Artful Dodge

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Common

Combos Browse all

Artful Dodge

Sorcery

Target creature is unblockable this turn.

Flashback {{U}} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Artful Dodge Discussion

Funkydiscogod on Combos and Infinite Combos

1 day ago

I think your best bet for budget combo kill on turn 2, 3, or 4, will be infect-style decks, that seek to attack with one critter, and pump it up.

Some combination of Kiln Fiend, Nivix Cyclops, Blistercoil Weird, Stormchaser Mage are your threats. Back in Rise of Eldrazi standard, I had some success with Surrakar Spellblade, but this is probably too slow for modern.

When you attack, you pump your critters with Assault Strobe, Temur Battle Rage, Mutagenic Growth, Tainted Strike, Not of This World, Artful Dodge or whatever other instants and sorceries you can find that gives double strike, hexproof, and make the critter unblockable.

Icbrgr on Howling Mine + Mind Funeral

2 weeks ago

... however now that I think about it maybe Mindcrank with a late game Artful Dodge could also work!

KailDaemon on Yuriko Ninja, Go Ninja, GO!

3 weeks ago

Also..I think the counterspells can be reworked and the baral cut. This being an aggressive deck that wants creatures every turn and mana up to cast the big time walks and what not make the counterspells awkward. I feel you should run either 5-7 cheap or free counterspells or focus more on your creature count. Since you're lacking the green for the green pump spells like beastmasters, triumph and just the solid 1 cmc green creatures that edric has I feel more powerful threats are necessary to help with the ebb and flow. Black gives you access to better mass hate and recovery that green doesnt have.

I think Skullsnatcher has a good home here to help combat hulk type decks that use reanimation to help combo off as well as it being a ninja, as well as adding in Faerie Macabre for said same reasons. Redundancy yea. Also I think cards like Slip Through Space, Artful Dodge, and just more cheap evasive creatures will help powerthrough utilizing ninjitsu better since a good chunk of your creatures and your commander can abusive that mechanic.

Sensei's Divining Top is just good in this deck

maxon on Narset's Mystic Monastery

2 months ago

Unclaimed Territory is the "poor wizard's cavern".

Not sure how in love you are with Taigam's Strike, but have you considered Teleportal or Artful Dodge? They are all kinda different, but just throwing it out there. Rally the Peasants also comes to mind.

Madcookie on Is returning a creature from ...

2 months ago

It is not considered casting. The only object on the stack is the ability/spell/effect that is bringing the creature or creatures to the battlefield. Only that ability/spell etc can be countered for example and not the individual creatures. Wording is very important in magic and if something was cast it would be mentioned on the card. For example flashback cards specifically state cast this from graveyard Artful Dodge and cards like Haakon, Stromgald Scourge can only be cast from the graveyard and it is specified so.

Also casting would require to spend mana, unless specified "without paying its mana cost" as by the mtg rules and Balthor or Living Death or any similar effect don't ask you to pay mana for creatures

601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a–d) and determination and payment of costs (rules 601.2f–h). To cast a spell, a player follows the steps listed below, in order. A player must be legally allowed to cast the spell to begin this process (see rule 601.3), ignoring any effect that would prohibit that spell from being cast based on information determined during that spell’s proposal. (Such effects are considered during the check detailed in rule 601.2e.) If, at any point during the casting of a spell, a player is unable to comply with any of the steps listed below, the casting of the spell is illegal; the game returns to the moment before the casting of that spell was proposed (see rule 721, “Handling Illegal Actions”).

fencerman2 on Budget Izzet Counterburn

2 months ago

This deck looks pretty sweet, if you want to go all in with the Nivix Cyclops package, you could include something like Kiln Fiend along with Artful Dodge, Assault Strobe, and Mizzium Skin. Alternatively, you could go more burn heavy with a full 4 bolts, as well as Monastery Swiftspear and some other cheap burn like Lava Spike. Have you run into any trouble keeping the amount of cards high in your hand? You could consider some cheap card draw like Chart a Course or something. Hope it works out!

Regoober on John Stuart Mill

2 months ago

Pretty Cool Deck! I'm guessing you've already discussed with your playgroup playing a non-legendary commander so I'll move right into suggestions.

First off, Phenax, God of Deception and your commander? Woof. (It could even be a sub-in commander if someone gives you a hard time about having a non-legendary commander.) Additionally, Szadek, Lord of Secrets can be a potent swinger, but may be a little two high CMC to be competitive.

How about ways to get bonus value off of your big-buster spells like Traumatize? Primal Amulet  Flip Flipped, Mirari both get you cheap, repeatable copies of spells... You're currently running a LOT of creatures and a few Instants/Sorceries, so maybe not great to slot yet, but I feel like you'll be moving away from hard-line rogues when you're not hitting as well as you'd want. Not saying I don't like the tribal, I just think you want more interaction.

Since you have a lot of permanents, Altar of the Brood is an Auto-include, IMO. it starts doing work from turn one and adds mill to your land-drops. Also, since you're tribal rogues, Notorious Throng is the #1 best Prowl card out there. Also works nicely with Altar of the Brood and your commander.

I like to test Strionic Resonator in any deck I run with a commander w/ triggered abilities. For {2}, you get a second instance of mill. It may not be good enough for that reason, but it's a versatile enabler for ETB triggers, too, like Gonti, Lord of Luxury.

Let's get more value from your opponent's graveyards. Both Diluvian Primordial and Sepulchral Primordial get you value from EACH of your opponents' graveyards which make them great cards in this multiplayer free-for-all format. Wrexial, the Risen Deep also nets you free casts which trigger your commander. Spelltwine is cool because you get one of theirs and one of yours.

Finally, your commander is Lethal and FAST. You're going to want to protect that. Whispersilk Cloak at the MINIMUM needs to be in because it gives you evasion, too. In addition, Swiftfoot Boots and/or Lightning Greaves to make sure it sticks around and can swing for that juicy 21+ commander. Other Evasion-type cards: Aqueous Form, Artful Dodge, etc. may get you through the chump blockers, too.

I hope that helps!

wilkinjf on Dragon-Style: Fire and Ice

3 months ago

Edited this deck from Dragon-Style: Fire and Ice into Dragon Sin of Wrath.

Here's the list of changes I made.

Jaya Ballard replaced by Jaya's Immolating Inferno

Ajani Vengeant replaced by Nahiri, the Harbinger

Skywise Teachings replaced by Land Tax

Master the Way replaced by Windfall

Singing Bell Strike replaced by Artful Dodge

Boros Charm replaced by Oblivion Stone

The cards I replaced were cards that I didn't really used and ended up slowing my fast tempo. Also I find that this deck's weakness is a Black White Removal deck. So in turn, I added more mana ramp with more removal.

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