|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Uncommon|
|Saviors of Kamigawa (SOK)||Common|
Combos Browse all
Freed from the Real
Enchantment — Aura
: Tap enchanted creature.
: Untap enchanted creature.
Freed from the Real Discussion
5 days ago
1 week ago
Very interesting deck idea! Is there a reason why you haven't included Freed from the Real for infinite mana with Bloom Tender?
1 week ago
Kiora, Master of the Depths , Vizier of Tumbling Sands , Fatestitcher , Arbor Elf , Voyaging Satyr , Intruder Alarm , Freed from the Real , Crab Umbra , Savor the Moment , Drift of Phantasms , Muddle the Mixture , Chalice of Life Flip, (not in your color scheme, but very powerful and of note: Aggravated Assault )
2 weeks ago
Hi, here I am back to help!
First and foremost, I'd point out the cards I would suggest to remove: Sphinx's Tutelage doesn't put enough work in, I've tried it, even though it fits the mill theme.
To bring forth more graveyard interaction, I'd suggest Havengul Lich .
Be super careful of effects that exile graveyards/shuffle back (even yours), since most of your x/x creatures rely on that, and they are your main win con. Also, if graveyards are always exiled, you'd have no use of Rise of the Dark Realms ! Watch out!
In the end, I'd say your deck evolved pretty well, and I'd consider it as a consistent one now. Be sure to check out my suggestions! See ya
3 weeks ago
Hey MagicalHacker, saw your vid on EDHrec. Seems like you're "moving on up" perhaps even to the East side... Puns aside, I require your assistance or suggestion and appreciate all the help you've given me in the past. I'm stuck between commanders and plan on liquidating one of my decks that just isn't playing like I want to (that being Karametra). So the commanders that I'm contemplating is:
Marwyn, the Nuturer: elf tribal more or less. Marwyn can go infinite with just a few elves and things like Umbral Mantle or capable of generating large amounts of mana with cards like Seeker of Skybreak or Quirion Ranger ECT. Finishers would be green staples Craterhoof Behemoth or Worldspine Wurm . Maybe Ulamog, the Infinite Gyre for laughs. Generate a lot of mana and cast a huge Hurricane or Squall Line offset by beat downs or Wellwisher . Heck Killer Bees would be a funny way to kill someone... Tighter budget due to less trade then the next 2 commanders.
Feather, the Redeemed : cantrips for CA. But this would feel more like Colton. But she also seems like the flavor of the month atm but reminds me of my old Zada deck so I have most the caltrops already before the price hikes due to the hype.
Arixmethes, Slumbering Isle : not your typical commander. Uniquely a land but can still be modified by how creatures etb as well as landfall. Can generate infinite mana with Freed from the Real and Pemmin's Aura for shenanigans. Not doing sea creature tribal so finding good lists is a little harder to find. Doesn't interact with counters like typical Simic commanders but becomes a huge 12/12 beater when activated. Lots of cantrips that allow for being unblockable.
Any advice or reccomendations would be greatly appreciated!
1 month ago
Yeah valid point, i’m used to seeing this kindof stuff done with just mono-green. Love the Freed from the Real angle!
1 month ago
LabManiac_Sigi, jaymc1130, or others, am I correct that Memory's Journey must be used after getting infinite mana through the Bomberman combo to put Timetwister back in the deck if you are using either Hermit Druid or the Cephalid Breakfast combo to put your entire deck in the graveyard?
LabManiac_Sigi, I believe you had stated that you only keep hands with either a tutor or draw engine. Have the changes in the deck changed that?
1 month ago
The goal of the deck is to mill (make it so there's no cards left in their deck/library) your opponent to secure victory. In order to do this, we rely on a combination of 3 different cards - a mill engine, a tap source, and and untap source.
Other mill decks that I've viewed don't have they combinations, but rather rely on powerful single cards to mill a chunk at a time. The issue I find with these decks is that you can mill 20, 30, 40 cards in big chunks at a time, but if you can't mill that last card before getting killed off, then it was all for naught.
These combinations provide for a reusable loop that means once you have the combo, you win the game. It also means this deck is much more competitive in 3+ player games since you don't have to rely on a Traumatize that can only target 1 of your 2+ opponents.
Freed from the Real occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%