Back:Nissa, Sage Animist
|Commander / EDH||Legal|
Printings View all
|From the Vault: Transform (V17)||Mythic Rare|
|Magic Origins (ORI)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Nissa, Vastwood Seer
Legendary Creature — Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
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Nissa, Vastwood Seer Discussion
1 week ago
Interesting that you omitted Unbound Flourishing as it's basically the tribal hydra card.
Rishkar's Expertise would also fit very well in here.
Ulvenwald Tracker is one of the few repeatable creature removal cards in green.
Surrak, the Hunt Caller is a great haste enabler.
Giving your creatures flash is a great way to avoid board wipes and get the upper hand so I suggest including Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald . Alongside flash if you populate your deck with more instants than sorceries you can take advantage of a card like Veilstone Amulet which allows you deny your opponent spot removal and can still trigger Gargos.
Mono green has some of the most powerful, one sided ramp effects so I'm just going to list a ton. Some of these are upgrades to existing cards you have in the deck already and some you probably haven't considered yet. These are usually the cards I include first in every mono green deck.
1 week ago
It's looking good, I play Windgrace myself and you got most covered. I can confiurm that Realms Uncharted is the best thing ever. It basically say get the 4 lands you want the most and it doesnt really matter where the opponent places them.
My suggetions for you are to add Nissa, Vastwood Seer Flip, maybe switch with Wood Elves as they do almost the same thing. Nissa often becomes a walker with some neat abilites and has a better statline to begin with.
Anyhow good luck with your Catman =)
3 weeks ago
Nissa has been underwhelming so far, and I decided to move her to the sidelines for a bit while I test the Sunstone.
1 month ago
Cradle is usually the difference for me between winning on the spot or winning the turn after I get tokens. A pretty common line for me is to play 1-2 ramp spells after Omnath is in play, keeping cradle up then chording for craterhoof using all that sweet cradle mana to knock out a player or 2 that same turn. If I have a sac outlet in play that might be enough to finish off the 3rd guy. While you might still win over the following few turns after a good scapeshift or something, cradle just increases the clock and helps empty your hand faster.
I don't think Wrenn and Six is more effective than Ramunap Excavator since it doesn't synergize as well with all the Exploration -style effects this deck runs. It still has value as a 2-drop though, and I wouldn't fault anyone for trying it out.
1 month ago
Hey, looks good, but consider cutting several of the high CMC creatures for more support? In my opinion you don't need the high CMC creatures such as Thantis, Savageborn, Soul of Innistrad, Whiptongue, Crash, Emissary of Grudges, Guardian, Flameblast, etc. These creatures are all lackluster compared to the other high CMC creature of the same mana costs. If this was a budget deck then sure include several of these creatures, but this isn't a budget deck therefore you don't need them.
Cards to consider adding:
- Fauna Shaman : repeatable creature tutor.
- Sylvan Safekeeper : repeatable creature protection from targeted removal.
- Orcish Lumberjack : repeatable ramp with Forests.
- Birds of Paradise
- Deathrite Shaman : graveyard hate, ramp.
- Sylvan Library
- Eternal Witness
- Tireless Tracker
- Titania, Protector of Argoth
- Lotus Cobra
- Nissa, Vastwood Seer Flip: she can flip fast and the Planeswalker side is very good card advantage.
- Nature's Lore : two drop land ramp that can search for and put a Forest dual land onto the battlefield.
- Pernicious Deed
- Nissa, Vital Force : can ultimate her fast and her emblem is busted with landfall strategies.
- Blast Zone : nonland permanent destruction on a land which is repeatable with Windgrace.
- Nurturing Peatland
Cards to consider cutting:
- Crash of Rhino Beetles
- Emissary of Grudges
- Flameblast Dragon
- Loyal Guardian
- Savageborn Hydra
- Soul of Innistrad
- Thantis, the Warweaver
- Turntimber Sower
- Whiptongue Hydra
- Xantcha, Sleeper Agent
- Yavimaya Elder
- Darksteel Ingot
- Savage Twister
- Ruinous Path
- Fury Storm
- Consign to Dust
- 1x Swamp
1 month ago
Working on a budget copy of this deck Forests^2 copy, where I remove Borrowing the East Wind Concordant Crossroads Mirri's Guile Misty Rainforest Oracle of Mul Daya Scroll Rack Sensei's Divining Top Sylvan Library Verdant Catacombs Wooded Foothills Windswept Heath .
Added four normal forests to replace the lands lost, so I also removed Realms Uncharted because I only have 5 different types of lands now, and might draw her after I've pulled a couple to my hand/field.
Any advice on what to add? I have some ideas for the 7 slots, but I figured it'd be a good idea to ask you as well.
EDIT: I'd probably be willing to splurge to get one of those $20-$40 if one of them is really good for the deck
1 month ago
In my version, I'm going to try Nissa, Who Shakes the World and Nissa's Triumph , because I already use Nissa, Vastwood Seer Flip and Nissa, Vital Force - Nissa's Triumph is sick if you have a Nissa Planeswalker out.. if only the lands went to the battlefield! Nissa, Who Shakes the World 's ultimate is nuts with Om-nom out! I also have Prismatic Omen in my version, so Nissa, Who Shakes the World 's extra forest mana static is that much better. If the Nissa planeswalker direction works well, I might just have to put Evolution Sage in.
TBH, I'm not sold on Wrenn and Six yet, he doesn't really protect himself if you get him in an opening draw, he comes in with low loyalty - he's more of a mid-game play... I'd rather have a ramp spell than him, tbh.. like Kodama's Reach - he mostly just keeps the Om-nom engine running, and there are other options that I think are better. Pulling him for a bust-the-game-wide-open card like Boundless Realms wouldn't be my first choice.. but give it a try!
1 month ago
Nissa, Vastwood Seer occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%