|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
|Commander 2014 (C14)||Rare|
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Put a token onto the battlefield that's a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cackling Counterpart Discussion
1 week ago
Alright lets break down your deck and take a peak.
Nothing too crazy with your land base. I'm not wild about the "two or fewer" lands, or the "two or more opponents" lands, but they work inside an EDH pod. Two or fewer is worse in my opinion. Forbidden Orchard is a card you should definitely consider, Gemstone Caverns as well. River of Tears is not reliable and I'm not a fan. Obviously the original Duals will serve you well here, but those are $$$.
Looks like your land base is trying to run High Tide as well as Tainted Pact . Those cards unfortunately aren't compatible, so you need to choose one package. I think Tainted Pact is a better choice because its a neat A + B with Laboratory Maniac , whereas you don't have a guaranteed outlet for all that High Tide mana. Consider trimming down to just 1x of all your lands, look at one time rainbow lands if you need budget Aether Hub Tendo Ice Bridge .
Simply put, you have too many win cons. Turn the slots from the weaker ones into support for your stronger ones.
Wanderwine Prophets is expensive to cast. It also requires combat damage to a player, meaning your combo is only live as long as you can swing freely. Regardless, its still a strong way to close games. You need to run proper support for reanimating. First, you need to increase reanimation density. Necromancy Apprentice Necromancer Exhume Shallow Grave . Next, you need to ensure you can get your reanimation targets to the graveyard. Careful Study is probably the only one I'd add, although there are certainly more options. Finally, it helps to have extra reanimation payloads in case Wanderwine is unavailable. Jin-Gitaxias, Core Augur and Consecrated Sphinx are both strong enough to cause you to run away with games from card advantage, most likely guaranteeing a win.
Next, Tainted Pact / Demonic Consultation + Laboratory Maniac . I think this is the strongest win condition you're currently running. Important that you pack density of "draw a card" effects to guarantee same turn winning. Make sure to optimize your land base so Tainted Pact is a guarantee!
Mind Over Matter + Azami, Lady of Scrolls is your weakest combo. Its needlessly expensive at 11 mana! The pieces are also the hardest to cast and tutor. The 4 blue in MoM makes it prohibitive sometimes, same with the 3 in Azami. The pieces are also found by the fewest amount of tutors you run, while the tainted pact combo is far more easily searchable.
Dualcaster Mage / Naru Meha, Master Wizard + Ghostly Flicker / Illusionist's Stratagem is also relatively weak. Requires you to hold then dump all the mana during the same turn, and 6-8 mana is not a fantastic range. The cards are also rather weak outside the combo, but not horrible. You can add additional value by getting more ETB creatures or blink effects for combo. Twinflame Heat Shimmer Cackling Counterpart Imperial Recruiter
Looks like you know what you're missing as far as moxen goes. You should also consider running the Signet cards, gives reliable ramp that avoids land hate. Also adds artifact density for when you get that Mox Opal . Wayfarer's Bauble is bad and should be cut.
You are lacking some card draw that would help you. Dark Confidant Mystic Remora Rhystic Study . Sensei's Divining Top works extremely well with fetchlands and would provide value here. Top would also allow value wincons to be inserted like Dramatic Scepter or Paradox Engine . Kess, Dissident Mage gives massive value here and helps you escape from grindy mid games against other control decks. Wheel of Fortune and Timetwister will obviously help here, but are $$$. Windfall is extremely strong as it neutralizes opponents who get massive card advantage early in the game, or helps you after you dump a fast hand.
Interaction and Removal
Pyroblast is worse than REB and you shouldn't run it. 13 counterspells is certainly too high, you can also cut another. You currently run three spells that can deal with a resolved enchantment, Chain of Vapor Galecaster Colossus and Venser, Shaper Savant . A Rule of Law or Arcane Laboratory that has resolved ends your game. Galecaster is pretty low value and should be removed. Dismember both hits for a lot off of Ad Naus and costs a lot on your Ad Naus to be low costed to cast. You should swap it out for a sweeper like Pyroclasm or Earthquake , you already have strong targeted removal. Abrade is the exception, and should be added due to its flexibility.
