|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Retreat to Emeria
Landfall — Whenever a land enters the battlefield under your control, choose one &mdashl;
- Put a 1/1 white Kor Ally creature token onto the battlefield.
- Creatures you control get +1/+1 until end of turn.
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Retreat to Emeria Discussion
1 month ago
kineticstasis, thanks for your interest in the deck. This deck is a blast to play and doesn't anger opponents because of the Commander's "group hug" ability.
I've thought about both World Shaper and The Mending of Dominaria, but I think they may operate too slowly. Green just has other cards that essentially do those abilities with less hoops to jump through. They are cheap rares to pick up though so I'll be curious to hear if they work out for you!
I agree that kazandu is the weakest of the "Retreat" cycle that i've included. I temporarily took it out and may take it out again. Having said that, it still performs OK as a way to buffer your life total while you build up and its +1/+1 counters can actually build up quickly. I would give it a B in the deck. Retreat to Emeria is absolutely amazing in the deck giving both tokens and an anthem on the same card. I don't use Retreat to Coralhelm for combos but it is good value, being able to scry in advance of K&T's end of turn trigger.
2 months ago
I don't see anything preventing this from working as long as you put the triggered abilities on the stack in the right order. The land's ability needs to be put on the stack before the Amulet of Vigor so you can tap it for mana before it's bounced. Retreat to Coralhelm's trigger can be added anywhere as long as you're always choosing the first option to untap Walking Atlas. You should also be able to add in any other landfall triggers you want. Hedron Crab, Seer's Sundial, Lotus Cobra, Retreat to Kazandu, Retreat to Hagra, Retreat to Emeria, and so on.
3 months ago
4 months ago
I'd strongly recommend Retreat to Emeria, turns land drops into Ally/Rally triggers, and replace Fortified Village probably a Plains? just with a basic just in case you ever are forced to get a one.
I have a 5 color Ally/Not Ally deck Rebuke of the Maelstrom maybe there's something in that that might give you ideas.
4 months ago
The deck looks pretty sweet. Have you considered Venser, the Sojourner as a means to bounce Tazri and search up more allies. On a similar note, Deadeye Navigator also works to give you a ton of ETB triggers off of whoever you soulbond it to; and Brago, King Eternal can double up on those ETBs.
Retreat to Emeria can pop some chump blockers that also enable ally ETB triggers.
Another possible win condition you could sneak into the deck, too, could be the Turntimber Ranger + Xenograft/ Conspiracy/ Arcane Adaptation infinite combo. With Hagra Diabolist on the field when Turntimber goes off would wipe the table.
Love the deck, though!
6 months ago
6 months ago
xaerusbladeI just want to say thank you for all of the responses I have been getting, they have been really helpful. So what I picked was an aggressive deck with tokens. I added most of my life gain cards to my sideboard, if not getting rid of them. I moved both of the Nyx-Fleece Ram to the sideboard, as well as Grazing Gladehart but I might just get rid of him. I also thought I could keep Nyx-Fleece Ram on the main board and use it to bulk up Ajani's Pridemate. I took a look at the "Little Kid GW" Deck and I saw a couple cards I really enjoyed, which also helped fix my mana curve, including 4 Watchwolf and 2 Narnam Renegade. I did pick more multi-color lands and also got some fetchlands including 3 Knight of the White Orchid. I did also add 2 Renegade Rallier for Revolt with Beast Within As well as using Knight of the White Orchid to get the land back. Now I would like more ways to get more land back, so I would like some more fetchland ideas if anyone else has any other, but I am still wondering if I should go the route of Landfall. That will also decide if I should keep Emeria Angel. I also got rid of Kemba, Kha Regent with the equipment. Now I did add 3 of the "Soul Sisters" I really like this as the life gain due to the fact that it is supposed to be a token deck and having that will help. Now I have a question about my planeswalkers and if I should keep both of them, none of them, or one, or replace them? A creature I have also been on the fence with is Lone Rider Flip. My deck is really not so much into lifegain now so most of it is moved to the sideboard but idk if it is even necessary to do that. Now this deck was originally designed to be a token deck, with spells such as Selesnya Charm, Call of the Conclave, Gather the Townsfolk, and Retreat to Emeria. But idk if that would even be the beast strategy at this point. I think that I need to either pick Landfall or token but I would really like some help in that regard. What should I do with Qasali Pridemage? It seems kinda out of place. And I wanted to move him to my sideboard. But I do like the Removal
Now an idea I had come up when I found the Beast Within card. My idea was I could use it to get rid of a land, which in turn would activate Revolt. Then after that put down a land, or use a fethland to get the landfall which could, in turn, get me more creatures through, and other Retreat to Emeria. Idk how well that would work but its an idea that popped up in my head
Again I want to thank you all for the suggestions and I really appreciate it
6 months ago
Long ass advice incoming:
[ [ island ] ]
(If you remove the spaces inbetween the brackets) > Island
1x Adventuring Gear 1x Ajani Goldmane 1x Ajani's Chosen 2x Ajani's Mantra, 1x Ajani's Pridemate 1x Ajani, Mentor of Heroes 1x Arctic Nishoba 1x Behemoth Sledge 1x Call of the Conclave 2x Emeria Angel 1x Felidar Sovereign 14x Forest 1x Gather the Townsfolk 2x Grazing Gladehart 1x Grove of the Guardian 1x Guardians' Pledge 1x Increasing Savagery 1x Jedit Ojanen of Efrava 1x Kemba, Kha Regent 1x Oath of Gideon 16x Plains 2x Precinct Captain 2x Pride Sovereign 1x Primal Bellow 2x Regal Caracal 1x Retreat to Emeria 1x Selesnya Charm 1x Staff of the Wild Magus 1x Terra Stomper1x Blossoming Sands
Just a hint if you come looking for help in the future :)
The first thing I would like to add is that you are playing way too much land. In a 60 card deck with a steap mana curve, you probably only want 24-25 lands. Now your deck is currently 64. That's not too bad, but if you could shave it down to 60 that'll be doing yourslef a sall favor. (Consistancy is just lovely.)
Secondly, I can spot a few cards that I either find too bad to play, imo, or doesn't really fit your strategy too well.
Ajani's Chosen The card is perfectly reasoable as is right now, if not a little too clonky, but if you decide to take my advice on the Mantra's it's probably not playable afterwards.
Felidar Sovereign Awesome as it is, seems like a very unlikely wincondition for you. If you ever get to a point where it would win you the game, you are probably already winnning.
You have a couple more cards, that I'm a bit unhappy with, but are reasonable for the moment being.
Thirdly if you want to play a slower deck, you have to be able to interact.
If you can't answer the things your opponent does from time to time, you are going to lose to a lot of combo decks.
Fourthly: Here are some cards I hink you should look into, priced around the 1$ mark, or less. (If you want that lifegain theme to stick)
Qasali Pridemage Realy powerful card, that happens to be a cat, and can sometimes "interact" with opposing gameplans.
More Ajani's Pridemate - It's a great finisher, if you have some lifegain.
Condemn - Cheap creature removal.
More Blossoming Sands, fixing mana gaining life.
Blessed Alliance - Everthing goo in this world.
Eidolon of Rhetoric - put this in your sideboard, you wont regret it.
You are more than welcome to ask me for advice if you need an experienced player for something :) and good luck.