Target creature is unblockable this turn.
Flashback U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
I'd say, not enough creatures. also, I think the colors aren't quite as amazing for infect as one would think... I run 2 infect decks, one is white/blue with lotsa unprev and some attack+ auras and instants as well as some entchantments and tappers, one is all artifact proliferate - doing the damage with virulent wound. glistering elf and rancor sure are great reasons for green, other growth spells don't hurt either, but... 12 creatures seems very few. especially for rancor to really be effective.
what are the colors giving you exactly? I can see green with giant growth, mutagenic growth and groundswell being quite good. glistering is fairly awesome as well.
black... offers some removal here. and a 1/1 flier. vampire's bite and boon of erebos are quite good as well, I guess. but overall, I think its just not too worth it.... might be wrong, just my opinion.
in black, I'd also consider Virulent Swipe , its a combat trick that also increases your hitting power for 2 turns.
some things for consideration in blue and white though:
Blighted Agent gives VALUE to your creature boosts. unblockable and infect is terrifying as a combination.
Tezzeret's Gambit yes you can proliferate poison counters. low mana and only few activated abilities should have you run out of cards, so the draw 2 isn't irrelevant either.
Thrummingbird its a plague stinger with the upside that you can slowly kill all creatures that already have a -1-1 counter.
Corrupted Resolve goes nice with blue infect, getting rid of most major threats. I'd be careful with it though, seeing as you'll mostly use up your mana on your turn, and in my experience, whenever you really need it, you didn't deal damage yet or just tapped out that turn.
white gives you access to 2 other, powerful creatures:
Lost Leonin 2 attack for 2 mana, devastating with distortion strike.
Priests of Norn an unusual card, yes, but one thats been very useful for me. the low attack matters way less than one would think, considering the enemy can't heal the damage and only needs 10. most damage comes from boost spells anyways.
Defiant Strike not awfully useful, but it cycles itself on use
Seize the Initiative and Swift Justice give you neat combat tricks that serves the same purpose as boon of erebos - protecting your creature and killing an opponents. doesn't use up life, so you can faceblock a bit more.Wojek Siren can be quite a finisher if you manage to pile up a bunch of creatures, but I doubt it'll be useful all too often. thought I'd add it anyways, just for the record.
Hyena Umbra gives your guys a second life, and boosts them. first strike is never wrong with infect - the damage they'll recive will be less, due to the creature they fight with already being weakened from them -1-1 counters
Artful Dodge and Distortion Strike are fantastic with rafiq. Aqueous Form is a another budget option for lots of hurtin'. Unflinching Courage and stuff like that too. Make sure you get some hexproof equipment or spells too
I use Hidden Strings for a couple reasons: (1) At worst, you can untap the mana used to cast it, so it acts like a free buff, then you can cast more; (2) you tap defenders then swing in, and untap your dude when it hits the player.
I also find Distortion Strike to be amazing because of its free recursion (Rebound), which typically leads to 8 unblockable damage (minimum) over two turns, assuming no Assault Strobe with it. To me, DS > Artful Dodge because it's only 1 mana (you don't have to pay for the recursion), AND you get the extra +1/+0.
One thing I'm considering, based on how I play aggressively, I'm thinking of throwing in a couple Molten Birth to give myself a couple defenders while I swing in pumped up.
You'll definitely wanna keep Mizzium Skin in the main because removal will cripple everything you're trying to do, and at worst you'll get an extra toughness for the turn too.
Check out my version, playtest if you like, and feel free to share your thoughts here or there on what you like / don't like.
for Vines of Vastwood
hexprof is great and can counter a kill spell or buff or both Ghostform
for Distortion Strike
it gives +1 unblockable has rebound it is just a win for Livewire Lash
for Wild Defiance
bc Livewire Lash
is better with rebound spells and costs a little less also it will deal damage to you your opponent even if they cast a spell during their turn unlike Wild Defiance
where the buff is wasted if the creature is not attacking/ about to attack
Mutagenic Growth is a great idea as well and might be better then Giant Growth
Why dont you go with a big unblockable set up? Have cards like Thassa and some more suggestions, Aqueous Form Artful Dodge Rogue's Passage ? If you want me to help you out I can. Otherwise I wont waste both our time.
Hello. Just wondering, is there a specific budget you are working towards? If so, what is it?
Also, here are just some keystone UB mill cards that you pretty much need. Extirpate , Haunting Echoes , Glimpse the Unthinkable , Tome Scour , Mind Sculpt , and you should run 4x Archive Trap 4x Hedron Crab 4x Mind Funeral and 4x Visions of Beyond . Grafdigger's Cage belongs in the sideboard. Honestly, pass on Phyrexian Obliterator , Jace's Phantasm , Silent Arbiter , Wight of Precinct Six , Consuming Aberration , and Fog Bank . Remember that when building a deck, you must keep the goal in mind. The goal here (I am assuming) is to mill you opponent down from 53 to 0. These extra creatures that I mentioned before are either 1) too slow to do it efficiently/effectively or 2) not milling them at all. You might as well take out Artful Dodge since you aren't really going for a creature-based deck anyway. Another key part to building a strong deck is synergy. Synergy is when 2 or more cards interact in a positive way that boost one or both of their effectiveness. In this scenario, we see Archive Trap at a costy 5 mana. How could we force our opponents to search their libraries so that we can play it for free? Easy. Ghost Quarter allows us to bust one of their best lands for free, and lets them get another basic, while searching their library. This enables us to play Archive Trap for free. Another interesting synergy with Ghost Quarter: think about land count. When your opponent has a lot of lands in his deck, like in the early game, Mind Funeral is not that great. You might mill 7-12 cards, but no more. Now, when you remove only lands from your opponent's deck with Ghost Quarter , suddenly, Mind Funeral will mill big. I've had it mill nearly 30 in one of my games. Keep on the lookout for synergies that help your deck move closer towards its goal. One more thing: Sunken Ruins isn't as vital as, say... Polluted Delta or Watery Grave and Ruins is also more expensive. Stick to the "shocks" and "fetches" before the "translator" lands.
One of the number one ways to win is actually use Glittering Wish for the sideboard Flesh / Blood . Grapeshot is just an unnecessary mainboard card that eats up space for the combo, same with Artful Dodge . You've already got four Glittering Wish mainboarded to fetch Jeskai Ascendancy , so it's pretty streamlined.
|0.06 TIX||0.13 TIX|
|Avg. draft pick||11.51|
|Avg. cube pick||13.35|
|Commander / EDH||Legal|