Legion's Initiative

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Mythic Rare

Combos Browse all

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

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Legion's Initiative Discussion

hkhssweiss on Aurelia, the Warleader Commander Deck

2 weeks ago

RavenousPheonix

With all the Instants you run, I would suggest running a Sunforger package as well. Some additional good cards that I would suggest for the package if you choose to run it would be Wear / Tear, Silence, Faith's Reward, Chaos Warp, Swords to Plowshares, and Boros Charm. The curve is also a bit high in that regards to all your spells so I would recommend tuning it for more mana rocks to accelerate your game plan. Cheap mana rocks that I would recommend would be Mind Stone, Boros Signet, Boros Locket, Commander's Sphere, Fellwar Stone, and maybe Chromatic Lantern. Aurelia can also abuse Sword of the Animist since you get two combat steps you can trigger it twice, I would highly recommend this card.

Some additional lit cards to consider are Legion's Initiative it protects and buffs your creatures, spicy! Strionic Resonator allows you to have 3 combat steps! I know your trying to go with an Angel theme, but I see some non angels in there soooo Etali, Primal Storm with extra combat just wrecks face. If you aren't against infinite combos, Aggravated Assault + Sword of Feast and Famine is infinite combat steps.

Hope that helps and feel free to ask for any advice! I play regularly against a tuned Aurelia deck so I know how downright disgusting she can be :P

hkhssweiss on

2 weeks ago

LeoVer94

Here are some staple budget cards that you can consider running, my good friend plays an Aurelia EDH deck so these may be considered.

Silence, Wear / Tear, Oblation, Chaos Warp, Legion's Initiative, Orim's Chant, Blasphemous Act, Faith's Reward

Hope that helps, feel free to ask any other questions!

hkhssweiss on Iroas' Soldier Legion

4 weeks ago

Super solid deck! I really like how you constructed it!

Some suggestions, have you thought about Legion's Initiative or Faith's Reward as a way to protect your creatures? Or Frontline Medic as a way to have indestructible as well as that rare occasion of countering those X spells. Hellrider for when you have a bunch of tokens and just to ping even if they block. Teferi's Protection as that doesn't get rid of your tokens and can be a 'oh shit' button.

Hope these might give you some food for thought!

Dreamweav3r on Kalemne is Best Girl [EDH Primer] v1.6

1 month ago

Ocelot44 thanks a ton for the suggestions!

I really should be running a way to deal with an opponents' lands. However needing to blow up my own land to do so seems really painful. So I need to find a different solution.

Nahiri, the Harbinger, Wear / Tear, Legion's Initiative and Ingot Chewer have all been in the deck at one point or another. The two former I could see returning at any point but personally I never had great luck with Legion's Initiative. I found that leaving 2 mana open each turn hurt, and if your opponents are smart it's not too hard to play around, plus, in a game where everyone is wiping the board 5-6 times a game, it really just is like trying to fix a dam with bubblegum and tape. Boros Charm makes the cut because its tricky, tutorable, and can be recurred with Mistveil Plains. And I find Ingot Chewer is too cute even for Kelemne. (lol)

An overarching instinct I had making this deck is I really cant afford narrow 1:1 answers for things unless the literally win me the game Comeuppance, Wild Ricochet, or are extremely efficient and/or can be tutored off Sunforger like Return to Dust.

I see the cards you've suggested, and they're good, but some of them I can't see running, and it makes me wonder what I'm thinking is best for the deck and why. Perhaps I value Sunforger too much, but I do like any answer cards to be instants under 4cmc for that reason, in the same why I'd rather run Aura of Silence in a deck with Enchantment synergies.

I don't really see the deck as one that can actively prevent opponents from achieving their gameplan, but finding ways to work around them. Because, for example, while Aura of Silence is a great card, ultimately it doesn't further my plan and I'd really rather just play a mana rock. And yeah Return to Dust doesn't either, but it atleast has synergy with Sunforger and doesn't cost me a card in the end.

I really just try to get the most out of the cards I play, and I see them in 2 ways:

Cards that are great to play the turn after Kalemne: Neheb, the Eternal, Balefire Liege allowing you to hopefully snowball and kill an opponent quickly.

