Diabolic Revelation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Diabolic Revelation

Sorcery

Search your library for up to X cards and put those cards into your hand. Then shuffle your library.

CickNason on Prosshy Prossh

2 weeks ago

I would add more mana dorks: Ignoble Hierarch adds Jund colors and gives exalted as a bonus Deathrite Shaman acts as graveyard hate and can drain/gain at instant speed on on top of exiling any lands from anyone's graveyard for mana of any color also at instant speed. Delighted Halfling adds colorless or any color for legendary creatures and makes them uncounterable.

I would also add more aristocrat/sacrifice effects: Korvold, Fae-Cursed King crazy draw engine with sac synergy and a potential one-shot kill if he gets big enough Mahadi, Emporium Master generates treasures EOT based on how many creatures died, setting you up for big plays in the coming turns Pitiless Plunderer generates treasures whenever another creature you control dies immediately Chatterfang, Squirrel General basically a 3 mana Parallel Lives. Goes infinite with Pitiless Plunderer 1.Activate Chatterfang by paying b and sacrificing two other Squirrels. 2.The Squirrels die, triggering Pitiless Plunderer twice, creating two Treasure tokens and two 1/1 Squirrel tokens. 3.Activate a Treasure token by tapping and sacrificing it, adding b. 4.Repeat. 5.Resolve all Chatterfang abilities, causing any number of target creatures to get +2/-2 until end of turn any number of times. This gives you: Infinite colored mana. Infinite death triggers. Infinite ETB. Infinite LTB. Infinite sacrifice triggers. Infinite Treasure tokens. Reduce all opponents' creatures to 0 toughness.

Some pay off for sacrificing Mirkwood Bats, Blood Artist, Garna, Bloodfist of Keld & Poison-Tip Archer are good win condition for infinite sac outlet effects

Some better tutor effects: You can replace Diabolic Tutor for some other options below Diabolic Intent Tutor for 2 mana for any card with an additional sac requirement for sac effect synergies Demonic Tutor The OG best tutor Diabolic Revelation You wanna be cheeky? If you have big mana you can dump it all to grab multiple pieces to win the game

Some ramp effects: Cultivate & Kodama's Reach puts one to hand one to battlefield Nature's Lore & Three Visits puts any forest card onto the battlefield Entish Restoration is a new card that is better than harrow because you sacrifice a land on the resolution of the spell rather than paying the additional cost upfront, which makes it more safe from a feels-bad counterspells which puts you down a land. If you have a big enough creature you get 3 basics to the field all at instant speed as well. Nissa, Vastwood Seer  Flip is a pet card of mine which allows you to search for a basic and when you have 7 lands she flips and generate lands and card draw for pretty much free. Oracle of Mul Daya Allows you to play an additonal land every turn and allows to play them off the top of your library. If you dont see a card you like you can shuffle it away with a fetch land to try to get another off the top.

Better Lands: Urborg, Tomb of Yawgmoth & Yavimaya, Cradle of Growth are must includes allowing all your lands tap for B/G respectively in addition to your other colors. The pain lands Llanowar Wastes, Karplusan Forest & Sulfurous Springs are cheap dual lands that give you all your colors The reveal lands Game Trail, Foreboding Ruins & Necroblossom Snarl are also good cheaper options which give you dual colors The shocklands Blood Crypt, Overgrown Tomb & Stomping Ground are fetchable and come into play untapped for a measley 2 life are some of the best lands in the game Verdant Catacombs is the last fetch of your color not included. I would include it if you could because it allows all three of your fetches to fetch any of your shocks or battlelands. You can also include other Fetchlands as well such as Arid Mesa, Misty Rainforest etc to fetch because they can fetch for one of the jund colors of lands at least, however, they aren't as efficient Ziatora's Proving Ground is a must include because you can fetch it out and it taps for jund as well as cycle if it comes too late. If you don't have a turn one play you can fetch it out as your best land with no plays.

Hopefully this helps

DemonDragonJ on Diabolical Machinations

2 months ago

I have replaced Diabolic Revelation, Elder Mastery, and Lightning Reaver with Archfiend of Depravity, Indulgent Tormentor, and Rune-Scarred Demon, because the newer cards far better fit the theme of this deck than did the older cards, which, unfortunately, increased this deck's average converted mana cost from 4.40 to 4.42, but that increase is deceptive, since I would need to spend a minimum of 7 mana on Diabolic Revelation to truly get a good bargain from it.

