Artful Dodge

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Common

Combos Browse all

Artful Dodge

Sorcery

Target creature is unblockable this turn.

Flashback U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Artful Dodge Discussion

DistortionSlayer on Izzet da turn 3 win?

1 day ago

you don't "Cast" the cops do you? And even so Artful Dodge x2 + double strike is way more worth it

Gracco on Competitive Suicide Grixis Death's Shadow Control

4 days ago

Eidolon of the Great Revel would be fantastic here since you do not mind the incremental life loss and it will definitely hurt your average opponent more. I would main deck 4 of them. Also run a bit more burn cards. Stuff like Lightning Helix and maybe even Skullcrack. Vexing Devil really is not good in Modern since removal is so common in the format, I will admit though that the Devil is amazing in Legacy. Rift Bolt is a good option as well. If you run a good Fetch/Shock mana base then you can get rid of the Plunge's also. I agree with Demention about running the Temur Battle Rage and would honestly run those over the Artful Dodge especially since Dodge is such an obvious telegraphed play to your opponent.

ellie-is on Double Striking Funtime!

5 days ago

I like Assault Strobe and Temur Battle Rage, and considered them while building the deck, but in the end I found that I liked innate Double Strike better than spell-induced one (even though Viashino Slaughtermaster is the only one that remained, as the others all cost too much mana, or in the case of Warren Instigator, cost a fortune in money due to an ability I wouldn't even be using). Those spells would make such creatures obsolete while only adding a couple more points in damage at best compared to the same amount of buffs per mana, even on creatures like Kiln Fiend.

As for evasion, I feel that right now I'm happy with Trample from Rush of Adrenaline and Menace from Madcap Skills (this last one, in particular, goes very well with creatures that already have double strike by themselves).

Mutagenic Growth I'm not so sure on. Not having to pay mana to cast it is obviously great, but in a situation where you have, say, three buff spells in hand and three mana to spend, I'd rather have three Brute Forces than Mutagenic Growths. With everything being so cheap, it seems like that would happen often. Mutagenic Growth would be useful more often if I had replaced some of the other buff spells Temur Battle Rage, as the mana would go to TBR and Mutagenic Growth would still be able to be cast while a normal buff would not.

That said, I have seen Izzet lists focused on Kiln Fiend that run all of the recommended spells, including Distortion Strike and Artful Dodge and they're very good. But I'm trying to do things a little different, and, I have to admit, I added Kiln Fiend as a last minute afterthought, instead of building the deck around it like so many people do - because I really wanted to focus on the double strike instead and create something different/unique. When trying to do that you do often end up with something that is not as competitive, but I think it also has the potential for more fun, and maybe even some surprise wins against people who expect you to be running those similar lists that they've already memorized.

I'll think about Mutagenic Growth (though being on the upper end of what I'm willing to spend is weighing heavily against it), but might pass on the other spells for now. Right now I think what I'm really doing is waiting for Wizards to release more cool creatures with double strike that can fit into this (though if they release more Kiln Fiend-like creatures instead, or really good ones with Prowess, I might consider dropping the viashino and going to double-strike-by-spell route). But still, thank you very much for the suggestions, and if you think of anything else, please let me know!

MTGPALADIN on Blue-Red Cantrips

6 days ago

1.I would cut the Artful Dodge for Sleight of Hand. More cantrips will help you build spell count while filtering through the deck

  1. I agree drop the Gut Shot for Rift Bolt. This will give you needed removal so your creatures can attack while adding to spell count.

  2. Soul-Scar Mage for Monastery Swiftspear4.maybe run x3 Elusive Spellfist instead of Kiln Fiend because it gives its self unblockable and pick up one more copy of Stormchaser Mage for the haste.

  3. As much as it pains me to say delver of secrets instead of Blistercoil Weird. Neither one of these creatures are going to swing turn 1. Delver does have evasion and while it doesnt pump with spell count its still a very real clock and complements the Titan's Strength and the Assault Strobe.

I hope these suggestions are helpful, but you should make the changes you want for your deck.

Asmodeus_82 on Storm and Eggs

1 week ago

Have you considered Temur Battlerage as a wincon? Could be better than Artful Dodge since you don't to be as big and when are close to as big you can easily swing for lethal through quite a bit of on board toughness.

DRACULA150704 on Beg me for Life...

2 weeks ago

xander11 yeah i kinda do want to add blue for Blighted Agent, Distortion Strike and Artful Dodge but I don't know how to without slowing down the deck because all the dual lands that can come in untapped are rares. So I think BG infect is best played in modern.

Unlife on The Alt Plague

2 weeks ago

Love infect, really like this BUG take on it. Look into switching Artful Dodge for Slip Through Space. I feel the deck would benefit more from the draw then from the flashback.

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