Target creature is unblockable this turn.
Flashback U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
I've been play-testing a version that looks like this:
I play tested it 20 times, and barring removal or control it had a winning kill combo by turn 5 80% of the time. I did just trade my friend for some Apostle's Blessing , I might throw that in there or sideboard it at the very least, because I suppose it works to protect your stuff and make it unblockable all at once (depending on what colors they're playing of course). But other than that the Gitaxian Probe s and Sleight of Hand s work beautifully to accelerate things along, and the Mutagenic Growth is very good, I can get a killing combo + + with only two mana instead of needing three. That means I can work with fewer lands, or if I have three mana out, I can play a Sleight of Hand to find that one card I need to complete the combo, while still pumping my creature(s) because it's a sorcery.
This version is definitely more efficient, but at this point I ordered the cards to construct the version that's on the deck list right now. I'll have to figure out how to get the Probes and Sleights, but I'll work on it.
Another cards you might consider is Vampiric Fury ...this could be a big board sweeper in combat if you get your dudes blocked, and protect your Neonate from potentially lethal blocks...or a finisher to get that last damage through. Consider it at the very least for your SB, which you haven't built on here yet. Pyroclasm is a solid SB card for you, especially if you run into casual Goblins at your playgroup! :)
Another alternative for unblockable cards is Aqueous Form . The extra scry is nice, and you don't have to worry about casting it again. The enchantee, though, will be a ripe candidate for the opponent's removal, so there is that.
Vapor Snag might also be a solid "get a blocker outta the way" card to look at, especially since it snuffs a bit of their life total.
Overall, great build. Hope my thoughts are of use!
This is a solid deck! I was looking for ideas for mine. I took the idea in a different direction, my deck features Kiln Fiend s and Nivix Cyclops and then uses Distortion Strike or Artful Dodge to make it unblockable, then pumps the Fiend/Cyclops and swings for crazy amounts of damage the opponent can't stop.
I like your idea as well though. Green has plenty of great pump to make Kiln Fiend ridiculous. Although this might not be the direction you're looking to go in, Goblin Tunneler could be good to make your Kiln Fiend s unblockable before they get ginormous. Also, Overwhelming Stampede would be ridiculous in here, but it's way above your mana curve. Might be good late-game though. You could also consider Titan's Strength for good cheap red pump, and the scrying is always useful.
Really a great concept though, and it's well put together! +1.
The idea is to use the multi color lands or Blistercoil Weird + Paradise Mantle to play card after card into either a Grapeshot or swing the weird with Aphotic Wisps . I could run Artful Dodge in its place... but since it doesnt cantrip to replace itself... I am most likely going to discard it with Faithless Looting in the case that I dont have the extra 1-2 mana I net from playing Cerulean Wisps , Manamorphose and Gitaxian Probe paid with 2 life allowing me to play the Grapeshot or even at times multiple Grapeshot . Aphotic Wisps is a popular side board for this deck as an alternate win condition... I tend to hit it every time I go off, just to see how much damage I can do with all 3 Grapeshot s' and the weird. My highest so far was 126 on turn 2.. Its also possible to dig up the combo and still win by turn 4-5, like the format is trying to enforce. The weakness this deck faces is no cantrips that protect the creature and the statistical chance of drawing or mulliganing into one of each Blistercoil Weird ,Paradise Mantle , a land and some cantrips; only to get lightning bolted or pathed. Its a work in progress and a budget deck.
(Prob gonna upgrade it with 3-4 fetches in the future.)
First let me say +1 for epic deck name. Narset is a very good general that I thought about building around till I saw Anafenza, the Foremost but thats not the point lol. When I was looking into building a deck for Narset counterspells didn't really come to mind because they are mostly useless if hit by her. Note that these are just suggestions but i would remove all of the direct counterspells then add some of these cards. Psychotic Fury , Rogue's Passage , Mass Calcify (super awesome if you are the only person playing white), also your running burn so the classic Lava Axe won't hurt, also Narset can drop planeswalkers so if you have one or can afford it Jace, the Mind Sculptor would be epic because he can set up Narset with his 0 ability. I can realize you might not be able to obtain him some other good planeswalkers are the new Jace, the Living Guildpact remove blockers, a weaker set up for Narset then his last abilty can basically be a win con depending on the game, Chandra, Pyromaster can stop some huge blockers, remove cards from you library is you want to cast them without narset, or copy the bad ass burn spell ten times or time walks, Ajani, Caller of the Pride , Ajani Steadfast both can boost your general. Elspeth, Sun's Champion helps set up chump blocks for more aggressive creature decks and can boost narset and give her flying. Elspeth, Knight-Errant make chump blockers and make narset indestructible. lastly you could add Electrolyze deal damage and draw cards, Ponder set up narset and draw, Preordain same as Ponder also more unblockable cards so narset does not die during combat Distortion Strike , Artful Dodge can be used twice and Teleportal . Finally I think Quicken would be awesome because you can draw and possibly use that awesome sorcery you need right now during combat. I hope I could help out and have fun Narset looks like an awesome general.
Mirran Mettle without Metalcraft?! Replace with Prey's Vengeance or Groundswell asap!Also ditch Viral Drake and for two Artful Dodge s. Too many lands for an aggro deck, lover it to 20 and add 3x Apostle's Blessing or Distortion Strike .
I might sideboard Distortion Strike . Honestly a +1/+0 boost isnt going to do much, especially with the one drop +4/+4's. Plus with Artful Dodge , you can do its flashback at anytime, whereas with Distortion Strike , you HAVE to do it the next turn, even if you don't need it. But still, thanks for the suggestion, Felixlives!
|Avg. draft pick||9.22|
|Avg. cube pick||12.95|
|Commander / EDH||Legal|