Justiciar's Portal

Justiciar's Portal

Instant

Exile target creature control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.

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Set Rarity
Ravnica Allegiance (RNA) Common

Combos Browse all

Legality

Format Legality
Limited Legal
Highlander Legal
Tiny Leaders Legal
Casual Legal
Pioneer Legal
2019-10-04 Legal
Oathbreaker Legal
Arena Legal
1v1 Commander Legal
Leviathan Legal
Modern Legal
Canadian Highlander Legal
Duel Commander Legal
Historic Legal
Commander / EDH Legal
Pauper Legal
Block Constructed Legal
Legacy Legal
Vintage Legal
Pauper EDH Legal
Unformat Legal

Latest Decks as Commander

Justiciar's Portal Discussion

Iamdune on Golos, Timeless Shenanigans

4 weeks ago

Essence Flux,Ephemerate and Cloudshift do the same (or better in some cases) than Flicker of Fate, Justiciar's Portal and Teferi's Time Twist for 1 less mana.

Arcane_Hippie on Bounce House

4 months ago

This is a super neat deck, I love your choice of Venser; what you're doing with Master Splicer looks terrifying! Justiciar's Portal might be interesting as a signature spell, as it can turn your creatures into powerful blockers to protect Venser if he is attacked.

Naksu on The Orzhovlith

4 months ago

ZendikariWol thank you for taking the time to figuring out my build!

I'll start by pointing out the first sentence in the description, as this is not a finished deck.

Your first question is a bit strange, since I'm nowhere saying it's a combo. I do mean that those three cards I mention at the beginning, create a state that is really hard to deal with. Heliod, Sun-Crowned giving lifelink to Oathsworn Knight replases the lost counter upon attacking, since you have to attack every turn and The Ozolith makes sure, that if it does get exiled or destroyed, the counters are still saved for something else. No combos in this deck whatsoever and your remark about Justiciar's Portal / Flicker of Fate is the major player with those three.

About not havin 4-ofs is also a strange observation, since amounts effects draw rates and the balance of what I generally need is getting close. There are 5 different 4of sets in place and those are cards that I generally need every game atleast one. About the walkers I do agree with on some level. This build has been evolving and they we're in the early versions, but I've found use for them so far. Vraska, Swarm's Eminence gives me targets for The Ozolith and against planeswalkers they do a mighty fine job of forcing opponents to make bad trades if they want to keep them. They still are the ones I most likely take out, as I've tested for a while a version with four Bloodthirsty Aerialists in place of the Vraskas. Gideon Blackblade is a card that I just really like and its abilities are great backup in some situations.

Soul-Guide Lantern is a card I keep in most of my decks for the purpose you pointed out, but I've faired really well against Lurrus of the Dream-Den, Rielle, the Everwise, Pteramander etc. decks, but as this still is in testing, I will swap things around if it gets to that.

I hope that cleared up some confusion and my thought processes :)

ZendikariWol on The Orzhovlith

4 months ago

Oathsworn Knight's counters don't go to The Ozolith when he takes damage. I'm confused as to what about this is a combo.

That said, the combo with blink spells is 100% valid and I really like the idea of Justiciar's Portal as basically a removal spell to untap Oathsworn Knight.

Your deck has strikingly few 4-ofs. You should definitely look into what this deck really wants to have more of.

Neither of your planeswalkers strike me as necessary for the deck. Vraska does some countery stuff, but not many of your creatures have deathtouch. Sure, Vampire of the Dire Moon, but a lot of the time you'd be best served playing Grimdancer as a menace/lifelink and just getting the beefy attacker and the Zenith Flare insurance. Life gain and grave removal are stunningly relevant in this meta. In fact, you have quite a few potential lifelink synergies in this deck- that could be a cool place to take it!

jacobpmesser on Bant Yorion Soulherder

4 months ago

Ephemerate, Essence Flux, Justiciar's Portal, Momentary Blink all have:

"Exile target creature you control, then return it to the battlefield under its owner's control."

With so many other options I'd consider adding more effects.

KayneMarco on Feather, the Redeemed

6 months ago

All righty then. For your first time building a deck like this, not bad. Have a few cards for your consideration:

  • Aria of Flame is absolutely insane in Feather. The fact opponents gain 10 life when it comes into play means absolutely nothing with how many spells you can cast per turn. Every opponent will be dead in a couple turns depending on how much mana you can produce.
  • Ephemerate, Justiciar's Portal and Long Road Home. There are a few more that do the same thing. Reason I offer these is more protection for Feather plus more ways to bounce Dockside extortionist and dualcaster mage for copying spells. That and if you move a couple of creatures from your maybeboard with good etb’ssuch as your recruiter.
  • Speaking of etb’s and blinking Duergar Hedge-Mage is reusable removal.

king-saproling on Boros Extra Turns/Steps

6 months ago

Cool deck! You might like these: Steelshaper's Gift, Godo, Bandit Warlord, Stonehewer Giant, Spellbinder, Cloudshift (if you blink Aurelia after her attack trigger, she comes back as a new object, which has technically not attacked yet this turn, allowing you to get another additional combat when she attacks during the 1st additional combat. The best time to blink her is usually during the end of combat step so that you can get damage in with her), Acrobatic Maneuver, Ephemerate, Flicker of Fate, Justiciar's Portal, Feather, the Redeemed, Mask of Memory, Anarchist, Charmbreaker Devils

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