|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you can cast this card without paying its mana cost. Otherwise, put it at the bottom of your library.
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Descendants' Path Discussion
1 month ago
I really like how you've focused on enchantments in this deck. Not many decks do that nowadays.
I was both amazed and excited to see Courser of Kruphix in the deck. Let me explain why. In two of my decks, both Decree of Life and Fountain of Might, I have employed the Oracle of Mul Daya which essentially does the same thing as he does. But I didn't know the existence of such a card, and the Oracle costs anywhere upwards from $30.00 in the States (£22.70)! Quite a lot and not really in my budget, not to mention it is only legal in modern and below. Needless to say, I will probably use that card in my decks.
I also like your use of enchantments such as Exploration, (though that card is rather expensive), to bring in mana. I am kind of a mana junkie myself, that's why I like cards like Courser of Kruphix, Oracle of Mul Daya, and Enter the Unknown.
I do have a question. Your deck is primarily a deck, or so it seems, and you only seem to have white and green lands. Sounds all fine and good, but how do you pay for the in the mana costs of Progenitus? I assume there is a way somehow, otherwise you wouldn't put that card in the deck. How would you accrue that mana? Gain control of other people's lands? Maybe something like Chromatic Lantern? It's definitely something to consider. The only way I could see it working as it currently stands, is if you have Mirror Entity on the board acting as a hydra, and then you use Descendants' Path to draw Progenitus, and play it without paying its mana cost, but that's the only way I can see it working.
Otherwise, it's a great deck and I am excited to see how it plays out! Oh, also, I appreciate you taking the time to check out and upvote my Death and Deception - Mill deck. I've been writing decks on TappedOut for months and you are the first person other than myself to upvote my deck, and I got really excited. I hope to be more involved in the community and get my decks recognized, cause I think I have some good ones. I can tell that you do, and I will check out your other decks and see what I can say about them. Good work with this deck!
1 month ago
Heya, nice deck! I like the offensive power it offers.
One option that might be better that Ghostly Flicker for you is Eerie Interlude. It allows you to flicker your entire field, giving you a lot of simultaneous ETB effects.
Also, do Ghostly Prison and Propaganda do much work for you? With how good of a board state this deck can get, it doesn't seem like you should be worried about too many enemy creatures swinging in. You could probably remove them to make way for other cards.
Have you thought about splashing some Green? I can think of three Green cards that might work well with this build.
First, Harabaz Druid gets you lots of mana quickly, so you can get an extra or bigger Turn 3 play. I would say add 4 and remove the 4 Expedition Envoy.
Since you have so many creatures, Descendants' Path might be a good addition. Because the deck lacks draw power, it gives you the opportunity to get more creatures on the board, and activate your Ally abilities. Phantasmal Image will whiff, though.
Finally, Bring to Light is incredibly useful because it gives you the chance to tutor for any Ally or Instant/sorcery in the deck. Bring to Light is also handy because you can add 1 copy of other situational cards that you want access to, but don't necessarily want 3 or even 2 of in the deck. For example, if you add even 1 copy of Rite of Replication to the deck, you can cast it with Bring to Light and pay the Kicker cost separately after casting it for free - great way to end the game if you have an Excavator on the field and a Druid to pay the mana.
1 month ago
Thanks! Aggro and Control are definitely things that you don't see together too often.
Aluren would be good, my walls have low cmc and come in powerful. I also wouldn't have to worry about completely running out of resources because of Arcades. Vizier of the Menagerie could help, I'll think about it.
I'm not really sure about Door of Destinies, Kindred Discovery, and Descendants' Path. With door I'm worried about boosting so much that I still die to my board wipes, I feel like I have enough card draw without Kindred Discovery, I also worry about burying spells I might need with Descendants' Path.
Archangel of Strife is a good idea, with "peace" mode my walls essentially get +3/+3. Angelic Skirmisher is good too; I can enable vigilance if I don't have it, or give my walls some other advantages.
Thanks for the suggestions! If you have any idea what cuts I could make to include from my maybe board then go ahead and suggest them.
1 month ago
- More land fetching abilities (like Cultivate, Kodama's Reach and Weathered Wayfarer);
- Prismatic Omen; as a redundancy for Chromatic Lantern;
- some additional card draw/filter abilities (like Phyrexian Arena, Rhystic Study, Sensei's Divining Top and Scroll Rack);
Also, I would recommend Descendants' Path to get Slivers on the battlefield for free.
1 month ago
Your deck looks pretty good for aggro-control.
Noetic Scales should be really strong since your creatures won't get bounced due to their low power and your card draw, while you totally disrupt opponents. Stoic Angel and Derevi, Empyrial Tactician can help you pursue a stax strategy.
Aluren is really powerful since most of your walls have low CMC, whereas you aren't worried about low CMC creatures your opponents might have.
Vizier of the Menagerie could help you cycle through your deck really fast.
1 month ago
For a removal spell that can be tutored by your commander, try Crib Swap. Amoeboid Changeling lets you make your opponent's creatures slivers to steal them with your commander. Mirror Entity can pump your team a ton, since most slivers have fairly low base power.
To address the mana fixing and ramp problem, try the mana slivers: Gemhide Sliver and Manaweft Sliver. Cryptolith Rite fills a similar role. In addition, you aren't running Sol Ring, probably the best ramp in EDH. For card draw, try Descendants' Path and Call to the Kindred. I was going to suggest Patriarch's Bidding for the board wipe problem, but it appears that it's fairly expensive. So I guess, just more counterspells? With the mana slivers, you should be able to hold up mana more easily, making countering opposing board wipes probably your best bet.
2 months ago
You are probably right. However, I calculated, that every 4,76th card is a dinosaur, so that each hit of Gishath (given he is unblocked) should mathematically drop a dino, often even two. This is why, I also try to improve my library management - but Naya colors don't give many options to scry. The hidaway lands come at least close to being scry and on the long run I am trying to get my hands onto the real scry lands. Nissa's Revelation could be another option. I fear, that if I put in more dinos, I will eventually need to cut on the ramp creatures. After, I might end up being very slow or I need to turn the strategy of the deck around to focus on playing dinos for free with cards such as Descendants' Path or Quicksilver Amulet - but that would end up being a very different deck (but of course, it might be a nice brew).
Thank you for your comment however. Do you have any recommandations, what to cut?
2 months ago
At least we aren't talking about a playset of Shared Animosity. Reprint on it should bring it down some at least.
I'm increasinly certain the only playable satyr deck will be some kind of jank combo.