Target creature is unblockable this turn.
Flashback U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Artful Dodge Discussion
3 days ago
4 days ago
@1337_Nerd, I do have some Dismember in the Side Board incase I'm playing a deck in which I need to kill something, though I do tend to rely on the Artful Dodge and Distortion Strike as I can cast them on essentially twice with flashback and rebound should for some reason I need to swing twice in order to kill. Ill definitely consider Thunderous Wrath though. Thanks.
5 days ago
Yeah this is one of my favorite deck types. Run 4 Flamekin Harbingers to bring in kiln fiend faster, that way you don't have to wait for 3 mana with Nivix Cyclops-- after that you can probably take out all of the swiftspears and 2 of the cyclops. Also in place of some of those 2 life spells put in 4 Tainted Strikes so that it's easier to kill the opponent in one hit (which is really what you should be going for). Also consider cards like Artful Dodge or Ground Rift to help make it so that the creature doesn't get blocked.
Here, I'll make my own version of the deck unprivate so that you can see it. Also I'd prefer if it's left unrated. Spellslinger Budget
5 days ago
I am not sure how this deck should win... really. U have some mill parts, but for example Tome Scour just waste place in ur deck.
2 MORE tutelage could be great, 4 Hedron Crab + fetches (if u want play on budget u can run Terramorphic Expanse, Evolving Wilds and panoramas - Bant Panorama/Esper Panorama/Grixis Panorama). Maybe some Increasing Confusion?
or maybe try to build deck around Undead Alchemist?
6 days ago
First off, Huzzah!
Second, I don't have a BUG Infect Deck, so I haven't done any extensive testing with the list, but I do know a good bit about it.
I think you may be able to throw in a couple more Ichorclaw Myrs, since running Noble Hierarch is out of the question. You can probably relegate two of the Dismembers to the side board to accomodate this, since, in my opinion, 4 MB is a little overkill. That should take care of your creature base.
As for lands, I strongly suggest you run at least two Forests, since Path to Exile is a thing, and also, you are running three colors: fetching in an untapped dual is three life, and that can add up -- sometimes, you want to be able to grab a land for only one life, especially against zoo and burn. Personally, I dislike running Mana Confluence and City of Brass, but I understand that for a budget build they should work fine. I would suggest maybe running just three of each, and playing four Forests, which would bring you up to twenty lands. Eighteen is a bit greedy, but if it works for you, then great! :) I would suggest removing the Giant Growths for the two extra basics, if that's the route you want to go. Oh, and, also, Urborg, Tomb of Yawgmoth as a singleton in place of one of the basics isn't horrible. Makes your Inkmoth Nexus tap for , which is never a bad thing.
Blue stuff: other than Blighted Agent, the big reasons to play in an infect build is Serum Visions, Dispel, and Spell Pierce. Serum Visions would probably be fine as a two-of. I would like to see two Spell Pierce main board, with two Dispel in the SB; playing these against burn and control is so satisfying! Countering a Deflecting Palm or Far / Away is priceless! :D Unfortunately, Ponder and Brainstorm are banned in Modern, otherwise they'd be in over Serum Visions. Oh, I almost forgot! Gitaxian Probe and Distortion Strike! I run Probe as a four-of, although this can tax the wallet, and D-Strike as a three-of, I believe. To go along with the probes, I would suggest Become Immense as a two-of, as this can often with the game outright. I like D-Strike better than Artful Dodge, but that's a personal view. I could see dropping the Rancors and one of each Might of Old Krosa and Groundswell to make room for the cards I listed, but only if you plan on including them. In fact, I could see even dropping the Ichorclaw Myrs completely to make space.
The Black stuff: okay, so other than Plague Stinger and not having to always pay four life for Dismember, hand disruption in the form of Thoughtseize and Inquisition of Kozilek are big reasons for playing . Obviously, Thoughtseize is out of the question for a budget deck, but I think you might be able to fit in a pair of Inquisition of Kozilek main board, with possibly a pair of Duress in the side board to handle combo better (looking at you, Splinter Twin) but it isn't necessary.
As far as sideboarding goes, I would suggest Hurkyl's Recall to deal with affinity; Torpor Orb to hose Twin and other ETB-based decks, probably as a two-of; either Nature's Claim or Naturalize, depending on whether or not you're afraid of running into "Chalice of the Void = 1 Go" or not; Melira, Sylvok Outcast if you think the mirror match will be a problem in your meta; Abrupt Decay (as a one-of, since it's pricey) for any decks with hard-to-remove permanents with CMC less than or equal to three (Chalice of the Void); Wild Defiance for burn matchup; Duress, as I said before, although I've never tested it; and, if you can afford even one, Spellskite, which is almost invaluable.
Well, that is all that comes to mind right now. I hope I've been a help, and if anything I said doesn't make sense or seems wrong, just let me know. :) I wish you the best, by the way, and I hope you can turn many to the Phyrexian cause, whether they want to or not! >:)
6 days ago
I would say Dismember for 2 reasons. 1. The creature removal. If you don't have Artful Dodge or Distortion Strike, this would be very nice for getting rid of that one creature they have that can block it. 2. Pay it for 1 colorless and 4 life. As long as you have 5 life you can buff up Kiln Fiend or Nivix Cyclops for very little mana.
Also, love this deck, one of the limited few modern-legal decks I've ever seen that can beat my mono red aggro.
1 week ago
Hey Kringo, thanks for the feedback! I've looked at Narset, Enlightened Master, and the issue I had with the card is that it costs 6CMC and actually can make you lose out on some creatures. However, it is something that is on my maybeboard and I've updated it to include it.
I noticed through a few playtests that the deck was A) not moving fast enough and B) kept running into issues of not being able to remove enchantments/creatures. With the addition of Narset Transcendent, I opted for a cheaper 3CMC pump-up card in Kytheon's Tactics, and include removal/pump card Ride Down.
There are still 7x instants that can trigger Zada, Hedron Grinder, with 4 of them having the Rebound ability.
|Commander / EDH||Legal|
Printings View all
- Artful Dodge + Soul Seizer
- Artful Dodge + Assault Strobe
- Artful Dodge + Ghoultree
- Artful Dodge + Charmbreaker Devils
- Artful Dodge + Assault Strobe + Nivix Cyclops
- Artful Dodge + Hunted Troll
- Artful Dodge + Kessig Cagebreakers
- Artful Dodge + Wight of Precinct Six
- Artful Dodge + Jace's Phantasm + Wight of Precinct Six
- Artful Dodge + Nivix Cyclops
- Artful Dodge + Assault Strobe + Kiln Fiend
- Artful Dodge + Consuming Aberration
- Artful Dodge + Daxos of Meletis