Legion's Initiative

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Browse Alters View at Gatherer

Trade

Have (2) gildan_bladeborn , Forkbeard
Want (0)

Printings View all

Set Rarity
Dragon's Maze (DGM) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Legion's Initiative occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Legion's Initiative Discussion

raspberryfish25 on Kick Start My Heart | Winota, Joiner of Forces EDH

3 weeks ago

So I really like this decklist so far and I can see you have put a lot of time into it. Have you tried putting in more humans that make non human tokens? Cards like, Evangel of Heliod, Knight-Captain of Eos, Silverwing Squadron and, Hero of Bladehold could be really strong editions in this catagory.

This deck seems like it is ultra agressive, which I feel Boros and espically Winota want to be but, have you looked at putting a few more devensive cards in the deck? Cards like Frontline Medic, Odric, Master Tactician, Legion's Initiative, and Unbreakable Formation could help to ward off boardwipes and help your creatures get combat damage through. I also think, Angel of Glory's Rise could be a really strong late game finisher after a large chuck of your humans have been killed.

Lastly, you said you are not running a lot of boardwipes but, why specifically did you chose to run Fumigate over cards like Cleansing Nova or Austere Command? I feel like one of the later two sweepers are stronger than Fumigate because of their ability to hit artifacts and enchantments also. Have you considered Martial Coup? 7 mana is a lot for a sweeper but, being left with 5 soldiers that you could use to get 5 Winota triggers the next turn could win you the game on the spot depending on what you draw.

Overall I think you have done a fantastic job so far and I am excited we finally get a true Boros commander!

Joe_Ken_ on Jor Kadeen First Strike Metal Craft

4 weeks ago

Odric, Lunarch Marshal would be great to spread around key words to your board. Concerted Effort is a similar effect, but it also spreads the protections from your swords.

In my opinion Aurellia the warleader can find a spot in about all Boros decks going for the attack game since double combat steps are just really nice to have.

I would maybe cut Sure Strike and Seize the Initiative for two more lands. I just think 36-37 lands is what you want to be at for most Boros decks.

A little strange you don’t have a Sol Ring in the deck.

Brave the Sands is a good card to give your board vigilance and make them all really good at blocking.

Legion's Initiative is like a budget version of Teferi’s protection while also giving out small boosts.

Joe_Ken_ on Boros Comrades

1 month ago

I would cut creatures back from 34 to 28 to have a little more room for interaction in the deck.

The 6 cards I would put into the deck to replace the creatures would be

Boros Charm since it can let you dodge around most board wipes.

Legion's Initiative is similar, but can give your board a small boost.

Crush Contraband would be a good piece for instant speed artifact/enchantment removal.

Swords to Plowshares and Chaos Warp for a few more removal pieces.

I do also really like including Sunforger into my Boros decks since it will let you cast Teferi's protection or Boros charm from your deck as well as some of the removal pieces I've mentioned.

CynicalCzech on Sylvia & Khorvath (WIP)

1 month ago

Joe_Ken_, thank you so much for your suggestions!

I can't fathom how I missed Legion's Initiative I've been looking for budget alternatives to Teferi's Protection and this somehow missed me.

Ugin, the Ineffable looks really useful. I think I like it better than Koth, because of that static ability. So many things become free to cast, saving me mana for equipping.

I like the idea of Dictate of the Twin Gods but I'm having a bit of trouble figuring out what to replace ... maybe Duelist's Heritage?

Joe_Ken_ on Sylvia & Khorvath (WIP)

1 month ago

Legion's Initiative is a good enchantment since it can be a small buff to your board, but it can also get your creatures out of board wipes including the more dangerous ones like Cyclonic rift and Toxic deluge.

Depending on your meta and the decks you go up against Mercadia's Downfall is an interesting instant speed way to take someone out by surprise especially with the double strike your dragons can get.

I would argue with using Ugin, the Ineffable could be a decent planes walker to have in the deck since his plus ability is pseudo card draw, his minus is single target removal, and his static ability will make all of your artifacts cost 2 less.

Dictate of the Twin Gods is something that can also come out as a surprise during anyone's combat phase, using it to cause one of your opponents to take someone out by accident or tossing it during your own combat step to secure a kill.

DespairFaction on Angels and humans

1 month ago

Hey so I know you mentioned you didnt want the power level to be crazy. Keeping that in mind, I took a look at your deck and heres what I see. First 37 creatures is very high for a Boros deck generally, but I havent tested Winota at all myself yet, so her ability may incentive things outside of the norm. That being the case, Id still like to bring the creature count down slightly to make room for other stuff. Second, you have 13 5 drops which is very bloated, this will likely cause mana and clunkiness issues, so I am going to look to cut a few cards from here. Victories Envoy and Anya are going to be the weak links right here so cut those. Next Angel of Finality is a cool card but typically under performs, I would add a somethign like tormods crypt or soul guided lantern in its place for the mana efficiency. Frontier Warmonger I would switch to Iroas, God of Victory because Iroas is incredible. Next you gotta pick one one to cut, either another 5 drop, or a 7 drop (probably the marauders). This will be a tough decision, buts its for the greater good. Ive cut 4 cards, and replacing those will be Dowsing Dagger  Flip, Oketra's Monument Tormod's Crypt or Soul-Guide Lantern and Skullclamp. Your deck has a fairly large curve, it looks pretty similar to my angel deck so you just need a ton of mana production. Dowsing is fantastic as a source of multi colored ramp, and skullclamp is insane card draw even if its just on the hands of opponents board wipes, and Oketras cost reduction and free tokens really do nice work. Try the deck is this configuration and see how things go.

Here are a couple other things that I would like to see but you'll have to make some really difficult cuts for. You need another protection spell or 2, Legion's Initiative Selfless Spirit and Eerie Interlude are all great, they all have pros and cons, pick the one you like best. Next your removal count is also pretty low, so it can be a problem if someone gets ahead of you. There are many options here and it just depends on what you need to get done Path to Exile Volcanic Offering Winds of Abandon all do some really nice things. Another thing to consider is creature based removal Intrepid Hero Angel of Serenity are some nice things that are on theme Inferno Titan and Flametongue Kavu for off theme, as well as most dragons ever printed. Again if you find the need to increase your removal and protection count you'll likely need to cut from your creatures.

Here are somethings to consider if you want to really up the power deck later on. Again havent tested it, but I assume the most powerful build is going to be some version of humans that produce lots of non human tokens, and lots of extra combat spells. The extra combats should make it very strong. Im a big fan of Waves of Aggression and Aggravated Assault. Another thing to think about it is interacting with your opponents to slow them down Chancellor of the Annex and Angelic Arbiter do so much work in my Angels deck, and Elesh Norn, Grand Cenobite is the single strongest white creature next to Sun Titan who's also missing. On the lower side of the curve you have many hate bears to choose from which create head aches for unfair decks. Finally, you'll want to lower the creature count in favor of more protection, and more removal, and you'll want to drop the mana curve a bit too. Hope all this helps. Cant wait to try out Winota myself.

OakleafRanger on Life Finds A Way

1 month ago

Usually when I play my gishath, what happens is I smash into play a bunch of dinos, and then get board wiped before my next turn.

How about Colfenor's Urn, Legion's Initiative, or Flawless Maneuver?

Load more