Artful Dodge


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Common

Combos Browse all

Artful Dodge


Target creature is unblockable this turn.

Flashback U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Artful Dodge Discussion

bricek10 on Prowess blitz

1 day ago

I think instead of slip through space you should have Artful Dodge in because you can use it twiceand what about Mutagenic Growth and Stubborn Denial ?

Dorotheus on Double Delver

6 days ago

Something could be said for Telling Time being better than Taigam's Scheming, and that Thought Scour fuels delver and delve. Distortion Strike, Artful Dodge, and Slip Through Space offer a lot of tempo, count as 2 cards each most of the time and work better with delve and delver than Aqueous Form, and Turn Aside seems like it could just be a sideboard card only, or just replace it with Spell Pierce, as for upgrades later, Spellskite immediately comes to mind. And Yavimaya Coast is still pretty budget. I know like... the basic fetches are pretty poor, but Terramorphic Expanse in addition to Evolving Wilds will increase some mana consistency and again help with delve, then you could probably go up to 4 Hooting Mandrills and 3 Become Immense.

Have fun!

Icbrgr on Dimir Mill

6 days ago

Ghost Quarters thin out the opponents lands... Mind Funeral/Mind Grind fits that theme pretty good too... and Artful Dodge can be a nice evasion enabler for Consuming Aberration

Gattison on SpellPump

1 week ago

nice deck. I have a very similar one, built around the same creatures, basically.

you could try replacing Artful Dodge with Slip Through Space, if you want more draw/cantrips. Additionally, Renegade Tactics serves a very similar purpose.

Nice idea using Elusive Spellfist, I think I may steal that idea. =)

EDIT: here's the deck i use, btw. Flying Purple Pauper Eater

Icbrgr on U/B Bloodcrank Combo

2 weeks ago

I used to run a brew kinda like this...Some creatures to consider are Jace's Phantasm and Wight of Precinct Six as some nice early game beatsticks...Consuming Aberration is fun as an alternate wincon... Artful Dodge/Aqueous Form provide good evasion for all the above.

hoardofnotions on Ramos the Voltron Spellslinger

3 weeks ago

This could be possible cuts

curse of bounty, helping your opponenets seems like a bad move

humble defector, better card draw out there that dosen't help your opponenets

aqueous form, maybe Artful Dodge for more cast triggers on ramos

plasm capture, too mana intensive for 5 color. I imagine it'll be sitting in hand cause you can't cast it a lot.

fist of suns, you're only discounting 5 spells in your entire deck with this card

You might need some more card draw, maybe Stroke of Genius, Rhystic Study, Rishkar's Expertise, Consecrated Sphinx

Mana Reflection is $expensive$ but turns 10 mana from ramos to 20. That's a lot

Right now I'm seeing lots of good stuff additions and that's something that can happen when you build around such an open ended general in all 5 colors.

If you pick a theme and focus on it I think you'll find yourself with a stronger overall deck.

Goodstuff can be a theme as well by the way, but even goodstuff needs a little direction.

I've been working on a new budget deck called Thrax, Assassin for the Budget that is probably a little to focused on it's theme of blinking creatures. If you want to check that deck out and suggest anything that crosses your mind I'd appreciate it!

Have fun with the deck!!!

TheWrongBunny on The Glistening myth

4 weeks ago

your Inquisition of Kozilek is a good one to get rid of things like Abrupt Decay and Thoughtseize and Duress are also good ones to discard cards that could later harm you.

I would also concider Mizzium Skin or Brave the Elements as another way of protecting yourself. Also Artful Dodge could be a good one to just straight up win the game once your Myth Realized gets high enough.

Over all I love the idea and I hope you can get it to work.

TRamage on Mill and Drill (SUPER BUDGET)

1 month ago

Yes, WBG, Duskmantle Guildmage's first ability is an infinite damage/mill combo with Mindcrank. To get it going, all you have to do is pay the three mana to activate Duskmantle Guildmage's first ability and deal damage to your opponent. This triggers Mindcrank's effect, and this discard triggers Duskmantle Guildmage's first ability again, and so on.

I did consider Artful Dodge, but in the end decided that it would be more consistent to have the continuous effect of an enchantment, hence Aqueous Form. :)

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