Freed from the Real

Freed from the Real

Enchantment — Aura

Enchant creature

: Tap enchanted creature.

: Untap enchanted creature.

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Trade

Have (1) metalmagic
Want (4) shrapnelmagnet , BreauxCPA , brownwaterboys , Luzaich

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Saviors of Kamigawa (SOK) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Freed from the Real occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Freed from the Real Discussion

Farycane on Emry, Lurker of the Loch [Turn 1 Victory]

15 hours ago

Hey I don't know if you are still updating this List, but I may have some ideas that may be an upgrade

Crystal Vein for an Island

Narset, Parter of Veils not exactly sure what to take out, but not let opponents draw is great

Shimmer Myr Better than Leyline in many cases, recurable with Emry

Search for Azcanta  Flip Flip ability is super interactive

Soul-Guide Lantern Finally able to play artifact based onesided grave hate! Great new card

Sculpting Steel Phyrexian Metamorph depends a little, but there are some really nice artifacts to copy. Best I got was T1 2 Manacrypts but even Thornbite or Boots/Greaves are good to have as backup

Muddle the Mixture Tutor and Interaction, would kick out Tribute Mage for that

Riddlesmith would play rather than Vedalken Archmage. 2 Mana less und you have Grave access

Counterbalance really hard to Play against

Stifle for Disallow, 3 Mana ist much for a counter, Maybe Tale's End fits better than Stifle

Thoughtcast Visions of Beyond Some cantrip/Draw isn't always bad.

Retract Save from Artifact Wipes, basically a Ritual with fast mana, triggering Archmage/Riddlesmith etc again on recast

Freed from the Real not a loop, but really good untapper

Drafna's Restoration at instant this would be way too good, but still very good card

Chromatic Star Conjurer's Bauble take 1 mana more than the Other baubles (chromatic 2 to get startet), but drawing immediatly. Worth a Shot. Drawing a card extra on your turn can be important

Sensei's Divining Top Interactive, nearly unkillable, smooths draws

Tezzeret the Seeker Battlefield Tutor, 5 mana Reshape costs Boardpresence and finds 3 or less cmc (which is enough for combopieces) but Tezzi for 3 let's him stay on the Battlefield. Untapping Sol Ring and Vault e.g. with his +1 makes im nearly free

Corridor Monitor Not a good substitution for Mirran Spy or Chakram, but still usable. You can + on colorless mana as long as you have blue with KCI or Ashnods, as said, not nearly as good, but good enough to get some storm count to finish of opponents

I found this list from your Youtube video. Great work! I love the Budget Substitution at the end of the video. You do a really nice job with your channel! Keep going

RNR_Gaming on Hey Tough Guy

1 week ago

Must haves in defender decks

Axebane Guardian - absurd ramp and can combo with Freed from the Real

High Alert and Rolling Stones - the key to consistency is redundancy; your commander may not always be able to be casted so having similar effects is very important.

Tetsuko Umezawa, Fugitive - this card essentially makes all of your creatures unblockable

Sidar Kondo of Jamuraa - same idea as tetsuko; evasion and pushing through damage

Valius on Phenax: You Don't Need Those

1 week ago

Oh and one more that I think is kind of under appreciated is Siren of the Silent Song . Between Phenax and untapping shenanigans from Pemmin's Aura and Freed from the Real (other good cards include Puppet Strings , Staff of Domination , and Umbral Mantle - the latter having the added benefit of increasing Toughness) and the amount of work Siren can do with milling and discarding is pretty incredible.

SynergyBuild on Oracle Core

1 week ago

Would the Isochron/Reversal, and the Faeburrow Elder / Bloom Tender / Freed from the Real / Pemmin's Aura combos be featured in this maybeboard?

multimedia on Tasigur Control

1 week ago

Hey, saw your forum topic asking for help.

Seasons Past + Demonic Tutor is a value engine with Tasigur. You already have Demonic which is great. For control, Past can alone fill your hand up with cards and Demonic can keep tutoring for Past. You have some control over what cards you recur with Past which is excellent with a control strategy. Past + Demonic is better with an infinite mana combo, but you don't need this combo to get excellent value from the two cards.

Speaking of infinite mana combos you already have Bloom Tender which is also great and if you enchant it with Freed from the Real this can be infinite mana since then Bloom can tap for at least two colors one of which is blue which can untap Tender with Freed netting you at least one mana each time you tap Tender.


Narset, Parter of Veils , Ashiok, Dream Render , Karn, the Great Creator is the trifecta of powerful opponent disruptive Planeswalkers who are great with control. Ashiok is especially good since it can be a repeatable source of self-mill to feed Tasigur and shutting down your opponents from using most tutors is very controlling in Commander. Flux Channeler with all the noncreature spells can proliferate these Planeswalkers which is worth it.

