Red creatures you control get +1/+0.
White creatures you control get +0/+1.
RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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Legion's Initiative Discussion
1 week ago
You should have Legion's Initiative. This would be bad for your tokens that's ok though.First sack this at the end of your opponents turn. Then at your first mainphase play Purphoros, God of the Forge and or Impact Tremors. Then at your combat step they are returned to your battlefield dealing lots of damage.
2 weeks ago
This is the follow up article to the introduction to my challenge. If you're interested, click here.In this first Episode I'm gonna talk about a deck that takes advantage of creatures with dash, combined with cards like Impact Tremors and Mardu Ascendancy . I'm excited how this pans out and I'm waiting for comments!
So this first deck includes like I said many battlefield trigger cards and dash cards.It runs:
The Sideboard is very customisable, but this is what I'd build:
Gameplan and Combos: Warbringer reduces the Dash cost, Ambuscade Shaman makes your dashing creatures bigger, Impact Tremors and Mardu Ascendancy just gives you advantage everytime you dash, and Pitiless Horde is just huge.
I hope you enjoyed reading this article as much as i did writing it!If you have any good ideas or want to mention something, please leave a comment!
2 weeks ago
Curse of Bloodletting Dictate of the Twin Gods Furnace of Rath Savage Beating Searing WindSeething Song Eldrazi Conscription Control MagicPropaganda indestructability Sunforger Fate Forgotten Enter the Infinite Slayers' Stronghold Vandalblast Legion's InitiativeBlasphemous Act Cyclonic Rift Cryptic Command Blatant Thievery Time Warp Leyline of Anticipation Vedalken Orrery Generator Servant Aurelia, the Warleader Time Spiral Temporal Trespass Counterflux Mystic Confluence
3 weeks ago
Boros Charm a good card with very high versatility,
Boros Elite a one drop, which can be huge pretty soon, because of your many wheenies
Legion's Initiative basicly a nice buff and more importantly it will protect you from boardwipes,
maybe some of this suggestions are to expensive, sry for it.
3 weeks ago
All in all it looks pretty solid but here are just some cards i'd like to play. And don't get demotivated this time because an EDH deck is never finished :P Just go on and make it better.
Sword of Body and Mind - just the worst equipment of all the cards you have
Loxodon Warhammer - i dislike it just on a personal basis
Quicksilver Amulet - if you follow my suggestions you won't need it anymore :P
Thought Vessel - i dont think you draw enough to play this card
Land Tax - still no ramp XD
Nahiri, the Lithomancer - no just to bad
Chandra Ablaze - both too bad in edh
Chandra, Flamecaller - see Chandra Ablaze
Hammer of Purphoros - i think it's too weak
and maybe some of the bigger creatures because you seem to want to go wide and not big
Good Cards would be:
Odric, Lunarch Marshal - this card is a bomb
Boros Charm - just a great utility spell
Sunforger - great card with the right package
Return to Dust - you still need removal XD
Hero of Bladehold - get the legion on
Mother of Runes - still a great card
Knight of the White Orchid - Early game and ramp
True Conviction - wins games
Solemn Simulacrum - still great
Legion Loyalist - early game <3
Brimaz, King of Oreskos - Swarms and is a great card in general
Purphoros, God of the Forge - if you want to go tokens play purphoros
Ogre Battledriver - see Purphoros
Umezawa's Jitte - the best equipment
Austere Command - one sided wrath? sign me up
Master Warcraft - wins game alone
Vandalblast - removes artifact pretty easy
Martial Coup - Tokengenerator + Wrath
Legion's Initiative - pretty strong
Enlightened Tutor - pretty selfexplanatory
Marshal's Anthem - Tokens and reanimation
Cathars' Crusade - pumps for every token
Mana Crypt - still a good card but expensive as you mentioned before
With kind regards
4 weeks ago
I've already been made aware of a few cards that I do need or should have.
Those are below:
Akroma, Angel of Fury (Will be key once I have the right cards.)
Aurelia's Fury (I know I have a copy, but can't seem to find it)
1 month ago
Some possible cards...
1 month ago
Ranger of Eos package: What have your thoughts been? It seems like the Weathered Wayfarer option early game would be great to get you the haste outlet land or whatever other utility land. Just sucks if you go first, or if you draw into it any point other than T1-T2.
Angel of Finality: A 3/4 for 4. These colors don't have means by which to tutor for creatures, and thus I don't see a point of having this on a creature. I'd rather see a Tormod's Crypt or Relic of Progenitus in its place.
Linvala, Keeper of Silence: Best if you play against combo generals. If you don't see much of that, I don't see her giving enough protection.
Sire Of Insanity: This guy is outstanding disruption. You may not be able to play more Angels, Demons, or Dragons while he's in play, but he's not meant to be your first beater, he's meant to be an Armageddon.
Faith's Reward: I feel you will usually be spending your mana. Ghostway is a little cheaper at least, and can be used offensively. Reward less so. I'd rather see you play that Legion's Initiative, or better yet, something else entirely.
Goblin Welder: Agreed with above. Meh
Wheel of Fortune: I think we've talked about this, but refills your hand, fills your grave, and while it may also refill your opponents hands, you still have the option to attack first.
Yosei, the Morning Star: This guy can be really nasty to keep your opponents in a bad state. They definitely won't want to wrath you.
Sneak Attack: Why has nobody mentioned this? This is an outstanding replacement for Kaalia if she eats too much shit in one game. Allows you to still power out some houses, without having to only play one a turn.
|Commander / EDH||Legal|
Printings View all
|Dragon's Maze||Mythic Rare|