Creatures you control have flying.
Printings View all
|2012 Core Set (M12)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Levitation occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
3 hours ago
This is fun.
Rise of the Dark Realms. I love big spells and big one card finishers. I also love mass graveyard reanimation. It's so cool to cast as single spell that can change the game completely. It's so cool that this one spell can have so many different results. Especially since you are playing with your opponents creatures too. You never know what will happen in the next chance you get to cast this huge spell.
Void. I love board wipes. I'm am Mr. Boardwipe at my LGS. I really like board wipes that can be planned for. Ones that after the wreckage settles you stand alone as the new threat. The player that just turned the game completely on it's back and now you're the winning player. All because of a well timed board wipe.
Predatory Focus. I love swinging creatures for the win. I love chipping people down keeping everyone on even life total. Then bam surprise mutha fuckas. Didnt see that coming did ya. Slam down some card that gives great evasion to all my creatures for the win. Or slam down something that makes them trample for the win. I love flying creatures for this reason. This one could have also been Levitation or Archetype of Imagination. Swinging with creatures feels the most fun for me.
So me in a nutshell. Games that dont end quick or games that have lots of action. This is that type of game I strive to play. I tend to avoid combo wins even though I have one in half my decks. I hate using counterspells. They are just boring. Unless its Withering Boon or Imp's Mischief. I love those cards.
6 months ago
You probably don’t want to run more than 2 Levitation because drawing a second one is going to suck, and you don’t really need the flying (actually, considering how dangerous Sharktocrab can be locking stuff down, i wouldn’t bother playing any Levitation at all tbh)
6 months ago
Great deck! Levitation might be worth a slot, to help the pirates get through for damage.
8 months ago
Saw your request for suggestions. My #1 is: increase evasion for your creatures. When you deal damage, you get to steal stuff, and stealing creatures is a fine way of dealing with creature decks... So you need to deal damage to the player, which means you need evasion. You can do it with creatures like Archetype of Imagination or Wonder (or Deepchannel Mentor which is more on theme), or with enchantments like Levitation , or artifacts/equipment ( Whispersilk Cloak et al).
9 months ago
Ancient Tomb , Mana Vault , and Mana Crypt are probably the hardest to replace. Tomb could probably be replaced by Crystal Vein or Svyelunite Temple or just another land, same with Flooded Strand . The mana rocks(and Mox Amber ) could be swapped with any of the mana rocks in the sideboard.
The Ajani Steadfast , Elspeth, Knight-Errant , Thassa, God of the Sea , and Venser, the Sojourner you would probably want to swap out for evasion effects ( Ghostform , Levitation , etc) or other voltrony stuff ( Sword of Vengeance and stuff).
Finally, the weird stuff that hates down creatures ( Crawlspace , Elspeth, Sun's Champion , and Retribution of the Meek ) could be replaced with another sub-theme, if you swap out the rest of that stuff as well.
To be honest, hating down big creatures is a meta build. My playgroup is a lot of non-competitive combo and big beats, and this deck can prey on both of them pretty well.
9 months ago
9 months ago
I may suggest more mass removals like Damnation and its budget versions. Also some pw removal like Hero's Downfall or Vraska's Contempt . Finale of Eternity and or Rise of the Dark Realms for massive reanimation. Training Grounds to get Scarab's ability less expensive. A cheap win cond can be obtained through Archetype of Imagination . And to deal with Flying creatures Levitation .
11 months ago
Thank you for your kind comment. I'm glad you like the deck!
I've only ever been disappointed by Bloodwater Entity whenever I've cast it. It's just too slow. It also doesn't work with Tome the way you think: you draw first as it's cast, then you stack the top of your deck as it ETBs. You'd have to draw again to get the recurred card, and of course you won't usually have Tome since it's a unique effect and we're not running any artifact tutors. It's entirely possible that Stormchaser Mage isn't good enough for Commander but it's a Wizard, so the floor for how good it has to be on its own isn't too high.
I would strongly recommend you don't take Gorgon Flail out. When attached to our Commander, it gives our Red spells each a free Wrath of God that upgrades to Plague Wind if we have Levitation out. This is actually the kind of effect that the deck wants even more of; Basilisk Collar would be amazing if it weren't so pricey.
As for counterspells, I don't want to go too heavy on them. The deck wants to be active rather than reactive. Creature-only counterspells are particularly iffy since we have so many ways of killing creatures once they've resolved. Ionize would certainly be a consideration, but I don't think it's worth the $1. If this deck wants it at all, it's only very marginally better than Cancel .