|Commander / EDH||Legal|
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|Masters 25 (A25)||Uncommon|
|Saviors of Kamigawa (SOK)||Common|
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Freed from the Real
Enchantment — Aura
: Tap enchanted creature.
: Untap enchanted creature.
|Want (43)||Oskani , Skwarka , analthunder , Talonisnthavingit , buildingadeck , secondcerberus , 10000turtles , OcelotProblems , cainanunes , richardmv , Kilala , POV_Dave , TurtleLordMTG , PIZZ_PAZZ , Thotny , Prototype_Serbon , swighipt , Mahtimatonen , Dubi1245 , NeverForgetti226 , TheBossferatu , jimdarkmagic , Mneys , Zaes , brandio , smsithlord01 , maxbot3000 , dingdang , legosore , jpengland , correcthorsebatterystaple , PopeJonIII , Bull_Kai , Deiaros , Deinty , Weedling , MagnusJames , DarkStarStorm , lonesentinel , Sparrowfan101 , Acolyte36 , Arkay , LitillStaralfur|
Freed from the Real Discussion
4 days ago
- Seems your card count is at 101.
- Freed from the Real is the best card for Merieke.
1 week ago
For tapping/untapping, consider a Thassa's Ire , which, though it costs more mana to tap/untap than Freed from the Real , it doesn't attach to the creature, so isn't destroyed if Merieke is destroyed/bounced/exiled. You may also want (or maybe not) a Village Bell-Ringer if you want to surprise-flash-uptap to give Merieke (and your other tapped guys) the ability to re-tap and cause mayhem at instant speed.
What are you win conditions? You've got a very controlly build, but how are you going to reduce opponent's health to 0 if they are also playing control, like a Mill or lifegain build? Also, with Detection Tower being your only way through Hexproof/Shroud, you may need to consider more ways to allow Merieke through those barriers.
You may also need to deal with threats before they hit the battlefield--Mereike doesn't protect you against ETB effects, and some of those can be pretty bad--so getting yourself some cards that allow you to selectively remove bad threats from your opponents' hands might give you the edge. Plus, apart from Counterspell and Dissolve , how can you stop enchantments and artifacts with ETB effects from hitting the battlefield? Fortunately, Esper does this kind of control best. Maybe playtest with things like Tidehollow Sculler , Sin Collector , and/or Vizkopa Confessor (this last guy is really nice because Extort will help you get that life back while draining everyone's health--stupidly powerful in a 4-player game). There are other cards that do this too but I'm not remembering them--you have lots of options, especially in Dimir ( Thought Erasure comes to mind, and I thought there was a creature from Guilds of Ravnica that did the same thing but I can't find it atm).
1 week ago
Amazing build, well done! :) I picked up the deck about a week ago and so far I'm loving every minute of it!
Is there any reason why you haven't included Freed from the Real yet? An additional line that also plays around grave hate seems pretty useful to me. But with my limited experience with the deck I'm also not sure what I would cut.
1 week ago
Hey, bounce of your opponent's permanents is a fine strategy, but consider expanding on this strategy? More bouncing or blinking of your own creatures with ETB abilities to then get more value from them.
Budget cards ($5 or less each) to consider adding:
- Frantic Search : instant draw that's also good with High Tide.
- Peregrine Drake : good with High Tide, bounce and blink.
- Turnabout : good with High Tide.
- Snap : good with High Tide, bounce your own creature or an opponents.
- Spellseeker : tutor for High Tide or any other 2 or less CMC instant or sorcery. Good with bounce/blink.
- Merchant Scroll : tutor for High Tide, Supplant Form, Capsize or any other instant.
- Mystic Remora : one of the best repeatable ways to draw in multiplayer Commander.
- Supplant Form : instant speed grandeur with Linessa.
- Capsize : bounce any permanent including a land and buyback is powerful.
- Crystal Shard : repeatable bounce of your creatures.
