Poison-Tip Archer


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Related Questions

Poison-Tip Archer

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this dealt to a creature is enough to destroy it.)

Whenever another creature dies, each opponent loses 1 life.

Poison-Tip Archer Discussion

FSims81 on C-C-C-C-Combo Breaker!

1 week ago

More recent and just a fun interaction but I built a Jund Elves deck specifically to include the synergy between Poison-Tip Archer and Find / Finality . Nothing like wiping a board of small creatures and pinging your opponent for each little dead guy.

Lowly_Hollow on Meren of Clan Nel Toth

3 weeks ago

Nice list. I'd side board a Protean Hulk combo for more competitive metas. Not sure if it's common knowledge yet, but Yawgmoth, Thran Physician and Mikaeus, the Unhallowed combo out with two non human creatures. I've been running this Hulk line: Protean Hulk is sacrificed to tutor Phyrexian Delver and Viscera Seer . PD reanimates Hulk. VS sacs Hulk tutoring for Mike. VS sacs PD who returns with undying (from Mike) reanimating Hulk. VS sacs Hulk (who returns with undying) tutoring for Yawgmoth, Thran Physician and Blood Artist. Yawgmoth sacs Blood Artist (who returns with undying), putting a -1/-1 counter on Hulk (cancelling out the +1/+1 from undying). Yawgmoth sacs Hulk (Hulk tutors for Zulaport Cutthroat and Poison-Tip Archer ) and puts a -1/-1 on Blood Artist. Repeat for infinite damage, all your creatures on the board and all cards in hand.

DSquirrel on Golgari Graveyard

1 month ago

Merciless Executioner , Fleshbag Marauder and Plaguecrafter are great for experience points and dealing with non token decks

Glowspore Shaman is good for selfmill and can grab a land.

Golgari Findbroker can help get an artifact, enchantment or land out of the graveyard.

Deadbridge Chant is nice in recursion decks but can be a bit too random for some people.

Altar of Dementia and Ashnod's Altar are great free sacrifice outlets if you can fit them in you budget

Poison-Tip Archer and Vindictive Vampire are budget extras for additional drain

Mana rocks like Golgari Signet , Golgari Locket , Golgari Cluestone , Mana Geode are always important to help cast bigger spells early. and if you can put in a Sol Ring

Pal00ka on Sacrifices, sacrifices

1 month ago

I get the force sacrifice theme but do not really see many creatures YOU would want to sacrifice. I count 4 creatures who once they enter I would be happy to let die to trigger something or force sacrifice (WS, VE, SD, and G). This is not counting Sakura-Tribe Elder, co. because I assume you will want to sack them to their own effect most time.

Creatures who are happy to die and come back or create tokens to be sacrificed are: Reassembling Skeleton , Bloodsoaked Champion , Squee, the Immortal , Open the Graves , Xathrid Necromancer , Overseer of the Damned , etc. all give you extra bodies to sacrifice while keeping your enablers free.

I am surprised to see so little graveyard recursion either, some to consider: Phyrexian Reclamation , Palace Siege , Animate Dead , Whisper, Blood Liturgist , Phyrexian Delver , etc. are good for getting back killed creatures or reanimating high-CMC ones (@ 4.03 that is pretty HIGH).

For ramp I would add in more creatures who self-sacrifice to grab basics (and add more basics in place of tap lands) to kill 2-birds with one stone. Burnished Hart , Wild-Field Scarecrow , Dawntreader Elk , Pilgrim's Eye , Skittering Surveyor , and of course Solemn Simulacrum .

Such a theme screams to have more aristocrat value pieces added: Zulaport Cutthroat , Poison-Tip Archer , Fecundity , Outpost Siege , Harvester of Souls , and Skullclamp , etc. all make every death benefit you that much more.

You don't seem to be playing any counter spells, even for protection with such high-costed creatures, I would add more via Heroic Intervention , Mizzium Skin , Wrap in Vigor , Undying Evil , etc. I like Kaya's Ghostform but it telegraphs to opponents that this will need to be killed 2x, and a truce may be made to ensure Sheoldred dies. One of the above is "sneakier."

Shabompistan on Kresh prefeered

2 months ago

I think the best way to go about this is to choose between tokens or reanimation. Jund has access to both so they're both good options. This will help you choose between cards like Rhythm of the Wild or Sek'Kuar, Deathkeeper which only benefit from non-tokens.

Death triggers are also great, and you have access to a lot in these colors like Poison-Tip Archer , Fecundity , Moldervine Reclamation , Ob Nixilis, Unshackled , and Dictate of Erebos . The effects really add up.

Tata on Meren's Monster Mash (Primer)

2 months ago

I understand. Many people think overrun effects are cheese, though I disagree (since they require the combination of multiple creatures, and cards like Torment of Hailfire require nothing but mana).

Drain effects are hard to pull off, and if you want to gear your deck towards them, you will find that your wincon of pinging opponents to death will revolve around a bunch of cheap token creatures. Zulaport Cutthroat , Blood Artist , and Poison-Tip Archer offer you your road to victory if you can reliably sacrifice the tokens from Hornet Queen , Avenger of Zendikar , Deep Forest Hermit , and Tendershoot Dryad , just to name a few of my favorite army-in-a-can creatures.

You already have some great sacrifice outlets, but I would also add: Culling Dais and Perilous Forays to what you are already considering in your Maybeboard.

NickyBolas on Rayami Keywords

3 months ago

For cuts, i'd think about removing reach creatures as that ability is worthless once you have flying already.


Then I'd cut down creatures that aren't that great in their own and are just in her for redundancy like

You might also want to as m switch stronghold assassin to Attrition and run Viscera Seer as a reliable and continual sac engine.

Also, if you're feeling spicy, you can run Killing Wave . You can use it offensively to drain opponents, it just as a "sac any number of you creatures" for a single {B}, since you can cast it for X=0 and still choose to not pay for each of your creatures.

SleeplessPr1nce on We are Legion! [[Rayami EDH]]

3 months ago

It's an interesting take but an aristocrats strategy will be a little tricky to pull off with Rayami bc she turns off death triggers. Blood Artist , Poison-Tip Archer , and similar effects won't work with Rayami in play since she overrides creatures dying with her exile trigger. Also Bontu won't ever be able to attack or block and Yahenni won't get counters either; they can still be used as sac outlets but you won't be utilizing they're full value so you might want to look at Sidisi, Undead Vizier for example, instead. You should also think about some other kinds of win-con bc trying to kill 3 players with damage from Rayami, even with Vraska, is going to be a tall order.

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Poison-Tip Archer occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.38%


All decks: 0.07%