Talus Paladin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Talus Paladin

Creature — Human Knight Ally

Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.

seshiro_of_the_orochi on Conspiring Colleagues

4 years ago

This seems pretty solid. I think Talus Paladin could be kind of useful in here. Also, did you consider Pack's Disdain as a removal spell?

Snake_Oil on Cohesive Courage [Ally Aggro]

4 years ago

kamarupa

Oh! As for Talus Paladin , I can see your point -- Might side him for now, see if it works upping Cohort and putting in some Envoys.

canplayallday06 on Ally Aggro Deck

5 years ago

I love this deck, i am playing a slower white black version with a lot of life draining cards such as Drana's Emissary and Kalastria Healer I am also using Talus Paladin for more life gain in addition to Ondu Cleric I think you should add Test of Endurance

Jho on Allies of Gideon

5 years ago

I like all of those suggestions. Maybe replace Hero of Goma Fada with the Kabira Evangel & swap out Lantern Scout for Talus Paladin. I am hoping it could be fast enough to not need removal although i do like the idea of draw with Cast Out just not sure what i could take out. Thanks for your input

Jho on Allies of Gideon

5 years ago

I like all of those suggestions. Maybe replace Hero of Goma Fada with the Kabira Evangel & swap out Lantern Scout for Talus Paladin. I am hoping it could be fast enough to not need removal although i do like the idea of draw with Cast Out just not sure what i could take out. Thanks for your input

LidarMonkey on Allies of Gideon

5 years ago

I've seen Kabira Evangel and Talus Paladin do well. Maybe run Cast Out for some removal or draw.

seiseises on G/W/U Allies - Walking papers

5 years ago

I think the deck tries to do too many things: big creatures, milling, and control. If you prefer to focus more on control and milling, I'd remove either Graypelt Hunter or Oran-Rief Survivalist since they do the same. I'd also remove Diminish since you have fogs and many boomerang efects.

However I think milling only with the excavator (+ copies) and a few spells is not very reliable, so another option is just removing milling from the equation. Halimar Excavator + Traumatize + Jace's Erasure is already 8 cards, so just one more and you'll have 60.

Of course, last option I see is removing all the blue control, and focus on having a more aggressive build with lots of allies, along with some blue milling spells: winning via creature damage would be the main goal, and milling an alternative in case the game stalls. Adding white as a third color would help a lot here, since it gives you access to some good aggresive allies like Talus Paladin, Hada Freeblade, Kazandu Blademaster, Lantern Scout and Veteran Warleader, and also to some very good removal.

In any case, if you want to keep the deck as similar as possible to what you have now, first things I would get rid of are 2x Diminish, 2x Unsummon since they are a bit weak. And if you find some more dual lands, I think you can stick to 20 since your curve is not high.

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