Back:Nissa, Sage Animist
|Commander / EDH||Legal|
Printings View all
|From the Vault: Transform (V17)||Mythic Rare|
|Magic Origins (ORI)||Mythic Rare|
|Promo Set (000)||None|
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Nissa, Vastwood Seer
Legendary Creature — Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
Commander Recommendations Start Commander Deck
Latest as Commander
Nissa, Vastwood Seer Discussion
3 days ago
While on paper Deserted Temple seemed like a good addition for mana fixing, the only real synergy it has in the deck is untapping a Cabal Coffers with Urborg, Tomb of Yawgmoth . Deserted Temple generally works a lot better when paired alongside lands like City of Traitors or Scorched Ruins but since this deck doesn't play either of those options it is a prime candidate for cutting. The most likely replacement is another basic Forest . Vesuva covers the same angle, but with far more flexibility.
Worm Harvest is another candidate for replacement. In a grand total of one game I have cast this spell, and the advantage is that it can be reused from the graveyard but unfortunately it is slow strategy (even for this deck) and is an inefficient way of getting land into the graveyard even if that becomes the main reason for using it in the first place.
More and more I find myself falling out of love with Wayward Swordtooth . Early game it provides some slight ramp, but ultimately a 5/5 that doesn't block effectively for Lord Windgrace until we get city's blessing is underwhelming. Especially in that critical 3-drop where we would otherwise want to cast an Azusa, Lost but Seeking for even more land drop potential (especially with Crucible of Worlds ) or Harrow for mana fixing.
I've also had a change of heart of Journey to Eternity Flip. This has mainly become tech against sacrifice-based strategies such as Sheoldred, the Whispering One or any deck playing Grave Pact / Dictate of Erebos .
Another few additions to the maybe-board that I've seen played across a few other Lord Windgrace decks are:
The primary issue with Chandra, Torch of Defiance is that her uptick for quasi-card advantage can exile an essential land with no chance to bring it back, but she does represent another win condition with her ultimate (even if it is slow). If you are only using Chandra for her mana uptick, I think that it's a waste as a 4-mana ramp spell. Whereas Nissa, Vastwood Seer Flip provices something the deck really likes doing: ramping or drawing cards. The downside of this Nissa is that her downtick is not fantastic, but I guess it provides a blocker to help protect her or Lord Windgrace . Further her ultimate (turning 6 lands into 6/6s) leaves lands vulnerable, but also represents a potential game-winning swing *(note that this does not give the lands haste so this has absolutely no synergy with anything that brings land back from the graveyard to the battlefield or making extra land drops as they would be subject to summoning sickness and would not even be able to tap for mana if you were planning of using it for Exsanguinate or Torment of Hailfire ).
1 week ago
For removals, other than what I mentioned in my first comment, I'd suggest taking out:
- Essence Warden - you aren't a lifegain deck and have no other support for it
- Genesis Hydra - maybe it's just me, but I'm not a fan of this card, especially compared to Genesis Wave, which you have
- Sphinx Ambassador - it just seems like it doesn't match the rest of the theme of the deck
- Mind Over Matter - you don't currently have enough draw power to support this
- Journey of Discovery - replace this with some other ramp spell/ramp artifact that can get non-basics for less than six mana
- Quicksilver Amulet - this is a worse Planar Bridge, isn't it?
- Nissa, Steward of Elements - her +2 is meh. Her +0 is also meh since you have so many non-land, non-creature cards in the deck. And her -6 is also meh. I'd much prefer something like Nissa, Vastwood Seer Flip as her +1 gives a similar effect but her other abilities are more useful. Vivien Reid would (though expensive) be fantastic as would Garruk, Primal Hunter or Garruk, Caller of Beasts .
- Tamiyo, the Moon Sage - you aren't trying to play staxy
1 month ago
Ajani Goldmane, Rejected
Legendary Creature - Cat Warrior
At the beginning of each end step, if you gained 4 or more life this turn, exile Ajani, Rejected and return it to the battlefield transformed.
() Legendary Planeswalker - Ajani
+2: Create two 1/1 white cat warrior creature tokens with lifelink.
-4: Destroy target creature with power 4 or greater or with toughness 4 or less.
-8: Double your life total, then create that many 1/1 white cat warrior creature tokens with lifelink.
So we already have flip-walker cards for Kytheon, Hero of Akros Flip, Jace, Vryn's Prodigy Flip, Liliana, Heretical Healer Flip, Chandra, Fire of Kaladesh Flip, Nissa, Vastwood Seer Flip, and Nicol Bolas, the Ravager Flip
I just made Ajani's pre-walker and flip-walker. Design another flip-walker.
1 month ago
2 months ago
Meren of Clan Nel Toth Meren of Clan Nel Toth Meren of Clan Nel Toth Meren of Clan Nel Toth Meren of Clan Nel Toth Meren of Clan Nel Toth Meren of Clan Nel Toth Meren of Clan Nel Toth Meren of Clan Nel Toth
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Nicol Bolas, the Ravager Flip Nicol Bolas, the Ravager Flip Nicol Bolas, the Ravager Flip Nicol Bolas, the Ravager Flip Nicol Bolas, the Ravager Flip Nicol Bolas, the Ravager Flip Nicol Bolas, the Ravager Flip Nicol Bolas, the Ravager Flip Nicol Bolas, the Ravager Flip
Nissa, Vastwood Seer Flip Nissa, Vastwood Seer Flip Nissa, Vastwood Seer Flip Nissa, Vastwood Seer Flip Nissa, Vastwood Seer Flip Nissa, Vastwood Seer Flip Nissa, Vastwood Seer Flip Nissa, Vastwood Seer Flip Nissa, Vastwood Seer Flip
2 months ago
Hey, looks good, but want more lands :) The format here is Standard, it should be Commander. You can change this where you edit the deck.
I suggest 40 lands. Budget lands to consider adding:
Glade, Thicket are Forest/Mountain dual lands this makes them very good, can be tutored for with the land ramp spells that can tutor for a Forest/Mountain dual land (Lore, Claim, etc.)
Other cards to consider adding:
- Tireless Tracker
- Nissa, Vastwood Seer Flip
- Eternal Witness
- Greenwarden of Murasa
- Green Sun's Zenith
- Sylvan Safekeeper
- Nature's Lore
- Chaos Warp
Cards to consider cutting, includes cuts to add more lands:
- Garruk's Packleader
- Ghirapur Orrery
- Broken Bond
- Aspect of Mongoose
- Zendikar Resurgent
- Domri Rade
- Hull Breach
- Archetype of Aggression
- Seer's Sundial
- Second Harvest
- Where Ancients Tread
- Into the Wilds
- Swiftfoot Boots
- Boundless Realms
Good luck with your deck.
2 months ago
Nice to see an update! I've been playing this deck a lot since building it and have been finding a lot of usage out of Selfless Spirit for extra board protection, Nissa, Vastwood Seer Flip for more draw/ramp, and Defense of the Heart, which is nuts with Emeria Shepherd if you can protect both of them. I think I'm going to give Green Sun's Zenith a try though since it looks super versatile. Curious as to why you went back to Kamahl, Fist of Krosa over Craterhoof Behemoth though?
2 months ago
Nissa, Vastwood Seer occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.1%