Nissa, Vastwood Seer

Legendary Creature — Elf Scout

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

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Trade

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Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Magic Origins (ORI) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nissa, Vastwood Seer occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.35%

Nissa, Vastwood Seer Discussion

Chang-Oz on Mono-Green Charbelcher. Theros update

2 weeks ago

LOL this is something else! I thank you because I'm a green mage and I have all sorts of monoG strategies ranging all the way from aggro to control, but I was missing on combo 'till now :D As far as recommendations go, ever thought of turning this into legacy? you get Chrome mox, Land grant and Elvish spirit guide for the trouble, even LED if you happen to have about 1k to spare. Otherwise I suggest adding a single Nissa, Vastwood Seer  Flip since flipping her over in a deck that plays exactly the amount of lands needed seems like such a hilarious thing to do

rdean14 on Card creation challenge

2 weeks ago

I took that to mean, referencing a specific non-Legendary Land, like Skophos Maze-Warden, not simply referencing like a basic land type, or even "basic Forest" like Nissa, Vastwood Seer  Flip.

I did this with both a land I think should be legendary and one that certainly isn't.

Szadek, Ameliorator of Knowledge

Legendary Creature - Vampire Wizard

Flying, Skulk

If a player would lose life, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a card enter the graveyard from an opponent's graveyard, you may untap Duskmantle, House of Shadow.

1/4


Then a clearly non-legendary land:

Thalia, Savior of Gavony

Legendary Creature - Human Soldier

Double Strike, Vigilance

Players can only cast noncreature spells during their own turn.

Spells a your opponents cast cost for each land you control named Gavony Township.

2/4


I'd like a common which cares about either number of cards in exile or in a library.

VileRocK on Tatyova Ramp 1.0

1 month ago

Change log:

This planeswalker is only really useful for the -1 option, if you get it twice it's great value.

Homeward path protects against theft effects.

Curse can hit as many targets as you require.

Tireless Tracker is too slow and requires spare mana.

Better ramp upgrade.

More creatures to shore up against sac strategies.

Primal order is a powerful wincon when you only run a maximum of 5 non-basic lands.

SplendiferousPotato on Windgrace Landscaping Company, Inc.

1 month ago

It makes me happy that my ideas for cuts are echoed in your suggestions.

  • I had been suspecting that I could cut one of my two "has P/T equal to the number of lands you control" big beaters, and the better one is definitely Ulvenwald Hydra. It fetches any land straight to the battlefield, and has reach. Trample would be nice, but I remove threats so well that I will always have a target.
  • I've had a Rogue's Passage out in time for a big swing with a Multani or Ulvenwald Hydra, and in fact, I used to run RP just for those conditions, but I no longer think it is necessary. If the only beefy creature in the deck is Ulvenwald Hydra (assuming I cut MYA, which is likely), I think I will put Valakut in for Rogue's Passage. Doesn't make sense to run an evasion utility land for one creature, and if I need to tutor a win condition in the late game, it sure as hell won't be a big creature. There are too many other easy ways to win.

- If I make the following cuts . . .

  1. Multani, Yavimaya's Avatar comes out, Dread Presence goes in.
  2. Rogue's Passage comes out, Valakut, the Molten Pinnacle goes in.
  3. Nissa, Vastwood Seer  Flip comes out, Prismatic Omen goes in.
  4. Wayward Swordtooth comes out, Dryad of the Ilysian Grove goes in.

. . . it actually solves a lot of the problems I used to have with the Valakut win condition. I used to have such a hard time achieving Valakut triggers because I didn't have enough ways to stick the "all lands are mountains" effect necessary. But with these cuts, I have redundant Prismatic Omen effects, and I may be able to just accomplish it incidentally by playing the Dryad as a normal Wayward Swordtooth "extra lands" effect.

I also want to thank you for your advice. You clearly know what you are doing, and this deck has been my pet project (and also the first EDH deck I've taken seriously and built entirely myself). I appreciate your input greatly, and I hope you bring your insights to any decks of mine you find interesting!

