|Commander / EDH||Legal|
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|Battle for Zendikar||Rare|
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Creature — Human Scout Ally
Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
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Lantern Scout Discussion
23 hours ago
I would definitely add Lantern Scout for the lifegain.
3 days ago
I feel like Aethersphere Harvester is a forced card here. I get why it's there, so you can tap a creature without attacking, but why not run something like Lantern Scout or Munda's Vanguard. And you gotta run like 1 Hero of Goma Fada just to piss people off
2 weeks ago
2 weeks ago
Ok, this looks intesting. Drana's Emissary costs a little much, and needs to stay on the battlefield to have an effect, not great for winning or stalling.
You basically have two options with B/W allies at the moment- the traditional Hada Freeblade/Kazandu Blademaster/Champion of the Parish beatdown. Its pretty straightforwards, and has gained some traction running Collected Company, you'll find examples on this site listed under modern allies.
What it isn't, is budget.
I'd reccomend an etb/flicker deck, as the cards are cheaper, as the diverse common-rarity options keep the price low.
Expedition Envoy/Ondu Cleric/Jeskai Barricade/Lantern Scout/Cliffside Lookout/Cliffhaven Vampire/Kabira Evangel/Ondu War Cleric/Serene Steward/Bloodbond Vampire/Kalastria Healer/Zulaport Cutthroat as core creatures aiming to stall the game, then close out with flicker effects for a lot of etb/ltb effects.
March from the Tomb/Eerie Interlude/Rally the Anscestors/Ghostway/Momentary Blink/No Rest for the Wicked/Proclamation of Rebirth/Faith's Reward/Whip of Erebos/Flickerform/Graceful Reprieve/Return to the Ranks/Makeshift Mannequin/Marshal's Anthem/Stonecloaker to puch out in turns 5-7 with etb triggers.
Some dredge like Stinkweed Imp/Dakmor Salvage/Nightmare Void, Darkblast or Golgari Thug could help provide card advantage throught the 'yard, but would leave you grave-hate vulnerable. The main battle is going to be surviving through and battling against combo, which will always be a weak matchup- but a good sideboard could hate it out with 15 dedicated cards, or focus on other matchups and accept combo as lost.
All told, nice start and good luck tinkering. Hope this big list isn't too intimidating, almost all the effects are similar for your purpsose- just pick and choose the cheaper ones and test the proportions to make sure your hands look nice and have fun testing!
3 weeks ago
Salad_Thunder thanks for the feedback. I did some testing last night and will be going up to 4 Battlesingers. Lantern Scout is probably going to come out of the sideboard. There is an Ad Nazeom deck and a few other combo decks that can only do so much damage, so it was there to try and push my life total over their threshold. I'll see if I can get a few Relic's. They do seem good.
The fourth path is for Infect. I'm not sure it's the right answer, but it's the one I've been running.
I did learn in my testing that Blood Moon is very challenging. So I think I'm going to shift the mana base around to put a few more basics in.
3 weeks ago
I am pretty succesful with this deck. Talus Paladin is not a problem with harabaz druid in play. If I could improve it with unlimited budget I would probably buy Aether Vial Collected Company Path to Exile Cavern of Souls Windswept Heath Temple Garden and because of Collected Company I would have to replace Talus Paladin for Lantern Scout (this applies only to selesnya colours but with unlimited budget I would probably play naya and would not use Hardened Scales and Metallic Mimic)
3 weeks ago
Good luck at states! I like the build and always love to see Captain's Claws in there!
For the mainboard, I was kind of surprised to see only 3 Battlesingers. Is it just not as good in the Hardened Scales build (as opposed to being in Coco-Vial/no-scales)? I even run 3 Jwari Shapeshifters to get a better chance of hitting two off of co-co.
How has Mimic done for you? I've tried lots of goldfishing with it in other spots, and I almost wonder if Thalia's Lieutenant isn't better (in spite of not triggering Battlesinger, Firemantle Mage, or Ondu Cleric). Needing to have Metallic Mimic out in advance (so it's nothing off of a coco) seems painful. How does goldfishing change your turn 1-3 if you take them out for some Mirror Entity or more Oran-Rief survivalist. Does it make a difference a lot?
Do you actually need Lantern Scout in addition to the 3 Ondu Cleric? I ran 2 Relic of Progenitus and 1 Rest in Peace this past weekend... and being able to slap down Relic on turn 1 felt huge against Delver, Grixis Control, and Goryo's Vengeance. If the game goes long then it feels worse that RiP, but I'm considering just going three of those. It also means I don't need to worry about the colors as much (which is hard, since I have 4 Cavern + 3 Encampment).
We had quite a bit of Jund running around recently, so I was running 3 Leyline of Sanctity in the board too. I run Suppression Field mainboard in Bogles against Lili and to slow down other random stuff -- but Lili shouldn't be that big of a problem in allies. Is that there mostly for affinity? What do you picture needing the 4th path against?
We had a bunch of Grixis running around locally, do you have anyone you can borrow some Caverns from?
1 month ago
I have personally played allies for about 7 years now. They are my favorite and my pet decks. I know you are on a budget, but a good many of the best allies are not very expensive and can be bought for under a dollar. The most expensive card for the deck is definitely Gideon, Ally of Zendikar. He is super super good in these lists. But no means is he mandatory.
Hada Freeblade, Kazandu Blademaster, Kabira Evangel, Akoum Battlesinger, Bojuka Brigand, Drana, Liberator of Malakir, Expedition Envoy, Firemantle Mage, Kor Bladewhirl, Lantern Scout, Talus Paladin, Ondu Cleric, and Reckless Bushwhacker are by far the best allies in your colors. The rest are incredibly meh, and if you can replace them with some of the above cards, I would. I am more than willing to help decide what number of what cards you should have.