Profet93 on Haunted Shadowheart

3 months ago

Vessiliana

To deal with stalling out, more draw can't hurt. Syphon Mind, Phyrexian Arena, Read the Bones, Sign in Blood, Night's Whisper, Ambition's Cost and Ancient Craving are all decent ideas.

I would add some more interaction as a preventative measure for staying power such as Contamination and/or Infernal Darkness. How are they gonna wipe if they can't cast spells? Swapping out your 4cmc lili for Karn, the Great Creator could be worth considering as well. Having one of the above enchantments + karn = fun times.

I personally disagree with insidious dreams because 1) It's an additional cost to cast. Without any anti-blue measures in the deck, this would be strongly meta dependent IMO. 2) It doesn't bring the cards to hand. Even ignoring mill, you have to wait to draw them or cast an additional draw spell just to get them. Why not add a more expensive CMC card that can accomplish what you're looking for? Your avg cmc is low enough to support it. Something like Peer into the Abyss (synergy with Archfiend of Despair) or Diabolic Revelation might work for you. Never hurts to try insidious though.

While not necessary, have you considered an alternate wincon? Rings of Brighthearth + cabal coffers + Deserted Temple = . You have a lot of flexibility in your landbase, Urborg, Tomb of Yawgmoth can reduce the amount of swamps you need. Temple can be used for politics and ramp with coffers on it's own. Rings synergizes with your commander, your shadowborn apostyles and several other cards. Adding in fetches could allow you to ramp. All depends on your goals + budget.

You have no instants. While I'm personally biased, Imp's Mischief can "counter" counterspells and redirect targeted removal, draw and extra turns! You definitely need an instant or two to bluff.

DemonDragonJ on Savage Destruction

4 months ago

I have replaced Diabolic Revelation with Sidisi, Undead Vizier, since I feel that she better fits the theme of this deck.

Profet93 on Devotion to Darkness - Erebos Control

6 months ago

Solid reasoning. Let me ask you this....

  1. How much blue is prevalent in your meta?
  2. How often do you cast insidious dreams and then immediately use your commander to put them in your hand? It costs 4 mana to cast, then 6 mana to draw 3 cards + 6 life for a total of 10 mana + 6 life. Would you not be better served by casting Diabolic Revelation for x = 3 for 8 mana to get the cards A) immediately in hand B) Less counterspell downside C) No lifeloss? I understand the discard aspect can be useful, but with all the discard black has, is that aspect of the card worth all of the 3 negatives listed above? I'm aware Sensei's top can dig one card deeper to assist you

To piggyback off of SufferFromEDHD's suggestion, if contamination does not seem to work for you, have you considered Infernal Darkness? It keeps your coffers active, is easy to sustain for 1-2 turns, and acts as counterspell/removal bait.

While not an entirely serious suggestion, have you considered Mind Stone? Only 2 of your artifacts ramp your commander our more quickly. This helps get turn 3 commander. Its ramp when you need it, draw when you don't Solid reliable and dependable.

Deliver Unto Evil - Its recursion and politics (kind of). They either give you back combo piece like citadel or some good reanimation or removal spell. It's cousin, Xiahou Dun, the One-Eyed is an unblockable eternal witness for black cards. Given it's a creature you can recur it to recur important enchantments. Not too bad with Whip of Erebos either

Alhammarret's Archive - I'm sure you've considered it before, is the reason it's not included because its costly and winmore?

Triton on Need some help cutting some …

1 year ago

Here are some cuts:

Those are the 11 I'd personally cut, I'm a bit torn on Dregs of Sorrow because I think it's good removal in Belbe. Maybe Bolas's Citadel is another good option.

Hope this helps!

DemonDragonJ on Clash of the Titans

1 year ago

I have replaced Ring of Three Wishes with Rune-Scarred Demon, which unfortunately did increase the average converted mana cost of this deck from 4.47 to 4.50, but I believe that the demon is a better choice than is the ring; I had contemplated putting Diabolic Revelation in the deck, but the demon better fits the theme of "clash of the titans" that is the deck's very name.

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