Ondu Champion

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Pauper Legal

Printings View all

Set Rarity
Battle for Zendikar Common

Combos Browse all

Ondu Champion

Creature — Minotaur Warrior Ally

Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.

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Ondu Champion Discussion

Argy on Amonkhet Minotaurs

5 days ago

barneystinson22 I only wanted one Creature in the 4 drop spot and prefer Ondu Champion, but you can easily substitute Merciless Javelineer.

You'd maybe want some card draw, because you will be churning through them.

Of course Zulaport Cutthroat is then not very useful, so you should take that out as well. Maybe put Painful Lesson in its place.


TheRedCzar if you go with Yahenni's Expertise you might think about Gravedigger instead of Minotaur Sureshot.

Between that and Supernatural Stamina you can save a couple of Minotaurs after you boardwipe.

Bano42 on Mad-Cow Rampage (Tribal Minotaur)

2 weeks ago

Noctem and Argeaux

I appreciate the input!

I haven't had a chance to try out this version of the deck yet, but I'm very open to making changes to the Sideboard at the moment. I just need a chance to sit down and see which of those cards I feel will help me out the most. I like the cards you both recommended.

I'll swap out a Bloodrage Brawler for an Ondu Champion as well if I feel like Bloodrage keeps getting me in bad spots. But I want to test out this version of the Mainboard first. Just haven't had the time this week unfortunately.

Argy on Mad-Cow Rampage (Tribal Minotaur)

2 weeks ago

I have thoughts about what was just posted.

My thoughts are based on playing with an actual Minotaur deck which, from the way the post above was worded, I don't think the poster above has.


If you run Hanweir Battlements for its Haste ability someone will inevitably try to make a case for also running Hanweir Garrison.

In this deck you want to keep everything as Tribal as possible, to make the best use of Neheb, the Worthy when it lands.

You already have Bloodlust Inciter. Adding another Non-Minotaur Creature to the mix will weaken the deck overall.

I know this because that's what happened when I added Hanweir Garrison to Amonkhet Minotaurs.


You definitely do NOT want to cut Neheb, the Worthy or Ahn-Crop Crasher.

Once Neheb comes out this deck hits its stride. Ahn-Crop Crasher works extremely well against Gods, and just about everything else, with its Exert ability.


I do agree with cutting Bloodrage Brawler back to 3 copies, for the reason that 2-for-1-ing yourself in the early game can be a problem.

From experience, however, pitching lands early on is not that problematic, and often not what you need to do anyway.


In no way is Ondu Champion "win more".

I dropped down to 3 copies and then soon moved back to 4.

It's simply the best way to squeeze through the last bit of lethal damage, particularly against decks that can go wide or recur, and can therefore chump block all day.

I think I remember you saying that you have experienced this.


I do agree with adding some in the Sideboard.

Transgress the Mind can be useful against Gods, but so is Final Reward, and you don't have as much chance of "missing" with Final Reward.

A 5CMC card seems to be too high a cost but this deck can easily hold out for a win on Turn 8, and a lot of stuff you will want to Exile doesn't activate until Turn 4 or later eg. Wandering Fumarole, Torrential Gearhulk, Hazoret the Fervent, Ulamog, the Ceaseless Hunger, cheated out with Aetherworks Marvel.

Not to say that Transgress the Mind is a bad way to go.

I would use it if your local meta is God-heavy, and go with Lay Bare the Heart instead, if Control decks have taken over.

A few of us have tried a lot of different hand disruption cards and Dispossess didn't always end up working that well.

Lost Legacy doesn't hit things like Torrential Gearhulk or Heart of Kiran, however NO hand disruption cards hit Heart of Kiran except for Dispossess, and it misses the first one if played on curve.

That's why By Force is there.

If you are playing against a lot of Aetherworks Marvel or Dynavolt Tower decks then Transgress the Mind is definitely the way to go.

Noctem on Mad-Cow Rampage (Tribal Minotaur)

2 weeks ago

Hanweir Garrison would be very powerful in a deck that uses Throne of the God-Pharaoh and red aggro strategies in general, even more so when you have multiple sources of haste. Another plus would be that you could Meld it with the battlements. The problem is that your 3CMC slot is already overcrowded. Perhaps cutting a few of the 3CMC just enough to make a little room? like -1 Neheb and -1 Ahn-crop or something. I see that you're already considering it. Want to add my +1 for it.

I also don't like the required discard from Bloodrage Brawler in general because you're 2-1 yourself and you generally don't want to discard lands since you need to make your land drops, but he's a minotaur with big stats for 2CMC which you need.

I think you could go down to 2 Ondu Champions because it's a win-more card and it requires that you already be in a winning position before it can be useful. + you don't want it early.

I think your sideboard could use a little more color variety :p It's basically pure red haha. Some cards you could run from black to help you vs certain matchups would be hand hate like Transgress the Mind, Lost Legacy, Dispossess.. I feel you need a better response to Marvel decks for example than By Force and that's just because you don't want them to ever cast it if at all possible. Not to mention that there are enchantments, creatures that could be a serious hindrance. Not that By Force is bad. It's just a reactive card vs proactive like Dispossess or Lost Legacy for example.

Whiskerbro on Mad-Cow Rampage (Tribal Minotaur)

3 weeks ago

I like this deck, but I think you'd be better of cutting down on the bad minotaurs(Cursed Minotaur and Ondu Champion)) to run some cards that are overall better. The Supernatural Stamina I am also very iffy on. I'd try running a madness package maindeck to help Neheb out, Collective Brutality, Lightning Axe and Fiery Temper. I'd then consider getting a one drop like Dread Wanderer who synergizes well with the discard strategies present in the deck, and while not a minotaur, gives you a sweet one drop to help out your early gameplan.

Argy on Mad-Cow Rampage (Tribal Minotaur)

3 weeks ago

I like this list a LOT.

Particularly with all the Trample enablers you have.

Most people overlook Ondu Champion.

Did you build this after seeing my list?

If not, we think in a very similar fashion.

+1

Bano42 on Mad-Cow Rampage (Tribal Minotaur)

3 weeks ago

ablock

Thank you for giving me some feedback! I agree with most of what you said. I definitely feel Emberhorn Minotaur and Throne of the God-Pharaoh are two of the worst cards in the deck. I just took those completely out and added in Ondu Champion for that bonus trample, as well as re-adding Cut / Ribbons, which I've been tinkering on-and-off with. I like the late-game threat the Ribbons portion of the card provides as my Minotaurs start to run out of steam.

However, I like Supernatural Stamina in this deck. Minotaurs are a fairly aggressive archetype, and this card not only provides bonus damage, but can save a life, which I do think is worthwhile. I did swap just now from 4 to 3 copies though.

The problem with Hazoret the Fervent in this deck is that you usually don't have enough cards to use her ability consistently. I have 2 copies though bc I like her a lot. I'll add her to my Maybeboard for now.

Please let me know what you think with the changes I've made!

Argy on Amonkhet Minotaurs

3 weeks ago

gameguy957 it's funny, at first I only had 3 Ondu Champion.

Soon became apparent what a champ that card is.

So, I think where we are veering off is that you go for that early damage, whereas I am happy to eke out a few extra points of damage a Turn with Throne of the God-Pharaoh.

Then we both curve up into the one-two knock out of Neheb, the Worthy + Ondu Champion.

Let me know how the deck ends up playing for you.

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