Legion's Initiative

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

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Legion's Initiative Discussion

Sloanan on Best Boros Soldier Tribal Commander

3 days ago

@ M a g i c a l H a c k e r: True, most of the tribal soldier support is white, so mono-white COULD work, but I want to splash red so I can use stuff like Legion's Initiative, Assemble the Legion, Purphoros, God of the Forge, or even just practical shenanigans like using Sunforger to pull out Boros Charm or whatever protection spell I need once I get my army large enough.

Thanks for the suggestions, EddCrawley! I've got the majority of those prepped to use/in the mail!

Clawed6 on Outer Reel

5 days ago

I see in your maybe list are 4 Lightning Bolt and 4 Path to Exile. A RW deck has to have a really good reason not to run those 8. The bolts can supplement your damage if need be and you need someway to deal with flyers and large creatures as tokens won't do it. And gives you a turn 1 play (Bolt - of course want to avoid using Path) which your deck is lacking.

I would remove Hellion Eruption and Aurelia, the Warleader which are too costly at 6. Drop 2 Nobilis of War as again costly and doesn't help on defence. Drop 3 Sunhome Guildmage - you are overloaded at CMC=2 spells (you have 17) and the other spells are stronger with your token gameplan - alternative is drop 1 Sunhome Guildmage and 2 Legion's Initiative (move those to sideboard for Control). Drop 1 Ogre Battledriver to reduce the level of concentration at CMC 4. That then gives you the 8 spots for the new spells to add in, and drops the average CMC from the current high level of 3.33.

dooblydor on POLL: Which one of my ...

1 week ago

I'd vote for Boros Beatdown. However, you really need to throw in some better cards. For example, Wojek Halberdiers, Cerodon Yearling, Legion's Initiative, Iroas, God of Victory, Figure of Destiny are pretty much needed in the mainboard. Also, you should add Clifftop Retreat and Slayers' Stronghold to your landbase if you haven't already. Martial Glory should be a 4 or 3-of in the mainboard.

Holtzman on General Tazri: United we stand!!! Ally is BACK!!

1 week ago

Flavorwise Kalitas, Traitor of Ghet would be a great VS deck. He betrayed the Allies in the Battle for Zendikar. I'd remove him for Patriarch's Bidding or Legion's Initiative both of which could be game ending.

Aless55 on General Allies

1 week ago

Probably because tappedout hasden't included Oath of the Gatewatch yet, they will do it soon don't worry :)

Here are some strong cards which I use in my own Ally Edh deck...

Venser, the Sojourner, Xenograft, Legion's Initiative, Urza's Incubator, Aura Shards and Ghostway

Maybe you need to cut out the weak Allies like Skyrider Elf

And iclude Fetch-and Shocklands in your mana base, so that you don't have to use all your sorcery spots for things like Farseek.

If you like take a look at my deck: GTA2

Aless55 on General Tazri's army

2 weeks ago

Thanks for your feedback. I think that both of them are useful, Door of Destinies is going very well with the exile and return mechanism. Coat of Arms goes alongside the amount of creatures. During my playtests I found myself enjoying getting an early Hagra Diabolist or Kazuul Warlord and then start to exile them as much as I could. So basically they are both useful in an Ally EDH deck, what really counts is the way you want to play most of the time.

I totally forgot about all the check-lands I have in here, will change the mana base for sure!What are your thoughts about those lands: Gavony Township, Volrath's Stronghold, Gavony Township and Wasteland, worth playing or too much colorless mana, which leads to an Urborg, Tomb of Yawgmoth?

I'm glad to hear that the search sorceries aren't a must have with a good mana base, I like Farseek because of the option of fetching a shock land, apart from that card I don't relly like them.

Conflux might be strong, but I'm not totally sure about it, since I'm neither using Conspiracy or Xenograft. Nevertheless I might give it a spot :D

Some other questions: What do you think about: Mirror Mockery, Rite of Replication and Clone Legion worth a spot? They could somehow end the game by their own, imaging getting 5 Hagra Diabolist or copies of your 10 creatures :D

An intererstin card for you would maybe be this one: Rise of the Dark Realms, your opponent destroys every single creature on the field, Conspiracy is still on your field and your manas, (or maybe you will play it afterwards). Getting 10-15 Ally creatures into play with Rise would be hilarious

Voidwalk and Legion's Initiative could also be useful, what do you think?:D

As you can see I've got so many ideas about this deck and how it could be played, I'm somehow lost in my dilemma of not knowing which cards I should take

~Cheers

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