Legion's Initiative

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

JanSteveRein on Tokens and Protection

10 months ago

Thank you for your input! Yea the CMC is super high, that's where the need for protection came from in the first place. I was thinking to maybe cut the Soul's Attendant and use the space to speed up my board a bit by using some Sol Rings and potentially gain even more tempo by replacing Gleam of Battle and Legion's Initiative with a 4 off of Starfield Mystic

What exactly do you mean by locks? I'm not too familiar with terminology since we only play casual kitchen table magic :)

Max_Hammer on Boros Legion

1 year ago

Hey, that's alright!

There's absolutely nothing wrong with playing budget, despite what WotC and some elitist players would have you think. Besides, a 40-50$ deck is still very much going to perform well.

This is honestly a pretty good list, by the way. If I were you I'd just take what you have and play with it against other people's decks. Depending on your local meta/what your friends like to play, then just change it up a little bit.

Props, by the way, for including Blessed Sanctuary plus Legion's Initiative. I don't remember if I suggested either of these, but that's actually a really clever way to make a bunch of tokens when you lose yours.

If I were you, I'd just take out Fumigate and that's all. Other than that, let me know if there's any specific suggestions you need!

wallisface on Boros Modern Soldier

1 year ago

I have the following suggestions:

To make room for those 16 cards, I’d suggest removing the following:

  • 2x Solar Blaze. You don’t need a janky board wipe, and generally you want your curve low. Dropping these’ll mean you can run less lands

  • 2x Land. You should only need 22 at this point

  • 1x Feather, the Redeemed. You have almost nothing that can even target it, making it fairly useless

  • 3x Legion's Initiative. You don’t want to waste a turn with this - you need to be spending every turn either presenting threats, or removing your opponents.

  • 2x Boros Signet. Same as above. I see no need for this.

  • 2x Boros Swiftblade. These guys are fine, but Monastery Swiftspear is better.

  • 2x Justice Strike. I think keeping 2 could be good for big problem creatures, but running 4 is overkill - generic burn spells should be able to deal with most things.

  • 2x Response / Resurgence. Its just too situational a card to be useful

lhetrick13 on Boros Modern Soldier

1 year ago

This looks like a fun deck and you put some thought into it. I am still fairly new so take anything I throw out with a grain of salt but just wanted to throw out my two cents...

  • first off, creature count looks a little low but you compensate by having an arsenal of spells which all seem to have the ability to buff or damage. So that is great.

  • You specifically mention you like the mentoring ability which buffs weaker creatures when another attacks. I have been experimenting with that same mechanic in a deck of mine and find that it works best when you buff specific creatures. you are running 3xSwiftblade Vindicator which is ideal for those mentoring opportunities but at only 3, chances are low you actually get her pumped. Maybe consider adding in Boros Swiftblade or something like him as well for a similar effect?

  • Lastly, two enchantments you might consider adding would be Legion's Initiative for some cheap pumping with the caveat that you could save your creatures from a board wipe by sacrificing it. Another potential would be Rise of the Hobgoblins. Nice way to get out some cheap creatures and provides you access to giving all your creatures first strike nearly on demand.

DawnsRayofLight on Obi-Wan Can Blow Me

1 year ago

@Last_Laugh:

Thanks for the suggestions. As the list is, it is running fine, so I do not have too many plans to change it, not that your suggestions have no merits.

I was running Skyknight Vanguard and ever since I added that and Honored Crop-Captain along with some aggro stuff, the deck started running wonky and got stomped all over. I dropped those out recently and added some more midrange stuff and the deck has been running much better.

Breena, the Demagogue: unless I am misunderstanding this card, it just doesn't seem too great to me. I mean, yes, the politics aspect helps a lot, but I am not a fan of my opponents drawing as well. Tymna the Weaver: will definitely be an add if I feel the list is running slow and not drawing enough. I have been going back and forth on adding her, I just cannot fit her in the current list. There is some draw for now: Kaya, Ghost Assassin, Phyrexian Arena, Bolas's Citadel, Skullclamp, Chief Jim Hopper, Esper Sentinel, and sort of Land Tax

Ramp: It seems to be fine to me as is, at least with how the deck plays. I have only tested the current list a couple of times and only 1 on 1 so I will see if more ramp is needed. 9 mana rocks seems a bit hefty at times. I will note I am running some treasure token producers and may add back in Smothering Tithe, I dropped it to test Unquenchable Fury as Tithe didn't feel too necessary at times. Aerial Surveyor also ramps pretty well and Land Tax helps with hitting the land drops.

Protection: Iroas, God of Victory Serves as Dolmen Gate while giving them menace and acts as a 7/4 beater. Teferi's Protection may go back in, I just dropped it but we will see. I guess in working on my protection I was more concerned with counterspells and certain blue board wipes (which is why Grand Abolisher, Deflecting Swat (lul cyclonic rift), and Defense Grid are in there) rather than worrying about other board wipes. I added Legion's Initiative as it kind of acts like Teferi's Protection in that it works a bit better to protect from exile wipes like Winds of Abandon and Farewell than some of the indestructible protection spells.

Fireflux Squad: for some stupid reason it never occurred to me to use this on the tokens. I will definitely find a spot for the squad.

AShadyZebra on Wake the Guardians

2 years ago

Legion's Initiative. There are a lot of other sweet cards as well.

LunchBox1211 on List of Bugs and Feature …

2 years ago

Femme_Fatale Thank you very much! Legion's Initiative is fixed, and I do have treasures in the pauper deck! You guys are the best!

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