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Creature — Human Druid Ally
Tap: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
Harabaz Druid Discussion
1 month ago
You might like these: Spark Double , Parallel Evolution , Quasiduplicate , Zada, Hedron Grinder , Mirrorwing Dragon , Harabaz Druid , Twinflame , Heat Shimmer , Dualcaster Mage , Peregrine Drake , Early Harvest , Elvish Rejuvenator , Farhaven Elf , Bonus Round , Manamorphose
2 months ago
Since this list is really about ramping, I suggest you change the parameters and/or title to include non-creature ramp spells and also creatures and spells that reduce casting costs, which are all just as useful. If this is somehow too impure for your list, I'd be happy to start my own. Just let me know! Here's a few off the top of my head (some are actual dork creatures you're currently missing): Cabal Stronghold , Smothering Tithe , Paradise Mantle , Springleaf Drum , Utopia Sprawl , Fertile Ground , Dawn's Reflection , Market Festival , Weirding Wood , Overgrowth , Wild Growth , Nissa, Vastwood Seer Flip, Explore , Harvest Season , Pyretic Ritual , Geosurge , Black Lotus , Mox Opal , Mox Amber , Mox Tantalite , Rosheen Meanderer , Gargos, Vicious Watcher , Heartless Summoning , Growth Spiral , Incubation Druid , Harabaz Druid , Savage Ventmaw
4 months ago
Hi everyone, ive always wanted to build the Humans deck but, as you know, its very expensive so i came out with differents variations of this deck but they never convinced me. Finally i came out with this variation that is, i think better tha the others, or at least more interesting. This is part of it:
The thing is that i dont know if its good enough to start. Im still searching for a substitude for Phantasmal Image , cuz here were i live its at least 15 euros each one. I dont know if i should go with only two or three Aether Vial , cuz its expensive too. Lands are another problem, Cavern of souls its really really expensive so i need a substitude. i guess ill go with Ancient Ziggurat and Unclaimed Territory but i dont know which other lands should i take.
5 months ago
I think there's two fairly large problems with this list as is, the first is mana. With only 34 lands and 3 cards which can be considered ramp, you're going to struggle to hit your land drops and have enough mana in the late game to cast your spells.
I would run at least 38-39 lands and make room for cards like Harabaz Druid , Cultivate , Kodama's Reach and Chromatic Lantern . Around 10 of these cards which both give you extra mana and fix what colours of mana you have.
The other area you will struggle in is card advantage. Tribal decks with lots of creatures are particularly weak to board wipes, which are prevalent in Commander, so it's important they can rebuild from scratch. Doing so is going to be very hard if you have no cards in hand.
Kindred Discovery , Vanquisher's Banner , Lifecrafter's Bestiary can make sure you're firing on all cylinders while Arguel's Blood Fast Flip, Vivien Reid will keep providing you cards on their own and Fact or Fiction , Dig Through Time , Rishkar's Expertise give you a burst of cards that can help dig for lands or specific answers. Again, I would try to fit around 10 of these cards into your deck.
As for what you can cut, you can make room by removing the lower impact creatures like Shatterskull Recruit , Umara Entangler , Goblin Freerunner which although they are Allies, they're also just collections of stats without relevant abilities that will be swept away the first time someone casts Wrath of God .
Hopefully this helps.
5 months ago
Marshal's Anthem is one of my favourite budget cards in my Tazri deck being fantastic for late-game recovery to make a final push or worst case it's just a nice anthem.
I would argue that Deadeye Navigator is so good in this deck that it's worth spending a few bucks for even for a super-budget build but if you don't want to buy it, Flickerform is another decent choice for the deck. For example, in a similar price range, I would say Deadeye is a lot better than Brago, King Eternal in this deck due to the amount of flexibility it provides, being able to cause rallies BEFORE combat, not to mention going infinite with Chasm Guide and Harabaz Druid .
One more suggestion would be to try to include at least a couple more flicker instants such as Illusionist's Stratagem or Acrobatic Maneuver . Being able to flicker allies while you have Hero or Evangel on the field for protection is almost vital so you want to be able to do this consistently during other players' turns. Join the Ranks is in a similar position: never underestimate being able to get allies to hit the board at instant speed!
1 year ago
doc_brietz Give that a spin and see how it goes? Potentially you could cut Mikaeus for the Mirrorweave, since if Mirrorweaving and Polymorphous Rushing are common plays of the deck then you'd lose the benefits of undying anyway. I feel like the Mirrorweave wouldn't work as well because opponents also get to benefit from the transformation, whereas with Polymorphous Rush it doesn't work on opponents' creatures, and you get to choose a different creature for each copy of Polymorphous Rush.
scotchtapedsleeve I was initially running Demonic and Vampiric Tutors, but cut those since the deck needed slots in a few categories, and opted to go for more cantrips for the experience of explosive draws with Zada et al., and also for the variance of winning with different cards every game. I did add Green Sun's Zenith and Wargate since they double as very efficient ramp spells, with 3 mana putting into play Harabaz Druid, Bloom Tender, and Gaea's Cradle.
1 year ago
Heya, nice deck! I like the offensive power it offers.
One option that might be better that Ghostly Flicker for you is Eerie Interlude. It allows you to flicker your entire field, giving you a lot of simultaneous ETB effects.
Also, do Ghostly Prison and Propaganda do much work for you? With how good of a board state this deck can get, it doesn't seem like you should be worried about too many enemy creatures swinging in. You could probably remove them to make way for other cards.
Have you thought about splashing some Green? I can think of three Green cards that might work well with this build.
First, Harabaz Druid gets you lots of mana quickly, so you can get an extra or bigger Turn 3 play. I would say add 4 and remove the 4 Expedition Envoy.
Since you have so many creatures, Descendants' Path might be a good addition. Because the deck lacks draw power, it gives you the opportunity to get more creatures on the board, and activate your Ally abilities. Phantasmal Image will whiff, though.
Finally, Bring to Light is incredibly useful because it gives you the chance to tutor for any Ally or Instant/sorcery in the deck. Bring to Light is also handy because you can add 1 copy of other situational cards that you want access to, but don't necessarily want 3 or even 2 of in the deck. For example, if you add even 1 copy of Rite of Replication to the deck, you can cast it with Bring to Light and pay the Kicker cost separately after casting it for free - great way to end the game if you have an Excavator on the field and a Druid to pay the mana.
1 year ago
Writing up a comment on your deck WarriorMagic.
Commander / EDH
SCORE: 44 | 8 COMMENTS | 1669 VIEWS | IN 9 FOLDERS
Made extensive changes to this deck since my previous post a few weeks ago, and it's even more fun now with lots of different ways to win. Polymorph puts all creatures from your library into play to trigger Ally ETBs. Fiery Gambit lets you flip coins to burn opponents out or draw lots of cards and untap your lands. Polymorphous Rush adds a new dimension to the deck, comboing with Silverfur Partisan for an explosive number of Wolves, and creating unexpected synergies with cards already in the deck like Harabaz Druid and Reef Worm. Zulaport Cutthroat works great with and without Polymorphous Rush since the deck kills its own creatures.
Looking to include a few of the cards in the last section of the description like Graceful Reprieve, Reincarnation, Accelerate, Twinflame, Nivmagus Elemental, Jwari Shapeshifter, Chasm Skulker, Mitotic Slime, and Xenagos, the Reveler, so any suggestions for cuts would be great.
Harabaz Druid occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%