Talisman of Unity

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Uncommon

Combos Browse all

Talisman of Unity

Artifact

Tap: Add (1) to your mana pool.

Tap: Add (Green) or (White) to your mana pool. Talisman of Unity deals 1 damage to you.

Talisman of Unity Discussion

Joe_Ken_ on Atla palani deck tech

4 days ago

I would include Gruul Signet and Selesnya Signet

Obviously Sol Ring

I think you can probably get a lot of your ramp from spells like Rampant Growth , Kodama's Reach , and Nature's Lore

Other rocks I guess could be the talismans like Talisman of Conviction , Talisman of Impulse and Talisman of Unity

multimedia on [[Rhys-the-Redeemed--GW-TOKENS]]

6 days ago

Hey, just commented on your other deck.

Cards in the maybeboard to consider adding to the main deck and what card to replace:

More cards upgrades within the budget to consider:

If you would like I offer explanations of why I suggest to make these changes. Good luck with your deck.

multimedia on Atla Commander

6 days ago

Hey, nice brew with new Atla.

Consider more haste?

With the expensive price manabase here with many Forest dual lands Nature's Lore is an upgrade for Farseek . Consider replacing Cultivate and Reach with two drop mana rocks: Talisman of Impulse , Talisman of Unity , Talisman of Conviction ? Consider Open the Armory or Stoneforge Mystic ? It's another tutor that can get one of Greaves, Skullclamp, Staff, Boots.

I think Regal Behemoth is a better Mirari's Wake or Zendikar Resurgent with Atla. In fact consider cutting both of these cards for Regal? It's a creature, gives you the monarch (draw) and it has the same land bonus ability. The +1/+1 that Wake gives all your creatures can be detrimental if you're trying to use Skullclamp to sac 0/1 Eggs which is an excellent source of both card draw and cheating creatures onto the battlefield. It's broken, anything that makes this interaction worse I wouldn't include.


Cards to consider cutting:

LittleBlueHero on Who keeps the company of wolves?

1 month ago

I've played my new Tolsimir deck a handful of times now and I can say that Tolsimir is the main reason I win when I do. When I can play him and he sticks for a couple turns i'm usually ahead on life and creatures before they can take him out or wipe, putting me in a decent position to bounce back even if they do. Recasting him is just as important.

That being said... I run a lot more ramp than you do. Selesnya Signet , Talisman of Unity , Cultivate , Kodama's Reach , Rampant Growth really any ramp you can must will help.

Fact is the doggos that we have to run just aren't always that effective on their own. They need their Friend.

RylandL on Ghave Ad Nauseam/Earthcraft

1 month ago

Did some updates: Removed Collector Ouphe for Thalia, Guardian of Thraben , as it seems like a better hate bear with the meta. I don't think Ouphe was enough. Removed Lotus Petal for Talisman of Unity Removed Nurturing Peatland for a basic forest, because Back to Basics is a bitch to fight through in the new meta.

Any suggestions are welcomed :)

lifemtg on MIrri, Weatherlight Duelist EDH

1 month ago

Shabompistan hey thx for comment, right now I already have Rampant Growth .this deck isn't really focused on Bolton, it is just a emergency thing. Brimaz, King of Oreskos is pretty solid so that is a defensive yes. Currently I have 8 of my lightning greaves in other decks so I can't do that. Whispersilk Cloak is a good alternative in my opinion.bushido_man96. Bloodforged Battle-Axe Is pretty amazing. Talisman of Unity is overall better than the Locket, but the locket has built in card draw, which I need for is deck because there is barely any. Sol Ring is going in Adventurous Impulse . Thx for the suggestions. I would be happy to take any more questions or suggestions and would like to what u guys think about the overall deck.

bushido_man96 on MIrri, Weatherlight Duelist EDH

1 month ago

Bloodforged Battle-Axe would be good, and could get out of control very soon. I recommend switching Talisman of Unity for Selesnya Locket . And get a Sol Ring in there.

