Legion's Initiative

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

TCGPlayer.com Price Cardhoarder (O) Price
Low Avg High Foil Normal Foil
$0.77 $1.49 $5.0 $3.79 0.48 TIX 5.74 TIX

Legion's Initiative Discussion

KingOfZendikar on Swarm and Conquer V 3.0

1 week ago

You should have Legion's Initiative. This would be bad for your tokens that's ok though.First sack this at the end of your opponents turn. Then at your first mainphase play Purphoros, God of the Forge and or Impact Tremors. Then at your combat step they are returned to your battlefield dealing lots of damage.

magicfanzzz on The "Let's build a deck" ...

2 weeks ago

This is the follow up article to the introduction to my challenge. If you're interested, click here.In this first Episode I'm gonna talk about a deck that takes advantage of creatures with dash, combined with cards like Impact Tremors and Mardu Ascendancy . I'm excited how this pans out and I'm waiting for comments!

So this first deck includes like I said many battlefield trigger cards and dash cards.It runs:

Creature:

4 Ambuscade Shaman

3 Goblin Heelcutter

3 Lightning Berserker

3 Zurgo Bellstriker

3 Warbringer

2 Pitiless Horde

3 Ogre Battledriver

Instant:

3 Lightning Bolt

4 Path to Exile

Sorcery:

2 Thoughtseize

Enchantment:

4 Impact Tremors

4 Mardu Ascendancy

Land:

4 Bloodstained Mire

2 Blood Crypt

2 Sacred Foundry

4 Nomad Outpost

2 Blackcleave Cliffs

2 Dragonskull Summit

3 Mountain

2 Swamp

2 Plains

The Sideboard is very customisable, but this is what I'd build:

3 Stony Silence

3 Wear / Tear

2 Crackling Doom

2 Combust

1 Nevermore

2 Leyline of Sanctity

2 Leyline of the Void

Gameplan and Combos: Warbringer reduces the Dash cost, Ambuscade Shaman makes your dashing creatures bigger, Impact Tremors and Mardu Ascendancy just gives you advantage everytime you dash, and Pitiless Horde is just huge.

I hope you enjoyed reading this article as much as i did writing it!If you have any good ideas or want to mention something, please leave a comment!

PyreCracker on Quickbuild: Modern RW Soldier Tribal (~$30)

3 weeks ago

Boros Charm a good card with very high versatility,

Field Marshal/Rhox Pikemaster firststrike man.... firststrike

Boros Elite a one drop, which can be huge pretty soon, because of your many wheenies

Legion's Initiative basicly a nice buff and more importantly it will protect you from boardwipes,

Master Warcraft/Moonhold Its a different approach, but control the opponent

maybe some of this suggestions are to expensive, sry for it.

GHUrekMazino on Aurelia, the Punisher of Hope

3 weeks ago

All in all it looks pretty solid but here are just some cards i'd like to play. And don't get demotivated this time because an EDH deck is never finished :P Just go on and make it better.

I'm against:

Sword of Body and Mind - just the worst equipment of all the cards you have

Loxodon Warhammer - i dislike it just on a personal basis

Quicksilver Amulet - if you follow my suggestions you won't need it anymore :P

Thought Vessel - i dont think you draw enough to play this card

Land Tax - still no ramp XD

Nahiri, the Lithomancer - no just to bad

Chandra Ablaze - both too bad in edh

Chandra, Flamecaller - see Chandra Ablaze

Hammer of Purphoros - i think it's too weak

and maybe some of the bigger creatures because you seem to want to go wide and not big

Good Cards would be:

Odric, Lunarch Marshal - this card is a bomb

Boros Charm - just a great utility spell

Sunforger - great card with the right package

Return to Dust - you still need removal XD

Hero of Bladehold - get the legion on

Mother of Runes - still a great card

Knight of the White Orchid - Early game and ramp

True Conviction - wins games

Solemn Simulacrum - still great

Legion Loyalist - early game <3

Mirran Crusader - Play this instead of Silverblade Paladin

Brimaz, King of Oreskos - Swarms and is a great card in general

Purphoros, God of the Forge - if you want to go tokens play purphoros

Ogre Battledriver - see Purphoros

Umezawa's Jitte - the best equipment

Batterskull - Just abuse Stoneforge Mystic + Stonehewer Giant

Austere Command - one sided wrath? sign me up

Master Warcraft - wins game alone

Vandalblast - removes artifact pretty easy

Martial Coup - Tokengenerator + Wrath

Legion's Initiative - pretty strong

Enlightened Tutor - pretty selfexplanatory

Marshal's Anthem - Tokens and reanimation

Cathars' Crusade - pumps for every token

Mana Crypt - still a good card but expensive as you mentioned before

Mana Vault - Cheaper than Mana Crypt and still a second Sol Ring

With kind regards

Urek

Ryuujin_Sukai on Burn it Up!

4 weeks ago

I've already been made aware of a few cards that I do need or should have.

Those are below:

Legion's Initiative

Price of Progress

Moonveil Dragon

Akroma, Angel of Fury (Will be key once I have the right cards.)

Aurelia's Fury (I know I have a copy, but can't seem to find it)

nursejason on Kaalia for Multiplayer: With In-Depth Analysis

1 month ago

Ranger of Eos package: What have your thoughts been? It seems like the Weathered Wayfarer option early game would be great to get you the haste outlet land or whatever other utility land. Just sucks if you go first, or if you draw into it any point other than T1-T2.

Angel of Finality: A 3/4 for 4. These colors don't have means by which to tutor for creatures, and thus I don't see a point of having this on a creature. I'd rather see a Tormod's Crypt or Relic of Progenitus in its place.

Linvala, Keeper of Silence: Best if you play against combo generals. If you don't see much of that, I don't see her giving enough protection.

Sire Of Insanity: This guy is outstanding disruption. You may not be able to play more Angels, Demons, or Dragons while he's in play, but he's not meant to be your first beater, he's meant to be an Armageddon.

Faith's Reward: I feel you will usually be spending your mana. Ghostway is a little cheaper at least, and can be used offensively. Reward less so. I'd rather see you play that Legion's Initiative, or better yet, something else entirely.

Goblin Welder: Agreed with above. Meh

Wheel of Fortune: I think we've talked about this, but refills your hand, fills your grave, and while it may also refill your opponents hands, you still have the option to attack first.

Yosei, the Morning Star: This guy can be really nasty to keep your opponents in a bad state. They definitely won't want to wrath you.

Sneak Attack: Why has nobody mentioned this? This is an outstanding replacement for Kaalia if she eats too much shit in one game. Allows you to still power out some houses, without having to only play one a turn.

Load more

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Dragon's Maze Mythic Rare

Combos Browse all

Latest Decks

Load more