Creature — Devil
When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.
Printings View all
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Gibbering Fiend Discussion
7 months ago
The power that your talking about and the fact that it would compound on itself is the difference
These are the best comparisons I could find.
Murderous Redcap is a 2/2 for 4, who could be abused, but would need infinite ETB to even be worth it, plus it only triggers off of himself.
Gibbering Fiend is a 2/1 for 2, that only deals 1 damage when it ETB, but to each opponent. Again, would need to be infinite to be relevant, and otherwise isn't good, and only tiggers off of himself
Forge Devil very simply 1/1 for 1, with a 1 dmg ETB, BUT it's 1 dmg to you as well.
Flayer of the Hatebound is a very similar effect, but it's only on very restricted Graveyard ETB effects.
Now Impact Tremors is a great card, but only because it is triggering off of all of our creatures entering the battlefield or potentially going infinite.
To my knowledge there isn't anything quite like what we are talking about, and it's simply because it becomes that much easier to abuse. Most of the commonly abused ones are giving infinite mana, infinite draw, or infinite tokens, which don't win right away. This is direct, compounding damage. Yes there are other things that can be abused,but this would be a unique level of jank.
8 months ago
11 months ago
Nava will show you the cards I recommended removing. Some good keywords to look for if these don't tickle your fancy are Delirium, Flashback, and Threshold. Here are some cards you could add to it instead: Chill of Foreboding , Circular Logic , Countervailing Winds , Cryptic Serpent , Dakra Mystic , Detritivore , Diluvian Primordial , Dreamborn Muse , Fascination , Fraying Sanity , Gibbering Fiend , Magnivore , Manic Scribe , Ore-Scale Guardian , Rakshasa's Disdain , Rise from the Tides , Runehorn Hellkite , Stitcher Geralf , Stream of Thought , Treasure Cruise , Howling Golem , Millstone
1 year ago
I like the changes! Looks like a solid deck. The last thing I would do to tune it is look at the bottom end of the curve. Gibbering Fiend and Pilfering Imp are cute, but now that you've removed your token producers, you'll have a tough time feeding Demonlord of Ashmouth , Eater of Hope , Xathrid Demon , Shadowborn Demon , and Infernal Offering . You've still got some cards that care about going wide, like Torrent of Souls , Hellrider , and Skirsdag High Priest .
The rate on Hordeling Outburst is good. For a reanimator deck, Skirk Ridge Exhumer , Cryptbreaker , Call the Bloodline , and Silversmith are also good. At the top end of the curve, Abhorrent Overlord could also warrant consideration. Also, in the land slot, if you feel your manabase is good, I like Kher Keep . Speaking of the manabase, Urborg Volcano and Tresserhorn Sinks are better in your deck than Evolving Wilds or Terramorphic Expanse . Rix Maadi, Dungeon Palace is a good utility land for reanimator. Also, Pyramid of the Pantheon and Molten Slagheap are real bad. Myriad Landscape is miles better.
My favorite low-curve option for pumping out bodies is Hanweir Garrison . Hanweir Battlements would be a sweet addition, as well, and I think it's better in this deck than Hammer of Purphoros . You don't really want to be taxing your lands with a deck full of 5+ drops, and I could say the same for Underworld Connections . It looks like a budget Phyrexian Arena , but it's really not. You're pretty good on card draw at this point, but if you really feel the need for another source, Night's Whisper is a clean, solid option.
2 years ago
To make the best use of lord of riots you'll need stuff that inflicts damage to your opponents.
Also consider adding these:Command Tower, Path of Ancestry
Best of luck.
2 years ago
An average deck will have around 22-26 lands. The amount depending on how your mana-curve balances out.
In your deck, you have 11 1-drops and 10 4-drop with absolutely no 2-drops inbetween.
You should try and balance out your mana curve more.
For starters you could switch out the 4x Forge Devil for 4x Gibbering Fiend.
They're only 1 more mana, burn the opponent for the same amount of damage, they don't burn you, have 2 Power instead of 1 and also have a Delirium ability. Not to mention it'll help balance out your mana curve more by having a few 2-drop spells.
Otherwise, you'll end up with too many 4-drop spells and you won't be able to cast any of them if you don't have enough mana.
Hope this comment kind of helps as a guideline on how to make your deck synergize better.