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Creature — Human Druid Ally
Tap: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
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Harabaz Druid Discussion
5 days ago
why Dimir Guildgate instead of Watery Grave? although you'd really be better off with Godless Shrine if you're only running 1 shockland. 20 lands isn't enough to reliably cast a 5 cmc spell. for what you're trying to do, you'd be better off adding green as well for Oran-Rief Survivalist and Harabaz Druid
2 weeks ago
I think you're right about the ramp! I am running 36 lands, 5 other mana sources: Commander's Sphere, Sol Ring, Growing Rites of Itlimoc , Beastcaller Savant, and Harabaz Druid. But I don't think that will be enough.
3 weeks ago
It started when I got into a heated discussion about this with a friend. I know CoCo in an allies deck is ridiculously powerful, I also know how incredible Vial can be. However, the Vial deck might benefit from more, vial-able, possibly hasty, creatures in place of four hefty 4-drops (I specifically started thinking about this whenever I think about dropping Harabaz Druid for Beastcaller Savant and realize that I can't cause it screws me when casting CoCo). You reminded me by saying that your T3 kill didn't involve CoCo (barring a god draw, it normally doesn't).
3 weeks ago
I'm currently making my own allies deck based off of this design, it's awesome! However, I just had a couple of questions I thought you could answer:
1: You're only running 19 lands, with 6 fetches and you're going for CoCo, but hitting CoCo on turn 4 is huge (I know you've got the Harabaz Druid to help you out, but damn that draws enemy fire in a hurry). Do you often get stranded without the mana to cast CoCo?
2: More of a general question, do you NEED a playset of Aether Vial. I'm going to run it in my deck, but I'm hesitant to put a full 4 in it cause whenever I put 4-of in a deck, I expect to draw 2 reasonably often. Drawing two makes me run out of gas faster. I guess with a lower land count it might be more important.
4 weeks ago
I would suggest against Munda, Ambush Leader. You state that Collected Company is the best card in the deck (Which I agree with), but as soon as you drop Munda, you nix any chances of drawing any CoCos for the rest of the game.
Aside from that, I would greatly encourage Aether Vial and Expedition Envoy. Aether Vial is a huge tempo play and has insane synergy with both Ally Encampment and Kabira Evangel. Expedition Envoy seems pretty meh at first, but the extra turn 1 play, and the extra set of 1-mana allies can really help triggering Reckless Bushwhacker's surge ability on curve. In general, it just helps you curve out a lot easier. I have also also been very impressed with Metallic Mimic as a 1-of.
Other cards that are good that I might suggest are Firemantle Mage as at least a 2-of between the main and side for affinity, and Mirror Entity for grindier match ups as it works magic with Harabaz Druid.
Overall, I feel this is a solid deck. I have loved allies since the OG Zendikar block, and I really hope you enjoy the list! Allies are a lot of fun and can be a super flexible deck!
1 month ago
Holy shit, I was just about to make a changeling edh deck, looks like you beat me to it tho :). Personally I prefer Sliver Overlord as commander just to tutor Amoeboid Changeling and then take control of opponents creatures. Surprised you don't have Amoeboid Changeling in there, he's my fave changeling and could do some cool shit like making your commander a sliver, idk you've probs already considered him. Call to the Kindred might be an alternative to Descendants' Path. Also Grim Captain's Call is a neat card to resurrect changelings. Harabaz Druid is my preference over elvish archdruid cause it's any colour. Also Myr Galvanizer and Alpha Status. That's about all i can think of right now, I really like that you put together this deck at this price point, I'll be sure to reference it when I make my own with Sliver Overlord as commander. Also if janky combo decks are your thing I'm making a modern changeling combo deck Changelings Combo (Infinite Mana).
1 month ago
was just a thought with Harabaz Druid being so much ramp, but no problem :)
1 month ago
Harabaz Druid can also be very useful, in the best scenario to have in turn three a Gideon, Ally of Zendikar in the game four more Allies in the field, great chance of the game to finish in the four turn if there is no answer speed on the part of the opponent