|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Creature — Human Scout Ally
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Expedition Envoy Discussion
1 month ago
TheDuggernaught your comment confuses me because, if I have a olayset of Aether Vial, Expedition Envoy (which you seem to assume that I'm not aware of), Hada Freeblade, Metallic Mimic (not always as good as you think it will be), and Kazandu Blademaster then +1/+1 counters are being put on some Creatures ... but that's the only Rally that you're triggering. You may as well not play Allies ...
1 month ago
I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.
As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).
I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.
I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.
I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.
In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.
For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.
1 month ago
clayperce I just kind of snuck this deck in here.
I can only use four of EITHER Unclaimed Territory, Cavern of Souls, OR Ally Encampment because I also need to be able to cast Fatal Push and/or Path to Exile as soon as I need to. Not to mention have for Gideon.
No CoCo here, I'm afraid. I just fucking hate that card. For a start, it's , and ... it's
I am thinking long and hard about Aether Vial. As you said, number of Allies is VERY important in this deck.
I ran a successful Standard Ally deck that shit all over the CoCo ones being played at the time.
There are certainly other Allies out there, Expedition Envoy for a start, but the ones I have here so far do what I want them to.
Thanks for taking a look and giving some feedback. This is still very much a work in progress.
eastly on Ally Drain
2 months ago
I'm going to make hella recommendations for cards here. I'm not really sure what your budget is so I'll include cards that fall into the budget and non budget categories (Non budget mostly being a reasonable price, not the most optimal cards that tend to cost a ton of money.)
Mana Base Show
Next is your mana base, you have the Ally Encampments which is good, but I would look into picking up a playset of dual lands to round out the manabase a little more. My go to budget option is: Scoured Barrens
Deck Focus and How Many Copies to Play Show
TLDR: Every deck has themes that it uses to acheive it's goals, a deck can have sub-themes as well. For example, this is a Drain Deck with life gain and ally sub-themes. Almost every card should in some way compliment AT LEAST one of these strategies, Ideally every single card compliments the main theme, and builds upon one of the sub-themes. However, exceptions can be made. The question you have to ask yourself is: Does this card compliment my main theme? If not, is this card strong enough on it's own to warrent weakening my main theme
I'll give you the following advice, but I'll be vague so you can apply the theory yourself. I think that you have too many copies of Ondu Cleric but I don't think you should drop all of them. You should have at most 4 cards that cost 5 Mana. Cards that only serve to gain life are worth running only if they get incredibly powerful.
Cards you should know exist Show
PS: You have 61 cards rn
7 months ago
Support or bolster doesn't matter here what matters is the text of Gleam of Authority which states "gets +1/+1 for each +1/+1 counter on other creatures you control" and NOT "whenever you put a +1/+1 counter on another creature you control put +1/+1 counter on enchanted creature". So in short no you won't get infinite counters and you'll simply end up with 2 Expedition Envoy with 4 power and 3 toughness.
7 months ago
all that happens is StS puts 2 counters on up to 2 of your creatures and Gleam gives another +2/+2 to enchanted creature as a result. nothing infinite about it.
7 months ago
In the future please link to cards you're asking about using the card linking syntax. For instructions on how to do that see the comment tutorial.
Gleam of Authority has no triggered ability that adds +1/+1 counters to the creature, it simply gives it +1/+1 for each counter on other creatures you control. Casting Shoulder to Shoulder adds 2 counters to each of 2 targets, for a total of 4 +1/+1 counters. But Gleam of Authority says other creatures you control, so it gives +2/+2 on top of the two +1/+1 counters on each Expedition Envoy, making them 6/5s.
7 months ago
There's a lot I like about this deck; the fact you can use Ayli, Eternal Pilgrim as an outlet to trigger Zulaport Cutthroat at will is a good feature of the deck. Another way to really boost your ability to gain life through that feature would be replacing Expedition Envoy with a few copies of Hada Freeblade. As a turn 1 play, it provides a constant threat from the casting of your other creatures and once it grows large enough, you can always sacrifice it to Ayli and gain huge life. I think a Sanguine Bond could serve as a good finisher in conjunction with the Freeblade/Ayli combo. Either way, I really like the direction you took BW Allies!