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But please keep in mind that it might not even be worth it anyways. Just see which version runs more smoothly, and hands down, I think I got a little too excited for the double trigger... you obviously don't need that xD
December 10, 2019 2:30 a.m.
I feel like Thought Scour should be in your deck because of your strong graveyard theme, but it's really tough to take something out. You kinda wanna do everything here, midrange, control, combo, aggro. If I had to pick, I'd send Temur battle rage home because, while it can steal a win, it won't be helping your gameplan much when you're behind, and the aggro-combo DS decks play it only because they are way faster than your deck. Just my 2 cents.
+1 anyway, because I find this interesting!
December 9, 2019 10:15 a.m.
May I suggest Welding Jar and Mishra's Bauble ... one counters kill spells and the other draws you a card for free, but might be out of budget. I also feel that you're gonna have a hard time casting those 2 mana spells with only 14 lands. If that's the case you might want to replace some of these with Street Wraith s.
Nonetheless +1 for the creative idea!
December 9, 2019 9:46 a.m.
Wow, this might be the best version of the combo I've ever seen. Good job! +1
EDIT: The only thing that comes to mind that MIGHT improve this is an amount of fetch lands, to 1) thin out your deck and 2) double trigger the altar.
December 9, 2019 9:13 a.m. Edited.
Cavern of Souls obviously trumps Unclaimed Territory, but is kinda pricey of course.
December 9, 2019 9:06 a.m.
Love LD decks and yours looks very nice! +1
I feel like your deck more often than not would draw doubles of cards it doesn't really want to play, like multiple of the same 'walkers, gemstone caverns, late game rituals. Maybe add an amount of Cathartic Reunion to filter those out, or prevent land flood?
Also, Koth of the Hammer could fit nicely.
December 9, 2019 8:56 a.m.
Hate to be a negative Nancy, but if you seriously want to make this competitive as tagged (which means it can actually compete with the Tier meta decks and have a chance to win), you'll have to reconsider some of your choices:
1) 18 lands, 10 1-drops & 14 3-drops
This doesn't add up from a deckbuilding perspective. The only decks that can reliably play 18 lands and get away with it either have lots of 0-mana or 1-mana scry and/or draw effects that make up for it, or they mostly play 1-drops (or free spells, or mana dorks) to at least be able to keep more 1-land hands.
2) Connected to this issue is the fact that the distribution of your 1-, 2-, and 3-drops does not really work in your favor. Assuming you're running 40 spells and want to curve out at 3 mana, a well balanced spell distribution would look something like: 20x 1-drops, 12x 2-drops and 8x 3-drops
A crafty way of improving your landbase might be playing 20 lands, but 2-4 of those lands being Forgotten Cave . This will produce more keepable hands by reducing the amount of 1-land and 0-land (and, while more improbable, even 5-, 6-, and 7-land) hands you'd need to mulligan away, while also preventing you to flood out down the line.
3) Do you have a Sideboard?
4) Your perfect hand calculation is a little off, as you cannot tap Thermo Alchemist on your opponent's T2 because, unless I'm missing something, it doesn't have haste.
Again, I don't like to sound too negative here and this critique is really supposed to be constructive. I, too enjoy deckbuilding a lot and I have found that there are some unwritten rules which can help improve the deckbuilding process.
Also giving this +1 because I like the idea behind the deck and I hope you can make this the best it can be. Cheers!
December 8, 2019 8:51 a.m.
Can never go wrong with 1x Urborg, Tomb of Yawgmoth in a Swamp themed deck. +1 for a novel homebrew
December 7, 2019 5:43 p.m.
Nice build! +1
The one thing I'd look at that might not carry its weight would be Thought Scour .
Not sure it's worth 2 slots while playing 1x delve creature, which, considering the confidants, is also somewhat of a stretch. Serum Visions on the other hand would combo nicely with Confidant while also smoothening your draws.
December 6, 2019 6:14 a.m.
Splinter can be really good in this deck hitting basic lands. If not mainboard at least in the sideboard vs monocolored decks. +1 from me for the homebrew!
December 6, 2019 5:54 a.m.
abbatromebone interesting perspective. I'll keep that in mind and open up myself to the possibility of outplaying these decks differently, thanks! Could you recommend some cards that might help with your approach?
However now, just for the sake of it, and out of curiosity, I really must know how far I can push 15 cards of doom sideboard idea :D
December 3, 2019 12:08 p.m.
abbatromebone the theory here is that, when my opponent realizes my deck has only 1 creature in game one, they'll side out all of their spot removal and side in cards vs emrakul, counterspells versus my enablers, etc. If I take emrakul out and change the strategy suddenly playing a bunch of creatures, they'll have no answer.
I wanna be janky that way ;)
December 3, 2019 11:49 a.m.
Realistically, I'll only see 3-4 out of the 15 sided cards, so they all kinda need the potential to deal 4+ damage on their own.
Prowess might do the job and I've thought about it... still considering it.
The Goblin token on the other hand would allow me to use Goblin Grenade :D
What other cards could have the potential to deal 4+ damage on their own in this deck?
December 3, 2019 11:36 a.m. Edited.
Actually I'm overall quite pleased with the mainboard right now and really only looking for a viable sideboard strategy.
December 3, 2019 11:25 a.m.
The bottom line question really is:
Can 15 cards out of the SB turn this into a (pseudo-) Aggro deck?
December 3, 2019 8:37 a.m.
The thing is, keeping the combo in means no creatures or artifacts in the SB, and would require me to take out the ramp portion. Otherwise the combo as is could not reliably be pulled off. Maybe just board planeswalkers and burn spells :D
December 3, 2019 8:34 a.m.
@SP3CTR3_chelts thanks for the comment! Definitely a lot to think about and actually helps a lot, because you're giving me a perspective of sb who plays decks I don't.
The SB featured on the deck page right now is very generic and shouldn't be seen as something definitive. One big takeaway from your comment would be that you suggest actually keeping the combo (and the game plan) post board, and just make minor adjustments depending on the opponent.
While this is certainly a possibility, I'd really like to find out if changing the strategy would be a)possible and b)beneficial vs control and/or midrange decks. Not sure if I'm making sense.
December 3, 2019 7:31 a.m.
I'm looking for general advice for the Sideboard of my T2 Emrakul Deck
First of all, If you played against this deck and I pulled a T3 Emrakul for the win... how would YOU board against it?
Second of all, I believe this deck's weak spot is hand disruption and counterspells. So, if I had a janky Sideboard that I could entirely swap out with a portion of my deck, what strategy would catch control decks off guard?
Please keep in mind when suggesting, that a portion of the deck must also go out, and think about which one that should be. This deck consists of 3 general modules: 1) Ramp 2) Tokens 3) Combo+Draw
Thank you in advance!
December 3, 2019 3:35 a.m.
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|Playing since||Shards of Alara|
|Avg. deck rating||29.78|
|Suppressed formats||Standard, Commander / EDH|
|Good Card Suggestions||126|
|Last activity||4 days|