Jeskai Ascendancy


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Jeskai Ascendancy


Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

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Jeskai Ascendancy Discussion

Easybr0wnies343 on Jeskai Control-Burn

2 weeks ago

Hey this deck looks good and fun to play. I run a similar deck splashing colorless for Endbringer and Matter Reshaper. However, mine is more creature based, running a lot of prowess creatures and I'll be picking up some Jeskai Ascendancys eventually. Let me know how it works for you! I've found that Search Warrant can be helpful to keep things under control and save your counters for the right things, however I also know there are better hand search options so go for whatever suits you.

Gracco on Plays a Lot like "Hit Me" in Black Jack!!!

1 month ago

Retraction Helix, Banishing Knack you need a way to go infinite with your artifacts and the altar. Use one of those with one of the creatures that untaps when you play an artifact. Maybe even look into Jeskai Ascendancy combo. It does what you are trying to do but more efficiently. You want 5 lands for your Ad Naus so your current land count is absolutely atrocious. Even the Ad Naus storm deck plays things that say I do not die like Angel's Grace or Phyrexian Unlife. All in all the deck looks like a fun gimmick that consistently does not go the distance.

Cryyx34 on 4-Color Jeskai Ascendancy Combo

1 month ago

colton815 I'm not calling it "Jeskai" due to the color scheme, I'm calling it that because of the namesake card Jeskai Ascendancy. It's not a "4-color Jeskai" Ascendancy Combo deck, it's a 4-color "Jeskai Ascendancy" Combo deck.

chadsansing I have Intruder Alarm on the back burner for now, as it requires more pieces to net mana. I'm usually combo-ing off with my Retraction Helix//Banishing Knack loops, so for Intruder Alarm I would need: my helix-ed/knack-ed creature, the creature I'm bouncing for the loop, and enough creatures to recast and net mana from that bounced creature. It's the same reason I took out Aggravated Assault: too many creatures needed made me over-extend into a wrath. Thanks for the suggestion, though!


1 month ago

This one is for you, clayperce! Thanks for the idea!

Been re drawing mtg artwork with an added pun! This time it's Jeskai Ascendancy!

What do you all think? Any ideas for my next artwork pun?

enpc on The Most Temp

1 month ago

luther I have considered building the list with a storm line. I was originally looking at animating the keyrunes + Jeskai Ascendancy as a mana/loot engine and getting value with Alhammarret's Archive, but decided that I needed too many cards to make it work.

I currently run a pseudo artifact storm list with Thrasios, Triton Hero and Tymna the Weaver which packs both Dramatic Scepter and Paradox Engine so I already get my fill of storm-esque plays, but I could add a few cards here.

Most likely I would just run Paradox Engine with Aetherflux Reservoir, however the cards you suggested are also good. The thought has been in the back of my mind for a while about addign a storm line. I'll have to give it some more thought.

enpc on The Most Temp

1 month ago

rob_shifflett: Thanks for the feedback and the upvote!

I was questioning whether or not to include Isochron Scepter in list. It's nuts by itself but it also brings the alure of adding Dramatic Reversal which makes Shu Yun a one shot kill. It's one of those "once you have one you may as wll just add the other" card. But I can see the appeal of scepter even by itself. I will add it and Fabricate to the maybe board for now.

I had Sunforger in my first pass of cards but ultimately chose not to run it. Did you have good experiences with it?

I run the keyrunes becuase they can become creatures with Jeskai Ascendancy to let me keep fueling cantrips - though I'm not sure if the package is worth keeping TBH. while I like the buff/cantrip, it's the main reason for running Alhammarret's Archive and if I replaced all of that with a Paradox Engine I may be able to open up slots. Though the benefits of the cards even outside of combo are good. Thoughts?

Flame Jab is just in there as a way to turn lands int otriggers, but I'm thinking of cutting it for Wear / Tear. Silver-Inlaid Dagger feels really strong, +3/+0 and with double strike it's a huge permanent buff for 3 mana total. But again, I'd be keen for specific thoughts on it.

What do you mean by shooting myself in the foot? too few or too many lands?

I'm trying to steer clear of making the deck too controlly. I play too many draw-land-go control decks and I wanted this list to be more active than reactive.

Is Kraum really that good? I feel like Jori En, Ruin Diver would give me about the same level of value for a lot cheaper. I get that I don't have to play spells to draw cards but wouldn't he inclusion of a second wheel be enough?

Same with Bruse, sure he gives double strike but so does my commander. The lifelink is nice but I'm not sure how necessary it is. What's the added benefit of him over just paying two mana?

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