Voyage's End


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Theros Common

Combos Browse all

Voyage's End


Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


Have (5) _raeofsunlight , saj0219 , Fiolek , pskinn01 , maR2307
Want (0)

Recent Decks

Load more

Voyage's End Discussion

acht_deck_manager on Talrand Counter Bounce

2 months ago

Some other "inexpensive" cards that could be fun:

Epochalyptik on Casting with conundrum sphinx

2 months ago

Yes, with some fine print.

Conundrum Sphinx's ability triggers and resolves in the declare attackers step. You'll have Voyage's End in hand before the declare attackers step ends.

As a result, you can choose one of two (really, three) options:

1: You see a potential blocker that you'd rather not give your opponent the chance to declare. You cast Voyage's End during the declare attackers step, returning that creature to its owner's hand so that it can't be declared as a blocker. Your opponent can still declare a different blocker if able.

2: You move to the declare blockers step. Your opponent declares a blocker. After blockers are declared, you cast Voyage's End and return it to its owner's hand. Your creature is still blocked, though. Once blocked, an attacking creature remains blocked until the end of combat. Removing the blocker will not cause your attacker to become unblocked.

"Other"/3: You just don't cast Voyage's End.

Icbrgr on Casting with conundrum sphinx

2 months ago

If i declare Conundrum Sphinx as my attacker and then name Voyage's End (and im correct) causing it to go into my hand; could i then cast Voyage's End targeting my opponents declared blocker?

TheSurgeon on Elite Mill - Mono Blue

2 months ago

Mesmeric Orb would synergize well with Mana Leak, put these in over Traumatize.

Something to consider since you're spell heavy is Psychic Spiral for MB and Surgical Extraction for the sideboard.

Mind Control is cool late game but seems too expensive. How about more removal/disruption through Vapor Snag or perhaps Voyage's End, cheap and still gets the job done.

Nice list. +1

Angry_Potatoes on How To Be A Dick For Under $15

4 months ago


So, clearly, this deck is no longer "standard", and the casual nature of this deck prevents its use in modern. However, with the birth of frontier, this deck may yet again rear its ugly head! A few modifications have been made to make it frontier-legal, with a couple other changes added to lower the price of the deck to back under $15 (the price increase of Chasm Skulker put it over the limit.)


-4 Hypnotic Siren, +4 Faerie Miscreant: Not a big change, and the Faerie can grab us more cards.

-2 Bident of Thassa, +2 Ongoing Investigation: While nowhere near as good as Bident, Investigation is the closest thing we've got in frontier.

-4 Voyage's End, +4 Unsubstantiate: Honestly, I would make this change even if I wasn't being forced to by frontier's set limitations. Exchanging a scry 1 for a pseudo-Remand is fine by me.

-4 Dissolve, +4 Void Shatter: The next best counter spell available, barring the overpriced Disallow.

-3 Palace Familiar, +3 Skyship Plunderer: While the bird is still legal in frontier, the pirate is simply better; +1/+0 and the ability to multiply counters seems better then drawing when it dies.


-3 Chasm Skulker, +3 Cloudform: It's not ideal, but there isn't much else for three mana in frontier that fits the deck and doesn't push the cost over $15.


-4 Stratus Dancer, +4 Dimensional Infiltrator: I just prefer flash and the weird self-bounce effect over megamorph in this deck. But that's just me, these two are interchangeable.

HerculesMorse on Lawful Chaos

4 months ago

Cool idea and the low $ is awesome, +1! I haven't got much to suggest other than I'd swap out Call to Heel for either Voyage's End or Echoing Truth (I don't want you to give the opponent a card). Also if the budget can extend that far I'd recommend Remand over Cancel simply for the card-advantage. I'd probably look at swapping Prescient Chimera for Dungeon Geists too; if you go with the Geists (and have more Spirits in general) I'd really recommend Nebelgast Herald.

Also you definitely need some dual lands, such as Temple of Enlightenment or Glacial Fortress, because you're definitely going to have mana issues I think.

lithium142 on Blue White Control

5 months ago

lose the Planar Cleansing. Wrath of God, Day of Judgment, another Supreme Verdict. frankly you could throw in a Swamp instead, and your deck would be better for it.

anyway, there are improvements for basically every creature in your roster.

Ascended Lawmage becomes Geist of Saint Traft

Azorious Guildmage becomes Remand

Banisher Priest and Lyev Skyknight become Reflector Mage

Nyx-Fleece Ram becomes Wall of Omens

Prognostic Sphinx can become a lot of things. there are dozens of lategame beaters you could use, and each one has it's own meta to fit into. that sphinx is weak at best, tho. if you want a solid, cheap finisher, go with AEtherling or Sun Titan

Voyage's End could be Vapor Snag or Snapback. I personally like the new Unsubstantiate. a psuedo-counter or removal spell; i think its extremely powerful.

lastly, use Tranquil Cove instead of guildgates. though honestly, i'd recommend Evolving Wilds and Terramorphic Expanse before using bad dual-lands. Anyway, there are tons of better cheap land options out there. especially right now, U/W is unbelievably cheap.

If you go to my profile, you can look at several competitive control decks to get ideas, and make you better able to hold up in modern. in particular, i suggest looking at the U/W control deck from my budget series U/W control (intro series). it is very consistent, and although not as versatile as a full built control deck, it can be a nightmare to play against.

anyway, hope this helps =)

Simon_Williamson on The liquor of magic.

6 months ago

For a casual deck that's fun and good for beginners I'm going to suggest many packages and try to stay budget but some cards are expensive.

Copy Package: Harness the Storm, Quest for Pure Flame, maybe with Surging Flame and Surging AEther. Pyromancer's Ascension is a bit expensive but would work.

Scry Package: Some scry and burn like Magma Jet to get ripple going, OH! maybe Thunderous Wrath, sucks in your hand, but with scry it does work. Riddle of Lightning/Stormchaser Chimera would be interesting with those higher cost cards. Other scry cards are Voyage's End, Augury Owl, Omenspeaker, Geist of the Archives is good to slow down the game, there's also Mystic Speculation and Serum Visions but these are more expensive.

Control: I LOVE Condescend, scry and counter! There are also other staples, like Mana Leak, but I want to suggest more fun options like Essence Flux.

Aggro/Blitz/Burn: Monastery Swiftspear, Kiln Fiend, Lava Spike, Titan's Strength, Temur Battlerage, Assault Strobe, Mutagenic Growth, Artful Dodge, Aqueous Form, Distortion Strike, Akroan Crusader, Young Pyromancer, Bedlam Reveler, Nivmagus Elemental protects against counterspells, Rush of Adrenaline, Grim Lavamancer, Lightning Bolt.

Rituals: Pyretic Ritual, Desperate Ritual and I can't think of too much else in rituals.

Load more