Red creatures you control get +1/+0.
White creatures you control get +0/+1.
RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
|Have (56)||vishnarg , alpinefroggy , Valentine35 , EpicNinjaKing21 , jermtube , bogieman145 , redlegs_17 , spacecoyote1313 , Comicalflop , BlueSlime , TheAnnihilator , Putrefy , flyguy , fred91097 , RubyStrings , DrLitebur , jecder , Viaggro , ewills5089 , Dritz , clockworkcactus , Execut1ve , lookoutimscary , EthanGlover1 , Sonserf369 , zachi , guerillarage , Represser , Sarfix , slovakattack , Jernyman , Khanye , almerican , Wizard of the Damned , Kidsune , samk125 , pkbrainfreeze , LordOfMishap , crazywhiteboydance , TheNinjaPhoenix , slayerx1779 , naynay666 , 9headedhydra , jeremy3036 , cleviticus , Eulemann , x754 , Wsebaste , cian114 , Kamotz , Rob_the_Taavi , handyandy3555 , Tstainbrook , SteveHiguita , Epochalyptik , CrazyLittleGuy|
|Want (8)||blackdragonetm , bradyofportdetroit , Waxmywand , Explotography , Kingkevin102 , Orcinbob , ozzar , ZombieCat|
Aurelia's Fury hell yeah
Legion's Initiative untaps all your critters while storage matrix is out btw last game you were totally untapping everything (anger face)(you will die) i think and you should have tapping/untaping capability to turn that on and off for you and use that capability to tap down opponents. maybe use shit like early frost and other cards from that land delay deck we built.
Prophet of Kruphix need i say more?
Boros Guildmage is a lot better than Lightning Mauler , 2/1s for 2 are kinda poopy. I'd rather go with Banishing Light in terms of white removal (as opposed to path to exile) because I can fix my opponent being mana screwed, and it only deals with creatures. I have enough creature removal as it is :) Its Planeswalkers and other things I have to watch out for.
I just don't like Thalia, Guardian of Thraben .
I love Legion's Initiative , but Spear of Heliod give me great defence, and consistent offence. I just have Herald of Anafenza in here because I wanted a good 1 drop tokenmaker. I love the concept of making a bunch of little guys and buffing them all up, so Boros is right up my alley. I cant think of any other 2drop or lower tokenmakers. Im pretty sure Raise the Alarm is not good enough for modern.
Im a stupid little 14-year old kid, so Arid Mesa is a no-go. Maybe I should replace Battlefield Forge with Sacred Foundry , since I have minimal cards that actually having 1 colorless in their casting cost, which means I will ping myself for every spell... Im fine with having 3 5-mana bombs in my fast deck, although if you guys think its better maybe I can drop it down to 2.
Oh, and speaking of white removal, I think even Devouring Light would do pretty nicely considering I can give my guys vigilance sometimes.
Boros Swiftblade isn't really supposed to be used on the curve, its great when I have an anthem or 2 in play. Give 'em +2/+0 and hes a 2-drop with 6 damage, possible haste.
So without Herald of Anafenza , I would like a playset of 1-drops, MAYBE 2-drop if its good enough. Boros Elite ? Boros Recruit ? Personally, I like Boros Elite , but I think that Boros Recruit isn't that good, and quite boring. Thoughts?
Ok so this is not a bad deck it has a nice aggro shell but some of the cards could be changed to make them better in the modern format.you don;t not have to take all of my suggestions but just hear me out.
Take out: Herald of Anafenza - in a fast aggro deck he does not belong first because well he is a 1/2 and his ability is not what you are looking for and is very mana intensive for a aggro deck.
also Boros Swiftblade may sound awesome but is fairly irrelevant plus you NEED a red and a white which some times you don't always get the other color.
Balefire Liege is ok but I think just a four drop at the top end good enough and fast.
THING TO CONSIDER ADDING besides the things mentioned above to add
Path to Exile 2-3 are fine playset better but it gets rid of that thing blocking your way
Lightning Mauler a two drop that can give itself and another creature haste
Thalia, Guardian of Thraben a very nice two drop that doesnt hurt you as much because of all of the creatures and who doesnt love first strike also i would only run 3 max due to legend rule
that all i can think of for the moment but i hope i could help and I always wanted to play boros but i can't play aggro very well and boros is not suited well for control but i might test this deck out and add some of my different cards. Nice deck +1
I would play purphoros in a second with assemble mainboard and maybe Legion's Initiative just using it as a 2 cost anthem. Then your pumping out 2/2s or 3/3s while machine gunning with purphy.2 dam 2 dam 2 dam! also I would run Young Pyromancer to set purphy off and Generator Servant for ramping into assemble or purphy on turn 3s that your lucky and have a turn 2 servant and draw or are holding purphy or assemble turn 3.
