Nissa, Sage Animist

Front:

Nissa, Vastwood Seer  Flip

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Tokens

Nissa, Sage Animist

Planeswalker — Nissa

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

-2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.

-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

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Nissa, Sage Animist Discussion

Moby_Copperfield on Welcome to Jundland

2 weeks ago

Darksteel Citadel and Cascading Cataracts works with stuff like Elemental Uprising and the ultimate for Nissa, Sage Animist  Flip.Cascading Cataracts also provides colour fixing in a pinch.

Neotrup on Does Nissa, Sage Animist transform ...

3 months ago

Remember to link cards

[[Nissa, Sage Animist]]

becomes

Nissa, Sage Animist  Flip

Nissa  Flip's ability does not change the color of the lands. Most of the time lands are colorless, so they will still be colorless when they are creatures.

enpc on

4 months ago

On the whole (and especially as a budget build) the deck looks really good. As for individual card choices:

Selesnya sanctuary is not great, as it slows down your turn two play. Turn two is a vet important turn as a decent chunk of your ramp (as well as your commander) are turn two plays. Tectonic Edge is a good card as it give you a bit of land and isn't too expensive to buy. I would recommend switching them.

Rampant growth is good, however if you can a Nature's Lore, do that.

Kami of false hope is a bit overkill given you have Spore Frog who is the better option as well as a bunch of ways to tutor for him.

Reclaim is ok, but Noxious Revival is so much better. It's a bit expensive for an uncommon but it's basically free and doubles as temporary graveyard hate.

I'm not a fan of persist combos in the deck. They don't work with Saffi or any other recursion combo and without access to Murderous Redcap they don't generate a win condition without Blasting Station or Altar of Dementia anyway. Plus you're hinging everything on Cathars' Crusade with redundancy on it. But adding redundancy means having potentially "dead" card in your deck.

While having additional combo in your deck is nice, the fact that they have no iteraction with your primary combo is not good and in my opinion at least, a waste of card slots. This also means that cards like Fanatical Devotion are completely useless (whooo, you can infintiely regenrate creatures, yay...).

Ultimately, your win condition comes almost entriely from Blasting Station and Altar of Dementia so without access to these, the deck struggles.

What I did with my deck was to cut a lot of the non-core combo pieces (both creature and otherwise) and just focus on the core combo package as there is an awesome amount of interaction between the recursion pieces. Then I used all the additional card slots I had freed up to add creature tutor and raw card advantage. This in turn helps the deck find its combo pieces better.

That's why I run cards like Eidolon of Blossoms (which is a lot better than a lot of people think), Nissa, Sage Animist  Flip, Stoneforge Mystic etc, as well as lands like Mikokoro, Center of the Sea, Horizon Canopy, Inventors' Fair (which you should seriously get a copy of) etc. But I appreciate that a lot of those cards are quite expensive to buy.

On that same note, I don't like Mirror Entity. It's quite complicated to get a combo with it working and while it's cute as a beatstick, you're not running Avenger of Zendikar alongside it so it loses a lot of its potency.

Anyway, I hope this has given you some iedas and insights, but feel fre to hit me up if you have more questions.

Atony1400 on Official missing/incorrect card/token thread

9 months ago

I can take care of those. I did just submit Nissa, Sage Animist  Flip too!

Atony1400 on Official missing/incorrect card/token thread

9 months ago

@Wiinsomniacs, I had a plan to catch up on all the SDCC promos since 3 weeks ago, but only got around to Chandra, Fire of Kaladesh  Flip/Chandra, Roaring Flame. I'll go add Nissa, Vastwood Seer  Flip/Nissa, Sage Animist  Flip!

Wiinsomniacs on Official missing/incorrect card/token thread

9 months ago

There also isn't the SDCC art for Nissa, Sage Animist  Flip (the flip side of Nissa, Vastwood Seer  Flip)

rkreutz on Nissa, Sage Animist

10 months ago

Ok, I didn't phrase the question properly. I know how the rules for playing Commander go. What I'm saying is, when I play test a deck that has Nissa, Vastwood Seer  Flip as the commander, I CANNOT flip her to the planewalker form once shes out. The play tester shows just a normal everyday magic card back. Right now, I have to place both versions of the card in my deck and exile Nissa, Sage Animist  Flip so i can have access to that card.

And a side note: my play group has a house rule where we can use plainswalkers as commanders. But my question is how do i get the play tester to work with the transforming commanders without adding the backside card in additionally?

hosshughes on Nissa, Sage Animist

10 months ago

You cannot have Nissa, Sage Animist  Flip as your commander because she is not a legendary creature. The only exceptions to this rule are the planeswalkers from Commander 2014 because it is in their text

You can, however, have Nissa, Vastwood Seer  Flip as your commander because she is a legendary creature. You would then need to meet the requirement (landfall with 6+ other lands) to flip her. If, in pw form, she was destroyed, exiled, etc., you would have the option of putting her back in your command zone but that would be as her original form, Nissa, Vastwood Seer  Flip.

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