Legion's Initiative

Legion's Initiative


Red creatures you control get +1/+0.

White creatures you control get +0/+1.

RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

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Price & Acquistion Set Price Alerts

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$0.7 $1.2 $5.0 $3.78 0.27 TIX 9.03 TIX

Legion's Initiative Discussion

Mackman99 on 2015-11-21 update of The flaming ...

6 days ago

What is a legion without a weapon? Equity your soldiers with a Sword of War and Peace and victory will be yours. Swap out the two Legion's Initiative for the swords.

shaistyone on Commander for R/W Aggro

1 week ago

In my experience with the color combination, to win you HAVE to be able to keep a board presence. The biggest failing I see in the deck is that you have no anti-wrath protection. So my first adds would be:
Boros Charm
Faith's Reward
Rootborn Defenses
Legion's Initiative

While all of the RW commanders have their strengths, Iroas, God of Victory is probably the strongest in a vacuum. It is very hard to get rid of, and both abilities are super relevant to the aggro plan.

ricvram on 2015-11-21 update of The flaming ...

1 week ago

Hi! I think it has too many lands that come into play tapped for the amount of 1 drops u you have (ik that money might be a problem). Figure of Destiny and Legion Loyalistare better 1-drops than Boros Recruit. You already know for sure Anax and Cymede only combo with 5 other cards there, and Boros Reckoner is a beast. You could add 1 or 2 more Legion's Initiative and Lightning Bolt

MadKat on Modern Allies - Primer (Updated for BfZ!)

1 week ago

Hey everyone, someone a while back had a red white ally aggro deck that he posted here but I haven't been able to find it. This person was running a play set of Legion's Initiative. Any ideas?

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