|Commander / EDH||Legal|
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|Battle for Zendikar||Rare|
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Creature — Human Scout Ally
Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
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Lantern Scout Discussion
1 week ago
Kabira Evangel is also way better than Lantern Scout, so I'd go down 1 Scout for the Evangel. Evangel is also really strong with Collected Company, you can Company in response to removal or in combat and save your creatures this way.
1 week ago
2 weeks ago
How to fix up this deck to be Modern competitive on a budget:
Remove an Anointer of Champions, and drop two of the Kytheon, Hero of Akros Flip' then take out the Expedition Envoys, Declaration in Stones, Consul's Lieutenant, and finally the Gryff's Boons. (15 total cards)
Add 4 Soldier of the Pantheons (better than Expedition Envoy), 4 Champion of the Parishs (like Thalia's Lieutenant but is a one drop, and half the abilities), 4 Gather the Townsfolks ((For Champion of the Parish, and Thalia's Lieutenant)), and finally a Plains and 2 Windbrisk Heights (Card advantage).
If you want:
Switch Always Watching (doesn't affect the Gather the Townsfolk humans, more expensive, but has vigilance) for Honor of the Pure (Cheaper, works on tokens, but doesn't have vigilance, and won't buff flipped Town Gossipmonger Flip)
Switch Gideon, Ally of Zendikar for Elspeth, Knight-Errant, Gideon of the Trials, Ajani, Caller of the Pride, Ajani Goldmane, Ajani Steadfast, or Gideon, Champion of Justice although I like Elspeth, all of them are great in their own right.
1 month ago
Quick ins and outs.
This deck is from MTGGoldfish Budget Mono White Servos Standard.
I tried to find cards that played similar to cards that I replaced. I will try to explain my thought process so maybe someone can either build on that or use that to correct my thinking. I'm ok with either.
Stasis costs where Cast Out costs , both are CMC 3 and since this is a mono white deck this doesn't matter so cost is equal. Cast out also includes cycling which I believe makes it better than stasis as it gives more flexibility.
Blessed costs and Renewed costs , small negative here at first but the escalate cost of causes Blessed to take on a cost for usefulness, minimum. Renewed gets an immediate use cost of for 6 life then optional for 2, overall for 8. The downsite of Renewed is we lose the untap and sacrifce options of Blessed Might have to revist this swap out later.
Losing cost advantage here first of all. Immolating is and Sandblast is . Not ideal. Second it only deals 5 damage and isn't a blanket removal. I don't like this swap out but this is the only thing I could find right now and will need to dig more.
Cost advantage here, going from to but the use changes. We lose the lifelink ability and instead we move to an enter the battlefield concept. Since we are making a bunch of servo's the goal would be to capture that mass creation and use that to trickle life in. Plus if we really need it we can embalm the priest.
Bad gain in cost, Stand costs and Inspired costs . We also lose the indestructible trait as well which isn't ideal. Although the upside is we get a +2/+1 rather than a +1/+0 but this might be too insignificant for the cost and less effect. Might need to revisit.
3 months ago
Well, white does the +1/+1 counter thing better than other colors (see Hada Freeblade, and Kazandu Blademaster), and can life life better than black (see Lantern Scout, Talus Paladin, and Ondu Cleric. But black is the only color that does loss of life. If you are super interested in those mechanics, I might suggest doing a rally build. Not rally as in the rally keyword, but Rally the Ancestors. It is a deck that focuses on getting allies into your graveyard through Halimar Excavator, and other self mill spells, and then slapping down a Rally the Ancestors. You wind up doing a lot of damage through Kalastria Healer, (and Zulaport Cutthroat/Blood Artist if you use sacrifice effects). Combined with hasty allies such as Akoum Battlesinger, you can win a variety of ways.
3 months ago
I think this deck could use a little lowering of its mana curve. To accomplish this, I'd recommend dropping Ondu Cleric and Talus Paladin for Expedition Envoy and Lantern Scout. Lantern Scout is already taking care of the role Talus Paladin was filling and to give the deck a little more oomph up front I'm leaning towards the Expedition envoy instead of Ondu Cleric.
3 months ago
You should archive your description since it lists results for the 2016 gameday. It's confusing.
As for the deck it looks interesting.
Glorybringer main board seems a bit high on the curve for a 22 land deck. I would take them out and put all 4 into the side. It's a better card in game 2, where you take out cards like Thalia's Lieutenant in order to up your curve. Which brings me to my next point. Game 1 you want to simply overwhelm your opponent and force them to side in board wipes and other things that won't impact you as much since you side out some things to up your curve while they do the opposite.
Needle Spires should be either a 0-2 in the main with the rest of the playset in the side for when you side in higher red CMC stuff like Glorybringer. That way you're not bothered by lands that enter tapped in game 1 and can go full throttle.
You have a good amount of 1 drops in the deck (11). One thing you could consider is using Metallic Mimic to help your creatures enter the battlefield with a little boost. It can really help get your creatures out of range of a 2-3 damage board wipe which should be one of your goals. It's also a good creature to side out in game 2 to put in bigger stuff.
Where's Gideon!? lol. You should absolutely be running either Gideon of the Trials, Gideon, Ally of Zendikar or even both in your 75. I prefer the the latter in my sideboard for game 2 so that I can switch gears on the opponent.
Westvale Abbey Flip is ok but I wouldn't bother with it. You should be able to win games before you get to the required 6 lands to flip it become relevant. It doesn't produce mana of color so it's actually a problem in the early game if you get it because you usually want to be able to drop multiple white 1 drops. So if you have 2 lands on turn 2 but one of them is the abbey, you're basically screwed. Now that being said Hanweir Battlements is worthwhile because of it's ability to give something haste.
On a similar note, Bloodlust Inciter is an interesting card because it can fuel some pretty silly curves. It may be worth have 2 of them over 2 Expedition Envoys in the main as a more utility oriented card.
I would also recommend reworking your lands a bit. Something like 4 Aether Hub, 8 plains, 5 mountains, 4 Inspiring Vantage and 1 Hanweir Battlements. 4 Needle Spires in the side for when you want to up the curve.
Your sideboard is a bit chaotic. Cards like Lantern Scout, Weaver of Lightning, Lone Rider Flip are very meh cards for the strategy of the deck. Thalia, Heretic Cathar is no longer required because the combo has been banned. Fragmentize and By Force are maybe interesting to have. I'm not convinced personally but it's possible. Probably based on your meta. Blessed Alliance isn't as interesting if you're going to be running 4 Always Watching anyway and you probably don't care about the opponent attacking you since that means they won't have blockers. With Always Watching you'll also be able to block anyway if it's actually needed. I like Selfless Spirit and Glorybringer.
Something like 4 Gideon, Ally of Zendikar, 4 Glorybringer, 4 Needle Spires and 3 Selfless Spirit are probably solid options. You have the indestructible planeswalker for control or decks that have lots of targeted removal, you have the hasty flyer that can kill planeswalkers easily (with always watching it's nuts), you have the manland for when you need an evasive creature and finally the protection of the spirit against board wipes. Great against decks that run Kozilek's Return and/or Sweltering Suns.
HEre's my boros list in case you want to take a look: