Front:Nissa, Vastwood Seer Flip
|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Nissa, Sage Animist
Planeswalker — Nissa
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
-2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.
-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
Nissa, Sage Animist Discussion
1 month ago
Thanks Hyperalgialysis! I couldn't resist a Monty Python joke for this "lands" deck.
I have tried using some walkers like Xenagos, the Reveler in the past, but I have never been that impressed by walkers in multi-player commander. I find that most walkers just die right away. Nissa, Sage Animist Flip I keep because of how well she plays into the deck's theme and the card advantage she provides. That being said, Nissa, Vital Force might be worth a try. I don't run enough swamps or mountains to make Koth or Liliana worthwhile, but if I eventually include Prismatic Omen they might worth revisiting.
2 months ago
2 months ago
5 months ago
Remember to link cards
[[Nissa, Sage Animist]]
7 months ago
On the whole (and especially as a budget build) the deck looks really good. As for individual card choices:
Selesnya sanctuary is not great, as it slows down your turn two play. Turn two is a vet important turn as a decent chunk of your ramp (as well as your commander) are turn two plays. Tectonic Edge is a good card as it give you a bit of land and isn't too expensive to buy. I would recommend switching them.
Rampant growth is good, however if you can a Nature's Lore, do that.
Kami of false hope is a bit overkill given you have Spore Frog who is the better option as well as a bunch of ways to tutor for him.
Reclaim is ok, but Noxious Revival is so much better. It's a bit expensive for an uncommon but it's basically free and doubles as temporary graveyard hate.
I'm not a fan of persist combos in the deck. They don't work with Saffi or any other recursion combo and without access to Murderous Redcap they don't generate a win condition without Blasting Station or Altar of Dementia anyway. Plus you're hinging everything on Cathars' Crusade with redundancy on it. But adding redundancy means having potentially "dead" card in your deck.
While having additional combo in your deck is nice, the fact that they have no iteraction with your primary combo is not good and in my opinion at least, a waste of card slots. This also means that cards like Fanatical Devotion are completely useless (whooo, you can infintiely regenrate creatures, yay...).
What I did with my deck was to cut a lot of the non-core combo pieces (both creature and otherwise) and just focus on the core combo package as there is an awesome amount of interaction between the recursion pieces. Then I used all the additional card slots I had freed up to add creature tutor and raw card advantage. This in turn helps the deck find its combo pieces better.
That's why I run cards like Eidolon of Blossoms (which is a lot better than a lot of people think), Nissa, Sage Animist Flip, Stoneforge Mystic etc, as well as lands like Mikokoro, Center of the Sea, Horizon Canopy, Inventors' Fair (which you should seriously get a copy of) etc. But I appreciate that a lot of those cards are quite expensive to buy.
On that same note, I don't like Mirror Entity. It's quite complicated to get a combo with it working and while it's cute as a beatstick, you're not running Avenger of Zendikar alongside it so it loses a lot of its potency.
Anyway, I hope this has given you some iedas and insights, but feel fre to hit me up if you have more questions.
1 year ago
1 year ago
@Wiinsomniacs, I had a plan to catch up on all the SDCC promos since 3 weeks ago, but only got around to Chandra, Fire of Kaladesh Flip/Chandra, Roaring Flame. I'll go add Nissa, Vastwood Seer Flip/Nissa, Sage Animist Flip!