Freed from the Real

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Saviors of Kamigawa (SOK) Common

Combos Browse all

Freed from the Real

Enchantment — Aura

Enchant creature

: Tap enchanted creature.

: Untap enchanted creature.

Price & Acquistion Set Price Alerts

A25

SOK

Ebay

Recent Decks

Freed from the Real Discussion

Homelessguy on Kraj and other ways to abuse the rules.

1 day ago

Experiment kraj was the first successful Commander I ever built. Something I know that the deck struggles with is producing Blue Mana.

Selvala, Heart of the Wilds really helps out with this!

Freed from the Real and the Umbral Mantle can help you untap your commander.

kurloz_ on The Experiment

2 days ago

Definitely needs Pemmin's Aura or Freed from the Real to keep the commander moving

K4m4r0 on Nobody has the intention of building a Wall

3 days ago

Vlasiax I am also looking to add Drift of Phantasms to enhance the versatility of the deck because it is a better Wall of Air. Don't get me wrong, I do think that Freed from the Real etc. are great cards or would combo well (I use it in my Merieke Ri Berit deck on Merieke, but it gives instant value once I draw it) but it's still 2 in 99 cards (3 in 99 with Drift of Phantasms) to make it work. The odds are just to low to make it happen, atleast for me, but if you are more of a Han Solo type please tell my how it turned out for you :)

"Never tell me the odds" -Han Solo, The Empire Strikes Back

;)

F3A5t on ILikeBigBantButts

1 week ago

Overgrown Battlement + 1 defender + Freed from the Real does not produce the proper man to go infinite

AlwaysSleepy on Paradox Scepter Thrasios

1 week ago

enpc

I'll go in order so we keep our thoughts straight haha.

Re: Kiora's Follower - We don't play this one since it's a 2 mana dork which does not hit Scepter threshold by itself. Priest and Tendies do. That's our reasoning.

Re: High Tide/Freed from the Real - We cut HT for the all-in tutor package, since the extra mana didn't outweigh having more raw dig power. For FrtR, we only pick roughly 2 combos and execute those as well as we can. Our choices were Scepter and the Grace/Naus win. FftR is a little bit more mana intensive for needing the right cards to go off, while Scepter just sorta asks for some non-land mana sources. I do agree that HT is a good card, though. Very much so. But it didn't have the punch that it does in storm or Doomsday. We sliced it and didn't miss it.

Re: Birthing Pod - Great card, but not for us. It's a card which finds its home in slower more stax/bears decks. By the time we play Pod and use it, we want to ideally be using the 4 mana to win. It also asks for a lot more cards which will end up hurting the theme of limiting dead cards to a minimum.

Re: Ad Nauseam - Often without. A common line is cast Ad Nauseam, dig, find Angel's Grace, get back Ad Nauseam in some way, and win immediately. Or just find the Scepter combo in the cards you drew. Both are good. It's also a plus that it can also be a - win the game instantly. It's an enormously powerful combo that is often how Esper (read Zur haha) decks win. Hilariously Doomsday in the Zur DD deck isn't really a priority.

I hope this helps answer some of your questions and suggestions about why we built the list the way we did. Thanks for checking it out.

enpc on Paradox Scepter Thrasios

2 weeks ago

First off, love the list and how compact it is.

As far as additional dorks go, what's your thoughts on Kiora's Follower? While it has the potential to be a bit slower, it gets dumb with and source that produces more than one mana as well as providing a blue mana symbol for Bloom Tender.

I run a Thrasios Scepter deck (Triton Weaver) which uses Freed from the Real as an alternate infinite mana outlet. It immediately combos with Bloom Tender, however I also use it with High Tide and either Follower or Arbor Elf. I know your thoughts on tide as a stand alone card, however I would be keen to get your thoughts on in inside the combo package. I do however run 10 Islands total to try and optimise it, so I understand there are differences between builds there too.

I have found a good overlap on combo pieces as well given that I also use Kiora's Follower to untap Birthing Pod which provides a one turn line from Thrasios through to Trinket Mage fetching Lion's Eye Diamond then into Auriok Salvagers.

Also with regards to Angel's Grace, how often are you finding you're casting Ad Nauseam with vs without it? I have found myself on the fence about AG for a while but have never been able to bring myself to run it given the deck, so it would be good to get some more opinions.

ForTheOldFrame on happy decks

2 weeks ago

digbickmcgee: People play Magic for a variety of reasons; I think WBG is a fellow Vorthos. Personally, I'm here for knights, thallids, and magical horses; for the powerful sense of old-fashioned civilization that Magic can often convey (nonbasic lands, Trading Post, Castle, Knighthood, Worship, etc.); and for the few musketeers we've gotten so far -- along with the magical pre-8th-Edition frame and the beautiful look of Mirage block. I'm not going to hold it against anyone for having strong aesthetic preferences of their own, especially not ones that seem to have a little in common with mine.

WBG: Look at the Enchantress deck archetype; also look at tokens and Storm, if you're a little flexible on violence. (The classic finisher for the High Tide variant of Storm decks is Brain Freeze, which is probably not up your alley. Tokens tend to involve fighting with knights, soldiers, and pegasi, under the command of figures like Sidar Kondo of Jamuraa, Radiant, Archangel, and the occasional real-world general like Kongming, "Sleeping Dragon"; I'm perfectly comfortable with this sort of semi-storybook violence, though it sounds like you might not be.)

Try winning the game by generating infinite mana and decking your opponent. Stroke of Genius is the traditional finisher for this, or, again, Brain Freeze in High Tide.

Nacre Talisman, Malachite Talisman, Staff of Domination, Sword of the Paruns, Argothian Elder, Priest of Titania, and Freed from the Real are in-color cards that it's very easy to build infinite-mana engines around. High-mana-output lands are the natural complement for most of these; look at Growing Rites of Itlimoc  Flip, Selesnya Sanctuary, Azorius Chancery, and Simic Growth Chamber. (Tolarian Academy, Gaea's Cradle, and Serra's Sanctum -- in order from strongest to weakest -- are the best infinite-mana-engine lands in the game, but they have prices to match. If using any of them nonetheless, look into Stormfront Riders and the Ice Age Talismans.)

Also, there's some white removal I think you could put up with: Swords to Plowshares, Path of Peace (look up the original art), Settle the Wreckage, Pacifism, Cessation. Look into the Circles and Runes of Protection, too.

wraya2 on Try to get past all these WALLS

2 weeks ago

Pemmin's Aura and Freed from the Real will allow you to go infinite with Axebane Guardian.

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