You are definitely on the right track. Cast a critical eye towards anything 3+ CMC, as those greatly rob your Ad naus and are harder to cast. Archaeomancer and Galecaster Colossus specifically stand out as removes. Test out a few different Grixis flavored wincons and see which one feels the best based on the paper cards you have. Take a peek at Kiki Jiki + friends, as well as Isochron Scepter + Dramatic Reversal . Kiki fits into reanimator, and dramatic scepter is extremely easy to slot and assemble. Test out Dualcaster/Meha with additional combo payoffs, because there are quite a few that let them combo off. Your deck is currently at a point where you need to start greatly considering card quality and slot intensiveness. The fewer slots, the easier to cast, the more the pieces have value alone outside the combo, the better. You also need to start considering the hate pieces other decks are going to run. How do you handle Torpor Orb for example?
2 weeks ago
Yo! Ik zet mijn suggesties hier neer, kan ik makkelijker de kaarten linken enzo
-4x Psychic Spiral erg duur, en er is geen manier om je eigen graveyard te vullen, waardoor het effect grotendeels wegvalt. Goedkopere mill lijkt me daarom beter. werkt ook niet samen met Cast Through Time
-4x Beguiler of Wills dit is geen creature-spam deck, waardoor ie een hoop kracht verliest. Is ook 5 mana, wat best veel is. Je kan haar er 1x instoppen omdat het een erg leuke kaart is. Maar ik denk dat je hier heel vaak van teleurgesteld raakt, omdat jeniet de beste creature van de tegenstander mee kan overnemen. Je hebt waarschijnlijk gemiddeld 2-4 creatures op het veld, en de 5+ power creatures zijn dan buiten bereik
-2x Cast Through Time Je hoeft er geen 4 te hebben in principe. Je hebt genoeg manieren om je library door te zoeken voor deze kaart. Daarom zou ik zeggen dat je deze maximaal 1 of 2 keer er in stopt. 7 mana is erg veel, en het effect stacked niet.
-4x Swamp - dan heb je 24 landjes
kaarten uit enemy's hand roven: Silent-Blade Oni
kaarten exilen en vanuit exile spelen: Praetor's Grasp , Nightveil Specter , Exotic Orchard helpt bij het casten van kaarten van de tegenstander, omdat je automatisch hun mana kan pakken, Gonti, Lord of Luxury , Psychic Intrusion
goedkopere manier om creatures in de graveyard te krijgen: Doom Blade en andere goedkope destroy kaarten
Turn 1/2/3 kan je dan de graveyard vullen met Thought Scour , Mind Sculpt , Mind Funeral , Nightveil Specter , en turn 4+ kan je het gaan leegroven met Beacon of Unrest , Beguiler of Wills , Lazav, Dimir Mastermind , Animate Dead
Het voordeel hiervan is dat de goedkope mill kaarten ook lategame value hebben met Cast Through Time , dan is een mill-victory opeens ook een hele reëele optie.
1 month ago
Scion_of_Darkness yeah,tried those, Infinite Reflection is to expensive for my tastes and doesn't work the way my deck is now, having only 6 non-token creatures, 4 of which being the Biovisionary As for the Rite of Replication I have one but only one and since I'm already playing a full playset of Cackling Counterpart I'd say I'm fine, but we'll see where this goes, this is already the fifth or sixth iteration of this deck and who knows, it might change some more over the time
1 month ago
Hi there Aqveteig
I don't think Cackling Counterpart should be in the deck.
I don't think Darksteel Citadel is useful
High Tide I feel like this is shouldn't be here.
Lightning Greaves is a must-have.
You are missing Expropriate I know you are going budget, but still is a great card.
You should definitely add Baral, Chief of Compliance
Hope I've been usefull
3 months ago
Hmm I'd say Errand of Duty is a two-fold cut, first because it's only one token for two mana, and secondly because you have to explain how banding works to most other players.
Cackling Counterpart is a great card, but, since it only can target a creature you control, it actually doesn't have very many good targets in your deck. Not Forgotten is an okay card to interact with graveyard decks, but I'm not sure if it will really pull its weight.
Hope that helps a little!
