Nissa, Sage Animist

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Nissa, Vastwood Seer  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nissa, Sage Animist

Planeswalker — Nissa

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

-2: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World.

-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

TypicalTimmy on Card creation challenge

2 years ago

Can't Think of a Name

Creature - Human Warrior

Whenever ~~~ attacks, attacking creatures you control gain trample and double strike until end of turn.

3/3


Trample and Menace are by far my favorite evergreen keyword abilities, but Trample and Menace together defeats the purpose as you now have to account for two creatures toughness rather than just ones. And Double strike isn't seen very often anymore, or at all rather.

I was thinking of this earlier... we have a Planeswalker for lots of various forms of Magic, but to my knowledge none that create Elementals? And no, I do not count Chandra, Acolyte of Flame. That was a weird gimmicky thing that doesn't even match her, visually. Almost like an entirely different character altogether.

Make a Planeswalker who's magic is crafting Elementals. And yes I am aware of Nissa animating your lands on occasion, and also Nissa, Sage Animist making her 4/4 Ashaya, The Awoken World token.

What I mean is, make a Planeswalker who makes Elemental creature tokens, and cares about Elementals in some capacity. Like that's wholly their thing is Elementals, not just an occasional design element here and there.

multimedia on Omnath the mana flood

4 years ago

Hey, in the future please link to the deck you would like me to look at. Nice Gaea's Cradle :)

Why is this your favorite deck of the three? Why Hydras with Nissa? Some Hydras are fine, but with many you risk disrupting the main game plan of Vastwood Seer of getting lands. When you're established in the mid to late game and can make lots of mana, that's when most Hydras become options to cast. Before that happens, in the early game, you want to focus on getting seven lands to have Animist.

The early game is more important with Nissa as Commander then the late game. Animist helps you in the mid and late game, but you can't get Animist's repeatable value unless you get a lot of lands in the early to mid game.


The strength of Vastwood Seer is being a three drop who can flip fast into Nissa, Sage Animist, only needing seven lands. Vastwood Seer is all about lands, consider more lands? More lands and Vastwood Seer can benefit from more cards that let you play additional lands per turn. Consider expanding on this for upgrades?

Nissa's Pilgrimage is nice with cards that let you play an additional land per turn. Crop Rotation is among the best land tutors in Commander for Cradle because it's a one drop, instant and puts the land onto the battlefield. Nature's Lore and Wood Elves search for and put a Forest onto the battlefield untapped.

Other cards to consider adding:

Avenger, Kalonian Hydra or End-Raze Forerunners can be a win condition interaction. Finale of Devastation where X=10 or more, tutor for Forerunners/Kalonian. You must have Avenger/Plants on the battlefield before you cast Finale that way Avenger/Plants get the +X/+X haste bonus. Unfortunately, can't tutor for Avenger with Finale and get the +X/+X haste bonus with all the Plants only with Avenger.

Good luck with your deck.

MrPiesGuy on Basic Simic

5 years ago

Nice build there. My suggestions: Take out the Hydroforms and replace them with Simic Charms. Yes, Hydroform does make flying, but Simic Charm is much more adaptable, especially for an aggro/control build - bounce their big creatures to not only stop them winning but also to pave the way for your aggro, make your creatures bigger and stop the burn. I would also reccommend taking out Frilled Oculus, because if you want aggro there are creatures you can pump more than once a turn.Berserk is a good card if you can deal lethal damage with it. If you want aggro, I would recommend taking out some of the evolve creatures - they are for the long game as you play them but they don't get big until much later on, unless you are playing larger creatures every turn or have a big token combo on. Also on the aggro, if you want to go full on, take out all the evolve and control aspects and put in things like mutagenic growth and prdator's strike. Just look at the infect decks (like mine below) for some nice pump spells. Since you don't care about legality (although it works much better for infect), Invigorate is good for that little extra damage. On top of the pump spells, run Wild Defiance to really get the damage racking up. If you are looking for more control, run some walls (e.g. Fog Bank and Glacial Wall) to trigger evolve. For card advantage or pseudo-hexproof run Monastery Siege and Pore Over the Pages. For counterspells, run Counterspell, Rewind, Arcane Denial and Remand. If you have a higher budget, run Voidslime and Mana Drain instead of Rewind and Arcane Denial also, Venser, Shaper Savant. If you want elementals, any out of Nissa, Sage Animist  Flip, Nissa, Steward of Elements, Nissa, Worldwaker or Nissa, Genesis Mage is a really good option. Also on lands, if you have enough mana, run Liege of the Tangle and some unblockable spells (also see my infect decks below). Also, run more lands - 12 lands is NOT ENOUGH! I recommend a playset of Simic Signets and at least one Gilded Lotus, and possible Simic Keyrune and Thornwood Falls instead of or as well as Simic Guildgate. Run a minimum of 20 lands unless your deck is at least 1/3 mana rocks. This is a nice idea, so I hope I have improved it for you.

This Is Why I Have No Friends ***RIP*** Pauper Bant Infect $25

Hi_diddly_ho_neighbor on This deck has HUGE tracks of land

6 years ago

Thanks Hyperalgialysis! I couldn't resist a Monty Python joke for this "lands" deck.

I have tried using some walkers like Xenagos, the Reveler in the past, but I have never been that impressed by walkers in multi-player commander. I find that most walkers just die right away. Nissa, Sage Animist  Flip I keep because of how well she plays into the deck's theme and the card advantage she provides. That being said, Nissa, Vital Force might be worth a try. I don't run enough swamps or mountains to make Koth or Liliana worthwhile, but if I eventually include Prismatic Omen they might worth revisiting.

Zeus236 on G-unit

6 years ago

Maybe also add Oracle of Mul Daya to combo with Nissa, Sage Animist  Flip

Moby_Copperfield on

6 years ago

Darksteel Citadel and Cascading Cataracts works with stuff like Elemental Uprising and the ultimate for Nissa, Sage Animist  Flip.Cascading Cataracts also provides colour fixing in a pinch.

Neotrup on Does Nissa, Sage Animist transform …

6 years ago

Remember to link cards

[[Nissa, Sage Animist]]

becomes

Nissa, Sage Animist  Flip

Nissa  Flip's ability does not change the color of the lands. Most of the time lands are colorless, so they will still be colorless when they are creatures.

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