Nissa, Vastwood Seer

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Nissa, Sage Animist

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Magic Origins (ORI) Mythic Rare
Promo Set (000) None

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Tokens

Related Questions

Nissa, Vastwood Seer

Legendary Creature — Elf Scout

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

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Nissa, Vastwood Seer Discussion

JakeHarlow on United States of Smash

4 days ago

If you're just on you should consider playing Nissa's Pilgrimage as well as Nissa, Vastwood Seer  Flip. She's a Wood Elves that transforms into a solid utility card.

Spirits on Arahbo, Budget... for Cats EDH

2 weeks ago

TzickyT,

Eternal Witness can go, I usually use her simply to get the Lost Leonin back anyway. Could be a cat or a tutor.

Broken Bond can go, would be better as a multi-card or a fetch like Return to Dust or Kodama's Reach or Farseek. The problem is, there needs to be a viable Artifact/Enchantment in play. If there isn't your just holding it in hand (not ramping you). Secondly, assuming there is a Sol Ring or Lightning Greaves or something to destroy that isn't yours, you still have to have a land in your hand, very unlikely both conditions are true when it matters. Go Return to Dust if you need Artifact/Enchantment removal, you'll find the Exile far superior to destroy. A creature tutor here can grab your Qasali Pridemage anyway if there is an artifact/enchantment you need to remove, and if not then you get a Lost Leonin

Mirri, Cat Warrior could go, but I would replace her with Kemba, Kha Regent, I wouldn't go down any cats.

Nissa, Vastwood Seer  Flip could go, I was seeing if her potential to draw would outweigh the fact that the land goes into your hand instead of the battlefield, but so far it hasn't worked out. I haven't given up testing yet, but getting close. She could be a Kodama's Reach or Farseek or a Cat.

Harmonize has a low Card to CMC ratio. Basically gives you 2 cards for CMC4 (because it just replaces itself). Something like Momentous Fall probably has better upside. You have to Sacrifice an Eminence creature, but you get the Lifegain, and potential. Like think about Berserk an Eminence Cat and then Momentous Fall as an example. Could also be a tutor.

Nissa's Pilgrimage, I would prefer Kodama's Reach, just incase I don't have a Plains, the Spell mastery isn't anything to write home about either for the possible disadvantages.

Beast Within is CMC3 for Destroy and another downside, the 3/3 4/4 Beast I'm not sure. Selesnya doesn't have a lot of removal, so I understand the thinking. Stasis Snare gives another Instant removal, but have Swords to Plowshares and Path to Exile already, but I would rather have another card that enables my strategy, like a tutor, and leave the higher cost removal to decks that have good removal. Understandable if you want to keep it in.

It's looking good, the tutors are critical because they let you pull the Lost Leonin early, they let you complete the combo Archangel of Thune/Spike Feeder they let you try and win with Felidar Sovereign.

Spirits on Arahbo, Budget... for Cats EDH

2 weeks ago

Hi TzickyT,

Hopefully you find some of this useful.

The reason why Lost Leonin and Archangel of Thune/Spike Feeder work consistently is the tutoring. Under budget constraints you must include Eladamri's Call it's the best tutor, and it's only a few $'s. Also you must include Congregation at Dawn.

Wild Nacatl has no place in this deck, hes a 2/2 (at best) for with no Lifelink, he doesn't provide us anything, and is a dead draw late game.

Did you start with the Arahbo, Roar of the World C17 Deckbox "Feline Ferocity"? If so play the Mirari's Wake, it works excellent with White Sun's Zenith. Also include the Bloodforged Battle-Axe.

Key to the City makes no sense, you have little/no recursion, just use Expedition Map to tutor Rogue's Passage and perhaps include a Crop Rotation. Instead use Trample, by including Behemoth Sledge also gives additional Lifelink.

Taj-Nar Swordsmith is a great budget equipment tutor for Skullclamp, Swiftfoot Boots, Bloodforged Battle-Axe, late in the game he can tutor the Grafted Exoskeleton as well. If Bloodforged Battle-Axe is in, certainly Kemba, Kha Regent can make her way in.

Pride Sovereign is decent as well, I've been testing him out at the moment because of his speed (slow).

Since you'll be slower, can use reset cards like Divine Reckoning.

Canopy Vista would be good with the number of basic lands available. Fortified Village too.

Condemn is a good budget removal too (situational).

Oreskos Explorer can replace Nissa, Vastwood Seer  Flip if you don't have her already.

I'm not sure Recycle is right, feels wrong. If anywhere you are going to splurge some cash would be on a Sylvan Library, but Recycle isn't right.

I would include a Sunbond doubles your chance of drawing / tutor into Spike Feeder Infinite Life combo anyway. It's good with the other lifelink Loxodon Warhammer the Lifelink cats, Archangel of Thune etc. Since you tutor less, have more probability of drawing into it. If you do draw it, just tutor the Spike Feeder.

