Red creatures you control get +1/+0.
White creatures you control get +0/+1.
RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Price & Acquistion Set Price Alerts
Legion's Initiative Discussion
2 days ago
I've already been made aware of a few cards that I do need or should have.
Those are below:
Akroma, Angel of Fury (Will be key once I have the right cards.)
Aurelia's Fury (I know I have a copy, but can't seem to find it)
1 week ago
Some possible cards...
4 weeks ago
Ranger of Eos package: What have your thoughts been? It seems like the Weathered Wayfarer option early game would be great to get you the haste outlet land or whatever other utility land. Just sucks if you go first, or if you draw into it any point other than T1-T2.
Angel of Finality: A 3/4 for 4. These colors don't have means by which to tutor for creatures, and thus I don't see a point of having this on a creature. I'd rather see a Tormod's Crypt or Relic of Progenitus in its place.
Linvala, Keeper of Silence: Best if you play against combo generals. If you don't see much of that, I don't see her giving enough protection.
Sire Of Insanity: This guy is outstanding disruption. You may not be able to play more Angels, Demons, or Dragons while he's in play, but he's not meant to be your first beater, he's meant to be an Armageddon.
Faith's Reward: I feel you will usually be spending your mana. Ghostway is a little cheaper at least, and can be used offensively. Reward less so. I'd rather see you play that Legion's Initiative, or better yet, something else entirely.
Goblin Welder: Agreed with above. Meh
Wheel of Fortune: I think we've talked about this, but refills your hand, fills your grave, and while it may also refill your opponents hands, you still have the option to attack first.
Yosei, the Morning Star: This guy can be really nasty to keep your opponents in a bad state. They definitely won't want to wrath you.
Sneak Attack: Why has nobody mentioned this? This is an outstanding replacement for Kaalia if she eats too much shit in one game. Allows you to still power out some houses, without having to only play one a turn.
4 weeks ago
So I took this brew to FNM and went 4:0, beating a mono black infect, urzatron and 2 x affinity decks. So it's competitive. Certainly as competitive as UW Emeria Titan builds.
SCORE: 10 | 32 COMMENTS | 1531 VIEWS | IN 7 FOLDERS
There's still a few tweaks I wanted to get feedback on
3 x Titans. A few times I drew double Titan in the opening hand, so interested in people's views on dropping to 3.
Landbase. Feels like we could swap in a few check lands. Maybe minimise some of the damage from the shock lands. Anybody land base experts out there?
1 month ago
Hey griz024. Yeah artifacts only. Basically double up on the affinity (and maybe lantern control) hate.
Squadron hawk I thought about, but maybe not quite the right fit.
MagicalShrek. Thanks, will have to test it. At the minute Lone Missionary feels right, as it's broadly on curve and gives +1 life relative to Cathedral Sanctifier although I have seen some brews where they double them up or add Kitchen Finks.
Legion's Initiative is interesting. May have to give it a test.
Unfathomable. It's not really a graveyard deck like dredgevine. We want a board state of chump blockers and stallers with the focus on recurring ETB effects and then recursion from the graveyard.
1 month ago
Dude i just found an awesome cars for your deck. Put in 2or3 Legion's Initiative
1 month ago
They have too high mana costs, and most aren't worth it (Actually, none of them are worth it, in my opinion). If you are going to spend 5, 6, or 7 mana, it needs to guarantee you a victory. None of these do.
Frontline Medic makes everyone invincible, Legion's Initiative buffs them and protects them from removal. Boros Elite and Boros Recruit give you some early board state and can be useful later. Ash Zealot gives you some graveyard hate and has first strike and haste, which is awesome.
Should sideboard Wear / Tear, and make sure you have 4 Boros Reckoner. They are so good. Also, you should not sideboard Boros Charm because it is so good and so versatile. Should mainboard 4 of those.
I hope this helps!
Also, Gisela, Blade of Goldnight is a great card, and I would definitely recommend Dictate of the Twin Gods. If you make Boros Reckoner indestructible with Boros Charm or Frontline Medic, then you can use him for an infinite damage combo with Dictate of the Twin Gods. Even if you don't pull that off, your creature are still dealing double damage, and Boros Charm becomes a 2 mana, 8 damage, making it particularly easy to finish off opponents. Because it has flash, you can use it during combat or save some mana to use it at the end of your opponent's turn, after their combat but right before your turn begins. It has won me so many games.
1 month ago
Cut Nomad Outpost and Blackcleave Cliffs for City of Brass and Mana Confluence. I like cliffs but it interacts poorly with your checklands. and you should trade it away on pucatrade for value anyways lol. I also need to add confluence
cut one of your 6 mana wraths for the new instant Vindicate.
I think moving forwards tho, you have a TON of creatures that kill other dudes. Maybe you could afford cutting more wraths because of that.
|Commander / EDH||Legal|
Printings View all
|Dragon's Maze||Mythic Rare|