Nezahal, Primal Tide is a fantastic finisher creature for control with Tasigur especially in multiplayer Commander. Discarding cards to protect Nezahal is good with Tasigur. Jin-Gitaxias, Core Augur is more expensive price, but flash it in surprising your opponents or it's one of the best creatures to reanimate with Animate Dead . Animate can also reanimate an opponent creature which makes it very versatile for two drop reanimation in multiplayer Commander.

Deathrite Shaman is a good control creature in multiplayer Commander. Repeatable exile of your opponents or your own cards for value. Runic Armasaur can give you repeatable draw just by being on the battlefield and it has fat toughness which is good as a blocker. Blood Artist can alone shut down an opponent infinite creature combo. Gives you value when a board wipe happens since Artist triggers when any creature including himself dies. A source of repeatable life gain can be helpful.


The manabase is where you should really look for upgrades. The current manabase isn't for a $500 deck it's for a much lower budget deck. There's some good lands (Tower, Orchard, Coast), but most lands are subpar. Some lands within the budget to consider adding:

I offer more advice, good luck with your deck.

LeonSpires on Consult Scepter Thrasios

2 weeks ago

qjone003 I personally like the scepter lines better but that is because I have run decks that run scepter in the past and am use to how it works. I just build this deck and have had good luck with it so far. The only changes I made are a weaker mana base (too poor to afford original duals) and no Imperial Seal or Timetwister (for the same reasons). I also added Neoform , Faeburrow Elder , Incubation Druid and Freed from the Real . The games I have won so far have been thanks to these additions. Granted I am new to this deck but With Thassa's Oracle I feel like Neoform becomes stronger in this deck. I agree with zwells3 wait for the dust to settle and see what brewers come up with even is nothing gets banned / unbanned.

hkhssweiss on hkhssweiss

2 weeks ago

sam171z

Having access to five colors, there are so many different ways of getting infinite mana. Cloudstone Curio / Temur Sabertooth + Dockside Extortionist , Isochron Scepter + Dramatic Reversal / Benefactor's Draught , Bloom Tender / Faeburrow Elder + Freed from the Real / Pemmin's Aura , Deadeye Navigator + Peregrine Drake / Palinchron , High Tide + Palinchron , Grand Architect + Pili-Pala .

There are definite ways, its just choosing your combo and choosing what type of ramp effects that will synergize with your deck package and layering enough cards where they aren't considered dead cards when you draw them.

AnonymouSAvatar on arixmethes underwater

2 weeks ago

Cut Kraken Hatchling , Scattering Stroke , Thassa's Rebuff , Bident of Thassa , Kruphix, God of Horizons and Nykthos, Shrine to Nyx .

Return of the Wildspeaker , Prime Speaker Zegana , Rishkar's Expertise , Rush of Knowledge , Shamanic Revelation , Finale of Revelation , Praetor's Council, Feed , Soul's Majesty , Colossal Majesty , Elemental Bond , Guardian Project are good at drawing cards in this deck.

Your deck wants to ramp heavily, try adding a balance of early game ramp that costs 2-4 CMC and late game ramp that costs 5+ CMC, some good early ramp options include Farseek , Rampant Growth , Grow from the Ashes , Skyshroud Claim , Circuitous Route , Myriad Landscape , Burgeoning , Blighted Woodland . Good late game ramp options are Traverse the Outlands , Boundless Realms . Since your commander is CMC 4 you want any 1 or 2 CMC ramp to get it out on turn 3 at the latest but after that artifact ramp is much more fragile than land ramp so try to avoid it.

Note that Simic Guildgate is a good addition if you include Circuitous Route.

Fierce Empath can tutor any of your giant creatures.

Elvish Piper is another Quicksilver Amulet and Mosswort Bridge is a free addition that can cheat in a lot of big creatures.

Displacement Wave and Inundate are both other synergistic board wipes.

Lurking Predators can make it really scary for opponents to play any spells.

Leyline of Anticipation , Alchemist's Refuge and even Yeva, Nature's Herald are really good since they give your creatures pseudo-haste and protect them from sorcery speed removal for 1 turn.

With enough ramp, X spells can be particularly impactful, Finale of Devastation can search for any creature and it's not hard to get X=10+ to win the game, Genesis Wave is one of the premier green X spells,

Freed from the Real and Pemmin's Aura both create infinite with your commander. It's your choice if you want to include these cards though, they're not for every playgroup and don't fit the theme of your deck.

Here is the gatherer search for sea monsters there are enough of them that you should be able to have all of your sea monsters have some impact on the board, there are also some that might be better than the ones you currently have.

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