboard, I would include these cards:

  • Kabira Evangel, it can be very helpful when you're playing against monocolored decks or removal-heavy / burn decks.
  • Drana's Chosen can help by generating extra tokens in case your opponent runs a lot of spells that make you sacrifice creatures, or they can be used as chump-blockers.

MoGoose831 on Tazri FAIR ally

6 years ago

Yea I love all of the kindred cards and both the mirrors would be great! Copy something like Tajuru Warcaller to make everything blow up!

chiri on

6 years ago

Have you considered Vedalken Orrery? With all your Ally ETBs giving buffs, evasion, and protection, for example: possibly flashing in a Kabira Evangel or a Tajuru Warcaller, your Allies are also combat tricks now.

ndgipper on General Tazri EDH (Need Suggestions)

6 years ago

Cards that arent pushing you towards ally tribal:

Vizier of the Menagerie

Aura of Silence

Bring to Light

Restock

See the Unwritten

Noxious Revival

Door to Nothingness

Nim Deathmantle

I personally feel like these are just cards that you threw in here because they are kinda good and you dont have enough allies.

As for what I think you should put in, start with:

Kazandu Blademaster

Conspiracy because its the same as Xenograft

Panharmonicon for double rally triggers

Tajuru Warcaller

Retreat to Emeria

Blink cards like:

Displace

Brago, King Eternal

Eerie Interlude

Ghostly Flicker

Illusionist's Stratagem

Cloudshift

Rally the Ancestors

Call to the Kindred

I hope this helps a lot! I actually use a General Tazri as my irl commander deck as well. If you want to check it out, here it is: General Tazrallies!

mrfab13 on G/W Humans Standard

7 years ago

alot of 2 drops and no draw power, id reccomened Thraben Inspector as he is a human that "draws a card" or even better Bygone Bishop would get alot of triggers. the good thing about clues in this deck is that you can leave mana open for combat trick and it you dont need it you can just draw a card insted, (Root Out for sideboard also). id drop Odric, Lunarch Marshal he doesn't shine to his full potential here since rally effect eveyone. Lone Rider  Flip could possibly get used but im not sure, Expedition Envoy is shit late game espicaly since you rally triggers wont win you much in the late game like Tajuru Warcaller or somthing would, 3 is just too many for somthing of its caliber. as for land you should be running Ally Encampment, Fortified Village, Tranquil Expanse ect. evoling wilds is bad unless you are desperate for landfall triggers. personaly im not a fan of Oath of Ajani but thats up to you. Nahiri's Machinations isnt very good, with you mana curve you are trying to go wide and with you biggest creature other than 1x Sigarda has 3 attack, there is no point when they could drop a Tasseled Dromedary and it renders it usless

ratto on Tazri Ally Tribal

7 years ago

Distant Melody and Tajuru Warcaller were exchanged for some 2-Drops: Oran-Rief Survivalist and Kalastria Healer.

mr_funk on Frontier Elves

7 years ago

i originally had it in the list, but there are a limited number of elves in "Frontier" so i decided to go with the curve. i'd have to remove Dwynen, Gilt-Leaf Daen, Gilt-Leaf Winnower, Sylvan Messenger, Decimator of the Provinces, and Tajuru Warcaller for that. i'm still considering it with replacements for those to be 2 more Obelisk of Urd, 4 Collected Company, and maybe playing around with the mana dork numbers to get some Sylvan Advocates in there or something. the problem is that none of the low drops really have much impact. in modern, just crapping out elves is a good enough strategy because you have Ezuri, Renegade Leader, Heritage Druid, and Elvish Archdruid that all can be hit with CoCo. this format, i believe (havent found anyone to play with yet for this format, but when i do, i will have some updates) the elves will be more reliant on the higher drops. i've considered Chord of Calling moreso for this reason.

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