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Legion's Initiative


Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

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Legion's Initiative Discussion

Souljacker on Boros Legion

4 hours ago

First, you should decide what kind of deck you want, since it's very hard to be good at multiple things. I mean, do you want to be aggressive, to you want your deck to get incrementally better every turn or do you want to stall for late game and let your planeswalkers and big creatures shine?

If you want to be aggressive, you need more cheap creatures like Soldier of the Pantheon , Ash Zealot and Legion Loyalist . White/red is a great shell for that as you have access to many strong cheap creatures. If you go this route, spells that strengthen all your creatures like Legion's Initiative will be better too, as in your current format they don't buff many creatures. If you go this way, drop the expensive spells and look for good 1, 2 and 3 mana creatures, and also you will only need 22 lands.

If you want to be mid-range, you need a couple of early creatures that are strong enough to keep board presence and each turn add a stronger creature to it. This is a hard strategy, as there will be decks that are better early game, and decks that will be better late game. The idea is that you can hold off the fast decks while having enough big creatures to overrun them after turn 4, while also being able to be fast enough with plenty of strong creatures to beat the control decks. Cards like Boros Reckoner , Stormbreath Dragon and others like Banisher Priest, Aurelia and Firemane Avenger you already have are good in this strategy. If you go this way, look to have 4-8 good creatures every turn until turn 5-6.

If you want to be late-game, you need to add a lot of removal to keep the board clear until your heavy hitters hit the board. Cards like Chained to the Rocks , Anger of the Gods and Banishing Light will do great to protect you early, and planeswalkers and strong spells like Stormbreath Dragon , Purphoros, God of the Forge are great in combination with Elspeth, Assemble the Legion and Aurelia. If you go this way, remove the cheap creatures and add removal and strong creatures.

Let me know what you want and I can give more detailed tips for that strategy.

Jope-san on Boros Token Gib

4 days ago

Were I to put Akroan Crusaders to this deck, I would have to change the deck to Heroic deck as just Launch the Fleet would not be enough. You should always choose the cards that are good on their own unless the whole deck is built for it. That's the reason I removed the Legion's Initiative because it was a dead draw if I had no creatures or if I had multiple of them in my hand. It was a cool card that did win me games but also lost me many more. Same goes for Launch the Feet. Were I to draw it when I had 0-2 creatures on the field when it's turn 10 (and no Purphoros), I would probably not appreciate it. If I was going to make a heroic deck, then Launch the Fleet could be pretty good especially if you play Obelisk of Urd. But not in this deck unless I change how the deck works completely.

Dritz on Times have changed me. What ...

1 week ago

For me, I've always been that guy playing Boros. And, at least in my home-town, Boros is basically the crown jewel color combo for the new players who are entranced by how cool cards are and, (typically) are very very new to the game working on a $5 budget. For me, I never really lost that enjoyment of 'fun' cards despite my changed perspective on their viability. I still build every deck I make around one or two key cards that I really enjoy the flavor, story, art, and overall design of.

As I've gotten further as a Magic player I've been moderately alright at judging a card's power level compared to most of my peers (about six of us started at the beginning of Zendikar). Where others were enamored with various decks with various kinks I spent my time watching and studying the cards as I was unable to afford nearly any for quite some time. Since then I've grown as a Magic player and I'm much better at correctly gauging a card's power level than I used to be. Despite that I still put forth a very high level of effort to incorporate cards I enjoy into lists of my own or other's creation. (Usually my own.)

As a player I've always wanted to win with the deck and/or archetype I enjoy the most. As I've gone along I've generated a much higher win-rate than I used to, although this is partially due to the fact that I'm able to outright afford cards to complete my decks rather than relying on what I can scrounge at the time or just not finishing decks at all.

Examples of cards I like are: Legion's Initiative , Assemble the Legion , Precursor Golem , Jor Kadeen, the Prevailer , Glory of Warfare , Rafiq of the Many , Mirran Crusader , Lightning Helix , Balefire Liege , Stoic Rebuttal , Etched Champion , Hovermyr , Figure of Destiny , Darksteel Juggernaut and others of varying levels of playability. (Obviously this is a pretty short list compared to what I could theoretically drag up.)

TLDR: I still have the same sort of mindset as when I started but I'm better at judging cards and knowing the ins and outs of when to do things.

Advocate on Purphoros, God of Devotion

1 week ago

Splashing white could be worth a try to run Legion's Initiative . My buddy gave it a try and took first last Friday after Gerry Thompson wrote this article He was able to do 18 lethal to an opponent with an Ash Zealot , Purphoros, God of the Forge , and Fanatic of Mogis by casting the fanatic that turn and then exiling Initiative before combat. Killed his opponent with just the triggers from Purphoros and Fanatic.

He also had 4 Stormbreaths in the decks and said he never has a game last long enough to cast one.

