Back:Nissa, Sage Animist
|Commander / EDH||Legal|
Printings View all
|From the Vault: Transform (V17)||Mythic Rare|
|Magic Origins (ORI)||Mythic Rare|
|Promo Set (000)||None|
Combos Browse all
Nissa, Vastwood Seer
Legendary Creature — Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
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Nissa, Vastwood Seer Discussion
4 days ago
From my Azusa deck I would highly recommend including Kamahl, Fist of Krosa as a great way to really abuse your huge mana count. Would probably cut Elderscale Wurm or Engulfing Slagwurm which strike me as two cards that don't really provide much value for the mana spent on them. I would also highly recommend Woodland Bellower as a way to use your Azusa, Eternal Witness, Ramunap Excavator, Wayward Swordtooth and others as a toolbox. You can also add other cards to work with it if you want like Tireless Tracker or Nissa, Vastwood Seer Flip that both really help the lands theme.
Here is my Azusa deck incase any of the ideas within are helpful: http://tappedout.net/mtg-decks/azusa-its-good-to-have-land/
Deck looks cool, hope it works out well!
5 days ago
I'd suggest removing these cards:
Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.
Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.
Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.
Nissa, Genesis Mage there are better nissa walkers out there
I'd suggest these cards:
Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.
Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.
Brighthearth Banneret makes your ele's cheaper
Fertilid 2 land for 3 + 4 mana instant speed fetch too.
Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.
Greenwarden of Murasa It's effectively a big, double eternal witness.
Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.
Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.
Skullmulcher gives some card draw.
Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.
Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.
Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.
Budoka Gardener gives you extra land draws/elemental generation
Flamekin Village gives a creature trample, and is an ele land
Primal Beyond is also an elemental land.
Raging Ravine is also an elemental land
Skarrg Guildmage makes a land 4/4 for 3 mana
Waker of the Wilds does the same thing.
Vivien Reid gives some nice card draw.
Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.
Chord of Calling is a pretty good tutor in green.
Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.
Crop Rotation is an instant speed landfall.
Harrow more instant speed landfall.
Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.
Sakura-Tribe Elder for more instant speed landfall.
Tireless Tracker gives you 2 mana card draw for landfall.
Forgotten Ancient can be a real all star when buffing up your board.
Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.
If you went down the burn route, Hostility would be a fun card.
Rite of the Raging Storm is a pretty fun card in multiplayer.
Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.
Eternity Vessel Can make you live forever
Indomitable Creativity you can destroy your own elementals to get other creatures.
Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.
Constant Mists will protect you from damage all the damn time.
If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire
1 week ago
without any lifegain cards like Dark Tutelage and Sylvan Library can become dangerous so id look out for those two and id also switch one of your removals for Go for the Throat for more options with the same cheap price. also when it comes to land based decks i personally think Nissa, Vastwood Seer Flip is the best out of the others with the same name
2 weeks ago
You can go down 1 or 2 Courser of Kruphix, since you don't get anything extra out of having multiples in play (ok, a bit of life gain, but that's it). Perhaps a Creakwood Liege could be an interesting and unusual addition in place of one of them?
You could really use some fetchlands. Coursers like you to shuffle, fetches trigger landfall, and so on.
2 weeks ago
I think your deck relies too heavily on Omnath’s Landfall ability to make elementals, so I would recommend taking out some of the ramp spells and artifacts and putting in a few more elemental creatures and elemental generators. I would suggest:
Additionally, these would increase the or enable the damage dealt by Omnath’s abilities:
You have a lot of ramp spells, but there are defiantly some better ones you might want put in instead of the some of the ones you have are:
Bounce lands and sac lands would work really well here as well:
I would also recommend:
3 weeks ago
Thanks a lot !
1 month ago
Hey Jim. Really like it, looks like a great control deck. Not a big fan of Cataclysm because it destroys your own board state too and I don't think you want to do that.
Stuff I don't like: As Foretold and Search for Azcanta Flip. Neither of these give the consistent card draw that your deck needs and As Foretold stops being useful past six counters. I like adding Rhystic Study and Mystic Remora in place of these two.
I would drop Jace, Vryn's Prodigy Flip and Nissa, Vastwood Seer Flip and definitely add Sunder and Armageddon. Those will help you the most with all your rocks. I would change out Maelstrom Pulse for Pernicious Deed, more useful.
1 month ago
Couldn't disagree more with most of these suggestions, bouncelands are fantastic in this and most landfall decks. You want to be returning lands to your hand as often as possible and since Amulet of Vigor is in this deck, a lot of the time your bouncelands don't even come in tapped meaning you get to utilize the land you are bouncing and the bounceland itself for mana. Basics are needed for Ash Barrens, Thawing Glaciers, Harrow, Rampant Growth, Kodama's Reach, Cultivate, Nissa, Vastwood Seer Flip, Sakura-Tribe Elder, Khalni Heart Expedition.
Primeval Bounty IS slow and durdly, I'll give you that, but then again, this deck isn't looking to win a game on display at Laboratory Maniacs. It's designed to have fun based around landfall triggers, and it does a good job at that. You certainly could make an argument for adding shocks/fetches to a landfall deck, but if you did that to this one you'd have to basically do an overhaul of the deck to change out a lot of the cards that I mentioned as this deck needs a lot of basics.