3 months ago
Hey there everybody! I was playing a game of commander a little while back and just got hit by a wave of happiness when I thought about all the good times with the deck I was playing. I instantly wanted to share it! So here's my idea: post your favorite or most beloved deck here (it doesn't matter what format) and share why you love it! Maybe share a great memory too!
Commander / EDH
SCORE: 17 | 20 COMMENTS | 719 VIEWS | IN 4 FOLDERS
Okay, so this is a specter tribal deck I created in January of 2019. I know it's recent, but I already have some great memories with this deck! I like this deck because it's unique and it allows me to play cards most people don't even know about. For example, one user who commented on my deck didn't know that Specter was a tribe in Magic! The deck is ridiculously fun, especially when you cast Kindred Charge and swing for 30-40 damage and your opponents just discard their hands! One of the reasons this deck resonates with me is that I've always enjoyed discard. I think the ability to get rid of threats before they happen is really cool and overall, I like graveyard shenanigans. (Looking at you Body Double ) My favorite memory with this deck was when I got 10, yes 10 Sire of Stagnation . How did I do this? Well the deck runs a lot of clones so that I can make copies of my specters (there are only 22 in the game right now). One of the cool things the deck can do is say: "Hey you have something really nice? Now I do too!" So my friend Gareth plays Sire of Stagnation , I play Dack's Duplicate , then I play Mirror Image targeting the duplicate. Now I have two sires, but wait there's more! I play Clone making another sire, then I cast Cackling Counterpart and pay flashback! That's FIVE Sire of Stagnation . Every time my opponent plays a land, I draw TEN CARDS!!!!! Then I cast Kindred Dominance choosing Eldrazi and BOOM 10 Sire of Stagnation !!!! I killed two of my opponents passed the turn. Turns out I'm not running Laboratory Maniac and my opponent played I land, milling me out. I may have lost, but that is easily one of the most fun games I've ever played! That's why I love this deck so much!
3 months ago
I think what this deck wants is some ways to make infinite mana. The one that would be best, in my mind is Dramatic Reversal + Isochron Scepter . You'll want more mana rocks, although I think you want more anyway, but with that combo, you can power out Blightsteel or proliferate out the table with Contagion Engine , Contagion Clasp , or Viral Drake . You'll want the typical Muddle the Mixture to grab the combo, and artifact tutors such as Whir of Invention , Fabricate , and Tezzeret the Seeker can get your Engine and Clasp, as well.
A cheaper alternative is the old Pauper Peregrine Drake combo. You use Ghostly Flicker , Illusionist's Stratagem , or Displace to blink Drake, Great Whale , or Palinchron with Mnemonic Wall , Archaeomancer , or Salvager of Secrets , returning the instant each time.
I'm also surprised not to see Corrupted Conscience in here. Love that card.
As for cuts, I'm not really sure what Helm of the Host is doing here. It's not your commander you want more of, it's infect creatures. For that kind of mana, you could just kick Rite of Replication . Not really sure what Telepathy is for. If anything, you don't want the table to know when the infect player is a danger. Borrowing 100,000 Arrows has always been a pet card of mine, but making the kind of mana you are, you want X spells. Blue Sun's Zenith , Open Into Wonder , and Pull from Tomorrow are you friends.
Since you're limited on infect creatures, you might want normal clone effects. Phantasmal Image is cheap. Gigantoplasm can copy an infect creature and one-shot people, Quicksilver Gargantuan to a lesser extent. Phyrexian Metamorph is flexible. Vizier of Many Faces has recursion. Stunt Double can surprise the table by speeding up the clock just before your turn. Fated Infatuation comes with card selection. Mirror of the Forebears survives board wipes. Cackling Counterpart , Stolen Identity , Quasiduplicate , and Saheeli's Artistry can all copy creatures multiple times.
3 months ago
Riku of Two Reflections with green ramp and play almost all good wurms, with blue create copies and protect, witn red give haste and create copies with riku and other enchantment. Rhythm of the Wild such a nicve card for the deck. Progenitor Mimic , Bramble Sovereign , Cackling Counterpart and Flameshadow Conjuring are some ideas.
Cackling Counterpart occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%