Creature — Human Wizard Ally
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
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|Commander / EDH||Legal|
Halimar Excavator occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Halimar Excavator Discussion
4 months ago
There are plenty of other game-winning combos you can put in this deck, for sure.
There's the Dramatic Reversal + Isochron Scepter combo which only costs around $15 right now and can win with the Aetherflux Reservoir , Grapeshot , or Brain Freeze cards you already have in your deck.
For around $15, you could also add the Ashnod's Altar + Nim Deathmantle combo to generate infinite mana. You'd need to add a creature who makes more than 1 token on ETB, like Maverick Thopterist , Myr Battlesphere , and Whirler Rogue , which are possibly solid adds regardless of combo efficacy.
If you're looking for something cheaper, there's always Ghostly Flicker + Naru Meha, Master Wizard and a card with a game-winning ETB like Viashino Pyromancer , Halimar Excavator , or Sunscorched Desert . You can get all of these cards for under $2 total.
Also Dualcaster Mage + Twinflame to make infinite creatures with haste and swing to win, still super cheap. Dualcaster also can be used in place of Naru Meha above.
8 months ago
Hey The_Raven_Guy, What're my thoughts on The First Sliver ? Well, it's an amazing addition to Slivers as a tribe, and adds a whole new dimension of deck construction by giving a viable cEDH Sliver commander. Specifically, this would be an excellent alternative food chain commander outside of Prossh, Skyraider of Kher and General Tazri . One particular list I'm a fan of is ShaperSavant's Food Chain Sliver cEDH build. I don't think it will ever overshadow Prossh , but it definitely outshines General Tazri as you aren't dependent on an outlet ( Kalastria Healer , Hagra Diabolist , or Halimar Excavator ) to win the game. With First you simply cast your whole deck and win with something...almost anything really. It offers more variety with your wincon selection.
Outside of cEDH, First is just plain fun. With a Sliver tribal deck (such as mine) you can simply flood the board with permanents, and turn a relatively bare battlefield on turn 5 to something that looks like you're on turn 9 or 10. In this deck, First took the slot of Dormant Sliver - who in my opinion is woefully underrated. Going from to isn't quite the best feeling...but in the long run I think is worth the sacrifice.
1 year ago
1 year ago
I would say the deck is just a little unfocused. You have mill, and you have big flashy mid range plays with no removal to help you get to the point where they are meaningful plays. I would say you either need to focus on the mill combo element of it, make the deck more aggressive and tune it into a tempo deck, or up the amount of interaction to allow for more mid range plays. If you have the money, splashing green for Hardened Scales, and/or Collected Company can also help. In my experience of playing allies, is the most common shell for allies, but you can do all sorts of color combos. has actually been a favorite of mine, and it routinely wins turn 3 or 4. 4 or 5 color allies is also very possible and plays kind of like a more aggressive version of the humans decks running around. Less interaction, but capable of spamming power on the board far faster.
If you want to keep the deck , then I might suggest the tempo or mill routes. Blue gives some solid tempo plays (like Remand); and Halimar Excavator is admittedly a powerful card if you build around that win condition. But excavator does not really help contribute much to the game plan if you are not planning on winning via mill. The extra win condition might be nice in some games. But if the deck's primary win condition is get your opponent to 0 life, you might find that you don't need the extra win condition if the excavators were replaced with a tempo or aggressive piece and the deck is more consistent. But in a deck focused on mill, few cards are better at milling as Halimar Excavator. Without going for tempo plays, or focusing on mill, Jwari Shapeshifter becomes the primary reason to even consider blue -- and you might be better off using another color at that point.
1 year ago
There are some infinite combos with Grinding Station, but that requires Artifact creatures.
Halimar Excavator only works with allies.
Thassa's Devourer for enchantment creatures.
1 year ago
I think the deck tries to do too many things: big creatures, milling, and control. If you prefer to focus more on control and milling, I'd remove either Graypelt Hunter or Oran-Rief Survivalist since they do the same. I'd also remove Diminish since you have fogs and many boomerang efects.
However I think milling only with the excavator (+ copies) and a few spells is not very reliable, so another option is just removing milling from the equation. Halimar Excavator + Traumatize + Jace's Erasure is already 8 cards, so just one more and you'll have 60.
Of course, last option I see is removing all the blue control, and focus on having a more aggressive build with lots of allies, along with some blue milling spells: winning via creature damage would be the main goal, and milling an alternative in case the game stalls. Adding white as a third color would help a lot here, since it gives you access to some good aggresive allies like Talus Paladin, Hada Freeblade, Kazandu Blademaster, Lantern Scout and Veteran Warleader, and also to some very good removal.
In any case, if you want to keep the deck as similar as possible to what you have now, first things I would get rid of are 2x Diminish, 2x Unsummon since they are a bit weak. And if you find some more dual lands, I think you can stick to 20 since your curve is not high.
1 year ago
Okay, so I think the discrepancy here is in trying to build good value versus true combo. In a combo build for instance, you'll only ever play your commander as an expensive tutor effect for a pre-specified win condition like infinite creatures or total library mill (which you do mention). That will end up being slightly different from the deck you reference, but I doubt it will feel any different to your opponents. In a good value build however, your commander becomes a tutor for answers to enemy boards, and she is a win condition if you have a critical mass of allies. This is far from your combo idea, but does present a method of play your friends might find different with you at the helm.
On the other hand, there are jankier ways to build a combo Tazri deck, one of which mainly revolve around Conspiracy and Arcane Adaptation. I won't go into exhaustive details, but there's a special something about playing Gravecrawler and triggering a Halimar Excavator several times in a turn. There's a marked difference though in doing that and then having cards like Dual Nature and Panharmonicon in your build. A combo Tazri would likely prefer the mixed tribal focus, where-as the other cards lean towards good value. I'll leave it to you to make that choice.
1 year ago
First, this deck isn't standar legal, maybe mark it as modern or casual so it will fi into it's hubs better. Looks pretty good though! Maybe swap out Makindi Patrol for something like Kabira Evangel for more game impact, or fit in Halimar Excavator to mill to death