Legion's Initiative

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Mythic Rare

Combos Browse all

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

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Legion's Initiative Discussion

DespairFaction on Aurelia, the Warleader - Budget

3 weeks ago

Hey I am a long time Aurelia player. I like what you've done working on a budget, but heres a few upgrades I would make.

Someone above mentioned Comeuppance its amazing, especially with sunforger. Here are the cards that have been underwhelming for me: Legion's Initiative, Spear of Heliod, Figure of Destiny, Curse of Bloodletting, and Wild Ricochet.

Once you free up those slots, you have some great cards listed in your maybe board I would start with some of those: Gisela, Blade of Goldnight, Hero of Bladehold, and Iroas, God of Victory are all absolute powerhouses. Some other things that I like for this style of deck True Conviction, Open the Armory, Sword of the Animist, and Mask of Memory. Sword and mask do so much work, and they generally dont attract the kind of hate that the more expensive equipments get. Anyway those are my thoughts, here are links to some of my Aurelia builds in case you want to check them out.

Aurelia 45 CreaturesAurelia Weapons of War

kamelyan on Doomsday Preppers

1 month ago

With the pump effect of Legion's Initiative and the sac ability of Martyr's Cause, not to mention Warstorm Surge, you're going to want access to more creatures. Assemble the Legion and Goblin Assault will get you creatures every turn. Purphoros, God of the Forge will benefit from this as well, and provide another Warstorm effect. Bonus: he's indestructible.

Speaking of creature generators and indestructibility, take a look at Heliod, God of the Sun and Oketra the True.

Land Tax, Solemn Simulacrum, Sword of the Animist, Path to Exile, and Wayfarer's Bauble can aid you in getting lands.

DespairFaction on Aurelia - 100 to 0

2 months ago

Hey I am long time Aurelia player. Your list is looking pretty solid but I have few changes that I would recommend.

Out.

Cut Sram, Senior Edificier low equipment count deck hes not great. Figure of Destiny its a great card but it just takes up too much mana for what it does. Kor Cartographer doesn't have enough board impact for my liking, solemn is ok to keep though. Cataclysm and Obliterate are generally difficult to get into the right situation for, but you can keep them if they work well in your meta. Legion's Initiative and Sigarda's Aid are just never as good as I want them to be. I also wouldn't run Ajani Vengeant hard to protect and just doesn't do that much. Staff of Nin is just too much slow and takes up too much tempo.

In:For additions somethings that I like for this style of deck are Glorybringer, Firemane Avenger, Sunscorch Regent, Steelshaper's Gift, Magus of the Wheel is nice for card draw. Sulfurous Blast and Comeuppance are mvp sunforger targets for me.

If youre looking for more ways to achieve infinite combat steps: Aggravated Assault with either Neheb, the Eternal or Sword of Feast and Famine are usually sure fire ways to do it. You can also mix eldrazi displacer in there, its not as efficient but if you're looking for redundancy it helps.

My 2 best Aurelia decks are right here, you can check them out for inspiration.

Aurelia Weapons of War

Aurelia 45 Creatures!

Hope these help!

ShasOBorkan on Kaalia, of the apocalypse

3 months ago

Hi! I just cycled my The Forsaken of the Vast (EDH, Casual Aggro) and saw yours. I am a big fan of Kaalia, and she has been my most-played commander. I think at a skilled-but-casual table where I play she is pretty devastating.

So far I really like your deck! You have a lot of what I consider the Kaalia essentials - and we both agree on running Dragon Tempest which I think is a no-brainer yet I see missing on several deck lists.

For suggestions, I think you have a couple things you could improve right away. The first would be - in my opinion - to cut out the creatures that don't fit the deck schema. Iroas, God of Victory and Mother of Runes are pretty non-essential to the deck and are taking up valuable Demon/Dragon/Angel space. If you are looking for protection try out Deathless Angel in one of those slots instead.

The second suggestion would be to consider running as much additional attack phase cards as you can. You have Hellkite Charger, for consistency I included its enchantment brother Aggravated Assault, and some supplementary Waves of Aggression and Legion's Initiative.

In general, since Kaalia focuses on creatures powerfully, look for ways to move cards away from instant/sorceries and onto creatures if you can. I'd say 28 creatures is a bit low for Kaalia, and you could swap in some creatures for things like card draw and take out the cards that are more static and ineffective to the overall scheme of the deck. Try to find alternative like running a Harvester of Souls instead for where you slotted Underworld Connections.

