Dramatic Rescue

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Common
Return to Ravnica (RTR) Common

Combos Browse all

Dramatic Rescue

Instant

Return target creature to its owner's hand. You gain 2 life.

Dramatic Rescue Discussion

lagotripha on Esper Spirits

3 days ago

Your manabase is super clunky. Losing turns to it in a tempo shell hurts-it feels like there needs to be a shift in focus- either dedicating to midrange value spells, or tempo, or grindy hand disruption.

Second, plan a sideboard- sure with burn all over the meta, mainboard lifegain is cool, but its important to know what you are replacing it with in other matchups. I also don't feel you have enough ETB value for Dramatic Rescue . If it was a Soulherder etb value list, perhaps.

If you want to play a budget tempo list, focus in on one colour for your interaction package- all blue, all white, or all black. This will let you run a bunch of monocolour snow lands and fixing. Without aether vial, you will want to run a higher proportion of 1 drops- blue for Spectral Sailor and Mausoleum Wanderer .

If you want to play budget midrange value, focus on going to two colours. Either U/W permission or U/B(w) unearth value. Playing unearth at instant speed is pretty good when its targeting a Spell Queller . That said, you will need mana fixing, and the cheap reliable way to do that is mostly mana rocks. This can be less than perfect.

If you want to play grindy, go mono-black in spells, play a lot of symetrical discard, and build your spirits into 'amazing topdecks', either through res value or Spectral Sailor card-draw.

maxon on What card do you think ...

2 years ago

What card do you think best represents being rescued from an Eldrazi captor?

Let's say you, a human, were taken against your will by an Eldrazi and brought to another plane. What card do you think would best represent you being saved by an outfit who has been on a harrowing journey seeking to rescue you?

For a little context, this group of people (not necessarily all humans themselves) would have had to travel from another plane to find you. The card doesn't have to have anything to do with Eldrazi. For example, one of my thoughts was Dramatic Rescue .

Mj3913 on Isperia's Flying Circus of Tools

2 years ago

Made some changes, some of which may not be permanent depending on their performance.

In: Diluvian Primordial, Angelic Arbiter, Fumigate, Gravitational Shift, Archon of Redemption, Strionic Resonator, and Azorius Charm.

Out: Sphinx of the Final Word, Resolute Archangel, Polymorphist's Jest, Corrupted Conscience, Dungeon Geists, Borrowing 100,000 Arrows, and Dramatic Rescue

Thoughts? Any alternate suggestions? Let me know.

AceGambitDragonfly on selesnya and stuff

2 years ago

I totally overlooked Dramatic Rescue (which will be off the table once you remove the blue). Give Smite, Pillar of Light, or Avenging Arrow a shot there if you have any of those.

TheRedGoat on

2 years ago

I whole heartedly recommend picking up Ink-Treader Nephalim. If you're confused on why, try running him and Rites of Replication and see what happens. Or even simpler spells like Traitorous Blood, or Dramatic Rescue, or even the removal you're already running.

In all seriousnessthough, what about using more aggressive group hug effects like Braids, Conjurer Adept or Weird Harvest or even Boldwyr Heavyweights? Would these be able to slot into your playstyle or would they require too much build around? I've actually got a rough basis for this "Knives" idea in my own Xenagos, God of Revels build btw if you want to check it out (just find it on my profile).

Bare minimum you actually should replace one of your signets with Fellwar Stone, as in a large multiplayer game it will very quickly count for any mana you need.

ondrejdvorak on

3 years ago

Some suggestions what could fit in here. Stealer of Secrets, Dramatic Rescue, Lyev Skyknight and Azorius Justiciar

CommanderNeyo on Fog Thing Budget(help me make it good)

3 years ago

Now I remember. To protect against burn, it would be helpful to sideboard cards that heal you, like Dramatic Rescue (which is good only if they also have creatures), Rest for the Weary, and Whitesun's Passage. Also being hexproof can be helpful; consider Witchbane Orb, Orbs of Warding, maybe Aegis of the Gods.

matt247 on

3 years ago
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