Red creatures you control get +1/+0.
White creatures you control get +0/+1.
RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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Legion's Initiative Discussion
16 hours ago
With the 6 drops in your list, you'll need to up land count to at least 22. Take out Legion's Initiative for the Clifftop Retreats - most of your creatures are white so Initiative just boosts them +0/+1. You can sideboard them if you run into board wipes.
I think the Jor Kadeen, the Prevailer + Artifact package weakens the focus of the deck, so I would just drop to maybe a couple strong equipment that Godo, Bandit Warlord can tutor for (the mythic Mirrodin swords are good targets if you have them. If you want to stay on-theme, keep the Daishos to get your samurai back). I'd run Kitsune Blademaster in Kadeen's place. Also, if you take out Kadeen you can drop Sensei Golden-Tail since your only other non-samurai are Iroas, God of Victory and Godo which I don't think are important enough to warrant turning into samurai. They are both legendary so you'll only have 1 copy in play at a time. But untapping Iroas with Godo's attack trigger for another attack step does sound pretty sweet so I wouldn't argue leaving Sensei in.
For other upgrades, since all your creatures are white except Godo, you can "upgrade" Glorious Anthem into Honor of the Pure to save on mana cost. If you wanted to run Obelisk of Urd or Coat of Arms, it would have to replace one of these Honor of the Pures or the Spear of Heliod. The only downgrade is that replacing Spear or Glorious Anthem cuts down on your devotion pips to turn Iroas into a creature. To help remedy that, I'd replace the Grafted Wargear with Banishing Light to give you some removal.
Other modern staples that I couldn't find easy space for but would do well in the deck are Boros Charm, Lightning Bolt and Path to Exile. If you can find space, especially for Path, they'll help clear the way for your Samurai to swing.
I posted a mockup of what the deck would look like with my suggestions at http://tappedout.net/mtg-decks/samurai-for-jack/
2 days ago
boros base template here is a template i made for you almost 100$ change the lands to basics or tap lands will slow it down but will be cheaper you want creatures that start great like Viashino Firstbladeand get Tajic, Blade of the Legion out with batalionpunch through turn 4
as soon as Assemble the Legion hits the field assuming you got Legion's Initiative out thats alot of 2/2 creatures pumping out protect all your creatures with Brave the Elements and give them haste with Hammer of Purphoros
+ = good burn
Path of Exile to get rid of other threats
1 week ago
2 weeks ago
First of all, put Snapcaster Mage back in, he's godlike, especially in a deck with so many instants and sorceries.
Also, you want all the extra turn funstuff: Beacon of Tomorrows, Time Warp, Time Stretch, Temporal Manipulation, Capture of Jingzhou. Well, those are all nice and wonderful, but I think we want to put them exactly where we want them correct? Personal Tutor and Mystical Tutor. Add an Enlightened Tutor while you're at it (Do you like Omniscience, because I like Omniscience).
Replace Ugin with Karn Liberated. They serve an extremely similar purpose, and Karn does it WAY better.
Brainstorm is AWESOME in narset decks. Do you not see? Respond to her triggered ability, put two super expensive cards on top of your library, voila. To that extent, Jace, the Mind Sculptor should be replacing your other jace, because his +0 ability is also amazing in narset. Long-Term Plans is basically an insta-win if you have one of the godly enchantments or sorceries.
Something fun to think about is take out all the creatures in your deck except for Narset, then add a dash of Proteus Staff Shake and Shuffle to your liking, then attack and win the game.
While this isn't incredibly common in Narset decks, Godsend is a gigantic middle finger to anyone who wants to block you.
Narset is so awesome with that hexproof, it's great.
Cheers, hope this helps, ~Fugu
3 weeks ago
@BlueScope: That rule applies only when the spell or ability that returns the permanents is the same effect that defines their characteristics. In this case, Legion's Initiative's ability is what's returning the permanents and Starfield of Nyx is what's defining their characteristics.
Also, note that Starfield of Nyx does not animate itself. It specifies "each other non-Aura enchantment you control." Therefore, it will remain on the battlefield and won't be exiled.
Provided that at least five other enchantments are entering the battlefield, they should enter as enchantment creatures and each trigger Warstorm Surge's ability.
3 weeks ago
I'm sure everyone knows about the Legion's Initiative+Warstorm Surge combo, but I cooked up something a little different and just want to make sure that it works. So instead of using Initiative to blink proper creatures, my deck uses it to blink enchantments that have become creatures because of Starfield of Nyx. Say for example, I have 6 enchantments- Legion's Initiative, Warstorm Surge, Starfield of Nyx, and 3 Martial Law. If I use the Legion's Initiative ability to blink all of my enchantments (creatures) during my first main phase and then the other 5 return, will they be seen by Warstorm Surge as creatures since Starfield of Nyx enters simultaneously]]? Additionally, can I then attack with the enchantments (assuming the opponent survived the Surge) since they should have haste from the Initiative? If the consensus is that these things don't work, I'll probably just shift the deck to mono-white buffs.
3 weeks ago
To add to this, whether it's budget or not, you mentioned it takes a while to get going. In cases like this, you have to make it so you can protect yourself until things start happening. Controling the board is a good way to do this.
Having Deflecting Palm is a very good tool to keep from getting over ran while your setting up your allies. I would take out the Volt Charge personally. Once you get going, that extra proliforate seems to be pointless. You'd be better off using a lower mana cost burn spell like Lightning Bolt or Magma Jet to get that burn off & keep from getting over ran before you can cast your allies.
As for your mana, I saw mentioned that you should splash Green in for mana gain. While I can't say for certain what is in green allies, the more colors you add to a deck, the more difficult getting the colors you need is. In terms of white/red, I'd use Clifftop Retreat in replace of the Wind-Scarred Crag.
Using Legion's Initiative is also a good way to keep your guys getting buffs & keeping them alive as well.
3 weeks ago
Good point, good point. Might side him in. I'm currently using Brave the Elements, Boros Charm, and Legion's Initiative to protect everything for now, all of which go beyond just the ally part of my army, BUT like you said, if I'm up against control, he'd be perfect. More protection is always good, so I think I'll add a pair to the SB.
|Commander / EDH||Legal|
Printings View all
|Dragon's Maze||Mythic Rare|