These are my opinion of course, I think it's a fine start to Kaalia. She is one of my favourite commanders to ever play with and it brings me joy to see someone share in that fun. I spent months editing and refining my Kaalia deck to fit my particular flavour of her. I respect what you're doing a lot and I think you will have a blast building, playing, refining and conquering with our girl Kaalia!

Cheers :)

KingRamz on Unbreakable: Kimmy Schmidt

3 months ago

I enjoy the concept. You need more lands, though. You are never casting 11- and 12-drops off 29 mana-producing lands and three mana rocks. I assume those Islands are supposed to be Swamps. I'd cut the Sword and Helm of Kaldra since you just need the shield for indestructibility. Maybe Angelic Overseer also, since you don't have many Humans and your commander isn't human, either. Myriad Landscape, Temple of the False God and Shrine of the Forsaken Gods would be good adds. Plus more dual lands. And mana rocks.

I also only see like three board wipes, and only one of them kills lands! Where's the Obliterate and the Jokulhaups? Bearer of the Heavens? Hour of Revelation! Akroma's Vengeance! Blow it all up!

Some other indestructible (or pseudo-indestructible) enablers: Gift of Immortality, Nahiri's Machinations, Frontline Medic, or Legion's Initiative. I like Valorous Stance too, because it fits with the theme and can also kill something if you need something killed.

StopShot on Alesha and the Funky Bunch 1

3 months ago

This deck seems like it might enjoy Glory of Warfare more than Legion's Initiative.

WarArchangel86 on The Ever-Expanding Army

4 months ago

Recommendations:

R/W Soldier Creatures - Kalemne, Disciple of Iroas, Iroas's Champion, Hearthfire Hobgoblin Three powerful double strikers and two of which should be includes just since Iroas is your commander. Soltari Guerrillas Personal favorite of mine Lightning bolt on a body, great for removing pesky low toughness creatures with annoying abilities.

Artifacts/Enchantments - Konda's Banner, Herald's Horn, Obelisk of Urd These three are amazing with tribal decks. Sunforger, Legion's Initiative these two can give you responses Sunforger can tutor any of your instants and Legions Inititive can protect you from a board wipe unfortunately tokens will still be lost as they cease to exist when they leave battlefield.

Lands - Replace Sunscorched Desert with Bojuka Bog <- makes colorless in your deck and the ability to exile an opponents graveyard is a powerful ability.

Sorcery/Instants - Ghostway, Faith's Reward, Eerie Interlude cards to prevent you from losing creatures due to a boardwipe, these can also be tutored if you decide to add the Sunforger to your deck.

DespairFaction on Aurelia, the Warleader

4 months ago

Hey there I'm a long time Aurelia player. I'm digging your build, my token builds of Aurelia are usually lackluster, but I'm interesting in trying yours out.

Heres some recommendations of cards I really like: Glorybringer gives you more removal, Odric, Lunarch Marshal flying vigilance haste for all of your creatures. Mask of Memory The card draw is awesome on this thing.

Mana Fixing: I recommend Tithe, Gift of Estates, Worn Powerstone, Thran Dynamo, Sword of the Animist is also really powerful.

Sunforger package: I really like Return to Dust, Wear / Tear, Comeuppance is crazy good, and I would swap out Legion's Initiative for Teferi's Protection

Lands: I run a lot of fetches to find Plateau and Sacred Foundry which allows me to run a smaller number of basics, and run pretty greedy with utility lands. Strip Mine, Tectonic Edge, Ghost Quarter, Emeria, The Sky Ruin, Opal Palace, Command Beacon Homeward Path this one is important for when Aurelia inevitably gets stolen. Path of Ancestry.

Other thoughts: I personally prefer to run 37-38 lands. I have found Sunblast Angel to be underwhelming. I prefer Angel of the Dire Hour for that type of effect. Crescendo of War is a funny card, sometimes you win easily, sometimes it kills you. I think you could probably cut of some of the additional combat step cards since Aurelia already does that, but I would add in Eldrazi Displacer, you can blink Aurelia and keep getting combat steps and get there with your tokens.

Anyway check out some of the suggestions. Hope you enjoy them.

I have bunch of Aurelia builds you can check out here:

45 Creatures!

Angel Tribal

Normal Equip and Creature Build

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