|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar||Uncommon|
Combos Browse all
Creature — Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
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Bloodbond Vampire Discussion
2 days ago
I've always been a fan of WB life gain. If you're looking for cheap, low-to-the-ground creatures, there's always Lone Rider Flip or Sacred Cat. A good heavy hitter would be Bloodbond Vampire. Finally, if you find yourself going against control decks, you have Kambal, Consul of Allocation. Hope this gives you some ideas!
2 weeks ago
2 weeks ago
Battlegrace Angel possibly not good enough
Bloodbond Vampire for a back up karlov. this is iffy
Chant of Vitu-Ghazi, remember to block then tap for convoke.
Contemplation, combo off!
Honor the Fallen - on theme graveyard hate that's also a combat trick
Mastery of the Unseen this needs a lot of mana to be great, but maybe you'll get some good use out of it. It's kinda iffy though
Resplendent Mentor this could be an all star if you go heavy white
Royal Herbalist combat tricks for karlov
Exsanguinate is good
Use all the life you gain for benefits, like card draw! Ambition's Cost, Ancient Craving, Graveborn Muse, Night's Whisper, Ob Nixilis Reignited, Phyrexian Arena, Read the Bones, Dark Tutelage, Underworld Connections
or recursion Phyrexian Reclamation
Some possible cuts
Sacred Cat dosen't seem strong enough for commander
Orzhov Charm What mode are you adding this for?
2 weeks ago
Does Kabira Crossroads sound like a good idea?
3 weeks ago
Hi! Soul Warden and Soul's Attendant are strongly recommended. Serra Ascendant is also great but her price is great too. I would also add Drana's Emissary, Bloodbond Vampire, Cliffhaven Vampire, Agent of Masks, Shattered Angel and Victory's Herald.
3 weeks ago
-4Aether Vial, +4Sanguine Bond-2Cliffhaven Vampire, +2Falkenrath Noble The Cliffhaven were just not have a good impact. However, the Blood Artist seemed to annoy a lot of folks. Hence the swap to the Noble.
Exquisite Blood will not be added.
Vampire Cutthroat is a sneaky little bugger. Performed well so far.
1 month ago
I guess the idea behind the Wall of Reverence + Wall of Limbs is that I have enough individual cases of life gain between creatures and artifacts to really ramp up Wall of Limbs or Bloodbond Vampire or Ajani's Pridemate at a fair pace... especially since i'm gaining life on every players turn and not just my own. So being able to have one of them rather large and using Wall of Reverence + Sanguine Bond or Defiant Bloodlord It's a lot of incremental damage throughout the game. Granted relying on the right cards is entirely luck based because I don't have ways of fishing my deck. I was hoping with all the life-gain defenders it would make an opponent a little more hesitant to attack and give me the turns i need to get the deck going but I haven't been able to test this against any competitive players, just casual and friendly games among friends.
I like the idea of Feeding Ayli, Eternal Pilgrim with some sort of token gen. I actually never even thought of that. I'll have to check that out a little further! And I might actually have Phyrexian Reclamation or similar cards, i'll look into playing around with some of these as well =)
Thank you for your advice! I'll play around with some of the ideas presented and let you know how it goes!!! =)
1 month ago
I'm not sure from your phrasing, but with Wall of Reverence + Wall of Limbs (or Bloodbond Vampire, or Ajani's Pridemate), those creatures grow at only a single +1/+1 counter for each lifegain event, regardless of how much life you gain. So Nyx-Fleece Ram is just as useful to them as Wall of Reverence, and Rhox Faithmender is utterly useless. Compare the wording on those creatures and Cradle of Vitality.
I'd recommend adding some repeatable token generation, such as Ophiomancer, so you have something to feed your commander (or any of the other various sac outlets). Otherwise you have to lose creatures you would prefer to keep alive.
I'd also recommend adding some recursion, such as Phyrexian Reclamation, so you can get back anything which dies.
I don't see much in the way of draw either, so once your hand is played out you're going to be top-decking, which is never a good position.
It depends on your playgroup, but in my group, games usually end by turn 15. Reaching turn 30-35 is unheard of. We regularly have games end by 5 or 6 (proper 3-5 player games too, none of that 1v1 nimbly bimbly), and have (very rarely) had wins as early turn 3-4 (which theoretically could have been turn 2-3, given better starting hand).