Retraction Helix

Retraction Helix

Instant

Until end of turn, target creature gains "(T): Return target nonland permanent to its owner's hand."

Browse Alters

Printings View all

Set Rarity
Mystery Booster (MYS1) None
Masters 25 (A25) None
Born of the Gods (BNG) Common

Combos Browse all

Legality

Format Legality
Pioneer Legal
2019-10-04 Legal
Noble Legal
Leviathan Legal
Penny Dreadful Legal
Hero Legal
Vintage Legal
Legacy Legal
Unformat Legal
Heirloom Legal
MTGO Legal
Highlander Legal
Block Constructed Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Pauper EDH Legal
Commander / EDH Legal
Oathbreaker Legal
Casual Legal
Magic Duels Legal
Pauper Legal

Retraction Helix Discussion

Altoman on UR Foundry Primer

19 hours ago

I really like this kind of deck and played it alot myself. I suggest you add the infinite combo in your toolkit.

Battered Golem + Retraction Helix with a free artifact like Tooth of Chiss-Goria gives you an additional win condition at instant speed. And who says no to infinite golems from Golem Foundry during the opponents turn?

If you want to get your combo faster, add in some Drift of Phantasms.

Podkomorka on Pauper EDH Commander Tier List

1 week ago

It's probably not bad. I don't thing it's very strong though, I'll need more brainstorming. As far as combo pieces it can grab Battered Golem for Retraction Helix combo and make the whole combo more consistent.

Bluntflame on Modern Storm Mutate!

2 weeks ago

Your idea is not bad, so I will run 3 Mass Hysteria in place of Narset's Reversal, and 2 Retraction Helix so that is will be able to mutate infinitly! I will test that theory right now!

lagotripha on Modern Storm Mutate!

2 weeks ago

If you can ritual, play red 1 drop, mutate drakkis onto it returning ritual, then return the creatures to hand you quickly get infinite storm count.

This offers combo lines with Banishing Knack/Retraction Helix/Blistercoil Weird, which also serve as a damage combo outlet and disruption in a pinch. Theres also the old Izzet Guildmage/Desperate Ritual/Lava Spike combo.

VoxLight on EDH Pauper Chakram

1 month ago

Ruffigan says... I don't know if you know about the Banishing Knack combo, but you can use that card or Retraction Helix on Chakram Retriever to > bounce an artifact or creature that costs 0 Mana to get infinite ETB triggers. Useful with cards like Impact Tremors to kill the table at once.

Honestly, I didn't know about that combo. It's crazy to see an infinite like that! One of the neat combos I do have in this deck is a psuedo-Cyclonic Rift in the form of Horseshoe Crab, Freed from the Real, and the all powerful Retraction Helix. But I think adding Banishing Knack along with some bounce spells might help this deck find the cards it needs. Freed from the Real is more of less the holy grail to equip to Chakram Slinger. I'm also still updating the decklist. I will probably remove Ebony Horse and some of the panoramas in favor of more basics and maybe a few haste cards just to help speed it up a bit. Both commanders take until turn 6 to get out without missing a land drop. So draw spells are critical and so is speedy ramp. Basically you don't want to be able to draw a card that doesn't help in this deck because of it's slow speed.

Ruffigan on EDH Pauper Chakram

1 month ago

I don't know if you know about the Banishing Knack combo, but you can use that card or Retraction Helix on Chakram Retriever to bounce an artifact or creature that costs 0 Mana to get infinite ETB triggers. Useful with cards like Impact Tremors to kill the table at once.

Mike94 on Alela The Queen of Faerie's

2 months ago

Your artifact ramp could be more optimized.

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Take out all the Diamonds and put in Signets, they don't come into play tapped and are great for fixing your mana. Lotus Petal could be considered since it plays well with your commander, Fellwar Stone is also great or even Mind Stone. Just don't play mana ramp that comes into play tapped.

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I would also try to leave some creatures out for powerfull enchantments/artifacts since your commander is focused on them, if you cast them you'll get a creature for free. I would consider these enchantments/artifacts: Grasp of Fate, Search for Azcanta  Flip, Darksteel Mutation, Estrid's Invocation, Mirrormade, Copy Enchantment, Skullclamp, Sword of the Animist, Lightning Greaves.

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Alela goes infinite quite easy with cards like Banishing Knack or Retraction Helix combined with a Battered Golem, Mirran Spy or Traxos, Scourge of Kroog and any 0 drop atrifact; Tormod's Crypt, Ornithopter, Everflowing Chalice, Memnite orvSpellbook. Making infinite faeries and infinite casts (Storm). Put an Aetherflux Reservoir next to this combo and BOOM.

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If you don't like to go infinite you could also play Coat of Arms making your faeries lethal on the spot or Magister Sphinx to mess with someone specifically.

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