|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
Creature — Elf Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this dealt to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
Poison-Tip Archer Discussion
1 week ago
Welcome to EDH. Before I begin giving you suggestions about this deck I just wanted to let you know a little about the EDH format.1) EDH decks usually have about 36+ lands and some additional mana sources. I see you are running Cultivate and Kodama's Reach as well as a few artifact mana sources, but you will probably need to up your land count. 2) Most EDH decks that use their commander use Lightning Greaves and Swiftfoot Boots as ways to protect it and to give it haste so it doesn't just dies every time you cast it.
You can add Poison-Tip Archer to the group of cards that do damage when a creature dies.
Viscera Seer is a great sac outlet.
Skullclamp is a great source of card draw, especially in this style of deck.
As for cuts to make, to make room for 12+ lands you have some tough choices to make (more cuts if you make any changes). Here are my thoughts and reasons:
Atarka, World Render I know your general is a dragon, but not really many other things in your deck are, so this might be a bit of a win-more card.
Beastcaller Savant you can get better acceleration somewhere else 1/1 creatures don't stick around long.
Burning-Tree Emissary 2/2s get outclassed quick in EDH and you aren't trying to storm.
Phage the Untouchable a great creature and a lot of fun, but probably better in another deck.
Riftsweeper I don't think this works the way you think it does.
Autumn's Veil situational based on your groups meta.
Tainted Strike you better make sure to kill them with the only poison you are running
Titanic Growth +4/+4 might be nice in some cases, but I'm sure it is worth the slot, most things that are trying to kill your creature will probably still kill them after the pump.
Explore up the land count to make this matter.
Mana Cylix run better fixing so you don't need to filter your mana.
Hope this helps. I like your take on Prosh with tokens looks like a lot of fun.
2 weeks ago
Thanks for taking a look and helping me out! Final Payment appeared better to me just because you could potentially hit on an extra trigger for Poison-Tip Archer and hitting them for some damage. I can see how Mortify would be superior, Ill plan to swap these out. Ill also take out the Costly Plunder for the Midnight Reaper and if life seems to be a problem, Ill try the Revitalize . Could also play around and take out Rite of Belzenlok and keep the Costly Plunder just to move through the deck.
2 weeks ago
Actually I just updated the list yesterday taking out the Demon of Catastrophes just for the reasons you say. I would see it perfectly in any deck that has some protection in form of counterspells or protection spells, but that's certainly not the case here.
As for the Seraph of the Scales I took it out for Elenda, the Dusk Rose . I believe she has a lot more synergy with the deck, and can leave at least as many tokens as the Seraph. A common case, I imagine, will be casting her on turn 4, activating the Priest of Forgotten Gods and boom! That's already 3 +1/+1 counters on Elenda! :D
Finally, I also considered a Green splash, not only for Journey to Eternity Flip but also for Poison-Tip Archer which is pretty effective Blood Artist effect. I will definitely consider it more, and test for it now that you've mentioned it as well.
Thanks a lot for commenting and for your suggestions! :D
2 weeks ago
You've got several good Rakdos choices, because three of them have a sac outlet on the Commander, which is great for an Aristocrats theme. Judith is great, too, and can be very powerful in her own right.
But, a color combo you haven't considered thus far that might be up your alley is Golgari. It has so many great options to go with, and you can add Poison-Tip Archer as an additional Aristocrat. Golgari brings lots of good card drawing options to theme it with, with cards like Thallid Soothsayer , Vampiric Rites , Fecundity , Izoni, Thousand-Eyed , and that's just a few. Playing with also means you don't have to get hosed by enchantments. And you can just go nuts with your Commander options: Jarad, Golgari Lich Lord , Mazirek, Kraul Death Priest , and Savra, Queen of the Golgari , just to name a few. You can even do a saproling-specific build using Slimefoot, the Stowaway , which I'm doing myself.
With Golgari, you can just go nuts.
3 weeks ago
3 weeks ago
3 weeks ago
First of all, thank's a lot to both of you for your comments, and I'm sorry to have taken so long to reply.
For the free sac outlets bit, it is true that there's not very many, but I don't think there's very many in Standard in general. Ideally I would include one or two more. Also, there's not very many Blood Artist effects. There's Poison-Tip Archer , but that's adding another color, and I'm not sure that's the best.
Also, I did consider Hero of Precinct One over Hunted Witness , but the thing is the Witness is a one-drop, and you can sac it the very next turn usually. With the hero, I would have to play something else, to sac the token (which does not trigger Judith, the Scourge Diva ). I mean, potentially, the Hero creates a ton of value, because there's a lot of multicolor creatures. But it's slower, which might be the direction to go, depending on the meta. Can't say at the moment. But I definitely keep it in mind.
Thanks a lot to you both for commenting on the list, and thanks a bunch for the suggestions! I really appreciate it! :D
3 weeks ago
Poison-Tip Archer occurrence in decks from the last year
All decks: 0,04%
Commander / EDH:
All decks: 0,01%