Entrophy on Enter The Battle Blink Triggers

1 week ago

Ya u were both right, I dropped blue and black. I also steam lined the deck to make it modern legal.

Saljen not a fan of Blade Splicer , don't wanna rely on tokens considering there is a large chance I will exile them myself with Ghostway and Legion's Initiative .

I like the Reclamation Sage better then War Priest of Thune so i added it. Also I just bought two Sun Titan s, but im not sure which is better him or the Eternal Witness , so i might do some play testing to decide.
Thanks for the recommendations they were helpful as always.

CampbellStev on ozzar

1 week ago

Hi Ozzar, I am interested in trading for your two Thoughtseize 's ($18 each) that you currently possess right now. Some things on your wants list that I currently have include: 1x Steam Vents ($10), 1x Mikaeus, the Unhallowed ($8), 2x Kalastria Highborn ($3), 1x Temple of Malady ($10), 1x Legion's Initiative ($1.5), and a Mystifying Maze ($1). This totals out to $36.50 leaving $0.50 in your favour.

If you are interested in trading then please message me on my wall and I will be sure to get back to you!

Osang on Boros Weenie EDH *HELP PLEASE*

2 weeks ago

The biggest weakness of R/W decks in the format is ramp and draw power; the colors are both not very good at these categories. You are going to need to bolster this aspect a lot more than you'd expect; card draw is the very powerful in the format.

These are some budget cards that will let you ramp and/or help you draw more cards:

These are some cards that are not budget cards, but are very important in giving your deck a boost in efficiency:

Improving the land base is very important, even in two color decks. Try to get your hands on dual lands and lands that give you some form of utility.



Now to deal with getting enough mana..Artifacts are the only source of reliable ramp the colors get, and you need them to get to casting spells. Thran Dynamo , Boros Signet , Sol Ring , Gilded Lotus , Caged Sun are all good options, and none of these are over 10.

Creature base can use some help. Higher impact creatures are a must in EDH, your creatures can get quickly outclassed once you reach mid to late game. This is an aspect of the deck that is really hard to be budget, quality is needed in the creatures. Successful white decks usually run both Elesh Norn, Grand Cenobite and Avacyn, Angel of Hope . R/W has a powerful angels in its disposal with Gisela, Blade of Goldnight , Baneslayer Angel , Angel of Serenity .; Sun Titan and Inferno Titan are deserving of the Titan in their name; they are very powerful. Balefire Liege makes every R/W card even more powerful. Red offers you powerful dragons like Moonveil Dragon , Hoard-Smelter Dragon , Balefire Dragon , Hellkite Tyrant , and Utvara Hellkite . Steel Hellkite is also good as a colorless creature. Dragonmaster Outcast is ridiculously good.

Removal is plenty in the colors (quality is also important here). Boardwipes and spot are no problem. Banishing Light and Oblivion Ring deals with any permanent. Return to Dust and Wear / Tear are excellent artifact and enchantment removal. Path to Exile , Swords to Plowshares , Oblation and Chaos Warp are staples. Board wipes include the iconic Wrath of God and Day of Judgment . Austere Command lets you pick modes, while Final Judgment exiles, getting rid of indestructible permanents permanently. Terminus tucks creatures as another way of dealing with indestructibility. Insurrection is a ridiculous way of ending games, stealing opponents' creatures to win.

A token build can also be made, centered around Soldiers and Goblins. Assemble the Legion is an excellent enchantment if not dealt with properly. Krenko, Mob Boss creates armies upon armies of goblins. I recommend using Elspeth, Sun's Champion as a powerful card that provides tokens and another source of boardwipe. Cathars' Crusade is especially good in this type of deck. Legion's Initiative and Glory of Warfare for more anthem effects.

Nemaros on M15 standard boros

2 weeks ago

Sorry, I did see your post and meant to get back to you.. (Also didn't realise that it was your forum thread I replied on with Fabled Hero vs. Brimaz, King of Oreskos haha!)
Anyway, changes look good.
If you are interested in increasing your creature count, I think 4x Boros Charm , 4x Lightning Strike , 3x Magma Jet and 3x Madcap Skills is a bit much for aggro, only because you run the risk of drawing too many of those 14 cards in your opening hand and not having enough creatures to get your opponent within burn range.
I would suggest keeping around 8 of the above cards, possibly moving the rest to the sideboard if you're worried about losing the utility etc

Also, there is a cute interaction between Ogre Battledriver and Legion's Initiative that I've always wanted to build around.. Not something that you should go all out on, but definitely interesting! :) Price

Low Avg High Foil
$0.85 $1.89 $9.0 $6.07
Color(s) R, W
Cost RW
Converted cost 2
Avg. draft pick 5.19
Avg. cube pick 1.66


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Dragon's Maze Mythic Rare