Bloodbond Vampire

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Bloodbond Vampire

Creature — Vampire Shaman Ally

Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.

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Bloodbond Vampire Discussion

NobleGhost117 on B/W Lifegain

2 days ago

I've always been a fan of WB life gain. If you're looking for cheap, low-to-the-ground creatures, there's always Lone Rider  Flip or Sacred Cat. A good heavy hitter would be Bloodbond Vampire. Finally, if you find yourself going against control decks, you have Kambal, Consul of Allocation. Hope this gives you some ideas!

xjoexripx on Vampiric Thirst

2 weeks ago

Pretty good deck! I am running something similar, I like having Bloodbond Vampire, Mephidross Vampire, and Necropolis Regent. Another good one (not sure how it fits your deck) is Sangromancer

hoardofnotions on Budget Karl B/W lifegain EDH

2 weeks ago

anything with extort that's at least a little good. Basilica Screecher, Kingpin's Pet, Treasury Thrull, Thrull Parasite or Pontiff of Blight

Battlegrace Angel possibly not good enough

Blood Artist or Falkenrath Noble

Bloodbond Vampire for a back up karlov. this is iffy

Chant of Vitu-Ghazi, remember to block then tap for convoke.

Contemplation, combo off!

Disciple of Griselbrand, or Disciple of Bolas let you convert a big karlov to something else

Honor the Fallen - on theme graveyard hate that's also a combat trick

Mastery of the Unseen this needs a lot of mana to be great, but maybe you'll get some good use out of it. It's kinda iffy though

Patron of the Kitsune and Righteous Cause are VIP's with karlov

Resplendent Mentor this could be an all star if you go heavy white

Royal Herbalist combat tricks for karlov

Soldier of the Pantheon

Suture Priest

Vampiric Rites

Vizkopa Confessor

Wingmate Roc

Exsanguinate is good

Well of Lost Dreams and Alhammarret's Archive are nifty but expensive on the $budget$

Use all the life you gain for benefits, like card draw! Ambition's Cost, Ancient Craving, Graveborn Muse, Night's Whisper, Ob Nixilis Reignited, Phyrexian Arena, Read the Bones, Dark Tutelage, Underworld Connections

or recursion Phyrexian Reclamation

budget cuts might include, Ajani Goldmane, Lightning Greaves (this might be Swiftfoot Boots), Angelic Chorus

Some possible cuts

Rupture Spire, Shimmering Grotto, Transguild Promenade - two color decks don't need to slow down this much for mana fixing

Sacred Cat dosen't seem strong enough for commander

Bond of Agony seems bad, maybe Exsanguinate

Orzhov Charm What mode are you adding this for?

Doom Blade could be Go for the Throat if your meta/budget allows for it

Darksteel Ingot, Orzhov Cluestone, Orzhov Keyrune could be cut for a 2 mana rock, Fellwar Stone, Mind Stone, Star Compass. Maybe one of those

Blind Hunter, Blood Tithe, Agent of Masks, Certain Death don't seem strong enough

Funkydiscogod on I'm going off the rails on a crazy gain

2 weeks ago

Does Kabira Crossroads sound like a good idea?

Also, Bloodbond Vampire can act like another Ajani's Pridemate, because I think the massive amounts of life you're trying to gain could make some big critters.

DRmagic2017 on Kambal, life Gain

3 weeks ago

Hi! Soul Warden and Soul's Attendant are strongly recommended. Serra Ascendant is also great but her price is great too. I would also add Drana's Emissary, Bloodbond Vampire, Cliffhaven Vampire, Agent of Masks, Shattered Angel and Victory's Herald.

PaulH__51 on Vamp

3 weeks ago

-4Aether Vial, +4Sanguine Bond-2Cliffhaven Vampire, +2Falkenrath Noble The Cliffhaven were just not have a good impact. However, the Blood Artist seemed to annoy a lot of folks. Hence the swap to the Noble.

Exquisite Blood will not be added.

Thinking of -1Tithe Drinker and +1Bloodbond Vampire. She seems to get the most attention from the opponent.

Vampire Cutthroat is a sneaky little bugger. Performed well so far.

JellyfishCuddles on Nocte immortalem

1 month ago

@ mortilus

I guess the idea behind the Wall of Reverence + Wall of Limbs is that I have enough individual cases of life gain between creatures and artifacts to really ramp up Wall of Limbs or Bloodbond Vampire or Ajani's Pridemate at a fair pace... especially since i'm gaining life on every players turn and not just my own. So being able to have one of them rather large and using Wall of Reverence + Sanguine Bond or Defiant Bloodlord It's a lot of incremental damage throughout the game. Granted relying on the right cards is entirely luck based because I don't have ways of fishing my deck. I was hoping with all the life-gain defenders it would make an opponent a little more hesitant to attack and give me the turns i need to get the deck going but I haven't been able to test this against any competitive players, just casual and friendly games among friends.

I like the idea of Feeding Ayli, Eternal Pilgrim with some sort of token gen. I actually never even thought of that. I'll have to check that out a little further! And I might actually have Phyrexian Reclamation or similar cards, i'll look into playing around with some of these as well =)

Thank you for your advice! I'll play around with some of the ideas presented and let you know how it goes!!! =)

mortilus on Nocte immortalem

1 month ago

I'm not sure from your phrasing, but with Wall of Reverence + Wall of Limbs (or Bloodbond Vampire, or Ajani's Pridemate), those creatures grow at only a single +1/+1 counter for each lifegain event, regardless of how much life you gain. So Nyx-Fleece Ram is just as useful to them as Wall of Reverence, and Rhox Faithmender is utterly useless. Compare the wording on those creatures and Cradle of Vitality.


I'd recommend adding some repeatable token generation, such as Ophiomancer, so you have something to feed your commander (or any of the other various sac outlets). Otherwise you have to lose creatures you would prefer to keep alive.

I'd also recommend adding some recursion, such as Phyrexian Reclamation, so you can get back anything which dies.

I don't see much in the way of draw either, so once your hand is played out you're going to be top-decking, which is never a good position.


It depends on your playgroup, but in my group, games usually end by turn 15. Reaching turn 30-35 is unheard of. We regularly have games end by 5 or 6 (proper 3-5 player games too, none of that 1v1 nimbly bimbly), and have (very rarely) had wins as early turn 3-4 (which theoretically could have been turn 2-3, given better starting hand).

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