SideBae on 5 Color Dragons

2 months ago

The easiest way to speed up a deck is by removing ETB tapped lands. I highly suggest running Command Tower , as well as City of Brass and Mana Confluence . If you have access to it, Cavern of Souls is a good option for any tribal deck, but Unclaimed Territory is another good option. Forbidden Orchard , Exotic Orchard and Reflecting Pool are more interesting lands to consider.

Green dorks and two-mana rocks are also very good. I see you're running Birds of Paradise , but Elves of Deep Shadow , Llanowar Elves , Rampant Growth , Fyndhorn Elves , Orcish Lumberjack and (if you can) Noble Hierarch are also great additions. If you want to invest relatively heavily into your dork-base, Bloom Tender is REALLY good in chromatic decks. If you find yourself facing a lot of blue decks, Carpet of Flowers is a good idea, too; Joiner Adept acts as a second Chromatic Lantern .

Fellwar Stone is good. The talisman cycles ( Talisman of Dominance , Talisman of Indulgence , Talisman of Impulse , Talisman of Unity , Talisman of Progress and the new five from Modern Horizons) are all good; I suggest that most, if not all, of your mana rocks should be two or less mana. Using a land like Ancient Tomb also helps cast these turn one. Signets like Dimir Signet or Boros Signet are good too, although I think most of the time the talismans will be better. Gilded Lotus is a good exception to my CMC rule in a deck with as many fat creatures as yours.

I don't think Nissa's Renewal is very good; generally, ramp is good in the early game, but not so good by the time you reach six mana. Nature's Lore , Rampant Growth , Farseek , Cultivate and/or Kodama's Reach are all powerful ramp spells you can fire off early. I think the first three are better, if only because they can fetch non-basics like Breeding Pool or Godless Shrine . I'm not as much a fan of the other two, but experience will show if they're worth including. Finally, I think Skyshroud Claim is better than Explosive Vegetation .

If you're going in the Quicksilver Amulet direction, Elvish Piper and Thran Temporal Gateway are good ideas as well.

If at all possible, tutors are good. Demonic Tutor is the gold standard here, but Diabolic Tutor is a good, more affordable alternative. Vampiric Tutor , Worldly Tutor , Sylvan Tutor , Dark Petition and Gamble are all good cards as well, though their affordability varies tremendously.

Red comes with good counter counter magic options. Price of Glory is a good card if you want to discourage opponents playing on your turn, and Pyroblast is a good way to stop Counterspell and friends. Cards like Pyrostatic Pillar can punish decks with lower curves.

Card draw is at a premium in EDH. Staff of Nin is easy on the colored mana and gives you an extra draw each turn, and Phyrexian Arena is another good option. Harmonize , Concentrate and Painful Truths are good draw-threes.

Because your deck is running a LOT of fatties (and the best fatties, at that, 'cause they're dragons), you may find cards like Lurking Predators is be pretty good; Descendants' Path is a similar card. Depending on how fatty-heavy your meta is, Eureka effects like Show and Tell may be good. Sneak Attack is good if you want to use one-time face-smacks like Nicol Bolas or your already included Oros, the Avenger .

If you DON'T want to run dorks, and opt for artifact ramp instead, depending on your meta you may have a good time with cards like Porphyry Nodes or Night of Souls' Betrayal . Effects like Pyroclasm and Volcanic Fallout can also wipe out opponent's boards if they choose to go wide.

I think EDH decks tend to need a lot of mass removal. By Force is a favorite of mine, and Toxic Deluge , Wrath of God , Ritual of Soot and Supreme Verdict are all great if you have access to them. Back to Nature is good if you choose to cut down on the number of enchantments you're running, but Nature's Claim or Krosan Grip are also pretty good options.

If your curve is really high, things like Timesifter can be pretty brutal.

I'm not super sure Niv-Mizzet Reborn is very good. I don't know if you'll be getting very much card advantage, because you have a lot of cards that are more or less than exactly two colors. I think a card-draw spell like the ones I mentioned above would be better, like Treasure Cruise or Dig Through Time .

Good luck with deck building my man!

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Talisman of Unity occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%