- Temporal Adept : repeatable bounce of yours or opponents permanent.
- Aphetto Alchemist : repeatable untap of Heidar, Temporal Adept, Crystal Shard, etc.
- Freed from the Real : enchant a creature who has a ability to use that ability many times a turn. Good with Linessa, Alchemist, Heidar, Temporal, etc.
- Tidespout Tyrant : repeatable bounce of yours or opponents permanents. Combos with Sol Ring.
- Deadeye Navigator : repeatable blink, combos with Peregrine Drake. Good with any other creature who has an ETB ability such as Archaeomancer.
- Azure Mage : mana sink to draw.
- Stunt Double : instant speed Clone. Clones are good with bounce/blink.
- Vizier of Many Faces
- Displace : blink that combos with Peregrine Drake and Archaeomancer.
- Mind Stone : two drop mana rock that ETB untapped.
- Prismatic Lens
Cards to consider cutting:
- 2x Island
- Aeon Chronicler
- Burnished Hart
- Jeering Homunculus
- Mu Yanling
- Jace, Ingenious Mind-Mage
- Soramaro, First to Dream
- Disappearing Act
- Dream Fracture
- Vision Skeins
- Split Decision
- Reality Strobe
- Grasping Current
- Rhythmic Water Vortex
- Argentum Armor
- Coveted Jewel
I offer more advice if you want it, including explanations about cards I'm suggesting to add/cut. Good luck with your deck.
2 weeks ago
Sideboard: Keep your Shamble Back - it will be clutch against Siege Rhino . Keep Tainted Remedy as well. Move Relentless Dead to the mainboard or cut it completely. Cut everything else unless you really want to mainboard something. Add 1-2x Ghost Quarter , (great against Tron) 1-2x Pithing Needle (Will be helpful against planeswalkers and some artifacts (think Expedition Map !) and some enchantments (think Freed from the Real !), 1-2x Ratchet Bomb (Another way to get rid of nasty enchantments and artifacts), 1x Elixir of Immortality (life gain and anti-Turbo Fog/Mill), 2-3xGrey Merchant of Asphodel would probably be effective lifegain in the sideboard.
Probably a board wipe of some kind would be good in the sideboard. Bontu's Last Reckoning is what I'd suggest, but there are lots of other options here: http://tappedout.net/mtg-decks/mh-board-wipe/ Killing Wave might also work. Smallpox could be decent, too, provided you can sac and discard zombies you can cast from the graveyard. If you do add some Smallpox, you'll probably want to add 3 lands, maybe even 4.
2 weeks ago
3 weeks ago
I never have seen the card Honored Hierarch before and looks like it works well within this deck since you want to attack with Tymna anyways. I do have a question though is see you run Bloom Tender but not Freed from the Real can I ask why you do not play it since you already play Bloom Tender ?
3 weeks ago
I've been piloting Tasigur myself for a few months now and I would like to offer some advice for you. It appears as if you want to aggressively go for your mana sink win condition, and with that in mind I believe you intend for this deck to see competitive play, would that be a correct assumption? It may seem weird for me to recommend cutting Pili-Pala and Grand Architect as an infinite mana outlet, but they are truly the least efficient pieces in comparison to Freed Tendies and Paradox Engine/Scepter degeneracy. They are both dead cards when not in the presence of each other, while your other outlets (except for Freed from the Real and Pemmin's Aura ) are relevant at any point in the game, and are modular with multiple pieces in the deck. Pili/Architect is just really clunky and neither of them on their own are impactful the turn they enter play. With that, I would also like to recommend cutting one of either Freed or Pemmin's, because they are also dead on their own. You only really need one or the other. Laboratory Maniac doesn't really warrant a slot in my opinion either when you can just exile everyone's libraries at that point instead.
Hope this helps! If you have any questions feel free to ask. You can refer to my list on my page if you'd like. My list is veering closer to budgetless, but it might help you for a quick reference.
Freed from the Real occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%