Artful Dodge

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Dark Ascension Common

Combos Browse all

Artful Dodge

Sorcery

Target creature is unblockable this turn.

Flashback U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Artful Dodge Discussion

galluccinator on Aggro Mill - Yeah, you read that right

1 day ago

Alexasmaoao Ohhh those are great suggestions! I'm thinking I can sideboard whichever support cards are least useful in the game. So, if my opponent is running a lot of spells, I can have Negate and Duress, but if my opponent is running a lot of creatures I can sub those cards out for Artful Dodge, Vapor Snag, or Ruinous Path.

Alexasmaoao on Aggro Mill - Yeah, you read that right

1 day ago

Deck looks sweet! Artful Dodge seems like a decent alternative to Rogue's Passage.I have no idea if Paranoid Delusions is good enough, but it's a card that would be at its best in this type of deck.Vapor Snag is a good way to get rid of creatures aswell.

Skeraan on Turtle Tribal help (Pauper)

1 week ago

I'm quite new to mtg, I've been playing a few months so I'm not really a veteran.

Anyway, some weeks ago I created a turtle tribal pauper (Budget Turtle Tribal (9$)), just for fun, so it's not really meant to be competitive but if it was, it would be great for sure.

So, the deck contains 20 turtles, 16 blue and 4 black. Thanks to the new Thriving Turtle you could possibly curve out. The "finisher" is Silburlind Snapper equipped with Aqueous Form or targeted by Artful Dodge. So the deck relies on 4 cards, and you also need some noncreature spells, and if your opponent removes/counters what you need you'll have to wait until you find another one.

Most of the time the other 16 turtles are just sitting there doing nothing. The only good thing they can do is remove some threats with Aspect of Gorgon/Coat with Venom but I wonder if I could use them for something else, other than just block some damages.

Obviously, considering this deck is a tribal (especially a turtle one) and a pauper, doesn't help. I would like to know if you have any suggestion to make it a bit more competitive while possibly keeping the turtles and maintaining a low budget.

Optimator on Burn Baby Burn

1 week ago

Having a good card-draw set will help with both your mana base and filling your hand with cantrips and Storm cards.

I like this article a lot: http://www.mtgeezer.com/hidden-gems-16-blue-card-drawing-spells-part-one/

Paradise Mantle is one I forgot. Not quite budget but not expensive either. It's expensive, but Isochron Scepter is a great card. Scroll of the Masters fits the bill

Aerial Responder will be a great choice as a double-strike target with your commander. Sphinx of the Final Word might be good, too. Ojutai Exemplars, Docent of Perfection  Flip, Anax and Cymede, Mirrorwing Dragon, and Zada, Hedron Grinder are neat.

Were I you I would trim down the creatures but definitely keep a bunch of them if Storm-ing is your goal. You have made good choices with them thus far and it would be a shame to not use your commander's ability. I do, however, believe it is a sign of a deck's strength if it functions without its commander.

Curse of the Swine is just good for commander.

Some good cantrips (and cheap spells to be discounted with Goblin Electromancer and Jace's Sanctum) to get your storm count up: Ponder, Lightning Bolt, Shock, Slip Through Space, Disenchant, Retraction Helix, Safe Passage, Snap, Artful Dodge, Twinflame, Distortion Strike, Brainstorm, Vapor Snag, Unsummon, Preordain, Titan's Strength, Pyretic Ritual, Mighty Leap, Strength of Arms, Shadow Rift, Return to Dust, Ethereal Haze, Emerge Unscathed, Chaos Warp, Ajani's Presence, Pieces of the Puzzle, Pongify, Lightning Helix, Brute Force, Banishing Knack, Seething Anger, Spite of Mogis, Void Snare, Polymorphist's Jest, Teleportal

WithengarUnbound on Whitest Deck Ever

1 week ago

ComboCrazy Think about Cerulean Wisps, Rite of Replication, Artful Dodge, and other things like them. Anything that lets you copy, like Twincast and Echo Mage works too.

BassMan666 on Lord of Tresserhorn Voltron

2 weeks ago

I would suggest cards that can give your lord of tresserhorn unblockable like Artful Dodge or maybe something that gives infect like Tainted Strike or Glistening Oil

BlueMageBrandon on Mr. Sushi's Friends

2 weeks ago

Artful Dodge and Aqueous Form are unnecessary. Go to 4 Probe, 4 Giant Growth, and 4 Might of old krosa. Take out Become Immense until you get fetchlands. If you really don't want to get Inkmoth Nexus, then go up to 4 Myr. You also really need some kind of dual land. Hinterland Harbor and Yavimaya Coast are probably the best budget options. Take out the Islands, you just don't need them. This leaves your mana base: 4x Hinterland Harbor, 4x Yavimaya Coast, and 12x Forests.

You also need, need, NEED 4x Vines of Vastwood and around 2x Apostle's Blessing. Modern is full of Path to Exile, Lightning Bolt, Gut Shot, etc, etc. and since we run a low creature count, vines and blessing really helps. If the meta if full of bolts and paths, then at that time you should mainboard Wild Defiance.

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