Long Road Home
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Printings View all
|Eldritch Moon (EMN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Long Road Home Discussion
1 week ago
Hey, nice budget version of Feather. Psychosis Crawler is an interesting finisher.
Cards a $1 or less to consider adding:
Aria is amazing with Feather when you can consistently cast three or four instants a turn which adds up verse counters quick. Instants that you can break up doing damage to Feather to trigger her and then do the rest of the damage to other creatures or other targets are very good with Feather. Fury was when Feather was released a $20 card now it's $1 thanks to less hype and a recent reprint.
Upgrades to consider:
- Battlefield Forge > 1x Plains
- Ash Barrens > 1x Plains
- Aria of Flame > Tajic, Legion's Edge
- Aurelia's Fury > Light of Hope
- Titan's Strength > Brute Force
- Reckless Rage > Long Road Home
Good luck with your deck.
1 week ago
Hey, good updates.
Just so you know the instants/sorceries that are copied by Zada or Mirrorwing don't count toward storm of Grapeshot. They don't count because you aren't casting the copies. In my suggestions I suggested to replace Grapeshot with Aria as Aria is also a repeatable source of burn to your opponents. If you don't have Aria then Grapeshot is fine since it can be repeatable burn with Feather.
Psychotic Fury is very powerful with Feather, less than $1 and it draws a card. Double strike in combination with pump spells combine well to take out opponents with Feather Commander damage. Could cut Long Road Home for Psychotic. Home is one of four instants here that can blink a creature, but you don't have a double strike effect.
Titan's Strength is an upgrade for Brute Force. The scy 1 of Strength is more beneficial when casting it multiple times in a game than the additional +2 toughness. Feather doesn't really need to the toughness boost.
1 week ago
Hey, so I've updated the deck a bit to reflect what I have in it right now. After playing with it a bit, I've found that Grapeshot is a game-winner in this deck when I have an engine running with either Zada, Hedron Grinder or Mirrorwing Dragon, so I don't quite want to sub it out just yet. Especially since burn is sometimes the only way for me to get through damage on a friend whose pillow-fort deck has gotten out of control :P. Other than that, I've already subbed out the other cards you mentioned as I realized pretty quickly they don't synergize well.
I don't think I'm going to drop the land count because I've found it crippling to not be able to get out a land each turn in my few games with her. I really like your land suggestions though, and I'll definitely consider getting a copy of each of them going forward to help with mana fixing.
You're right in saying that this deck is definitely lacking some token pump though, and I really like the suggestions of Anax and Cymede and Krenko, Tin Street Kingpin. I remember looking at Anax and Cymede and for some reason I thought you couldn't stack the trigger by casting multiple spells, but I read it correctly when you suggested it.
Aria of Flame is something I'm trying to get my friend to trade me right now, I've realized it's a must-have for a deck like this!
I've also worked on card-draw and scry-cards which really help me dig to the centerpieces of this deck - Zada, Hedron Grinder and Mirrorwing Dragon. I've found that they just make things ten times easier, and ten times faster too!
Some cards that I've added -
Reckless Rage and Fall of the Hammer have been exceedingly useful, especially when combined with Mirrorwing Dragon or Zada, Hedron Grinder, which allows me to aim sometimes upwards of 20, 30, even 40 damage at multiple targets.
Aurelia's Fury which save me from powerful creatures or devastating spells
Ephemerate and Long Road Home for protection. It does remove my tokens if I have Mirrorwing Dragon or Zada, Hedron Grinder, but I've found it's not an issue since I can generally wait for an opponent's end step, cast a bunch of spells, and then have a token army ready to go when it comes back to me.
I should mention that my playgroup doesn't have a deck that's heavy on counter spells, so I'm really wondering how it might fare against something like that. Generally I'm free to pop off so long as I can keep up mana for any removal my friends might have.
Thanks so much for the suggestions though, it really has helped me see what parts of the deck I can fine tune, and what cards I can put in to make that happen!
