Red creatures you control get +1/+0.
White creatures you control get +0/+1.
RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
|Have (54)||holy_cow_2 , alpinefroggy , EpicNinjaKing21 , jermtube , bogieman145 , redlegs_17 , spacecoyote1313 , BlueSlime , Comicalflop , Valentine35 , Putrefy , flyguy , RubyStrings , DrLitebur , Shoten , Viaggro , ewills5089 , Dritz , clockworkcactus , Execut1ve , lookoutimscary , EthanGlover1 , Sonserf369 , zachi , guerillarage , Represser , Sarfix , slovakattack , Jernyman , Wizard of the Damned , samk125 , LordOfMishap , crazywhiteboydance , TheNinjaPhoenix , slayerx1779 , naynay666 , 9headedhydra , jeremy3036 , almerican , cleviticus , Eulemann , x754 , Wsebaste , jecder , cian114 , Kamotz , Rob_the_Taavi , fred91097 , handyandy3555 , Tstainbrook , SteveHiguita , Epochalyptik , Vox_ , CrazyLittleGuy|
|Want (7)||blackdragonetm , bradyofportdetroit , Explotography , Kingkevin102 , Orcinbob , ozzar , Waxmywand|
Or, as an anti-bardwipe thing you could use Legion's Initiative . It'll pump your creatures too! Silence is also a good idea. I hadn't thought of it before, but it makes sense. It also alows you to leave one mana open, not two. Still, I like Legion's initiative better (probably for flavor reasons).
Hey, I appreciate you keeping up with the deck.
I see what you mean by Firemane Avenger but there are other reasons I keep her in there.She adds to the sky game, which I don't have much of. I don't worry too much about going against flying because of all of my removal, but it can fly right into the face of my opponent. She also works with Legion's Initiative to get the full +1/+1, making her a 4/4 flyer for 4 even without the ability is nothing to scoff at. Also her and her love interest, Balefire Liege , have quite the synergy. She gets the full +2/+2 he can dish out and can Lightning Helix upon entry, making her a '4 cost 5/5 flying, lightning helix upon entry, also battalion if possible'
As far as Legion's Initiative is concerned then even the fact of giving Boros Reckoner that extra +1/+1 is enough to have won me games on it's own. I've also used the bounce effect that comes with it to surprise an unwary opponent.
Gods Willing is a great cards, but I don't quite know what if' take out for it.
chronomantic escape, celestial convergence, monastery swiftspear, holy day, veilstone amulet, doubling cube, ancient ziggurat, exotic orchard, city of brass, slumbering dragon, Altac Bloodseeker, ordeal of heliod, kismet, barrage of boulders, are absolutely bad choices for your deckyou are an aggro deck, not a pillowfort or combo.
I'd recommend some of those:Legion's Initiative , Iroas, God of Victory , Purphoros, God of the Forge , Pyreheart Wolf , True Conviction , Seraph of the Sword , Noble Purpose , Hammer of Purphoros , Heliod, God of the Sun , Grand Melee , Assemble the Legion , Tajic, Blade of the Legion , Hamletback Goliath , Crescendo of War , Swiftfoot Boots , Warmonger's Chariot , Lightning Greaves ;
This looks quite good now man! A few new comments though:
Now that you have less creatures, I don't think Firemane Avenger will trigger battalion that much. She's also quite vulnerable to Lightning Bolt and can't even surprise block and kill flipped Delver of Secrets Flip like Restoration Angel does.
Again, since you don't have that many creatures, Legion's Initiative might not be the best either.
How about adding more noncreature spells (like Gods Willing or Searing Blaze ). You can also consider using Hatebear type creatures like Aven Mindcensor . Mirran Crusader is also quite a beast - along this line, Swords would do a lot of work here too!
When they come to the batlefield am I right in assuming that they both come at the same time so I can't get life from the Captain of the Watch entering the battlefield?
On the other hand they both have triggered abilities.The rules say that I can pick the order in which they trigger.Can I arrange them in an order that will allow me to gain life from the 3 tokens that enter the battlefield from the Captain?
I absolutely love boros in EDH because white has some excellent old cards. Red too, kinda.Here are some recommendations!
Decree of Justice Excellent late game bomb.
You've got alot of cool option! I also reccomend running all three Elspeth's, and Legion's Initiative / its the perfect emergency card for people trying to board wipe you.
Aurelia's Fury hell yeah
Legion's Initiative untaps all your critters while storage matrix is out btw last game you were totally untapping everything (anger face)(you will die) i think and you should have tapping/untaping capability to turn that on and off for you and use that capability to tap down opponents. maybe use shit like early frost and other cards from that land delay deck we built.
Prophet of Kruphix need i say more?
Boros Guildmage is a lot better than Lightning Mauler , 2/1s for 2 are kinda poopy. I'd rather go with Banishing Light in terms of white removal (as opposed to path to exile) because I can fix my opponent being mana screwed, and it only deals with creatures. I have enough creature removal as it is :) Its Planeswalkers and other things I have to watch out for.
I just don't like Thalia, Guardian of Thraben .
I love Legion's Initiative , but Spear of Heliod give me great defence, and consistent offence. I just have Herald of Anafenza in here because I wanted a good 1 drop tokenmaker. I love the concept of making a bunch of little guys and buffing them all up, so Boros is right up my alley. I cant think of any other 2drop or lower tokenmakers. Im pretty sure Raise the Alarm is not good enough for modern.
Im a stupid little 14-year old kid, so Arid Mesa is a no-go. Maybe I should replace Battlefield Forge with Sacred Foundry , since I have minimal cards that actually having 1 colorless in their casting cost, which means I will ping myself for every spell... Im fine with having 3 5-mana bombs in my fast deck, although if you guys think its better maybe I can drop it down to 2.
Oh, and speaking of white removal, I think even Devouring Light would do pretty nicely considering I can give my guys vigilance sometimes.
Boros Swiftblade isn't really supposed to be used on the curve, its great when I have an anthem or 2 in play. Give 'em +2/+0 and hes a 2-drop with 6 damage, possible haste.
So without Herald of Anafenza , I would like a playset of 1-drops, MAYBE 2-drop if its good enough. Boros Elite ? Boros Recruit ? Personally, I like Boros Elite , but I think that Boros Recruit isn't that good, and quite boring. Thoughts?
|0.32 TIX||10.0 TIX|
|Avg. draft pick||3.72|
|Avg. cube pick||1.78|
|Commander / EDH||Legal|
|Dragon's Maze||Mythic Rare|