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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ondu Champion
Creature — Minotaur Warrior Ally
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
GrimlockVIII on Representation: List of Tribal Support in Pauper
2 years ago
Aight, so here's some pauper tribal stuff you're missing out on.
Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.
Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil
Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie
Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage
Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka
Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs
Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando
Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?
Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.
Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.
ChickenBoy13 on
3 years ago
I'm noticing a lot of bad minotaurs.
You should take out Ahn-Crop Invader, Soulreaper of Mogis, Smelt-Ward Minotaur, Ondu Champion, Minotaur Sureshot, Kragma Butcher, Frontline Devastator, Felhide Minotaur, Felhide Brawler, Cursed Minotaur, and Burning-Fist Minotaur for Neheb, the Worthy, Molten Echoes, Deathbellow War Cry, Anaba Spirit Crafter, Didgeridoo, Tahngarth, Talruum Hero, Anaba Ancestor, Gnarled Scarhide, Slaughter-Priest of Mogis, Metallic Mimic, and Flurry of Horns.
All together, this is a nice deck!
Spell_Slam on PDH - Zada Hedron Grinder
4 years ago
Looks like a great start!
You're missing a few of the card-draw cards that really make this deck competitive. I'd recommend you add Renegade Tactics and Panic are the main ones you're missing, and the deck can't get enough of them. I even considered running Rile , but it's a bit risky.
I just wanted to make sure you knew that copied spells off of Zada won't trigger Prowess and other "Cast" triggers. They're still fine cards, but maybe not as effective as you maybe thought.
When playing Red PDH, I don't leave home without Destructive Tampering . That card is so good as an overcosted Shatter or Falter effect.
I see you're also playing Goblin Freerunner . Since Zada doubles up as an ally, I take advantage of that by also playing Akoum Flameseeker and Ondu Champion for some recurring fixing and trample-giving. They are pretty reliable with Zada.
It's not necessarily synergistic with Zada, but Rites of Initiation is an awesome finisher with all the card draw we do.
Here's a link to my list. I went with a more Goblin Tribal theme that has been shredding through opponents so far. I'd like to see what you think! Zada, Card Advantage Grinder
Hexaflexagon on Beginner Deck(Could use advice)
5 years ago
I second ballisticexperiment. You need more consistency, otherwise, you'll win like 10% of the time. Not a big fan of Volcanic Rambler, Makindi Sliderunner and Ondu Champion, the first because it costs too much, the other ones because you have no way to get out multiple lands per turn.
MrPrep on Amonkhet Minotaurs
6 years ago
Have you considered Emberhorn Minotaur over Ondu Champion? This would free some slots by totally cutting away Ally synergy and let you try something new with more discard/cycle effects and synergies and maybe some Madness.
Argy on Hour of Devastation Spoilers
6 years ago
OH THANK FUCK!!
FINALLY a Minotaur that doesn't die to a pissy little board wipe.
It will take the place of Ondu Champion in my deck, which then frees up extra spells.
I wouldn't worry too much about that Enchantment. Just get rid of it and continue as normal.
YASS!! Proper Yard hate!!
Although that will muck up my Control deck.
Enjoying this last couple of spoilers.
Argy on Deck Idea: Soul-Scar Mage&Nest of …
6 years ago
Well sure. You can have any magical christmas-land play with just about any deck.
Turn 1: Foreboding Ruins
Turn 2: Hanweir Battlements + Bloodrage Brawler, pitch Cut / Ribbons
Turn 3: Mountain + Neheb, the Worthy
Hit for 5 damage
Turn 4: Swamp + Bloodrage Brawler, pitch Ondu Champion, use Hanweir Battlements + to give Bloodrage Brawler Haste
1 card left in hand so all Minotaurs get +2/0
Hit for 18 damage
How often has that happened? Not once.
Argy on Amonkhet Minotaurs
6 years ago
barneystinson22 I only wanted one Creature in the 4 drop spot and prefer Ondu Champion, but you can easily substitute Merciless Javelineer.
You'd maybe want some card draw, because you will be churning through them.
Of course Zulaport Cutthroat is then not very useful, so you should take that out as well. Maybe put Painful Lesson in its place.
TheRedCzar if you go with Yahenni's Expertise you might think about Gravedigger instead of Minotaur Sureshot.
Between that and Supernatural Stamina you can save a couple of Minotaurs after you boardwipe.