Makindi Patrol

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Makindi Patrol

Creature — Human Knight Ally

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn

lhetrick13 on Need help pls (too many cards)

1 year ago

RedTrashMammal - I am going to echo DreadKhan here and state that unless it is a crucial piece of the deck, avoid high CMC cost like the plague for Modern. You have access to soooo many cards that most decks will just run circles around you by turn 6-7. Most lifegain themed decks revolve around low cost creatures that get pumped when you gain life or have excess life and this should likely be your focus. Creatures like Voice of the Blessed, Righteous Valkyrie, Archangel of Thune, Resplendent Angel, etc are some of the ones that come to mind when I think lifegain.

Just looking at your creatures some seem out of place considering you say this is a lifegain deck. Tine Shrike, Rustwing Falcon, Makindi Patrol, Makindi Aeronaut, Fortified Rampart, Expedition Envoy...none of these creatures have any lifegain synergy and could be ether dropped or replaced. The same is true with many of your instants/sorceries, enchantments. They are not bad cards just not optimized for what you said you are trying to accomplish.

If you do cut down the deck, make sure you cut down your lands as well. You will likely need 21-24 depending on the average CMC of the deck but pulling some of those means less overall cards you need to drop :)

Good luck and happy brewing!

GrimlockVIII on Representation: List of Tribal Support in Pauper

2 years ago

Aight, so here's some pauper tribal stuff you're missing out on.

Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.

Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil

Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie

Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage

Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka

Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs

Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando

Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?

Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.

Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.

mfogle on We Are Stronger Together, Brother

5 years ago

This deck has an awesome mana curve. lol literally cannot brick. Seems aggressive enough that it shouldn't have to worry about late game, though some removal options might be useful. If i was to make any recommendations, I could see tightening it down to just two color so you could drop City of Brass (and the price). Maybe replacing Shapeshifter and Battlesinger for something like Drana, Liberator of Malakir , Makindi Patrol , and a 4th Champion of the Parish . Bala Ged Thief could be really good in this deck, but admittedly high on you curve. Really cool deck though, +1 for sure.

Yunggodjt on Death by allys

5 years ago

First, this deck isn't standar legal, maybe mark it as modern or casual so it will fi into it's hubs better. Looks pretty good though! Maybe swap out Makindi Patrol for something like Kabira Evangel for more game impact, or fit in Halimar Excavator to mill to death

hoardofnotions on The Family from Sea Gate.

7 years ago

Shard Convergence- worth it? maybe a Cultivate instead

Darksteel Ingot swap with Chromatic Lantern or Coalition Relic

Lands could use a big update, and it dosen't need to be expensiveall the taplands (guildgates and gain 1 life lands) could be replaced with the tri lands from alara blockArcane Sanctum, Crumbling Necropolis, Jungle Shrine, Savage Lands, Seaside Citadel, and Exotic OrchardReflecting Pool is a better Rupture Spireyou could throw in a couple colorless utility lands and have you filter lands color fix you when needed. maybe add Vault of the Archangel, Reliquary Tower, Temple of the False God, Winding Canyons

Lurking Predators and Munda, Ambush Leader seem like best friends!

Captain's Claws makes ally tokens

Jwari Shapeshifter is the clone you want!

creatures that don't seem strong enoughGoblin Freerunner, Drana's Chosen, Drana's Emissary, Jori En, Ruin Diver (Not even an ally!), Zulaport Chainmage,

ally's you could addAkoum Battlesinger, Bala Ged Thief, Bojuka Brigand, Bruse Tarl, Boorish Herder, Grovetender Druids, Hada Freeblade, Halimar Excavator, Harabaz Druid, Highland Berserker, Kalastria Healer, Kor Entanglers, Makindi Patrol (change for Joraga Bard), Murasa Pyromancer, Oran-Rief Survivalist, Reckless Bushwhacker, Tuktuk Scrapper

you could swap Marshal's Anthem for Patriarch's Bidding

also add Harsh Mercy

maybe cut the Overwhelming Stampede

Shirubaurufu on

7 years ago

Kor Bladewhirl replace Thraben, 1 or 2 more Gideon, Ally of Zendikar SB, Outnumber SB 2 or 3 depending on meta, Quarantine Field 1 or 2 in SB, Makindi Patrol would be useful as a 2-4 of. since you have equipments, Stone Haven Outfitter would be useful, maybe replace Thalia's Lieutenant or Weapons Trainer. Stoneforge Acolyte would help get to your equipments. Resolute Blademaster and Angelic Captain could be useful 1 of's, either SB or MB, as they're powerhouses in their own right. Munda, Ambush Leader help you find the allies you need late game. You can easily turn this into 1 way or the other: Ally based or Equipment based, it's really up to your play style.

Punkdeadpool on

7 years ago

skelocreepman

I prefer Makindi Patrol because he's a body that triggers other rally effects and doesn't cost double white. Vigilance isn't totally necessary here, as most of your damage to your opponents come from lifedrain. Also, Drana, Liberator of Malakir gives attacking creatures +1/+1 counters permanently, even if she leaves the battlefield.

Punkdeadpool on

7 years ago

I think you're missing a pretty important combo with Zada, Hedron Grinder along with Mighty Leap and Brute Strength. Turn 4 drop Zada, turn five, Expedition Envoy and the two pump spells. And viola, army of flying tramplers. Chasm Guide costs too much just to give creatures haste. Switch them out for a playset of Firemantle Mage or two Ondu Champion. You should also switch out Resolute Blademaster for Angelic Captain. Lantern Scout and Hero of Goma Fada aren't doing much in this deck. Switch them out for a playset of Makindi Patrol. I'm going to link my B/W Lifedrain deck, as you seem to have most of the pieces for that as well.

My deck:



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