So, do these boros gold creatures get +1/+1 from for example Legion's Initiative ?
WARNING: HUGE UNINTENDED WALL OF TEXT INCOMING
Not going to lie, Spark Trooper is pretty bad in this deck, so whether you listen to the rest of what I say you really should pitch that. But moving on, this deck looks pretty slow and easy to shut down. You have nothing to protect Mayael from your opponents and it looks like you generally won't be able to get her online until turn 5-6 most games. The early game is where Mayael shines, as she can put a ridiculous amount of pressure on your opponents if you build her fast enough.
And while you did a good job to make sure that you have enough 5+ power creatures to make her ability viable, you don't have very many game changing creatures that are going to make your opponents sweat. Adding more terrifying things like Gisela, Blade of Goldnight , Avacyn, Angel of Hope , Rampaging Baloths , Balefire Dragon , Woodfall Primus , Stalking Vengeance , Steel Hellkite and quite a few more give you instant board presence, rather than a 5/something and nothing else. Finding creatures that will give you an advantage just by having them out is what you should look for, rather than simply things that Mayael ability hits.
And no offense, but your deck is lacking in the speed department. My deck is usually able to get Mayael both out and using her ability on turn 4, which is may not seem like much but those extra two turns can be the difference between you spiraling out of control and your opponents easily stopping you. So in order to go faster I would add cards like Utopia Sprawl , Wild Growth , Explore , Exploration , Bloom Tender , Knotvine Mystic , Druid of the Anima , Birds of Paradise , Lotus Cobra and Nature's Lore . Basically, the cheaper the CMC the better for Mayael, as she doesn't really rely too much on powerful non-basic lands.
As for utility, you don't really have any answers to a board wipe at all, and in a format like EDH you basically have to be prepared for one at every turn. Cards like Boros Charm , Legion's Initiative , Faith's Reward , Asceticism , Rootborn Defenses and Ghostway are all viable options in this department. You certainly shouldn't include all of them, but some of them should be considered. And sitting at 2/3, Mayael is ridiculously squishy, so slapping on some protection for her, whether it is Lightning Greaves , Swiftfoot Boots or even Mother of Runes , you can never go wrong. As for pumping your creatures for lethal, Collective Blessing is nice but really slow, while Beastmaster Ascension is much better in my opinion. And fun fact, if you add Illusionist's Bracers , you'll get to drop 2 fatties instead.
You also lack the power to manipulate what is on top of your deck, which is a huge boon at any point of the game. Sensei's Divining Top lets you draw into your utility/land rather than big creatures and Scroll Rack allows you to throw big things you drew into back on top of your library. And even though I haven't had a chance to try it out, Lurking Predators lets you to continue to dumb your threats on the board even without Mayael. There are other cards that let you go even farther and place important pieces on top of your deck, such as Worldly Tutor , but one of my favorites is Congregation at Dawn since I can grab a fatty and a utility creature, one of which I'll draw and the other that I'll drop with Mayael.
I could most certainly go on, but I started out just wanting to give you an idea what a more fine-tuned Mayael deck looks like. You did a really good job making this deck, and if you feel like investing in some of these cards I mentioned I promise you won't regret it. Mayael is by far my favorite general to play since every game is a race against the clock and neither my opponents nor I are ever sure what I will topdeck into. If you actually read through all of this you seriously deserve a cookie.
True, I suppose Jor Kadeen, the Prevailer only comes out once in a while and by then you've probably already got 3 artifacts out anyway.
Malignus is awesome, esp. if you give him trample with your archetype.
I don't run it in my Gisela deck, but Assemble the Legion could work for your deck. Although, now that I think about it, it might be too far off from your purpose for it to deserve a spot.
I like Defy Death for my deck, because nobody expects any graveyard retrieval from R/W, and angels rock.
Since nearly everything has first strike, why not run Gorgon's Head , Gorgon Flail , Quietus Spike or (budget willing)Basilisk Collar ? That's always a fun combo. No one wants to swing into first strike deathtouch.
That's all I can think of for now. Hope I helped and thanks for the +1 on my deck: Double the Damage, Double the Fun! (Gisela EDH)
|Avg. draft pick||5.19|
|Avg. cube pick||1.66|
|Commander / EDH||Legal|
|Dragon's Maze||Mythic Rare|