At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you can cast this card without paying its mana cost. Otherwise, put it at the bottom of your library.
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Descendants' Path Discussion
22 hours ago
Took the deck apart and decided that while I like Descendants' Path I simply do not run enough dragons in the deck to make it good. Added more ramp(Sakura-Tribe Elder) to try and fix the mana problems and I added removal suggested by Arian_the_Fox (Sakura-Tribe Elder + Tragic Slip and Volcanic Fallout) this should give me enough flexibility to control the board while i am ramping for dragons.
2 days ago
Cryptolith Rite is a must with Ishkanah. Other "budgety" goodies include Illusionist's Bracers and Strionic Resonator to double Ishy's outputs. Second Harvest is pretty alright. Zendikar Resurgent isn't the worst since lots of mana makes lots of life loss. I know you said you don't want to spend a lot but I would really try to get Parallel Lives.
I run an Ishkanah deck myself and at first I just loaded it with a bunch of spider creature spells but I found it to be slow and clunky; although I never ran Descendants' Path or Lurking Predators, which are good solutions (you might consider Wild Pair too). Tokens allow me to net way more spiders on far less mana if I combo it well. I think you've got a good deck here and focussing on tokens a little more will help you win more and win faster.
+1 though. Feel free to check out my spider deck if you're bored.
3 days ago
Arian_the_Fox I made the changes you recommended however i feel that if this deck is going to be dragon focused it needs more dragons especially if i am trying to run a card like Descendants' Path. I decided to cut Nissa, Vastwood Seer Flip and Whisperer of the Wilds in exchange for the mana dorks Birds of Paradise and Sylvan Caryatid. Fatal Push I feel is out of reach if this is to stay a budget deck. With Blightning gone the burn option seems to be cut from this deck. With that being the case what is your opinion of Lightning Bolt.
1 week ago
There are decent ideas and I'm happy you decided to make your first deck a Treefolk brew. There are however quite alot to work on here even if it's meant just for casual games. I don't know if you've ever looked into any deck building guides, but you mana curve is really important to be in line with your lands and ramp. Now your curve is super dependant on LUCK, which is not great. Unless you have consistent ways to cheat out your excessive amounts of 6 drops, you shouldn't have that many or they will clog your hand. I'll list a few semi-budget changes that will help.
Go up to full playset on Treefolk Harbinger, cause it tutors up any creature you need from your deck and that allows you to go down on the quantity of big threats.
Emerald Medallion is nice on mono color, but the heavyness really calls for more Bosk Bannerets or Medallions. Medallion is better when it's in your opening hand, since it drops topdecked Bosk to a 1-drop, but Bosk is tutorable with Harbinger (Might not matter which you run more of, so go with your gut.)
These couple swaps helps with consistency:
You don't need full playsets of any big drops if you go with 4 Harbingers.
All the greatest treefolks are ridiculously expensive, but if you ever want to invest little by little and keep your Tribal/Zoo theme, I suggest looking into my primer here Treefolkdancing my way to competitive scene!.
2 weeks ago
Some cards other than slivers to consider.
1 month ago
Pride of the Clouds, Call to the Kindred, Descendants' Path, Door of Destinies, Progenitor Mimic, Metallic Mimic, Coat of Arms, Obelisk of Urd, White Sun's Zenith, Leonin Shikari, Jazal Goldmane, Taj-Nar Swordsmith, Skyhunter Skirmisher
1 month ago
There are several Sliver I think your amiss in dismissing:
Bonescythe Sliver, for cheap double strike.
Brood Sliver, for massive Sliver production.
Harmonic Sliver, for artifact/enchantment removal.
Heart Sliver, for cheap haste.
Magma Sliver, for massive gains.
Manaweft Sliver, as a backup Gemhide Sliver.
Necrotic Sliver, to turn every Sliver into a Vindicate.
Shifting Sliver, to make your team unblockable.
Sinew Sliver, as another Muscle Sliver.
Virulent Sliver, to only have to deal ten, not 40.
Winged Sliver, for more flying.
Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.