Green Sun's Zenith without a Dryad Arbor isn't as good, because it loses its Modularity as a Mana Ramp & Tutor. There are still some targets though like Mirri, Weatherlight Duelist or Spike Feeder or Prowling Serpopard, etc. Still ok, just not as good.

Lifecrafter's Bestiary is a little high mana cost, but it's a decent draw engine.

Rampant Growth is a good cheap tutor.

The primary win-con is tutor Lost Leonin + Double strike (Berserk, Ajani, Caller of the Pride, Duelist's Heritage) etc. Secondary to that try and Lifelink and Felidar Sovereign.

I wouldn't use 1 for 1 like Broken Bond, maybe just put Return to Dust it can exile annoying Indestructible Planeswalkers too, and if you Sorcery cast its 2 for 1.

Eldritch Evolution is another cheap tutor I've been toying around with.

Thaumatic Compass  Flip feels too slow for me.

Some ideas to consider anyway. +1.

xyr0s on Backdraft

2 weeks ago

Maybe it's a stupid suggestion, but wouldn't fetchlands be one of the more solid things to add to this deck? It's a landfall trigger, for just 1 life... And since everything in this deck is a bit heavy on mana, how about Lotus Cobra? Oh, and to find some land, and gain some cardadvantage, you could play Nissa, Vastwood Seer  Flip.

xyr0s on Wrath of Nature

3 weeks ago

You play red? You should play Lightning Bolt. Very few decks that play red can afford to not bring good old bolt, because 3 damage, any target, instantspeed, 1 mana, is one of the best and most versatile cards in the whole format.

Frenzied Tilling should probably be changed into Mwonvuli Acid-Moss, and some number of lands into Cinder Glade. Actually, that should be Gruul Turf. Goodbye, turf. Bounce-lands are good if you have a specific use for them (that would be anything involving Amulet of Vigor, but as a way of accelerating mana, they are horrible, and what's worse is that they are a real liability in a world of Ghost Quarter and Field of Ruin. On the subject of lands, there's not much use for Unknown Shores in a deck with only 2 colors.

If you want more ramp, have a look at Search for Tomorrow. I'm much in favor of land-based ramp, rather than creature-based, since it's harder to disrupt (almost all decks have some kind of creature removal mainboard, but a lot doesn't have anything against lands mainboard, and even if they do, there's less landdestruction than creature removal). And if you go with a more land-focused ramp-strategy, you get to play cards like Anger of the Gods, without shooting yourself in the foot (that one really keeps some of the fast strategies at a manageable level).

Watch it with x-cost spells. They really aren't great in modern (the format is too fast to allow you much time to build up bunches of mana). Just a couple for late-game should be fine. Oh, and a really strong x-cost spell? Bonfire of the Damned.

Your support-enchantments are way too many. Several of them doesn't do anything on their own, so you really would have to draw them after someone has played a sweeper. If you want some ramp from enchantments, you could consider Utopia Sprawl.

Cards to consider: Bloodbraid Elf. Cascade is better than you'd think, and I imagine that it would be really cool to go cascading into Domri Rade. A single copy of Nissa, Vastwood Seer  Flip, for card-advantage.

lords2001 on Omnath, Locus of Armageddon v2.6

1 month ago

Apologies if these crossed your mind already, its just what I saw as a few missing links.

Courser of Kruphix - gives you ability to find land that little bit earlier.

Impact Tremors helps you with your ETB damage triggers.

Nissa, Vastwood Seer  Flip can find you land, flip, find you more land, then turn that land into creatures for you.

There are others, but that's what I thought of first thing I saw it. Otherwise, I really like it.

LukeEffe on Budget Sultai Friends

1 month ago

shadow63 Yeah I think that Oath of Nissa is the real engine of this deck. Catalog9000 I like your suggestion for Oath of Teferi but white mana isn't that easy to add, I'm thinking about some sort of filtering land like Shimmering Grotto what you think about?lukas96 I think you're right about Nissa, Vastwood Seer  Flip it does nothing and even if it flips it's just useless anyway. Muldrotha, the Gravetide is something I'm sperimenting to bring back planeswalker if they die. Darksteel Citadel is an indestructible beater with Nissa, Vital Force +1 ability, but I admit is a bit awkward for just that reason.

Aj899 on Red Green Hydra Deck

1 month ago

Some card draw could really do wonders for this deck my dude. Harmonize and Crimson Wisps are both cards I run in my hydra deck and they serve their collective purposes rather well. Unless you have Utopia Sprawls I'd recommend swapping out Nissa, Worldwaker for Nissa, Vastwood Seer  Flip. Kalonian Hydra might be good to work towards your Mayael's Aria strategy. I'm also quite fond of Dragonmaster Outcast, while he's not all that hard to deal with on his own, it's a pretty good turnout for a 1 mana investment. Managorger Hydra is my favorite hydra, since it's a creature that interacts with the board on your opponent's turn. If nothing else, it acts as a threat that demands a kill spell or a counter spell. I was never all that fond of using Burning-Tree Emissary myseslf, I much prefer to use Sylvan Advocate since it is still viable later on in the mid-game. Hope I was of at least some help!

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