Nissa, Vastwood Seer

Legendary Creature — Elf Scout

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

Start Commander Deck Browse Alters View at Gatherer

Trade

Have (1) Mortiferus_Rosa
Want (4) Lastexile0 , ZeroEntropy , MrTeeg , Rabu

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Magic Origins (ORI) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nissa, Vastwood Seer occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.35%

Nissa, Vastwood Seer Discussion

NV_1980 on WIndgrace v 2

2 months ago

Hi there,

This deck already looks great, but we thought it would be worth mentioning several cards that could increase its power even more:

Warm regards,

Mrs. and Mr. NV_1980

chessdude13 on The ageless boar god - modern combo

2 months ago

I would drop 3 of the medomai and diverse the legends for time of need. T2 need grabbing Nissa, Vastwood Seer  Flip comes to mind so that you can play it t3. I would also drop the greaves all together. go up the 4th time of need. Put in some removal like Lightning Bolt . the war of the spark domri might be useful also. Overall though I like the concept.

Side board definitely have Veil of Summer . Relic of Progenitus for grave hate and the cantrip. tireless tracker for the more grindy match ups.

Dedecchi on Vivien Forsaken

3 months ago

Vigor is thematically a super fun idea for the deck, but unfortunately isn't how your deck plays (because your sig. spell is triumph of the hordes)

Woodland Bellower

Nissa, Vastwood Seer  Flip

Reclamation Sage <- this on is highly recommended, giving you control, which only acidic slime really provides right now

Beast Within Similarly control, although I expect this to be mostly removing oathbreakers or problematic pillowforting (think Ghostly Prison or a rogue Blazing Archon (which you should have won before it comes out but hey, doesn't always happen))

Inspiring Call 1/1 counters are a subtheme, and I could see this being very beneficial

Dryad Arbor This is a dryad arbor deck. You like having the additional elf creature at pretty much all times.

Green Sun's Zenith

Chord of Calling

Soul of the Harvest

Harmonize This is a little slow, but I could see it working out in your favor if your inital ramp has failed. sideboard: Mwonvuli Acid-Moss Land destruction is obnoxious, but there are some times when it's necessary Terastodon Your deck ramps enough for this card to be relevant.

StevTheRenegade on I'm more triggered than I once was

4 months ago

I really like this deck start. I would add more Wood Elves type cards and have less instants/sorceries. Ex: Springbloom Druid , Farhaven Elf , Nissa, Vastwood Seer  Flip.

You're talismans are good ramp but are strictly worse than basic signets. I would replace them. In a deck with hefty lifegain they might be better - but i can forsee taking a ton of damage from then.

Terastodon and Venser, Shaper Savant should be mainboarded.

The The Immortal Sun , Guardian Project , Mystic Confluence , Ulvenwald Hydra , Seedborn Muse , Rune-Scarred Demon Muldrotha, the Gravetide , Hornet Queen , Courser of Kruphix , Oracle of Mul Daya ...and anything with Landfall are my least favorite cards for the deck. I think Landfall is an entirely different style this commander can be played with - as in I think it would need support from the entire deck and need to abuse Landfall with more cards. Right now I think the deck has a bigger Control theme. Cards like Roil Elemental or Sire of Stagnation need to be protected - and need an entire support system of counters and Explore and Harrow and Scapeshift and Splendid Reclamation and Crucible of Worlds etc etc.

I think you would benefit more from cards like Equilibrium Treachery Strionic Resonator Lightning Greaves Diluvian Primordial Duplicant Prime Speaker Zegana

Also you can probably go down to 32 lands.

Desti702 on Ezuri Combo Elves *Primer*

4 months ago

CommanderPatsy thanks a lot! Will playtest how many lands I really need! 2-3 lands less seems fine, I addition I will probably cut Nissa, Vastwood Seer  Flip since it is more or less a flavor card and not really impactful!

Ehsteve on Lord Windgrace Sits Behind A Chasm

4 months ago

More points for discussion

I am no longer convinced that Omnath, Locus of Rage is the best fit for the deck his only real synergy in this case is when after paying his full cost (7 mana), resolving a Scapeshift , Splendid Reclamation before using a board wipe like Damnation or Blasphemous Act wherein all this time, Omnath, Locus of Rage himself is not removed. There seem to be just too many points of failure to too little reward in this case.

I believe that Avenger of Zendikar is in a slightly different boat as the plant tokens are put down as part of the resolution, and he is not reliant red mana as well as green mana to cast. The main mana accelerant in the deck is Cabal Coffers + Urborg, Tomb of Yawgmoth to try and resole a large Exsanguinate or Torment of Hailfire so colour fixing large cost spells is important. Most creatures are also based around synergies such as:

This excludes utility creatures such as Eternal Witness or Acidic Slime which are supposed to be broad stroke ways of dealing with multple situations/threats.

I think that potentially Omnath, Locus of Rage and Turntimber Sower may be the cuts to fit in Mirage Mirror and Elvish Reclaimer as more utility rather than trying divert resources into what feels like a 3-card synergy for which the deck has limited (or precious) tutors.

Other thoughts

When the deck was originally put together (from the precon) I was throwing around a whole bunch of cards and one that caught my eye was a foil copy of Reap and Sow I had lying around. Compared to Realms Uncharted and Hour of Promise it may appear underwhelming but it does have two important distinctions: the land enters untapped, and it can be a targeted land destruction spell if needed. Now specifically this could be used to destroy two lands if needed by entwining the costs and also retrieving a Wasteland or Strip Mine but I think that an unrestricted land search effect wouldn't be unwelcome. There is limited room for cuts until a bit more testing but I think that it could be a good supplemental effect. The only concern would be having an oversaturation of land search effects without payoffs.

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