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Target creature is unblockable this turn.
Flashback {{U}} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
| Have (6) | Kamotz , meggypoo , NickShinault , bbbbbb222222 , XxCataclysmiCxX , zombiesocket |
| Want (2) | kapow20 , willsm87 |
Mill to Death
@shadowkaze I'm not going to splash white for Rest in Peace . It's a good card but I don't want to add in white. I'm not a big fan of cipher, that's why I don't use it in this deck. Usually by the time I get my creatures out to swing, they're already big enough to end the game. Shadow Slice 's mana cost is what stops me from using it. Tricks of the Trade is good but it's too easy to get rid of when Artful Dodge pretty much guarantees me a free swing.
Cyclopian Sniper
Hey zeensaThanks for coming in and having a look, i appreciate the feedback and comments :)
I had been tossing up whether or not to go with the 20 or 24 land and decided to go with the extra, because the ideal game is to get off the Nivix Cyclops Armed / Dangerous + Artful Dodge Combo by turn four, Statistically 24 land supports that better than 22 or 20. However the deck might run a little more smoothly beyond that combo with less, so it is something i will experiment with further.
Talrand, Sky Summoner is a really strong card, however, while it has the advantage of flooding the board, the Nivix Cyclops is a much stronger win condition, and i thought it a better idea to put in some ways of protecting the Cyclops, rather than adding another win condition.
Having said that, i might be able to free up some room in the sideboard, because Talrand, Sky Summoner will be better in certain situations
I'm Gonna Man Up All Over Myself
I think Artful Dodge is one of the best possible cards for this and i am so glad the printed Armed / Dangerous
Jesus Christ Cipher Star
you know what, I retract the part about Nivix Cyclops . I didn't realize the +3/+0 could trigger multiple times upon multiple castings. For example you could play Artful Dodge , and boom, he's a 4/4, but flash it back, and then boom, he's a 7/4! Cast an Izzet Charm or Searing Spear , or anything really, and he's a 10/4 unblockable! wow! Still think that Thundermaw Hellkite beats Talrand, Sky Summoner for the deck though.
More Dimir Mill
I'd drop the guildgates for basic lands, with eight dual lands you don't need guildgates coming in tapped. I'd probably replace Artful Dodge with Thought Scour .
Tribal Auroch Stampede
I didn't even know Mothdust Changeling existed, so thanks for that! I'll probably swap out at least the two Artful Dodge for those, and maybe some others. This deck needs some serious love, since it's been a little neglected for my other two. :P
Thanks for the suggestion, scumbling1!
| Low | Avg | High |
|---|---|---|
| $0.03 | $0.14 | $0.65 |
| Color(s) | U |
| Cost | U |
| Converted cost | 1 |
| Avg. draft pick | 9.15 |
| Avg. cube pick | 13.66 |
| Format | Legality |
| Standard | Legal |
| Extended | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander / EDH | Legal |
| Modern | Legal |
| Pauper | Legal |
| Set | Rarity |
| Dark Ascension | Common |