Ondu Champion

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Ondu Champion

Creature — Minotaur Warrior Ally

Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.

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Ondu Champion Discussion

Hexaflexagon on Beginner Deck(Could use advice)

4 months ago

I second ballisticexperiment. You need more consistency, otherwise, you'll win like 10% of the time. Not a big fan of Volcanic Rambler, Makindi Sliderunner and Ondu Champion, the first because it costs too much, the other ones because you have no way to get out multiple lands per turn.

MrPrep on Amonkhet Minotaurs

1 year ago

Have you considered Emberhorn Minotaur over Ondu Champion? This would free some slots by totally cutting away Ally synergy and let you try something new with more discard/cycle effects and synergies and maybe some Madness.

Argy on Hour of Devastation Spoilers

1 year ago

OH THANK FUCK!!

FINALLY a Minotaur that doesn't die to a pissy little board wipe.

It will take the place of Ondu Champion in my deck, which then frees up extra spells.

I wouldn't worry too much about that Enchantment. Just get rid of it and continue as normal.

YASS!! Proper Yard hate!!

Although that will muck up my Control deck.

Enjoying this last couple of spoilers.

Argy on Deck Idea: Soul-Scar Mage&Nest of ...

1 year ago

Well sure. You can have any magical christmas-land play with just about any deck.

Amonkhet Minotaurs

Turn 1: Foreboding Ruins

Turn 2: Hanweir Battlements + Bloodrage Brawler, pitch Cut / Ribbons

Turn 3: Mountain + Neheb, the Worthy
Hit for 5 damage

Turn 4: Swamp + Bloodrage Brawler, pitch Ondu Champion, use Hanweir Battlements + to give Bloodrage Brawler Haste

1 card left in hand so all Minotaurs get +2/0
Hit for 18 damage

How often has that happened? Not once.

Argy on Amonkhet Minotaurs

1 year ago

barneystinson22 I only wanted one Creature in the 4 drop spot and prefer Ondu Champion, but you can easily substitute Merciless Javelineer.

You'd maybe want some card draw, because you will be churning through them.

Of course Zulaport Cutthroat is then not very useful, so you should take that out as well. Maybe put Painful Lesson in its place.


TheRedCzar if you go with Yahenni's Expertise you might think about Gravedigger instead of Minotaur Sureshot.

Between that and Supernatural Stamina you can save a couple of Minotaurs after you boardwipe.

Bano42 on Mad-Cow Rampage (Tribal Minotaur)

1 year ago

Noctem and Argeaux

I appreciate the input!

I haven't had a chance to try out this version of the deck yet, but I'm very open to making changes to the Sideboard at the moment. I just need a chance to sit down and see which of those cards I feel will help me out the most. I like the cards you both recommended.

I'll swap out a Bloodrage Brawler for an Ondu Champion as well if I feel like Bloodrage keeps getting me in bad spots. But I want to test out this version of the Mainboard first. Just haven't had the time this week unfortunately.

Argy on Mad-Cow Rampage (Tribal Minotaur)

1 year ago

I have thoughts about what was just posted.

My thoughts are based on playing with an actual Minotaur deck which, from the way the post above was worded, I don't think the poster above has.


If you run Hanweir Battlements for its Haste ability someone will inevitably try to make a case for also running Hanweir Garrison.

In this deck you want to keep everything as Tribal as possible, to make the best use of Neheb, the Worthy when it lands.

You already have Bloodlust Inciter. Adding another Non-Minotaur Creature to the mix will weaken the deck overall.

I know this because that's what happened when I added Hanweir Garrison to Amonkhet Minotaurs.


You definitely do NOT want to cut Neheb, the Worthy or Ahn-Crop Crasher.

Once Neheb comes out this deck hits its stride. Ahn-Crop Crasher works extremely well against Gods, and just about everything else, with its Exert ability.


I do agree with cutting Bloodrage Brawler back to 3 copies, for the reason that 2-for-1-ing yourself in the early game can be a problem.

From experience, however, pitching lands early on is not that problematic, and often not what you need to do anyway.


In no way is Ondu Champion "win more".

I dropped down to 3 copies and then soon moved back to 4.

It's simply the best way to squeeze through the last bit of lethal damage, particularly against decks that can go wide or recur, and can therefore chump block all day.

I think I remember you saying that you have experienced this.


I do agree with adding some in the Sideboard.

Transgress the Mind can be useful against Gods, but so is Final Reward, and you don't have as much chance of "missing" with Final Reward.

A 5CMC card seems to be too high a cost but this deck can easily hold out for a win on Turn 8, and a lot of stuff you will want to Exile doesn't activate until Turn 4 or later eg. Wandering Fumarole, Torrential Gearhulk, Hazoret the Fervent, Ulamog, the Ceaseless Hunger, cheated out with Aetherworks Marvel.

Not to say that Transgress the Mind is a bad way to go.

I would use it if your local meta is God-heavy, and go with Lay Bare the Heart instead, if Control decks have taken over.

A few of us have tried a lot of different hand disruption cards and Dispossess didn't always end up working that well.

Lost Legacy doesn't hit things like Torrential Gearhulk or Heart of Kiran, however NO hand disruption cards hit Heart of Kiran except for Dispossess, and it misses the first one if played on curve.

That's why By Force is there.

If you are playing against a lot of Aetherworks Marvel or Dynavolt Tower decks then Transgress the Mind is definitely the way to go.

Noctem on Mad-Cow Rampage (Tribal Minotaur)

1 year ago

Hanweir Garrison would be very powerful in a deck that uses Throne of the God-Pharaoh and red aggro strategies in general, even more so when you have multiple sources of haste. Another plus would be that you could Meld it with the battlements. The problem is that your 3CMC slot is already overcrowded. Perhaps cutting a few of the 3CMC just enough to make a little room? like -1 Neheb and -1 Ahn-crop or something. I see that you're already considering it. Want to add my +1 for it.

I also don't like the required discard from Bloodrage Brawler in general because you're 2-1 yourself and you generally don't want to discard lands since you need to make your land drops, but he's a minotaur with big stats for 2CMC which you need.

I think you could go down to 2 Ondu Champions because it's a win-more card and it requires that you already be in a winning position before it can be useful. + you don't want it early.

I think your sideboard could use a little more color variety :p It's basically pure red haha. Some cards you could run from black to help you vs certain matchups would be hand hate like Transgress the Mind, Lost Legacy, Dispossess.. I feel you need a better response to Marvel decks for example than By Force and that's just because you don't want them to ever cast it if at all possible. Not to mention that there are enchantments, creatures that could be a serious hindrance. Not that By Force is bad. It's just a reactive card vs proactive like Dispossess or Lost Legacy for example.

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