  • (Stay Tuned - I am in the initial stages of a Prime Speaker Zegana Hydra tribal deck that may end up being better than I initially planned)

theguy419 on Windgrace Landscaping Company, Inc.

1 month ago

thank you so much for the +1! :D Dryad of the Ilysian Grove is an absolutely fantastic card and i would absolutely replace Wayward Swordtooth with him. He gives you the same land drop that wayward would but instead he also gives you a Prismatic Omen effect that lets you use your cabal coffers and if you add him in Dread Presence. Valakut, the Molten Pinnacle is a really sweet land package to have in a deck where you can copy it multiple times and have different omen type effects. Its one of my primary win conditions in my deck and with Squandered Resources and Splendid Reclamation I can make the triggers go infinite. One other card I've fallen in absolute love with and goes in every green deck as well is Seasons Past. That card is part of my infinite loop to keep getting stuff out of my graveyard and just shoot everyone to death. Ugin, the Spirit Dragon is a really good 8 mana card that can just ruin others game plans and can take over a game all on his own. He had won me so many games by dropping down and wiping a whole table and then just rolling up.

Cards I'm not that big on I see you running are: Burgeoning-it's super good turn one, but starts becoming way worse with every turn that goes by. By turn 5-6 if i peel that off the top i'm really not happy to see it.

Multani, Yavimaya's Avatar- You have so many other win conditions in your deck that although is really cool as a recursive threat, you have so many other win conditions so it ends up being pretty lackluster compared to the others.

Exsanguinate or Torment of Hailfire- I would honestly go with one or the other. It starts to crowd up too many slots in your deck having too many of the same card that does essentially the same thing in your deck. Torment is more big dick energy for the win, but either is fine honestly.

Nissa, Vastwood Seer  Flip- Just as you stated above. She on paper is super cool, but she just ends up not really pulling her weight in practice. I use to run her and she became a cut in my deck very quickly.

Honestly, your deck is a great casual deck already the way you have it. I built mine just to deal with competitive and it has TONS of hate pieces and removal to grind out games. So my version is not something I tend to pull out for fun games and tends to be locked in its box until people wanna play competitive.

SplendiferousPotato on Windgrace Landscaping Company, Inc.

1 month ago

Hey theguy419!

Thanks for the +1! I have returned the favor! :)

Seeing Dryad of the Ilysian Grove spoiled for Theros: Beyond Death actually had me considering throwing Valakut and Prismatic Omen back in the deck, but I didn't even know about Dread Presence! That seems wild, and I hardly ever play a game without Urborg being involved at some point. Maybe I should throw them all in! There are a couple pieces in here that haven't been pulling their weight lately - Nissa, Vastwood Seer  Flip, for example.

Nice deck, by the way. You have a waaaaaay more hardcore angle on Windgrace than I do, that's for certain. Having read your list, it does my heart joy to see that we have a lot of the same ideas (barring the MLD, which is fine by me but not the angle I wanted to take with my list). I actually have a few questions for you, if you wouldn't mind humoring me:

  • Is the Valakut package worth it? I had only won with the ol' Big Boi Mountain a few times, but now that I have tech to make it work, is it worth making room for the Valakut package in my deck, with the recent addition of tutors and potentially several ways to get a bunch of mountains to drop? You run it in a competitive-tuned list, so there must be something to it.

  • As sort of an off-shoot of the first question, should I keep Wayward Swordtooth and add Dryad of the Ilysian Grove, or should I cut the Swordtooth and then add the Dryad? If I were to add pack the Valakut package (being Valakut, Prismatic Omen, and Dryad), what should come out? And while we're at it, what should Dread Presence replace? I'd love to hear your thoughts.

  • Why Ugin? Is it just because you can and you have the mana for it? Or is there some strategic reason for his placement in your list?

NV_1980 on WIndgrace v 2

4 months ago

Hi there,

This deck already looks great, but we thought it would be worth mentioning several cards that could increase its power even more:

Warm regards,

Mrs. and Mr. NV_1980

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