Artful Dodge

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Dark Ascension Common

Combos Browse all

Artful Dodge

Sorcery

Target creature is unblockable this turn.

Flashback U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Artful Dodge Discussion

nonjon on Fancy Pants - Pure (C/U)

6 days ago

(16) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Faith's Fetters, Armored Ascension


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Mind Sludge


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Marsh Casualties, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod


(16) MODERN PURE decks as of 04/17/17


nonjon on Fancy Pants - Pure (C/U)

6 days ago

(16) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Armored Ascension, Faith's Fetters


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Grasp of Darkness


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Timely Reinforcements, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod


(16) MODERN PURE decks as of 04/17/17


nonjon on Dorkless Burn - Pure (C/U)

6 days ago

(15) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Armored Ascension, Faith's Fetters


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Grasp of Darkness


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Timely Reinforcements, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


(15) MODERN PURE decks as of 04/17/17


BeaudaciousGiebs on Quest for Thermo Guttersnipe

2 weeks ago

Might I suggest some spells to make Nivix Cyclops unblockable? You can hit hard with an easy huge hitter with spells like Slip Through Space or Artful Dodge that not only buff the cyclops but also make sure you get the hit.

As for Quest for Pure Flame, I'm sorry to say that Guttersnipe would only put a single counter each time. Think of it not as a counter per damage point, but a counter per instance of damaging which happens at once.

This looks like a very fun deck overall though, I would just suggest sticking in another Nivix Cyclops to make sure you get it a bit more often, then the fun begins.

Rzepkanut on Lit-Mizzet, Dracogenius

3 weeks ago

Hey fun deck. I got an idea or three..Infiltrate, Artful Dodge, Slip Through Space, Shadow Rift, Spellheart Chimera, Runechanter's Pike.... Teferi's Veil + Obliterate is an old school combo that can save your creatures and give you extra ETB triggers. It might not be good enough, but it sounds hilarious enough. Archaeomancer, Izzet Chronarch, Charmbreaker Devils. I love how Sharding Sphinx goes exponential if you can get through with the thopters. It might be cool to have Thopter Spy Network too, since you are already using thopters. Happy gathering!

Chino90 on U/G Self Mill Budget

1 month ago

I made a deck like this a while ago, with very fair success, so i can give you the following advice:

Cut:

  • armored skaab
  • deranged asistant--> sakura tribe elder. its ability is instant (doesnt require a turn to tap) and triggers hedron crab.
  • executioner's hood-->replace with Artful Dodge. Unblockable>intimidate, is cheaper, and can be casted from your GY if you mill it.
  • mulch--> replace with satyr wayfinder
  • spider spawning: the kessig cagebreakers serve the same role of going wide, while also counting as a creature, and giving you stronger beaters. Besides, you cant flashback spider spawning in simic colors.
  • grim flowering: I would love that this card was playable, but it's just too expensive. Maybe in multiplayer. But other than that, by the time you can cast it, you will be mostly dead. Use Mulldrifter instead.
  • screeching skaab
  • you dont want more than 1-2x skaab ruinator, since it feeds on your GY, and can thin it too much, disrupting the sinergy of the rest of your cards.

Add:

  • 4x hedron crab: This guy is the best self mill you can have T1. Drops three cards per turn to your GY. Six, if you eventually add fetchlands.
  • 4x satyr wayfinder: Acts as a Mulch, while also counting as a creature to buff your GY and an early chump blocker, since this deck is slower than other aggro decks.
  • 3x sakura-tribe elder: chump block, sacrifice it to get an extra land for some ramp and increase the number of bodies in your GY. His ability also triggers the crab's ability, giving you 4 cards in the GY.-2x mull drifter: pay its evoke cost. Draw 2 for 3 is pretty good. adds to your GY. Late game, can be used as a flying beater if you enchant it with Wreath of geists-3x eternal witness: So much value. recover whatever you need from your GY. land, beater, an extra cast of a spell with flashback, giving them a potential 3x use.
  • 1-2x tracker's instincts: helps you filter your library a bit.

Optional:

This type of deck is slow, and it takes a few turns to ramp. It relies a lot on chump blocking and gaining life from Gnaw to the Bone. But once it snowballs, it's pretty unstoppable. In order to make your threats more explosive and difficult to counter, you could add:

  • Leyline of anticipation:Lets you play your spliterfrigths and ghoultrees at the end of their turn, making them harder to be targeted by removal, and giving them a kind of pseudo-haste.
  • swiftfoot boots: Goes after the same principle. To speed up your game and protect your creatures. Turn 2 boots, turn 3 mill/whatever, turn 4 a 6/6 splinterfright with trample, haste and hexproof that gets bigger by the turn.
  • nemesis of mortals is a pseudo ghoul tree. If on a budget, can be of some use.
  • sidisi's faithfull: nice alternative to T1 hedron crab. can be a solid wall, and acts as an unsummon if needed (sorcery speed, though)

Finally, add to the sideboard some counterspells that fit your metagame.

Bernie1o1 on Infect

1 month ago

You shouldnt play Spell Pierce main board you should instead play more pump spells. I would also suggest cutting how many unblockable spells you play. I would personally cut the Distortion Strike and Artful Dodge and keep the Slip Through Space if you really want to. You should also consider dropping the Ichorclaw Myr and instead play x4 Birds of Paradise. For pump you should bump Might of Old Krosa to x4 and the same for Groundswell. You should also not play Misty Rainforest you should instead play Windswept Heath and Wooded Foothills they are cheaper and do the same job of fetching Breeding Pool. And you should also cut the Rancor for more pump spells. You should also add Apostle's Blessing and Dismember

GreenLover21 on Managorger Control

1 month ago

m0x, Blossoming Defense and Vines of Vastwood are great suggestions! Will include.

I originally started with a four of Managorger Hydra, but felt i was getting clogged at times with it. I tried to diversify them so that Perplex would be another managorger late game, but you may have a point. After playing some more i might take you up on that and move it to four again.

As for Quirion Dryad, it looks good. Resolving it a turn earlier than Managorger Hydra sounds good, but i'm nervous about cutting the counter/removal package. Hitting it with Artful Dodge still results in a nice wincon though so i'll give it some thought.

Thanks for the suggestions

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