And Cards that provide extremely high value over time: The Immortal Sun, Sunbird's Invocation, Stolen Strategy making up for lack of card draw with sheer card advantage.

Anything that doesn't fall in those categories is either Lands, Ramp, or Sunforger Package.

I can see adding Reforge the Soul immediately to the deck so thanks for that one ;)

At the end of the day it is just different ways of valuing cards and deck building, no one is right or wrong. I'm also just happy to see someone else who enjoys building her too.

:P

Ocelot44 on Kalemne is Best Girl [EDH Primer] v1.6

1 month ago

Good to see someone else who shares my love of Kalemne! :)

You can't really afford to lose to a Ghostly Prison effect, so you might want to consider running more Disenchant effects. Aura of Silence is incredible because it taxes your opponents' mana until it gets rid of something, and it wombo combos with Sun Titan! I've also had great success with Nahiri, the Harbinger and Wear / Tear. I've never personally run this, but a classic Kalemne card is Ingot Chewer because you can evoke him and still get an EXP counter!

Maze of Ith and Kor Haven will also cause you problems, so some land destruction should be added in case anyone in your meta starts running these. Strip Mine and Dust Bowl are both classic and reliable

I really like @Ivogel's recommendation of Possibility Storm because I've run it before, and let me tell you, it immediately pisses off everyone else at the table (especially control players) and the value that you can get from double EXP counters is real! Highly recommend trying it out sometime!

To me, it doesn't look like you're running enough draw. If you ever want to add more, I've had great success with Reforge the Soul, Magus of the Wheel, and Howling Mine if you can't afford a Wheel of Fortune

Boros Charm effects are invaluable in just about every Boros deck, and I'm a huge advocate of Leave / Chance and Legion's Initiative

Ocelot44 on Boros and swords

1 month ago

You need more draw! Sword of Fire and Ice alone isn't gonna cut it! Reforge the Soul, Magus of the Wheel, Puresteel Paladin, Sram, Senior Edificer, and Howling Mine are all excellent budget options if you can't afford a Wheel of Fortune

If you can't afford a Teferi's Protection, I'd recommend Leave / Chance and Legion's Initiative because Wrath effects are gonna be your worst enemy

Ocelot44 on Tajic Arrogance

1 month ago

I can’t believe I forgot about Legion's Initiative! Wrath of God effects are your worst enemy, so you should be running lots of effects that protect your creatures from board wipes. That’s also why it’s important to protect Tajic because if someone kills Tajic in response to an Earthquake, you’ll lose your whole board

ZorrosRage on Boros Weenie Bolt

1 month ago

That would depend on what way you want to go. You could go more human route since most of your creatures are humans. If that is the case i would remove Earthshaker Khenra I previously suggested for Champion of the Parish or Non Human Goblin Guide would fit in here pretty well possibly in the angel spot to make it just more agro early turn.

Another good card to try to fit is Glory-Bound Initiate it can work as a good beater if needed in the Earthshaker Khenra it might be better but that would require testing.

I am not sure if I like Dauntless Bodyguard in here after second look it just feels slow since your a rush down deck. you need something faster. Guide in that spot works well as well as Glory-Bound Initiate

Personally I am not a fan of Cartouche of Solidarity as turn 1-3 that mana could be used for a creature.

You could also go lighter on the spells, and include Thalia, Guardian of Thraben which screws over a lot of decks that are heavy on spells.

Chained to the Rocks Could a be decent card if you have mountains consistently and face a lot of creature decks.

If you go heavier white and only use red creatures that have W and R you could use Honor of the Pure. If you go mainly red creature with only white have red also you could use Legion's Initiative

Path of Mettle  Flip COuld be fun to build around also if you use Goblin Guides and other things with haste, first strike ect

As for side Rest in Peace, and Stony Silence is good. If there is budget restrictions maybe can work on a more budget side. Tormod's Crypt, or Relic of Progenitus are both really good also and possibly better in budget. Abrade is also good side budget.

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