Legion's Initiative

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Dragon's Maze Mythic Rare

Combos Browse all

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

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Legion's Initiative Discussion

the_earl_0f_grey on Everything's Better with Swords (Budget)

3 days ago

It helps if you try and replace more of the spells with artifacts when possible to increase Akiri's Synergy.

Heres a quick list of what you definitely dont need: Banefire, Brute Force, Deflecting Palm, Goblin War Drums, Magnetic Theft, Dispatch, Accorders' Shield, Haunted Platemail, Evolving Wilds, Terramorphic Expanse, Temple of the False Gods, Paradise Mantle.

Heres some stuff you might want to consider: Dolmen Gate, Iroas, God of Victory, Cathars' Crusade, Legion's Initiative, Stoneforge Mystic, Relic Seeker, Puresteel Paladin, Leonin Shikari, Sword of the Animist, Skullclamp, Vulshok Battlemaster, Knight of the White Orchid, Land Tax, Weathered Wayfarer, Legion Loyalist, Assemble the Legion, Oreskos Explorer

Once you've decided on what you do and don't need you can then upgrade them each slot for slot. Also if you're new at EDH or Magic, I'd suggest waiting before entering Boros Colors. They require a lot more work to fine tune into a real threat compared to nearly every other color combination.

JaysomeDecks on Tajic Boros Soldier

1 week ago

Legion's Initiative has proven itself as a very effective card in my decks. The +1/+1 for your commander (and other creatures) isn't anything to be taken lightly, and the ability to flicker your entire field to protect from a boardwipe can be outright game changing.

Scourge of the Nobilis, on your commander, grants +2/+2, lifelink, and firebreathing, onto an indestructible creature.

Kaneki___Ken on Munda's Allied Forces

1 week ago

joshuaizac I'll go for the mana rocks and Comeuppance Thank you!

hoardofnotions Thanks for the point out I'll be sure to fix that. Thanks also for all the suggestions! A good portion of cuts were made thanks to you!

shaistyone Thanks for the suggestions! Citanul Flute and Legion's Initiative are in for sure now!

shaistyone on Munda's Allied Forces

1 week ago

I definitely second the Ghostway / Eerie Interlude suggestion. With such a heavy creature focus, wraths are going to be crushing. I would add Faith's Reward, Rootborn Defenses, Legion's Initiative to that list if you have room.
- Honor of the Pure / + Shared Triumph

Leonin Sun Standard for the overrun
Reconnaissance - broken card that lets you attack without fear of blockers + bonuses
Cathars' Crusade - big allies
Citanul Flute - find the ally you need
Master Warcraft - versatile card - alpha strike enabler, remove problem creatures by forcing blocks, make opponents skip attacks, etc..

hoardofnotions on Munda's Allied Forces

1 week ago

you have 2 myriad landscapes

cut Rupture Spire for any tap land like Boros Guildgate

possible cuts

Lightning Bolt, Honor of the Pure, Lightning Helix, Mizzium Mortars, Boros Cluestone, Crown of Doom, Inspired Charge

possible adds

allies

Allied Reinforcements, Angelic Captain, Join the Ranks, Oath of Gideon

other cards

Tithe, Gift of Estates, Boros Signet, Worn Powerstone, Mind Stone mana rocks that hit the field before your commander. It seems like once your deck is going you'll never draw another non-ally again. so get your ramp on before your commander comes down

Scroll Rack and Land Tax while out of budget are the best card draw have to offer, imo

Conjurer's Closet, Eerie Interlude, Eldrazi Displacer, Ghost Way, Legion's Initiative, Mimic Vat retrigger your allies effects!

Sunforger goodness

Enlightened Tutor, wear//tear, Deflecting Palm, Mistveil Plains,

Coat of Arms, Door of Destinies and Eldrazi Monument are the pump spells i think you want

imperium0214 on Righteous Justice

1 week ago

I'm liking Waves of Aggression, Path of Bravery, and Master Warcraft. We'll see about them.

Mass Calcify is great. I may replace Martial Coup with it since it requires the same CMC to wipe, but Mass Calcify would mostly leave me alone.

I had Legion's Initiative and Faith's Reward, but they never really did anything. When my opponent's used boardwipes, they were never really there. Granted Initiative was a small anthem but I found better ones I think.

shaistyone on Righteous Justice

1 week ago

Alright, some cards to consider.

More extra combats: Aggravated Assault, Savage Beating, Waves of Aggression, etc..

More defensive cards to keep your army around: Legion's Initiative, Ghostway, Eerie Interlude, Faith's Reward, etc..

Since almost every creature you have is white, some cards for that: Brave the Elements, Mass Calcify

Vandalblast - sweet asymmetrical value
Crackdown / Blind Obedience - excellent synergy, but both strong on their own
Order // Chaos - both sides relevant and great at the right moment
Path of Bravery - anthem + lifegain
War Cadence - not difficult to arrange alpha strikes or just slows opponents
Leonin Sun Standard - like a repeatable white Overrun
Master Warcraft - for the alpha strikes / removal of key creatures
Reconnaissance - by far, the best enhancement possible to your gameplan - I can't count how many times the ability to swing with every creature on every combat step has helped me out

the_earl_0f_grey on Ascension to the Throne

3 weeks ago

Sorry. The bottom right is kinda my blindspot. I expected it to be put in the support section. In that case you may want to consider either a Ghostway for the Sunforger package, or a Legion's Initiative for more relevant re-entry timing and the static anthem if you're in an every turn is two boardwipes meta like me. Unfortunately there isn't much that beats the ever present Cyclonic Rift.

If you're a fortunate soul who actually gets to play with creatures in their meta then you can probably make space for a Bastion Protector for the Queen or a Selfless Squire to protect yourself (and let fools think they can take the crown) when Comeuppance is unavailable. If you're deck isn't in need of defenses you can go harder with a Legion Loyalist for easy/cheap first strike/trample/no-chumpblock-mode for all your deathtouch/haste. In super low curves you can actually take a Prophetic Flamespeaker as a sword wielder if you want more cards than Armory Automaton can offer. If theres a lot of artifacts in your meta Into the Core can fit in the forger as well as a Master Warcraft if you're into more flexible combat trickery.

Hopefully something there makes up for my mistake.

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