Akoum Battlesinger

Akoum Battlesinger

Creature — Human Berserker Ally


Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

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Set Rarity
Worldwake (WWK) Common

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Akoum Battlesinger Discussion

TheDuggernaught on Triple A [Modern Version]

1 year ago

I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.

As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).

I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.

I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.

I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.

In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.

For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.

Gracco on Triple A [Modern Version]

1 year ago

Vault of the Archangel should be in the mana base somewhere as at least a 1-of. Other than that just in general Orzhov is not the most aggressive color combination. If you want to be aggressive consider going Mardu for Reckless Bushwhacker and Akoum Battlesinger. Cutting something like the Zulaport Cutthroat that is mostly a do nothing card in the list and the Gideons would make sense. Also I noticed the side board comment above. Good stuff there but I would like to mention that in an aggressive creature deck that is playing Black Nihil Spellbomb or Relic of Progenitus is the optimal grave hate since it lets you draw a card. Aether Vial should be at 4 without question.

Snivy__ on Ally Alley (UberTribal)

1 year ago

I think for additional win cons you could use either Halimar Excavator or Akoum Battlesinger. Excavator is good against Ensnaring Bridge when you don't have Hagra Diabolist.

Kogarashi on How soon do static effects ...

1 year ago

It's worth noting that there aren't currently creature cards with the stated ability (or similar) on them, possibly due to the potential confusion in whether or not that particular creature would also count for the "whenever a creature enters the battlefield" trigger. The closest I could find was Akoum Battlesinger, which has the ability phrased with "Whenever Akoum Battlesinger or another Ally enters" in order to clear up the confusion.

In your hypothetical case, though, the creature would enter the battlefield, and then any relevant "enters the battlefield" triggers would trigger unless something else prevents it (such as an effect that causes creatures to lose all abilities). This would include the creature with your hypothetical ability itself, given the wording, and you would draw the card. There is no state where the creature has triggered the ability but is still "entering" instead of "has entered." It enters and the ability triggers, with the creature actually on the battlefield.

As for static vs. triggered (vs. activated, while we're at it).... Activated abilities always are phrased "(Cost): (Effect)." Triggered abilities always begin with "When," "Whenever," or "At." All other abilities are static.

Llanowar Elves has an activated ability. is the cost, and the effect is adding to your available mana. You pay the cost, and then you get the effect.

Abzan Beastmaster and Abzan Ascendancy have triggered abilities with each of the starting words I mentioned. These all trigger when the trigger condition is met (the beginning of your upkeep, when the card enters the battlefield, and when a nontoken creature you control dies).

Anything else is a static ability (unless it's a spell). It can be as simple as a keyword like haste or flying, or something wordier like Blood Moon. These take effect as soon as the card enters the appropriate zone, and only stop working when that card leaves the zone or when the card says it ends.

keevel on Any good Tribes in Naya?

1 year ago

For me the tribe that comes to mind is Allies.

There's a Hardened Scales idea brewing for Naya in my head.

Start with Hada Freeblade, Kazandu Blademaster and Oran-Rief Survivalist.

Then add Akoum Battlesinger, Reckless Bushwhacker and Metallic Mimic.

The support it with Path to Exile, Atarka's Command and Lightning Bolt.

(Boros Charm or Blossoming Defense if you need them.)

Synergizes well with sideboard cards like Scavenging Ooze

Nef on Unity (An Ally Tribal Deck)

1 year ago

Hey ehuez

I haven't really considered Unclaimed Territory yet but I'm unsure if it's better than having fetchables for my sideboard/ CoCos. I'll probably toy around with the landbase a lot in the future.

Jwari Shapeshifter doesn't really "target" a creature. While it is on the stack an opponent can remove a creature from your board but as long as you have another creature, it can become that one. If your opponent removes your LAST creature while shapeshifter is on the stack, THEN you're screwed. Also, my meta was fairly aggro heavy last time so I shouldn't have to worry about removal too much. The shapehshifter is crazy good when played on Akoum Battlesinger and it is the main reason for its inclusion. For the extra explosiveness. It is also the reason for Reckless Bushwhacker. Before I bought a play set of Aether Vial I didn't think the bushwhacker was really worth it. But now Bushwhacker potentially makes a vial not so much of a dead draw as it can help get the surge cost paid. It also isn't horrible off of CoCo as it is an ally trigger and it inherently has haste so it's a little more explosive than other allies.

With 3 Ondu Clerics i have found that I have enough lifegain and that Lantern Scout isn't necessary. Although I may test Lantern Scout as a 1-of instead of Mirror Entity.

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