Long Road Home


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Eldritch Moon (EMN) Uncommon

Combos Browse all

Long Road Home


Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Browse Alters

Long Road Home Discussion

McToters on Feather's No Lightweight

6 months ago

Really nice list! Definitely more together than mine.

I love card choices like Burning Prophet and Tenth District Legionnaire . Those are dope. I also like Akroan Crusader as a way to make tokens! I’ll have to look for that one to add in.

I love Grapeshot and Long Road Home too.

You’ve reminded of a few cards I definitely have that i need to find like Shelter and Intimidation Bolt . Definitely better than some of the cards I’m currently running.

Not sure if you decided against it but i dont see Path to Exile in here. Could be a great add-in for ramp (obviously contextual if you dont have token generators) which could be a potential problem. So you may have already thought about that.

+1 Fellow Feather Friend!

landofMordor on "Bird Leaf" | Feather EDH

6 months ago

I like Magnetic Theft so much, haha.

Cloudshift seems like a way for cheap protection; Long Road Home against wraths. I feel like this needs a critical mass of protection, given that killing Feather is essentially killing your main engine.

Mirrorwing Dragon is Zada's best friend.

Love the deck! Cheers

lagotripha on Need help making deck

6 months ago

The only card in modern I've seen played competitively with morph is Akroma, Angel of Fury in old-school blink decks. Zoetic Cavern sometimes appeared in budget lists.

I'd probably take it in the flicker direction- with hardened scales there you could make use of things like Long Road Home / Otherworldly Journey / Essence Flux to put some threats on the board for cheap. Mindless Automaton would be the kind of thing to look at for value with that. One of the interesting things about manifest is that they don't have to be creatures to be put onto the battlefield with flicker- Sandwurm Convergence is completely possible.

DRmagic2017 on Boros Attack First

9 months ago

Hello! Boros decks are mostly aggro decks so you can do a lot of fun with these colors! First of all you need more fast creatures on T1 For example old good Boros Recruit or even Legion Loyalist. I would also replace Hammer Dropper (it's just a bad card) with Legion Warboss. You should also take a look at Tajic, Legion's Edge and Swiftblade Vindicator: it's a great combo on T3. Most of your creatures are soldiers so tribal theme is an obvious choice: Preeminent Captain, Field Marshal and Captain of the Watch are strongly recommended. Odric, Master Tactician and Thalia, Heretic Cathar will make your opponents a little bit uncomfortable. Skyknight Legionnaire is your air support. Mentor of the Meek - card draw. I would also replace Blood Mist (it slows your tempo) with Heroic Reinforcements. Eerie Interlude and Long Road Home are your answers to unsummons and removals. Good luck!

Chill_Casual on Three Times A Lady - Triad $40 Budget Blinkers

1 year ago

love the deck, although you may want to consider Liberate, Otherworldly Journey, and Long Road Home to either evade boardwipes or to put opponents creatures in time out for a turn (aside from liberate) at instant speed.

Kogarashi on Long road home + commander ...

1 year ago

Neotrup has the specifics correct.

Cards like Long Road Home and Flicker that don't specifically refer to "the exiled card" but rather "it" or "that card" will look for the card in the zone to which it was moved, including considering replacement effects, as long as that zone is a public zone. Further zone changes before the "return" effect finishes will cause the card to become a new object, and the flicker effect can't find it.

So with your commander, Long Road Home would send it to exile, but the Commander replacement effect moves it to the command zone instead (assuming you opt for that). This completely replaces which zone the spell moves the card to, and therefore which zone it checks for the card. As long as the card doesn't move from the command zone before the return effect takes place, it will still return to the battlefield. However, if it does change zones (say you re-cast your commander), it's a new object and Long Road Home can no longer find it. This is important if, say, you re-cast your commander, and then it's exiled again or destroyed by something else and you return it to the command zone. Even though it's only been in public zones the whole time, the initial Long Road Home won't return it to the battlefield for you, because it's a different game object than the one that was originally flickered.

Neotrup on Long road home + commander ...

1 year ago

Yes, you will be able to return it from the command zone as long as that's the zone it went to as Long Road Home resolved and it hasn't moved since then. Long Road Home checks the public zone it sent the card to, as modified by replacement effects. It does not check any other zones if the card moved after it resolved as a card moving makes it a new object. Wasteland Strangler can prevent a card fron returning.

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