Bloodbond Vampire

Legality

Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Bloodbond Vampire

Creature — Vampire Shaman Ally

Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.

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Bloodbond Vampire Discussion

DRmagic2017 on Vampire Lifelink

1 week ago

Hello! Your deck is based on life-gain theme so I think Drana's Emissary, Cliffhaven Vampire and Bloodbond Vampire would be a nice addition.

I'd also recommend to experiment with Rings of Brighthearth. For example Licia, sanguine Tribune + Rings of Brighthearth = six +1/+1 counters.

Austin_Smith_of_Cards on lifelink vampires blood drain

1 month ago

You probably need to add some more 1-drop Vampires to your list to start aggressing early. I've been playing a guy's casual Vampire deck since I first started playing Magic some 6 years ago, and I still have trouble beating it; it's just that powerful.

Viscera Seer is super great at filtering out bad draws, as well as being a sac outlet. Never underestimate sac outlets. Recommend as a 2-of.

Vicious Conquistador is the (almost) strictly better Pulse Tracker, and nothing's about as good as extra noncombat life loss. A playset is ideal.

For 2-drops, I see you have a playset of Gifted Aetherborn, which is top-notch, and I also recommend Kalastria Highborn for eking out the last bits of life from your opponent with suicide attacks. Gatekeeper of Malakir is also a beast; filling your curve and/or providing removal is efficiency at its finest.

Filling out Captivating Vampire to a playset would be the next ideal thing to do. Having all the lords you can always helps.

In terms of removal, Victim of Night technically hits the most creatures, but Doom Blade, Go for the Throat, Grasp of Darkness, Dismember, and Disfigure are also all good choices.

Throw in an extra copy or two of Blade of the Bloodchief. Its damn cheap to play and equip, and it gets stupid fast.

If you want cutting recommendations, Bloodbond Vampire isn't fantastic, you're not running boardwipes or discard for Sangromancer, Alms of the Vein doesn't have a madness outlet, Dash Hopes doesn't always work the way you want it to (but keep it in if you want; it's always fun to play), and while Viridian Longbow is cute, it's a bit too expensive to equip, and more often than not, you want to be aggressive with your creatures.

Hopefully this helps!

Hyperalgialysis on Korlash's Revenge

1 month ago

Your deck has a vampire them going, and I imagine it works well. If you want to improve it my first suggestion would be to replace non vampire 2 drops with Gifted Aetherborn. My next suggestion would be to get a vampire lord like Captivating Vampire or Bloodline Keeper  Flip in place of more non vampire creatures. Lastly, Shriekmaw can be replaced with Murder and get many more targets. Rain of Tears is powerful, but if your focus isn't destroying lands you could make better use of Sign in Blood to either finish off your opponent or refill your hand. Duress and Distress can be uprgaded to Thoughtseize or Inquisition of Kozilek. In the same vein you could uprgade Bloodbond Vampire with Asylum Visitor or Vampire Nocturnus one last good card is Feast of Blood.

gunderjj on Life and Death Vampires

4 months ago

I recently changed my vampire deck to be black/white very similar to yours. runs really well. might try to add some Bloodbond Vampire due to how your deck is setup. i did and it seems to run good.

Here is mine if you want to take a look.

http://tappedout.net/mtg-decks/10-10-17-black-white-vamps/

Mint0055 on Kambal's Conquistadors

4 months ago

I love me some life gain. The key to a good lifegain deck is weaponizing life gain. You already have the amazing Aetherflux Reservoir which made all life gain decks 10 times better, but some budget options that you could throw in: Ajani's Pridemate, Bloodbond Vampire and Wall of Limbs are all creatures that get big fast. Also a couple of my personal favorites for life gain: Cradle of Vitality and the slightly weaker Sunbond can get ridiculous. I also really like Ayli, Eternal Pilgrim for removal and is much cheaper than Karlov of the Ghost Council. Plenty of other budget options out there just check out some other life gain decklists. Great deck so far!

Eemanor on Life gain aggression

5 months ago

Hexcimal my man, sorry for taking so long to reply to your comment, but as you can see a lot has changed in my deck. I believe I have reached its final iteration, although I'm always trying new things. I got rid of the Soulmender since it wasn't doing much and Bloodbond Vampire it came in too late to be relevant. Also changed Lone Missionary for Augur il-Vec I know it seems like a bad idea for a creature, but I bassicaly use it as controlable life gain, waiting for the best moment to sac it and get 4 life or to sac it to Hidden Stockpile and get the scry and token, this allows me to better control my draws and start the self feeding engine assuring a creature entering the battlefield every turn.

As for alternate win conditions I got a sweet infinite combo that just drains the opponents life combining Exquisite Blood and Cliffhaven Vampire. Beating my oppponent to the ground is still the main idea but this combo has won me games where the board state was unfavorable or I was way too low in lifge to risk attacking.

Removal also got some upgrades with Anguished Unmaking to eliminate anything but lands and Unmake to take out big problematic creatures. Fatal Push is still on trial period. I'm considering Path to Exile and Swords to Plowshares to replace it since they are more flexible.

Lands got pimped too, Scoured Barrens is just lovely and also cheap, the downside of Caves of Koilos is practically negligible thanks to the nature of the deck, the scry provided by Temple of Silence comes in very handy most of the time, and Shambling Vent have done a good job at blocking and attacking when I'm low on creatures or need some life gain to occur. I'm only missing to acquire the Isolated Chapel (their recent price increase hasn't helped tho, but I'll get them soon).

Let me know what you think of this new and almost final version, I'm also thinking about building a sideboard that would transform it into a B/W tokens deck, just to throw off my opponent and have two strategies in one deck.

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