Kazandu Blademaster

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Kazandu Blademaster

Creature — Human Soldier Ally

First strike, vigilance

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

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Kazandu Blademaster Discussion

Argy on Triple A [Modern Version]

1 month ago

TheDuggernaught your comment confuses me because, if I have a olayset of Aether Vial, Expedition Envoy (which you seem to assume that I'm not aware of), Hada Freeblade, Metallic Mimic (not always as good as you think it will be), and Kazandu Blademaster then +1/+1 counters are being put on some Creatures ... but that's the only Rally that you're triggering. You may as well not play Allies ...

I do see what you're saying about Kor Bladewhirl, though. I really had never thought of that. I'll sub Ondu Cleric for her.

TheDuggernaught on Triple A [Modern Version]

1 month ago

I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.

As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).

I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.

I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.

I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.

In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.

For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.

Argy on Triple A [Modern Version]

1 month ago

itachi45 no, it's not.

It comes out a Turn later than Kalastria Healer, Kalastria Healer does something RIGHT AWAY, which Lantern Scout does not, and Lantern Scout doesn't have the interaction with Rally the Ancestors in the Sideboard which Kalastria Healer does, to win the game.


I'm not gonna run Captain's Claws. I would rather play something else at that point on the curve. To me Gideon, Ally of Zendikar offers a similar effect, but better.

You get an Ally whether or not you attack, and you get a bigger one.


I cannot justify Cavern of Souls AND Ally Encampment. I have already explained why the ability on the Encampment is so good for this deck.


Sorry clayperce but there are WAY too many things to address in your post.

The only things I will respond to is that Hada Freeblade IS an excellent card ... but so are all the other cards. I tried four of, and it threw the balance of the deck out.

Unlike Kazandu Blademaster it doesn't have Vigilance.

I'll give it one more go.

I will not drop my land count. 22 is low enough for this deck. Don't forget that I DO want to cast Gideon as soon as I can.


I will make two concessions for now by trialling Aether Vial and swapping a Kor Bladewhirl for a Hada Freeblade.

Wizardhat91 on Casual Mono White Humans Help

2 months ago

Indeed, the buff from Benalish Marshal or Honor of the Pure are state-based effects, so it applies to creatures before you get Mentor's trigger, so playing Imposing Sovereign with Mentor and HotP out, you would not get the draw. In contrast, if you had on the battlefield a Mentor and HotP and then cast Kazandu Blademaster, you would have a 1/1 on the stack that becomes a 2/2 as it enters the battlefield and two triggers at once, and I think it goes that you put them onto the stack in the reverse of the order you want them resolved. Then you pay 1 to draw a card, then you put a +1/+1 counter on it to make it 3/3.

My opinion on this is that Mentor of the Meek generally doesn't play well with state-based buff effects and creatures with 2 power, so it presents a question of quality vs. quantity, where Marshal represents quality and Mentor represents quantity. Of course, you get great value out of anthem effects with a large quantity of creatures under your control already, so I think the essential thing is that Mentor loses most of its value if it lands after your anthems, but not vice versa. I think the most straightforward thing to do is either play a bunch of one drops and then Honor of the Pure or WW two drops and then Light from Within. I run Marshal for either of those. Mentor is a new take for me.

I'm no expert but I think people would tell you a 1-of Vial is a bad idea, because the real deal is having one in your opening hand, which is a point of conflict any way you look at it because even with 4 of them you have just a 40% chance of seeing one in your opening seven (you have a 12% chance to see a 1-of in your opening seven). And you don't exactly want to mulligan after it, because then you stand to lose a critical mass of bodies that makes white aggro what it is (an issue to me if you have multiple vials in your first ten cards).

That's concerning the lack of card advantage that's typical of white weenie. If I owned an Aether Vial, I would totally put it in a creature deck, but my thought is that it's a terrible top deck if my hand is empty, but a fine top deck if I have creatures in hand or card advantage to abuse the vial. I think any number of vials would only help a deck with 4 Thraben Inspector and 4 Mentor of the Meek as a starting point. But you know. The best way to take advice is to smile and nod, then do it however you like :) And testing, if you have the chance, beats theorizing.

Sorin_Markov_1947 on B/R/W ally life drain

5 months ago

Thanks! I just use Legacy because TappedOut doesn't fuss at me for it being illegal, I always play casual. I don't like Swords to Plowshares because it gives the other person life, but lightning bolt and doom blade are both good. Really the reason Kazandu Blademaster is in there is for cannon fodder and early-game shenanigans, though you are right in saying I may need to add smaller creatures. Retreat to Emeria helps though.

keevel on Any good Tribes in Naya?

7 months ago

For me the tribe that comes to mind is Allies.

There's a Hardened Scales idea brewing for Naya in my head.

Start with Hada Freeblade, Kazandu Blademaster and Oran-Rief Survivalist.

Then add Akoum Battlesinger, Reckless Bushwhacker and Metallic Mimic.

The support it with Path to Exile, Atarka's Command and Lightning Bolt.

(Boros Charm or Blossoming Defense if you need them.)

Synergizes well with sideboard cards like Scavenging Ooze

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