Legion's Initiative

Legion's Initiative

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Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

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Legion's Initiative Discussion

rawberrycough on 2015-04-20 update of Win Hard: ...

1 week ago

Nobody ever gives Legion's Initiative any love :( So multifunctional. But I'm just ranting because I forgot about the card for a while :P

Also, Coordinated Assault and Blinding Flare are both great cards if you're trying to trigger heroics on multiple creatures at once. Rouse the Mob is another, but I prefer the first 2.

Forceofnature1 on Alesha, Who Smiles at Overpriced Cards EDH (70$)

1 week ago

Ever think of putting in Legion's Initiative and Assemble the Legion ?

The LI is great for all your ETB (and avoiding mass removal), assembling the legion is just a ridiculous capable enchantment that could help bolster your defenses all on its own. You run so many other enchantments it'll either land and stick or draw removal that you would rather not take out one of your combo pieces.

Just a thought, no idea what you would take out for them but +1 on the deck!

totalnovice on The Crusades

1 week ago

Cool deck idea. I'm also interested in doing a Boros tokens/aggro build.

Mobilization would allow all your soldiers to attack and tap yet again in the same turn, which I think could help maximize the potential of Burn at the Stake. This might be a bit win-more since you shouldn't need to get Burn through more than once, but it does at least provide vigilance 3 turns before Aurelia arrives. And it's still a sink for your extra mana that creates tokens.

For even more token generation, you can try Raise the Alarm, Launch the Fleet, or Assemble the Legion.

I've also considered Legion's Initiative, and I really want it to work, but it feels like a slower, more situational Boros Charm that becomes a target for spot removal. It only seems better in an "Exile all creatures" scenario.

You can also take advantage of frequent ETB/LTB with cards like Impact Tremors, Purphoros, God of the Forge, and Citadel Siege (see Bleeding Ears for Everyone! :D).

NoviceMagician on Army of soliders

2 weeks ago

Seeing as I was first to comment on this deck, you could say I had the highest Legion's Initiative. But seriously, hope you consider some of the cards, and good luck with all future builds.

NoviceMagician on Army of soliders

2 weeks ago

Sorry for all the suggestions by the way. Also, I'm not necessarily suggesting you put all these cards in, I'm just trying to give a wider berth of choices. Good Luck!

If you keep it Mono-White.

If you decide to splash red.

*=Strongly Suggested

Any of the mono-white suggested cards can work just as well even if you splash red.

notKingCole on Honey, I burned the city down again

3 weeks ago

I like your build here. If you're looking at burn, Boros Charm is an auto-include. It's just too versatile and powerful to pass up. And Spark Elemental is just another bolt that you can only aim at your opponent's dome, you should consider replacing it with Grim Lavamancer for value. Also, depending on how much you like your critters, consider the Academy-acclaimed Legion's Initiative, which won this year's "Coolest Screw-you to Field Clears" award.

Cravv on Uril, the Miststalker

3 weeks ago

I just added Witchbane Orb to my uril deck and no more sacrifice. Im wondering that why do you have those artifact mana creatures? Wouldnt cards like Chromatic Lantern or Coalition Relic be much more worth for 3 mana? I have Ajani's Chosen and Sigil of the Empty Throne against sacrifice and Sphere of Safety against tokens. My play group is playing alot of boardsweep, so Legion's Initiative and Flickerform have been handy against those. Give some thoughts for them.

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