Fae of Wishes

Fae of Wishes

Creature — Faerie Wizard


, Discard two cards: Return Fae of Wishes to its owner's hand.

(You may cast Fae of Wishes from exile if you sent it on an adventure.)


Sorcery — Adventure

You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.

(You may cast Granted for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Granted, this card is treated only as Fae of Wishes in whatever zone it is in.)

(Example scenarios for Granted: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=4. You may cast this from a cascade spell if the spell has a cost greater than Fae of Wishes's cost. If you cast a Granted that another player owns, only you may cast the Fae of Wishes that gets sent on an adventure, not the owner.)

Browse Alters View at Gatherer


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Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all


Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Fae of Wishes Discussion

Yuri200X on blue

11 hours ago

Augur of Bolas Mistcaller (SB) Quench Fae of Wishes (surprisingly at 0.19 tix atm) Harbinger of the Tides (also surprisingly cheap at 0.10 tix atm) Merfolk Trickster (in response to troublesome creatures) Naban, Dean of Iteration (if you got lotsa triggers) Tidebinder Mage SB against red and green Nimble Obstructionist Elite Arcanist + Dissolve

Yuri200X on blue

11 hours ago

Augur of Bolas Mistcaller (SB) Quench Fae of Wishes (surprisingly at 0.19 tix atm) Harbinger of the Tides (also surprisingly cheap at 0.10 tix atm) Merfolk Trickster (in response to troublesome creatures) Naban, Dean of Iteration (if you got lotsa triggers) Tidebinder Mage SB against red and green Nimble Obstructionist Elite Arcanist + Dissolve

ShiltonCDXX on Shrine of Uro

6 days ago

Hey SynergyBuild I actually tried the dryad in my original version of this deck, I did like having the body sometimes but never felt it was crucial.

Fae of Wishes is my tutor, it let's me get a shrine from my wishboard if I need one. I used the Fae because I like not having to include things like Ruinous Ultimatum, Nine Lives etc. in the mainboard.

I have run into some heavy enchantment hate decks that cause me to play the second shrine and hope it sticks, from my experiences so far 2 is the minimum number of each shrine one should run.

Thanks for the comment

ShiltonCDXX on It's So Shriney!

1 week ago

Hey again how's this working for you? I've been working on my own shrines deck and find this deck really benefits from Fae of Wishes and a wishboard.

I found it allowed some of the situational stuff to be put into the board. I've noticed in my own testing that Sanctum of Stone Fangs is an extremely reliable wincon.

Shrine of Uro

This is the version I'm running right now if you want to check it out.

ShiltonCDXX on Shrine to 21

2 weeks ago

Hey it's nice to see another shrine deck, though I'm kind of curious, what is the general gameplan for this deck?

Are there reasons for the creatures you have chosen? I dont really see how Ghostly Pilferer, Warded Battlements and Spellgorger Weird help the deck, they just seem to be... there. Paradise Druid, if you have any, is probably better than Llanowar Visionary, Dryad of the Ilysian Grove is another good option though more expensive in terms of CMC. I have had success recently running Growth Spiral and Uro, Titan of Nature's Wrath(not necessary if running growth spiral, lanterns and paradise druid but nicenfir the life gain) for ramp along with Chromatic Lantern.

I do like the inclusion of Shark Typhoon as it could provide some shenanigans as well as a great outlet for mana if flooded.

I have been tinkering with shrines myself and have found that the Sanctum of Stone Fangs IS the win condition for any shrines deck. If you land all 6 shrines the game is put on a 2 turn clock, unless your opponent has gained a ton of life by this point, as such I find the deck really needs to be focused on controlling the board state, protecting/recursion of enchantments and finding shrines when needed.

This is also a deck that benefits greatly from a wishboard. Fae of Wishes allows the main deck to focus more on its goal of getting out and maintaining shrines while still having enough flexibility in the side/wishboard to deal with pretty much any situation.

Do you find your mana base consistent? It looks as though you might struggle here since the Fabled Passage and Llanowar Visionary are all I see in the way of fixing.

Sorry if I am missing something crucial about how this deck works but as a fellow shrines player I wanted to share what I've learned so far, hope it helps.

Titus7007 on Faerie TriColour

3 weeks ago

Fae of Wishes would work here. she comes down early if you need her. You can always bounce her back up to your hand later. She would also allow you to move the Finale of Glory to the sideboard to grab when you're ready and open up some more slots.

Titus7007 on Azorius Flyers mid range

3 weeks ago

What about Fae of Wishes ? She can come down quick to block and help out if you need her. Following up with Empyrean Eagle makes her pretty formidable She also allows you to move the Time Wipe and Ajani, Strength of the Pride to the sideboard, so you can be sure to grab them if you want them and opens up 13 other slots to get creative with.

Kogarashi on Do I have to reveal ...

1 month ago

If you have some specific examples of wishes that just "add a card" without specifying to reveal it, it would help to include that.

You can also check on the Gatherer or Scryfall for the Oracle (updated) text of the card to see if something has been altered from an older printing that may have nonstandard wording.

In general, unless you're told to reveal the card, you don't have to reveal the card you choose. For example, Death Wish just says to choose a card you own from outside the game and put it into your hand. It doesn't tell you to reveal the card, so you do not have to reveal the card. Meanwhile, Burning Wish does say to reveal the chosen card (to show that it's a sorcery, specifically) before adding it to your hand.

In general, the distinction will be whether or not you have to choose a specific card type, just as with tutors. Effects that don't stipulate a specific card type, like with Death Wish, Mastermind's Acquisition (second mode), or Diabolic Tutor don't make you reveal the card, because any card will do. Effects that do stipulate a card type, like Burning Wish, Fae of Wishes (Granted adventure), and Enlightened Tutor do require you to reveal the card to prove you've selected a card that meets the criteria.

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