Freed from the Real

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Saviors of Kamigawa (SOK) Common

Combos Browse all

Freed from the Real

Enchantment — Aura

Enchant creature

: Tap enchanted creature.

: Untap enchanted creature.

Freed from the Real Discussion

DukeNicky on Hold Infinity in the Palm of your Hand

5 days ago

having a lot of tap/untap in my Merieke Ri Berit deck I would use Second Wind and Freed from the Real or even Niblis of the Breath even Hidden Strings would play into your gambits

mynameisfifi on Thalia Hate Slivers?

1 week ago

Very interesting deck idea! Is there a reason why you haven't included Freed from the Real for infinite mana with Bloom Tender?

K1ngMars on Phenax Mill

2 weeks ago

Hi, here I am back to help!

First and foremost, I'd point out the cards I would suggest to remove: Sphinx's Tutelage doesn't put enough work in, I've tried it, even though it fits the mill theme.

Gilded Lotus and Thran Dynamo are great pieces of ramp, but to ramp into what? You don't have such a high curve. Maybe consider cheaper mana rocks as Talisman of Dominance or Fellwar Stone .

Since you run Tunnel Vision , I'd also suggest Vessel of Endless Rest , Gonti, Lord of Luxury and Hinder for obvious comboing reasons.

To bring forth more graveyard interaction, I'd suggest Havengul Lich .

On the same note of Pemmin's Aura , I'd also include Freed from the Real .

If you can afford the swap, consider taking out Dread for its enchantment version No Mercy .

Be super careful of effects that exile graveyards/shuffle back (even yours), since most of your x/x creatures rely on that, and they are your main win con. Also, if graveyards are always exiled, you'd have no use of Rise of the Dark Realms ! Watch out!

In the end, I'd say your deck evolved pretty well, and I'd consider it as a consistent one now. Be sure to check out my suggestions! See ya

Flagellum on MagicalHacker

3 weeks ago

Hey MagicalHacker, saw your vid on EDHrec. Seems like you're "moving on up" perhaps even to the East side... Puns aside, I require your assistance or suggestion and appreciate all the help you've given me in the past. I'm stuck between commanders and plan on liquidating one of my decks that just isn't playing like I want to (that being Karametra). So the commanders that I'm contemplating is:

Marwyn, the Nuturer: elf tribal more or less. Marwyn can go infinite with just a few elves and things like Umbral Mantle or capable of generating large amounts of mana with cards like Seeker of Skybreak or Quirion Ranger ECT. Finishers would be green staples Craterhoof Behemoth or Worldspine Wurm . Maybe Ulamog, the Infinite Gyre for laughs. Generate a lot of mana and cast a huge Hurricane or Squall Line offset by beat downs or Wellwisher . Heck Killer Bees would be a funny way to kill someone... Tighter budget due to less trade then the next 2 commanders.

Feather, the Redeemed : cantrips for CA. But this would feel more like Colton. But she also seems like the flavor of the month atm but reminds me of my old Zada deck so I have most the caltrops already before the price hikes due to the hype.

Arixmethes, Slumbering Isle : not your typical commander. Uniquely a land but can still be modified by how creatures etb as well as landfall. Can generate infinite mana with Freed from the Real and Pemmin's Aura for shenanigans. Not doing sea creature tribal so finding good lists is a little harder to find. Doesn't interact with counters like typical Simic commanders but becomes a huge 12/12 beater when activated. Lots of cantrips that allow for being unblockable.

Any advice or reccomendations would be greatly appreciated!

wallisface on Well, I win turn 2.

1 month ago

Yeah valid point, i’m used to seeing this kindof stuff done with just mono-green. Love the Freed from the Real angle!

Frank_Glascock on Breakfast Hulk

1 month ago

LabManiac_Sigi, jaymc1130, or others, am I correct that Memory's Journey must be used after getting infinite mana through the Bomberman combo to put Timetwister back in the deck if you are using either Hermit Druid or the Cephalid Breakfast combo to put your entire deck in the graveyard?

LabManiac_Sigi, I believe you had stated that you only keep hands with either a tutor or draw engine. Have the changes in the deck changed that?

Percentage wise, how often do win through Flash Hulk, Hermit Druid, and Bloom Tender / Freed from the Real ?

xiehr on MDN - UW - Merfolk Mill

1 month ago

The goal of the deck is to mill (make it so there's no cards left in their deck/library) your opponent to secure victory. In order to do this, we rely on a combination of 3 different cards - a mill engine, a tap source, and and untap source.

Other mill decks that I've viewed don't have they combinations, but rather rely on powerful single cards to mill a chunk at a time. The issue I find with these decks is that you can mill 20, 30, 40 cards in big chunks at a time, but if you can't mill that last card before getting killed off, then it was all for naught.

These combinations provide for a reusable loop that means once you have the combo, you win the game. It also means this deck is much more competitive in 3+ player games since you don't have to rely on a Traumatize that can only target 1 of your 2+ opponents.

Mill Engines:

Drowner of Secrets

Grimoire Thief

Altar of the Brood

Tap Source:

Drowner of Secrets

Paradise Mantle

Aura of Dominion

Untap Source:

Aura of Dominion

Freed from the Real

Intruder Alarm

Load more

Freed from the Real occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%