Legion's Initiative


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Mythic Rare

Combos Browse all

Legion's Initiative


Red creatures you control get +1/+0.

White creatures you control get +0/+1.

RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

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Legion's Initiative Discussion

Optimator on (Budget-Prototype) Iroas, God Shogun of Bushido

3 days ago

I would be leery of running Howling Mine. Remember, you aren't giving away a card for a card, you're giving away three. Without some sort of effect that really capitalizes on extra card draw, like Nekusar, the Mindrazer, Niv-Mizzet, the Firemind, Psychosis Crawler, The Locust God, or a mill strategy, it's typically a terrible idea to give your opponents extra cards. It can be good in an artifact deck with ways to tap it though. I'd replace it with Outpost Siege or one of the equipment that draws cards. Honestly, you're doing pretty well on card-draw anyway and could replace it with a land or a ramp effect. I only mentioned it to show that they were out there and applicable to Boros colors. At least with Temple Bell you can be political as well as control whether or not people draw. Kind of on-theme too.

I think your creature count is slightly low for an aggro deck, but with Iroas protecting them and a heavy Equipment them it's likely fine! You'll probably have to find out in playtesting.

I feel like you don't have enough ramp to only be running 33 lands, though your deck's average CMC is relatively low. Playtesting it will be the final judge but it may be a bit of a gamble. It depends if your group does Partial Paris mulliganing. Makes it easier to gamble with a low land count.

Random suggestions/musings:

Taurean Mauler is a Samurai! So is Mirror Entity. Both very good in Commander but I'd understand if you want to keep the deck's creatures more "pure". Flavor matters, after all. Masako the Humorless gives pseudo-vigilance but Always Watching and Brave the Sands are kick-ass cards and already in your deck. Michiko Konda, Truth Seeker is extremely good but not budget at all.

Call to Glory is quite flavorful but not super-awesome. Tenza, Godo's Maul is a fantastic piece of equipment (Kamigawa too). Cathars' Crusade is very good for a deck like this but not a cheap cheap card. Same with True Conviction. Your budget seems to allow for a decent amount of $2 cards though so I'd consider them. Legion's Initiative is decent and can save your board from a Wrath of God. Spear of Heliod might be okay. Traditionally Samurai more commonly used spears and bows on the actual battlefield.

Konda's Banner can be an excellent card and is very flavorful but it doesn't actually work that well in this deck, in my opinion. Iroas isn't always a creature and he'll only ever give creatures +1/+1, being a God and not a Samurai. You have a decent number of Legends though, and FWIW all are human so even Godo can use it well. It's always better to have it on your commander since you can reliably play him. Half your creatures would get +2/+2 and the rest +1/+1 from one of the other Legends. Not bad, but you could do an anthem effect like Dictate of Heliod that is more reliable and harder to remove. The mana cost of the banner is pretty great though. Maybe Kongming, "Sleeping Dragon"? Not amazing, but flavorful. Glorious Anthem is nice. Always Watching is an anthem too so that's great.

You could drop one to three of your Arrest effects for other utility cards or increased land/ramp. I love effects like that and I love shutting stuff down but you have an above-average amount. Perhaps change one of them to an Oblivion Ring for slightly more versatility. The nice thing about the Arrest-like cards is they don't send commanders to the Command Zone.

shaistyone on Kaalia's Kitchen Table

1 month ago

Number 1 card I feel is missing in most Kaalia lists is Reconnaissance. It makes your Kaalia attacks so much safer, plus you can untap everything post-damage. Basically, a perfect fit for her.
Other than that, I like extra combat steps with her as well. World at War, Aggravated Assault, Waves of Aggression, Hellkite Charger, et al.
Lastly, I would quadruple down on defensive spells that help keep your opponents from taking out your forces. Boros Charm, Faith's Reward, Rootborn Defenses, Ghostway, Eerie Interlude, Legion's Initiative are my main contenders. A lot of them will even help retrigger come-into-play abilities, which is a nice bonus.

Oloro_Magic on Gideon of Destiny

1 month ago

The only time I see activating the ability on Legion's Initiative is to get around a board wipe as you exile in response and lose nothing, it's a cool piece of tech that can potentially save some games when opponent goes to wrath and ends up just hitting themselves.

Also, yeah I figured Aether Vial was out of range, generally I only suggest really expensive cards when I see other expensive cards (i.e Goblin Guide if it were here) in the deck or it has been tagged competitive because then it is inviting suggestions of expensive cards. With that said I thought it was likely important you kept it in the back of your mind as you move forward just it isn't a pressing matter like I said.

I'm going to see if I can't make some time latter tonight to test your deck against other decks in modern and I'll leave a report for you on how it did and what cards were particularly good. Hopefully I'll steal some wins as I personally believe agro always has a chance regardless of how much the deck costs. And once again as you move forward I'm more than happy to give feedback.

dzapf2008 on Gideon of Destiny

1 month ago

I didn't think Kytheon, Hero of Akros  Flip would be my best option, its just a cool card that is cheap. Gideon, Ally of Zendikar is an awesome card. I will have to try to find one of those, but I'm perfectly fine with just going with my Gideon, Martial Paragon until I can get my hands on one, especially since it costs 1/4 the price. I was already thinking of dropping the Firemane Avenger and Viashino Firstblade for the Legion Loyalists, so it is even better that you suggested the same. I think I kept those cards over others before because they go with my Legion's Initiative, but I have a lot of dual color creatures and taking 2 away for the Legion Loyalist isn't a big deal, because it still gets the +1/+0 and exile all creature cards. Is the 2nd ability of Legion's Initiative so that I can prevent damage to my creatures for a turn if I don't have Iroas, God of Victory preventing all damage?

I tend to not want to spend more than $15 on any single card, so it will be a while before I purchase some Aether Vial. Thanks for suggesting that card and also knowing that it is out of my price range at the moment. I hate it when someone suggests cards that cost twice the amount of my entire deck because they clearly didn't see how the deck was constructed.

Thanks for all of the help! It has been greatly appreciated.

felmir on Boros Soldier Hatebears

2 months ago

i also agree onLegion's Initiative

KraKra21 on Boros Soldier Hatebears

2 months ago

Finally! Someone is running Mana Tithe!

Overall, this deck seems very, very good. Perfect amount of lords, removal, hatebears, creatures, everything. I would play it if I was not broke and could afford it lol

Have you tried Legion's Initiative? Increases your creature's toughness, and helps you survive a board wipe.

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