Expedition Envoy

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Expedition Envoy

Creature — Human Scout Ally

Price & Acquistion Set Price Alerts

BFZ

Ebay

Recent Decks

Load more

Expedition Envoy Discussion

hullos on White Ally

21 hours ago

A good ally could be Expedition Envoy, its just a solid one drop creature . also I don't see the reason for the blue mana lands you only need white mana. If you do put in Expedition Envoy I would recommend taking out either Intangible Virtue or Stonework Puma virtue has almost no use in the deck and puma is not too great of a card.

TheDuggernaught on Dauntless Naya Allies

1 day ago

I would suggest against Munda, Ambush Leader. You state that Collected Company is the best card in the deck (Which I agree with), but as soon as you drop Munda, you nix any chances of drawing any CoCos for the rest of the game.

Aside from that, I would greatly encourage Aether Vial and Expedition Envoy. Aether Vial is a huge tempo play and has insane synergy with both Ally Encampment and Kabira Evangel. Expedition Envoy seems pretty meh at first, but the extra turn 1 play, and the extra set of 1-mana allies can really help triggering Reckless Bushwhacker's surge ability on curve. In general, it just helps you curve out a lot easier. I have also also been very impressed with Metallic Mimic as a 1-of.

Other cards that are good that I might suggest are Firemantle Mage as at least a 2-of between the main and side for affinity, and Mirror Entity for grindier match ups as it works magic with Harabaz Druid.

Overall, I feel this is a solid deck. I have loved allies since the OG Zendikar block, and I really hope you enjoy the list! Allies are a lot of fun and can be a super flexible deck!

Oloro_Magic on Blk/Wt/Gr

4 weeks ago

I'm not quite sure I understand why you took out Expedition Envoy, the elemental isn't legal in modern and the other card is just frankly bad. An important part of magic is building a curve, having a one-drop like Envoy that is above curve (1/1 would be curve) is a very useful play to have access to. As for the ramp in the form of Llanowar Elves you are thinking about, it isn't really necessary, most of the big creatures you have in the deck are surplus to requirements and can come down on curve, sure playing them early would be nice but you could easily use something like Kalonian Tusker instead and not need to worry too much about the ramp especially considering you play a lot of removal. If you cut down on removal then ramp would make sense as the deck would be more stompy, but right now it looks more like an Aly Rally deck and that can work.

Oloro_Magic on Blk/Wt/Gr

4 weeks ago

Hey, welcome to Magic, so first off I would play close attention to your curve, you have a ton of high cost creatures but not a ton of things to do in the early game. Expedition Envoy would be a good one-drop for you as would any one-drop ally as you seem to have a decent number of them.

SynergyBuild on Ultra-Budget: Teenage Mutant Ninja Wizards

1 month ago

So far none of these Ultra Budgets have been very competitive in modern, considering the speed of the meta I can't imagine them working to well. I want to build a more competitive one. I do really like the idea, and some (Like the elemental fling one) were still very good. The issue was that they were around 40+ dollars, rather than 20-10 dollar price range.


I tried to make one using the Heroic keyword, building it around cantrips that target creatures (like Bandage and Defiant Strike) along with good heroic abilities like Phalanx Leader and Favored Hoplite, filling the mana curve out with Lagonna-Band Trailblazer, Fabled Hero, and Vanguard of Brimaz, and it works suprisingly well, winning turn 4-5 on average, but I did have a game with a turn 3 kill, just because of the synergy that can be acomplished with the strive mecahanic of Launch the Fleet, targetting my two Phalanx Leaders, two Vanguard of Brimaz, and a Fabled Hero to get a board of giant (3/3 & 4/4) cats, and a giant Fabled Hero (5/5 Double Strike) for a big win.

Another Idea for a super budget is a combo deck, one that uses 2x Zombie Infestation & 4x Treasure Hunt, 4x Reliquary Tower and finishing the deck with 25x Swamp and 25x Island, I will let you imagine hoe the deck wins!

Another powerful budget deck is Kithkin! They have one of the cheapest good lords with Wizened Cenn and have Ballyrush Banneret, Rustic Clachan, Goldmeadow Stalwart, and a bunch of other great tribal elements at a cheap price. That kind of deck is also able to be easily upgraded for a still small price, with cards like Knight of Meadowgrain, Honor of the Pure, Militia's Pride, and Thoughtweft Trio for not extreme prices.

An easy deck to build is mono-white "2 for 1", its a deck I built a while back around just dropping cards like Expedition Envoy, Dragon Hunter, Dryad Militant, Mardu Woe-Reaper, Savannah Lions, Elite Vanguard, etc. backing them up by using Brave the Elements, and Honor of the Pure if you want. For a cheap version, you don't need to, and even for one that runs Isamaru, Hound of Konda and Kytheon, Hero of Akros, the deck cost less than 30 dollars.


The point of the comment is that I feel that though these decks are interesting and fun to play with, if competitive decks for a low cost are required, I think more competitive decks for a cheaper (or equal) cost are possible.

In the case of this deck (similar to neg counters), it requires the opponent to be playing creatures, and also be playing slowly enough, or with out removal, for you to steal them. This deck also doesn't have any way of dealing with the graveyard, has no sideboard, can't remove creatures, enchantments, lands, or artifacts opponents control, and though the deck is slow, it doesn't have the control elements like counter spells to support it, even though it is in the colors... It also can't speed the deck up with ramp or draw even though it is in the colors! Blue/green card draw could also help with Lorescale Coatl and ramp could make Nimbus Swimmer a seriously viable option.

If you do want ramp/draw, Explore is a super cheap option. More cantrip buffs could also help with the deck consistency, and I could go on and on, but it just seems like you didn't look at the deck for play-ability, but instead based on random cards you thought would be cool. I can't help look through every card to try and make this a viable option, because in the end I don't think it is an option, against pretty much any meta modern deck, where as my Heroic deck beats Naya Burn more often than not, and can stand to fight Affinity and Death's Shadow too. It doesn't stand a chance against Tron or make other decks, but this one can't stand against pretty much any.

Memphismaymagic5 on Come At Me

1 month ago

Counterspell and Propaganda are not modern legal. I would also try some more draw cards for Chasm Skulker, like Serum Visions, Sphinx's Revelation or Pull from Tomorrow. Also, why do you play Expedition Envoy?

Smileycorp on Gideon Intro Deck Upgraded

2 months ago

I would replace Stone Quarry with Needle Spires and replace Trial of Zeal with Abrade.

I also think Thraben Inspector and Expedition Envoy are worth trying to fit in, maybe by cutting a land or two. Gideon is only 5 mana, so 22-3 lands should be enough.

But ultimately, just running more Gideons is also a good choice.

Load more