Allied Reinforcements

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Allied Reinforcements

Sorcery

Put two 2/2 white Knight Ally creature tokens onto the battlefield.

AceVonDuck on Tazri/Zada

3 years ago

Oh my god, this is so COOL! I absolutely love this concept! I had to go look up the official rulings on Splice to be sure, and I have to say, this is really clever. One thing I notice that I'm sure you're aware of: you'll need to be careful of needlessly casting any of the "protection from [color]" spells, since that'll effectively prevent you from casting any more spells of that color on any of your creatures.

I see a number of creature token generation cards. Any reason in particular you chose the ones you did and not Unified Front or Allied Reinforcements? Also, I understand the instants and sorceries are the focal point, not the allies, but did you consider Ally Encampment as a last resort to protect Zada? True, it will only produce colorless if not being used to cast Tazri or Zada, but Gemstone Caverns will only produce colorless for many (I would wager "most") of your entire games.

Last question: what's the main reasoning for Plow Through Reito? Just to have something to splice onto? I don't see any Plains in the deck, so just curious.

Overall, super duper love the idea. I'm gonna look at this more later and see if I can find any other cards worth considering. May playtest it on here a few times to fully wrap my head around it.

Argy on Triple A [Modern Version]

5 years ago

I have been making some changes based on suggestions, so I'm not being bloody minded about this exercise.


I can't see that Allied Reinforcements is as good as Join the Ranks, due to its Instant speed.

Should Kabira Evangel be on the field (which it often is by the mid game, as there are four of in the deck), I can protect my Allies on my Opponent's turn with Join the Ranks.

The same can't be said for Allied Reinforcements.

Uncanny_Ghoul on Triple A [Modern Version]

5 years ago

Since the deck is pretty aggressive I would probably consider Allied Reinforcements over Join the Ranks.

I know join the ranks is instant, but to be honest I'm not sure it's worth to not play something on your turn.

Anyhow it's all a matter of preference / combat tricks

MRDOOM3 on Allies required

6 years ago

Kabira Evangel is a nice way to get your swingers like Hada Freeblade and Oran-Rief Survivalist through. Kazandu Blademaster is one of the best swingy allies in my opinion. I also would consider a few Captain's Claws for more Rally triggers.

If there's still space, I also would suggest a few Ondu Clerics. With one on the field when you play another Ally, you'll gain two life. With two, you'll gain 6. With three, you'll gain 12. With a full playset, you'll gain 20. Lantern Scout and Talus Paladin are nice as well.

I personally would prefer Join the Ranks over Allied Reinforcements mainly because of the instant speed of it. If someone pulls a boardwipe on you, you can get two more Rally triggers in response.

You also could consider adding a slight splash of black so you can run cards like March from the Tomb.

Philigan87 on You can't afford my friendship

6 years ago

Just having a look at this now, Duggan.Got a fair few allies, but sadly not all of them!

Looks like you may be a couple dollars over budget too, so might have to make a replacement somewhere

Initial thoughts are lose the non-ally ramp creatures Avacyn's Pilgrim, Elves of Deep Shadow, Alloy Myr and to a lesser extent Joiner Adept (since her ability is quite special) and replace them with mana rocks, as artifacts can survive a board wipe much better.

You're probably also going to want to put in some more removal. Board wipes are tricky in heavily creature based decks, as you damage yourself as much as anyone else, but In Garruk's Wake or Plague Wind can provide the solutions you need. Another good wipe for you is Aligned Hedron Network, since most of your guys will be under 5 power.

Zendikar Resurgent might be a good shout for card draw and mana efficiency. Since you'll be playing regular creatures it's a reliable source of draw... although I haven't checked the price... even so you may not even want to put it in as there are probably more pressing options ahead of it.

Cheap removal like Angelic Purge or Journey to Nowhere might be good and perhaps even Oblivion Ring. You could really go with anything cheap, but a good guideline is usually 7-10 removal options (not including board wipes), however I see lots of your creatures can serve as forms of removal themselves, so you may not need to cut that much stuff?

The tricky part is knowing what to axe from the list, so I'll just see if I can short-list what I would consider to be the most redundant, or least efficient cards:

Felidar Guardian - More or less a one time effect unless you can reliably flicker him over and over again and for 4 mana you have better stuff to do.

Coralhelm Guide - The activated ability is quite costly, and usually in a smaller creatures deck you tend to be swinging wide rather than tall. Unblockability is attractive, but is it worth not including more removal for?

Tajuru Beastmaster - It's a good ability to be sure, but you need to be playing in lost and lots of allies pre-combat to make it worth it, and there are strictly better versions already in the deck. If you have to make a cut, perhaps this guy?

Eerie Interlude and Illusionist's Stratagem are good for re triggering etb's, no question, but I'd be more tempted to bring in some reliable removal instead.

Prismatic Geoscope - Reads very well, but even in a 3 color deck, it's hard to tease those basics out of the deck. You might end up paying for a 5 mana slow rock that only taps for 2 or 3, in which case Market Festival becomes a slightly better option. Generally speaking by the time you've manged to get one of each basic out, you'll already have more than enough mana.

Allied Reinforcements adds up in terms of mana efficiency, but that's all it does. If it cast at instant speed it would make a nice combat trick or instant rally trigger, but as a sorcery it's a little lackluster. One pop of two extra allies is nice, but I'd priorities some removal ahead of this, especially considering the volume of creatures you already have. I'd argue the same point to a lesser extent for Unified Front, but four simultaneous rally triggers, is nothing to sniff at on the other hand.

Also you can definitely afford to cut a couple of lands. 37 is usually what I would consider a max amount, but with your curve topping out at 6 mana cost (low for EDH) you could probably afford to go down to 35 if you needed to.

Stoneforge Masterwork a good card for this, if you end up having room, maybe not though?

That's about all my thoughts on this for now. The main thing is probably just more removal though. Other than that the prospect of all those stacking rally triggers looks really scary and intense! Nice job! =)

PipPipMagulager on

6 years ago

I agree with pretty much everything said! It looks like you're going in the right direction, here's some more options to choose from incase you want more:

Allied ReinforcementsCaptain's ClawsOath of GideonDesolation Twin would be pretty sick as a finisher if you make it that long, probably not a good idea, but thought I'd mention if your local meta is slow.Ethereal Guidance or an instant equivalent could be sideboard-able in my opinionI also like me some one or two of's Unruly Mob and Inspiring Captain for the same reason, but don't let ANY creatures distract you from token generation, that is number one, any synergies that don't generate tokens are just icing on the cake. Focus on tokens FIRST.If you find you have great early game life gain Felidar Sovereign is an option as a one or two of.Call of the Bloodline Shamble Back From Under the Floorboards and Gisa's Bidding are all things in standard.

I'm not saying any of these will be the answer to your problems, but options are always a good thing, and you can mess around to see what works for you! Can't wait to see what you do!

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