Bloodbond Vampire

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Bloodbond Vampire

Creature — Vampire Shaman Ally

Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.

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Bloodbond Vampire Discussion

Anfalas on EDH Kambal Extortion

3 days ago

Pyronixcore:
The sideboard at this point is kind of a null-factor - mostly for cards that I can't decide on. The exceptions are; Bloodbond Vampire for the large-creature trope; Festering March for creature control (the self-recurring -1/-1 to opposing creatures is golden); Gift of Estates for land gain if I find that things aren't running quite well enough; Vampire Hexmage for Planeswalker or +1/+1 counter control; and finally, Teysa, Envoy of Ghosts is strong deterrent from attacks. The others are nice, but I'm really not sure if they're what I need.
As for how I'd switch them in, I'm not entirely sure - it'd be a case by case basis, depending on what the situation calls for (and how lazy I am at the time). I'm still trying to figure out how to fit the other cards I'm searching for first, haha.

DRmagic2017 on Karlov's Healthy Antics

1 week ago

Nice deck! I also want to build something around Karlov and your deck is an excellent example. The only one idea is to add Bloodbond Vampire and Palace Siege.

Firebones675 on Your Either an Ally or Dead

1 month ago

Ideally in an ally deck, all your creatures would be allies. That way each one causes a bunch of triggers. If you did want to keep them in the deck, other cards you might consider within your current colors are Gideon, Ally of Zendikar, Hada Freeblade, Drana's Emissary, and Kazandu Blademaster.

For now though i'm going to talk life gain.

While it's not exactly the same as what your deck is doing, i'd say the best lifegain deck is probably soul sisters. The deck runs Soul's Attendant and Soul Warden to get lots of triggers on Ajani's Pridemate among other things. While it plays out differently than what your deck does i think it's the sort of thing i'd look at for inspiration. Currently I think the biggest potential issue you are likely to run into is that other than the 1-of Bloodbond Vampire, your deck can't reward you for gaining life. Following that train of logic, I think that of the cards you mentioned in your previous comment, Archangel of Thune and Angelic Accord are the ones this deck needs the most. I'm not saying the others are bad, don't get me wrong, but they arent what the deck is missing at the moment.

I'm going to start a new comment for what to cut as yesterday my tappedout was glitching a bit when i tried to do longer comments

Daedalus19876 on Consulate of Terror

1 month ago

Hey! Sorry it took me a while to look this over :(

When I look over an EDH deck, I generally consider a few factors - mana base, removal, card draw, win-cons, etc. Let's take a quick look through those:

Your lands are distributed in proportion to your spells, which is good. Your curve basically starts at 3 mana, which is something to be aware of (since it shares a slot with your commander, you will frequently have to choose between casting your commander and casting something more aggressive from your hand), but it allows you to play more tapped lands. Overall, though, I generally don't play more than 37 lands in any EDH deck, so that could clear up some space for you. Perhaps put a few cheap mana rocks like Orzhov Signet and Mana Vault in those slots...

Ancient Den and Vault of Whispers seem odd here - I try not to play them in EDH unless I'm heavily into Metalcraft or something, because it's easy for them to be destroyed by your opponents' Vandalblast or Shatterstorm. I'd cut them to be honest unless I'm missing something.

You have a large number of removal pieces - mostly hitting creatures, but at least a few of them hit non-creatures as well. Overall, you've hit most of the important ones, with a few exceptions:

I'd say the three cheap ones you're missing are Oblation, Go for the Throat, and Anguished Unmaking. I'd personally put them in over Tribute to Hunger (gives your opponents too much choice), Condemn (too conditional), and Fragmentize (also too conditional).

Your exiling enchantments are fine, though I'd try to pick up a copy of the new Amonkhet one with flash (Cast Out, I think?).

Here's where your deck seems weakest. You basically don't have any card draw here (Read the Bones is the only dedicated option). While your curve is high, which somewhat mitigates that (your spells have high impact-per-card), I'd try to find space for a LOT more card draw.

There are too many good card draw options for me to list them all (just google "Orzhov EDH card draw"), here are a few outstanding options: Necropotence, Mind's Eye, Mesa Enchantress, Harvester of Souls, Well of Lost Dreams...

I'm a bit uncertain what your win-cons are, to be honest. Kambal's draining effect may get them within range, but you don't have many ways to hit them for the last, say, twenty damage.

Aetherflux Reservoir is always a good win-con of course, but I feel like this deck could use something like Karlov of the Ghost Council or Archangel of Thune to finish out games. Or you could add Exquisite Blood for the famous combo...

Overall, the deck seems fun! There are a few cards I might cut, though, to make way for more card draw and win-cons: Tainted Remedy (very situational), Memoricide (depends too much on meta), Sphere of Safety (you don't have enough enchantments, and Ghostly Prison is often better), Retreat to Hagra (too low-impact), Bloodbond Vampire (too much mana for its effect), Butcher of Malakir (too much mana, too few creatures), and Opaline Unicorn (there are better ramp options).
I hope this helps! :) Feel free to tag me if you need any more help. Also, a longer description helps people make suggestions ;)

Soturi on [Silverblack Standard] BW Lifegain

1 month ago

You have some ally creatures.Maybe Kalastria Healer or/and Bloodbond Vampire?

Traveler247 on Life Swap - Life Steal

1 month ago

I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.

Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.

Card Draw: Fact or Fiction, Sphinx's Revelation, Deep Analysis, Recurring Insight, Greed, Bloodgift Demon

Board Wipes: Decree of Pain, Merciless Eviction, Day of Judgment, Terminus

Counterspells: Counterspell, Arcane Denial, Dissipate, Disallow, Faerie Trickery, Dismiss, etc.

Removal: Swords to Plowshares, Anguished Unmaking, Utter End, Mortify, Tragic Slip, etc.

Graveyard Hate: Bojuka Bog, Tormod's Crypt, Relic of Progenitus, Agent of Erebos

Tutors: Increasing Ambition, Fabricate (Well of Lost Dreams is amazing in your deck)

Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life  Flip, Sun Droplet


Cuts:

Archangel of Tithes - Too much white, and your mana base isn't great.

Augury Adept - Too easy to block. Far too often this card does nothing.

Bloodbond Vampire - It gets big. Eventually. This is too slow.

Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.

Indulgent Tormentor - In EDH, paying the life is too easy.

Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.

Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.

Seraph of Dawn - This is bad.

Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.

Underworld Coinsmith - Slow and low impact.

Ruinous Path - Sorcery Speed.

Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out

Storm Herd.

Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."

Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.

Sunbond - Slow and opens you up to being 2 for 1ed.

Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.

Glimpse the Sun God - could be Curse of the Swine or many other better cards.

Pulse of the Fields - If an opponent has more life, you're doing something wrong.

Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.

Samite Ministration - See above.

To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.

Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!


Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.

ghoul_Legion on Corrupted Sisters

1 month ago

Pharika's Cure is bad

Tablet of the Guilds is bad

Spectral Procession is amazing in soul sister deck.

Lone Rider  Flip is great also.

Bloodbond Vampire -1 and add another ajani pridemate

Go for the Throat instead of doomblade + sunlance

Murderous Compulsion & Oppressive Rays are bad could be replaced with Stasis Snare

That would be a start. :) goodluck mate!

chapman.luke27 on Anowon's Ritual

2 months ago

Yes, I've been planning on getting Yahenni for a while and getting rid of Bloodbond Vampire. If I don't draft him by the time Amonket comes out I'll buy him.

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