1 month ago
Hey there, you've got a pretty good thing going on here, especially for a first deck. A lot more cohesive than my first EDH attempt many moons ago, which was a horrible mishmash of netdeck and "super secret tech" that in fact did not work as intended. Your secret sauce of mild pillow fort actually makes sense!
That said, here are a few pointers that should help you smooth out some rough edges:
- You should run all seven one-drop instant speed cantrips. They're just good, no matter your specific Feather game plan. You're missing Heal and Panic. They don't get you an instant card, but they're still good.
- Dowsing Dagger Flip is really good ramp that flips quite easily because Feather has wings, and you can make use of the big mana shot with your red-centric pump quite easily.
- I agree that Scroll of the Masters is very nice for ending people with voltron damage, I ran it until taking it out recently to focus more on the whole storming out angle. This is a bit of a sad truth, but decks tend to work better when you zoom in on an particular angle of attack. In your case, keep an eye on how the cast payoffs work. You run quite few rocks, so you won't have obscene mana to keep a crazy number of spells in constant circulation. The token guys are still gonna be good for gumming, but the various Guttersnipe variants might end up lacking. I expect Aetherflux Reservoir in particular to do little for you.
- Some voltron stuff I always thought could be good is O-Naginata and Leering Emblem.
- Emerge Unscathed does nothing for you as you don't care about its rebound. You should have enough repeatable protection stuff to not care about Deflecting Swat. Sheltering Light is nice as it's a form of protection while scrying for 1 mana. Faith's Shield is like a second Apostle's Blessing in that it can also protect a non-creature in a pinch. Not sure how vital that will be for you. My personal protection suite is the one-drop insta-flickers (Cloudshift, Ephemerate), two-drop EOT-flickers (Liberate, Long Road Home, Otherworldly Journey), a few colour protection options (Gods Willing, Apostle's Blessing, Faith's Shield, Shelter) and a bit of indestructibility (Ajani's Presence, Ephemeral Shields, Sheltering Light).
4 months ago
All righty then. For your first time building a deck like this, not bad. Have a few cards for your consideration:
- Aria of Flame is absolutely insane in Feather. The fact opponents gain 10 life when it comes into play means absolutely nothing with how many spells you can cast per turn. Every opponent will be dead in a couple turns depending on how much mana you can produce.
- Ephemerate, Justiciar's Portal and Long Road Home. There are a few more that do the same thing. Reason I offer these is more protection for Feather plus more ways to bounce Dockside extortionist and dualcaster mage for copying spells. That and if you move a couple of creatures from your maybeboard with good etb’ssuch as your recruiter.
- Speaking of etb’s and blinking Duergar Hedge-Mage is reusable removal.
6 months ago
It's not really organized, but you get the idea
Creatures: Peregrine Drake , Restoration Angel , Rishadan Footpad , Venser, Shaper Savant , Charming Prince , Mnemonic Wall , Nephalia Smuggler , Blizzard Strix , Mistmeadow Witch , Felidar Guardian , Bramble Sovereign , Glen Elendra Archmage
Enchantment: Oath of Teferi
Draw Spell: Deep Analysis
Protection: Sleep ,
Land: Endless Sands
8 months ago
I made a mistake: I thought Luna's wording said ''play'', but it is ''cast'', so no need to name lands with Moons in them.
Shadows Over Innistrad block: Markov Dreadknight Olivia's Bloodsworn Prophetic Ravings Courageous Outrider Convicted Killer Flip// Branded Howler Voldaren Pariah Flip// Abolisher of Bloodlines Ethereal Guidance Devils' Playground Descend upon the Sinful Long Road Home Humble the Brute Howlpack Resurgence Ghoulsteed Vexing Scuttler Turn Aside Tamiyo, Field Researcher Silverstrike
Tiny Moon: Desperate Sentry
1 year ago
Really nice list! Definitely more together than mine.
Not sure if you decided against it but i dont see Path to Exile in here. Could be a great add-in for ramp (obviously contextual if you dont have token generators) which could be a potential problem. So you may have already thought about that.
+1 Fellow Feather Friend!