|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Oath of Gideon
When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
Oath of Gideon Discussion
3 weeks ago
can I ask why Anafenza, the Foremost ? sure it puts a counter on another attacking creature. But it stops your creatures from going into your graveyard. Instead, can I suggest Nissa, Voice of Zendikar for its -2?
I would also remove Oath of Kaya and Oath of Gideon as you aren't going to be getting much value out of them. Karn's Bastion does Oath of Gideons job way better, for putting counters onto everything rather than when a planeswalker enters the battlefield. I've also found that the extra counter rarely matters on the planeswalkers. Oath of Kaya doesn't stack, and barely stalls in my opinion. With only 11 planewalkers, I'm not entirely sure what justifies it. Personally would add Mirri, Weatherlight Duelist to control the attacks towards you, and Bolas's Citadel which puts you so far ahead
1 month ago
This post is better than some of your other ones, but there's still a lot of superfluous text. Don't take this a negative response, but as some constructive criticism. You're far, far more likely to get the deck help you need with a shorter, to the point post. I realize it might be tough for you, but it will help increase the chance that you'll get the responses you're looking for! Most people will see a wall of text and just click away from there.
Always start with a link to the decklist if the questions are about a specific deck.
I'm going to refine this to show you how concise this post could really be.
1) Which combo is more effective in this deck?
2) Is Urza, Lord High Artificer worth a card slot in this deck?
3) Which card draw card is best in this deck?
4) Is Oath of Gideon worth a card slot in this deck?
5) Are there any Gideon planeswalkers worth running in this deck?
6) Are there any Nissa planeswalkers worth running in this deck?
8) Is Bioessence Hydra worth a card slot in this deck?
This concise form is less than one-fifth the size of your original post to ask the same questions. The key to remember is that people are lazy and far more likely to assist someone if it takes less effort on their part.
Going forward, carefully consider each sentence in your post. Ask yourself, "Is this vital to the question I am asking?" if you even hesitate when considering a sentence, leave it out.
Remember the old adage: "Less is more!"
1 month ago
Okay. This will sound like I'm still a fool about this, but I believe the only true way to end this is through cooperation, & what is considered better as choices. W/ a truly uncleanable slate, I'd rather you don't choose for me (That happened to me once before, & it ended poorly, moreso than most.); but rather, suggest between either multiple or the fate of one thing(s), & I'll work from there. Concise enough, right? I mean, most CONTRA games have one simple goal to advance (& yes, I'm not just referring to the original on the NES.); Run, & Shoot. You can't go any further for that if you wish for further simplicity.
Alright, I'll shut it about the Contra Games; it's time to decide various card's Fates... Oh, & here's the Decklist in case you do care; don't worry, I'll clean the Planeswalker Amount up after all is set & done.
Commander / EDH*
SCORE: 2 | 14 COMMENTS | 765 VIEWS | IN 3 FOLDERS
& Yes, I know it's not a Primer; I tried to do that, but as of WAR, there was too much content to handle, & abandoned the project entirely. Thus, a renaming is in order soon enough...
Q1. While both are good in their own, which duo do you believe is the better duo for this, & the other, more cut worthy?
1. Aminatou, the Fateshifter and/or Spark Double 2. Planebound Accomplice + Cloudstone Curio combo
Q2. Urza, Lord High Artificer is OP all over. There's already a threat of him being banned. He can convert any untapped Artifice you have like Mox Sapphire ; a card that's already banned, & he can make ALOT of Mox all at once, & can reset your library on the fly.
But, is he really worth it in Superfriends? He is a God among machines, that'll be dethroned quicker than Leovold, Emissary of Trest when he got banned.
Q3. What draw card should I even use in the first place?
Q4. Many seem to be against Oath of Gideon these days. I already have stuff that might be better than it. Is such an Oath broken based on recent events?
Q5. W/ Kytheon now dead, & the possibility of removing his Oath, I feel that I want to put a Planeswalker in that has the Gideon Type that is also good W/ Superfriends; or the least bad in this case. That, & I wonder if there will ever be a thing of Nissa being compatable to Superfriends as well. Both are possible but just in case...
The community seems in favor that there is no place for Kytheon in Superfriends/Avengers. What about Nissa? B: Do you think Nissa deserves a place in Superfriends, & if so, Which Iteration?
Nexus of Fate is left on its own. Don't worry about them walkers though. I'll handle that.
Q8. Apparently Bigger DOESN'T mean better in this archetype. The Hydra gets killed by the Walkers that stayed back in Ravnica.
