Unified Front

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Unified Front

Sorcery

Converge — Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.

Argy on General Tazri's Allies

2 years ago

Spaghetti_boy

Join the Ranks and Unified Front do NOT do the same thing.

One is a Sorcery, one is an Instant.

The Instant can trigger Rally on an opponent's turn. The Sorcery cannot.

Therefore the Instant speed of Join the Ranks makes it better, for this deck.

Likewise, Swiftfoot Boots and Lightning Greaves have a significant difference. One gives Hexproof and one gives Shroud.

The owner of a permanent can't target something with Shroud, but they can if it has Hexproof.

That makes Swiftfoot Boots the better choice.

My guess is that you have forgotten that lands are permanents, which seems to happen a LOT when people give deck suggestions.

Amulet of Vigor is absolutely amazing in this deck, because it makes all the tri lands come in untapped, and raring to go.


The one suggestion you made that was helpful was Selfless Glyphweaver  Flip and I will insert that instead of Coalition Relic

Thanks for mentioning it.

Spaghetti_boy on General Tazri's Allies

2 years ago

Personally I would remove Bala Ged Thief and Beastcaller Savant because 1. While Bala Ged Thief is a good card, it doesn't really contribute to your wincons and 2. I would remove Beastcaller Savant because it has a very minimal effect on your board state as a whole(in other words I think that card slot would be used more effectively with a different card). I run a similar setup to you but with less lands without any mana issues if youre worried about that. Gideon's Phalanx is very expensive for the effect that it gives but I respect your choice. If anything you should probably swap Join the Ranks with Unified Front since it does the same thing but better, same with Swiftfoot Boots and Lightning Greaves . I'm not sure how much use you get out of Amulet of Vigor but it doesn't seem like it would have a big effect on this deck, maybe consider Darksteel Plate instead. Selfless Glyphweaver  Flip could also be a really good choice for on demand indestructible, maybe replace Drana's Emissary .

Spaghetti_boy on General Tazri's Allies

2 years ago

I recommend Panharmonicon and Yarok, the Desecrated to double up on your ETB for Hagra Diabolist . Other than cards that don't replace specific things, you should replace Gideon's Phalanx with Unified Front , If you want to add life drain I can give you some Ally oriented ideas.

AceVonDuck on Tazri/Zada

3 years ago

Oh my god, this is so COOL! I absolutely love this concept! I had to go look up the official rulings on Splice to be sure, and I have to say, this is really clever. One thing I notice that I'm sure you're aware of: you'll need to be careful of needlessly casting any of the "protection from [color]" spells, since that'll effectively prevent you from casting any more spells of that color on any of your creatures.

I see a number of creature token generation cards. Any reason in particular you chose the ones you did and not Unified Front or Allied Reinforcements? Also, I understand the instants and sorceries are the focal point, not the allies, but did you consider Ally Encampment as a last resort to protect Zada? True, it will only produce colorless if not being used to cast Tazri or Zada, but Gemstone Caverns will only produce colorless for many (I would wager "most") of your entire games.

Last question: what's the main reasoning for Plow Through Reito? Just to have something to splice onto? I don't see any Plains in the deck, so just curious.

Overall, super duper love the idea. I'm gonna look at this more later and see if I can find any other cards worth considering. May playtest it on here a few times to fully wrap my head around it.

KongMing on

5 years ago

Perhaps consider Eerie Interlude? It gives your field the possibility of evasion, and you the option of bouncing a select number of your creatures and not all of them. That way, you're not forced to bounce your creatures with a lot of +1/+1 counters and lose them all if you don't need to.

What about Unified Front? You're running all 5 colors, and it gives you 4 Ally ETBs if you max the Converge. This Sorcery has great synergy with stuff like Kazuul Warlord - for four mana you turn your 3/3 into an 8/8 with four 5/5 buddies. And that's assuming you don't have Hardened Scales out already...

Speaking of Converge, Bring to Light also gives you the opportunity to tutor out any of the Allies in your deck and play them for free! Not only that, you can also play Instants and Sorceries for free, too. It's like having an extra copy of all your Allies plus Patriarch's Bidding, March from the Tomb, Rite of Replication, etc., all in one! It gives you a ton of versatility as a tutor, and the ability to play the card for free when you Converge high enough makes it very mana efficient.

KongMing on Unity (An Ally Tribal Deck)

5 years ago

Seems like a great deck! I love playing Allies in Modern too. +1 from me.

What do you do with this deck against UB creature hate? I noticed you don't really have any post-boardwipe options, or ways to protect your field.

Some ideas for you that I use in my Ally deck: Eerie Interlude can not only bounce your whole field, since all the Allies re-enter at the same time you get to trigger all their abilites for as many times as you have Allies. This can get you some big Blademasters or gain you a lot of life with the Clerics.

Other options would be graveyard recursion, like March from the Tomb or Return to the Ranks. The big problem is having enough mana to cast them after your Druid dies - 20 land is too few to be consistent enough to get you the 5 land you need to recover by the time the opponent locks out the board post-wipe (not to mention counterspells...) This may mean splashing black, yes, but it also means you can add key Allies like Hagra Diabolist and Bala Ged Thief, who present alternate paths to victory that don't hinge on combat damage.

If you end up adding some of these spells for recursion's sake, then might I also recommend Bring to Light? If you Converge for 5, you can tutor for March from the Tomb and cast it for free, meaning you only need 1 copy of your recursion spell to have access to it. Then just pack as many Bring to Light's as you want in order to tutor out the spell you need. In fact, if you Converge for 5 with Bring to Light, you can tutor any Ally, Instant, or Sorcery out of your deck and cast them for free.

Last suggestion is Unified Front. It gets you up to 4 Ally ETBs for as little as 4 mana - as an Ally player you should know how swull that can make your board. If you have a Harabaz Druid out, Unified Front's creature generation pays for itself.

KongMing on Tazri's Allied Goon Squad (Ally Tribal)

5 years ago

Heya. I recently made a 5-color Ally deck too. It's a little more combo than this one, but I definitely like the focus on combat this deck has. Allies can get ridiculously swull out of nowhere and take the game by surprise. I'm stealing your idea of using Stunt Double and Taurean Mauler for my deck, so feel free to make those suggestions on mine if you want the suggestion count. (:

As far as suggestions for you, you've already got a lot of them in your Maybeboard. I would give Eerie Interlude a big thumbs up - it's great for evasion or triggering a bunch of ETB abilities simultaneously.

Also, Unified Front is cheap and always awesome to draw into. I usually tutor for Kazuul Warlord if I draw Unified Front - the combination of the two gives me a 7/7 and four 5/5's, plus 4 +1/+1 counters to the rest of the board.

One idea I don't see on your list is Mirror of the Forebears. It's great for the flexibility that comes with it - one turn it can be a Murasa Pyromancer, the next a Hagra Diabolist. Also gives you an edge of protection against boardwipes, since it's not always a creature.

One more recommendation - I find running War's Toll gives a creature-heavy deck like this advantages against both control and aggro. People generally won't want to swing into you, encouraging them to attack other people if they decide to swing all out. It also keeps UW control from tapping lands for mana on their turn and yours, forcing them to play more conservatively.

Okay I lied, one more. Consider Odric, Master Tactician. I shouldn't really need to explain why he'd be a great fit for this deck's style, he speaks for himself.

Good luck! I look forward to hearing how this deck fares.

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