|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Born of the Gods (BNG)||Common|
Combos Browse all
Until end of turn, target creature gains "(T): Return target nonland permanent to its owner's hand."
Retraction Helix Discussion
3 weeks ago
Griselbrand123 in essence, you in order to perform this combo, you need to have:
Kykar out on the field
Jeskai Ascendancy on the field
In order of what you actually do:
Cast Retraction Helix on Kykar
Tap Kykar to bounce one of your 0 mana artifacts to your hand
Replay the 0 mana artifact. From here, three triggers will hit the stack as a result of you casting a non creature spell: Kykar generates a 1/1 Spirit token, the Jeskai Ascendancy trigger to untap all your creatures, and the option to loot through Jeskai Ascendancy.
Because Kykar is now untapped, you may tap him again to bounce the artifact back to your hand, replaying it and repeating this loop over and over again, generating infinite Storm, tokens, red mana, and practically the entirety of you graveyard.
4 weeks ago
What about an infinite combo?
Play Retraction Helix on Battered Golem , then instant free cast Tooth of Chiss-Goria tap it to give +1/+0 to something attacking that isn't blocked. Tap Battered Golem to take back the Tooth of Chiss-Goria . Free flash cast it again, untap Battered Golem .
2 months ago
Consider running more like Kodama's Reach , Journey of Discovery , Farseek or Explosive Vegetation . Fertilid is a viable replacement as not only is it a body, but you can respond to damage dealt to it by removing one of it's +1's, plus with this +1 build you can get more use out of it. Proliferate is a mechanic you may consider running in this deck if you wind up spec'ing into +1. I would sideboard your counterspells for the moment and add more like Whelming Wave . Engulf the Shore is a solid spell that does nearly the same. (Plus I really like the similar artworks.) Drop Retraction Helix outright. Cursecatcher is good at diffusing instants and also counts as a merfolk.
Merfolk Spy has a decent saboteur ability. Many cards you may want to consider running instead of non-merfolk have "When ~this creature~ deals combat damge to a player, _". Given the evasive nature of this deck, I would consider looking for more of them. A good example would be Riptide Pilferer .
There's some auto-includes I'd consider as well-- Stonybrook Banneret , Wanderwine Prophets , Combine Guildmage seems like it would provide some synergy here, Kopala, Warden of Waves seems like you'd want it, but doesn't bring synergy. I'd consider dropping Master of Waves for Lullmage Mentor
5 months ago
Built a Pauper EDH* deck recently centered around shooting down my opponents and their creatures with my army of gunners:
SCORE: 26 | 25 COMMENTS | 1008 VIEWS | IN 6 FOLDERS
It is really fun to pilot and has its fair share of successes, both in 1v1 and multiplayer formats.
Here's the question:
They can turn my untappers into "walking cyclonic rift" and also be used to help save my key creatures from targeted removal. But are they necessary or just "Win More" cards?
Looking to tap on the collective wisdom of the community. Any comments, suggestions, feedback and/or upvotes are welcomed. Thanks!
* Pauper EDH is a format where the Commander can be any uncommon creature (need not be legendary) and the deck comprises of 99 commons.
6 months ago
With the Combo of playing 0 mana artifacts and Retraction Helix / Banishing Knack to get infinity Prowess through Chakram Retriever s untap ability you could also include Tandem Lookout to Soulbond it with either Reckless Fireweaver , Nettle Drone , Firebrand Archer or Chakram Slinger .
That way you'd get a good draw engine that can draw you into your combo. But the Deck seams good as it is. Just a tought that might be worth a try.
8 months ago
9 months ago
Thanks for the suggestions man, I love this deck and I'm always happy to find somebody else playing it. (I'd also like to see your list but I couldn't find it on your profile)
As for the cards themselves, I often considered Artificer's Intuition but in the end it never made the cut. I have very few ways of interacting with the graveyard and not many artifacts to trade for small rocks that aren't rocks themselves or key pieces of some combo. Plus, I find myself pretty satified with how the engine goes once it starts, and I don't think the deck needs another way to "unclog" itself, at least for the moment.
On the other hand, Retraction Helix could be quite a lot more useful. I considered it as well in past iterations of the deck but I may have overlooked some of its potential, like the interaction with Paradox Engine, or it being one more tool for the Isochron Scepter, or even its possible interaction with Voltaic Key if cast on an artifact creature. So yeah, I think I'll try to find a place for it, thanks a lot!
9 months ago
We have very similar lists! Only two suggestions based on experience:
Artificer's Intuition cycle thru your mana rocks and then recycle them out of the graveyard.
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