Q9. W/ Q1 as a part of this charade, this is going to make Thran Temporal Gateway far less relevant. Do you believe I should keep this still?
Q10. Three Walkers have been hated on by all, but me: Saheeli, Sublime Artificer , Daretti, Ingenious Iconoclast , & Rowan Kenrith . All these three cards I like alot, but nobody else does. Let's start w/ Rowan as she's obviously going to get hated the most. This deck already has Crawlspace (Which reduces her forced number of Attacking enemy creatures to 2.), Meekstone (Which locksdown those w/ 3 or more Power that do attack, rendered untapped their next turn.).
Should I keep Rowan Kenrith , or should I amp up the level of defense for Rowan, & from there, my Walkers as a whole, & if so, what would you reccomend?
Saheeli, Sublime Artificer is next. Just having a Static ability to make Durdles for every noncreature you cast is awesome. What's not awesome? Most of my targets are Rocks, & I'd like some good targets, & even an End the Turn effect to keep the fruits of Saheeli's nature.
Should I keep Saheeli, Sublime Artificer , & if so, can you think of any good targets for her; & a decent End the Turn effect? The best I can find are Sundial of the Infinite , & Time Stop ; I already have a Sorcery Speed Timetwister , & I don't want to lose.
Finally, Daretti himself. Sure, his constructs can't attack due to Defender, but listen wisely; you can also sac your Constructs, & Saheeli's Servos as ammo to destroy enemy Artifice & even enemy creatures. You just need one aftifact, & those durdles are very good at that. His Ult. can make 3 copies of an artifact you control. But what if I told you it doesn't matter whose Graveyard you're copying Artifacts, nor even who controls them. Yep. You can simply search your opponent's yard & make three big things all at once. Go ahead. Take their Blightsteel Colossus , & Winfect. Steal their Rocks for yourself! There is only little that Daretti can't do w/ all this.
After that, Should I keep Daretti, Ingenious Iconoclast ? & I apologize for the descriptions for the three; I wanted to show a basic synopsis for them.
Q11. As I have more Creatures, Topdecking, & a decent array of lands, I also want to know if another Walker in particular is more priveledged to be in there now; Vivien Reid . Based on her abilities (Spot Removal, prep-topdeck, & an awesome Emblem.), do you think she should be added?
Q12. W/O 10/10/10, how would you redesign this deck's Landbase w/ the following link? Note that the first 5 slots are taken by default via the Cycle Duals (from Amonkhet.), & that it has Crucible of Worlds .
Commander / EDH*
SCORE: 24 | 10 COMMENTS | 2466 VIEWS | IN 28 FOLDERS
Q13. Having mana in all 5 Colors is great, but sometimes, not having all the mana types might not be worth it all.
Based on this, What should I keep?
C: Both of the former.
E: Keep Omen, & suggest a new, much better rock to add on the deck's competitive nature.
Well, that's all the questions I have for now. I hope this Q&A thing can help w/ the whole deck revising. & after I got my answrs, I'll take it from here. Thank you again for all this. :)
1 month ago
If you want some real recursion with Archaeomancer, you should definitely slot in the best of the best flicker card out there, Ghostly Flicker ! You can target Archaeomancer and another creature with Ghostly Flicker, and then grab Ghostly Flicker again when it finishes resolving.
I would cut out Yennett, Cryptic Sovereign , Disinformation Campaign , Oath of Gideon , and Banishing Stroke . Yennett is better in its own deck, Disinformation Campaign doesn't do enough for the cost, Oath of Gideon's extra loyalty counter doesn't affect anything, and Banishing Stroke barely works out.
I love Aminatou decks! She's one of the decks that I had the most fun playing and building. Hope this helped!
1 month ago
1 month ago
Petition to change the deck name to "5-Chad" because it's the best nickname for Gideon I've ever heard.
Definitely use asterisk CMDR asterisk to denote which is your Oathbreaker and Signature spell
2 months ago
- Oath of Gideon . 2-fold value, tokens + loyalty counters.
- Raise the Alarm . 2 cmc, instant speed.
- Martial Coup . Doubles as a board wipe for 7, but 7 is pretty high for Modern. Thought about this card a lot, but I wanted to be stronger against fast decks since most of Modern is fast.
- Secure the Wastes always able to maximize value if needed, at instant speed.
2 months ago
Since you run Planeswalkers, I would recommend the following:
Oath of Gideon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%