|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Creature — Human Soldier
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
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Thalia's Lieutenant Discussion
12 hours ago
Thanks for the compliment--hopefully I can be of some use! I playtested this in a couple different matchups and had the following feedback:
The biggest issue I had was with the number of 4-5 costed cards in this deck. With over 10% of your deck consisting of 4+ mana cards, and only two cards devoted to ramp, I often found these items languishing in my hand. Modern is a pretty brutal format, and 4-5 drops need to make a substantial difference in the game.
I'm not convinced Burn at the Stake is a necessary win condition given the power of Humans (currently the best tribe in Modern), but it was pretty fun, and I appreciate the finding of new, exciting ways to win.
I think you could stand to capitalize on the power of Humans a bit more. Run four copies of Champion of the Parish and add four Thalia's Lieutenant. That should give you another path to victory should your primary plan fail.
For your sideboard, you should add Disenchant for artifact/combo/enchantment decks, as you currently do not have an answer. Instead of Soul Warden, consider Auriok Champion - while it costs more to cast, you'll mostly want to sideboard in your cleric against Red burn, so the protection is invaluable.
6 days ago
Ok, so here is a list of suggestions, and their reasons:
Bushi Tenderfoot. A 1 drop that if you manage to grow with Thalia's Lieutenant becomes monstrous when flipped, giving another huge threat that demands an answer, diversifying your overall list of major threats.
Dragonmaster Outcast. Sideboard, never mainboard, but would give you a great answer to control decks and midrange decks if you are struggling.
If you were to mainboard any of these, I would suggest taking out Militia Bugler. It's expensive, and while it does draw a card, or at worst get rid of 4 dead draws, its a low impact card compared to the rest of the deck.
1 week ago
HillyerGames The point of a mill deck is not to try and control the game, the point is to try and dump all the opponent's cards in the graveyard as soon as possible. Cards like Emrakul, the Aeons Torn stop this plan because of their trigger, which means you need ways to exile him in order to stop this from happening. Extirpate and Surgical Extraction are two ways to do this, Tormod's Crypt and Relic of Progenitus are others. However, none of these are very maindeckable, as against a lot of decks, these cards will not do anything; nor will they buy you the time you need as a mill deck to finish milling the opponent. By contrast, Crypt Incursion will almost always gain you 10-20 life, which will buy at least one turn; and in a deck with powerful mill spells, that one turn is often the difference between a loss and a win.
I would also like to point out that I do not enjoy calling others stupid, but when that person is rude, arrogant and advocates a fragile 4 part combo involving Profane Memento that does not even win the game and that does not work against decks which do not have as many creatures, I really do not understand their motivations unless they either lack an understanding of what they are proposing, or unless they are deliberately trolling.
Re: Ensnaring Bridge - the idea is you will have zero cards in hand when you cast Bridge, so they cannot get through. If you can empty your hand as fast as possible - which I think you will often be able to do - then Bridge is a hard lock (after all, no decks plays zero power and pumps from zero to twenty, although I suppose it is possible in an infect deck with Noble Hierarch). Darkness is only temporary, Bridge is permanent; I think I would rather have Bridge in general, and sideboard in Darkness against decks with these massive pump effects. If the opponent goes Become Immense, Vines of Vastwood and tries to kill you, and you play Darkness then you've traded his two pump spells for your one mana instant, which is a very good trade. By contrast, if he has Thalia's Lieutenant and Champion of the Parish and Mantis Rider in play, then Darkness will mean you are still faced with the same situation next turn, which does not get you very far. Bloodghast, Goblin Bushwhacker, Gurmag Angler, Tarmogoyf and indeed I could go on, but the point is, far fewer decks try to pump in one shot and win rather than getting a bunch of creatures in play and hitting them with you repeatedly. So Bridge is a better answer against creatures in general, since mill usually is empty handed by turns 3-4.
1 week ago
When I first looked at the Humans decklist, I was like, why didn't they have Sigarda, Heron's Grace in sideboard? Sure, she costs 5, but gives all your humans (and you) hexproof and can be easily ramped out with Noble Hierarch. She also has a manasink, allowing you to create chump-blockers and giving +1/+1 counters to Thalia's Lieutenant and Champion of the Parish. I've compiled a list of what she helps with and benefits:
Burn by giving everything Hexproof
Removal and/or Pacifsm effects
Pumping up your guys
Using your now unused mana
Top of the curve at 5
And last but not least, she costs only a dollar or two.
What's not to love?
1 month ago
And putting cards like Thalia's Lieutenant into their hand does nothing but help them. You would have to kill it, but it can quickly exceed the range of Kolaghan's Command or Lightning Bolt.You would have to use Path to Exile.
1 month ago
I just thought of something. We have been talking about all the traditional decks: Living End, Elves etc... What about the decks you don't see as much, Affinity, Ramp or Reanimater. Or odd takes on prominant decks. You talked about being able to stop Humans by taking down Reflector Mage. But what about a deck more focused on a Humans synergy, say one using Champion of the Parish, Thalia's Lieutenant, and Hardened Scales? Those 3 alone can pose massive problems in just how fast they can buff and be buffed by other Humans.
2 months ago
You have some reading comprehension problems? Can you recall what were the first sentences of my post?
"I will concede that lightning bolt will kill humans if no Thalia's Lieutenant is afoot. However after various humans the following are the most played creatures in modern..."
Why would i not care about the low toughness of humans?
Its the most common deck and played with a pretty stock decklist, so all of its creatures gonna be the most played, despite that its barely above 10% of the meta.
Thus only considering humans will ignore ~88% of the meta.
Not to mention that humans decks play lords, hence the 2 & 3 toughness written on the cards is not what you gonna face on the battlefield, not to mention that cards like Thalia's Lieutenant grow, so they are much harder to deal with (using Lightning Bolt), than Master of the Pearl Trident, or Elvish Archdruid.
Tl;Dr - preparing for the meta by preparing for only the most popular (in this case 12% deck) is bound to leave you wide open to everything else, especially if that deck is humans, or affinity, decks that require very lean and narrow answers. Diversity in removal is not a bad thing.
And just because bolt can deal with those deck in the early turns fine, it doesn't mean that its a superior topdeck later, or that its useful against decks like eldrazi tron.
2 months ago
I will concede that lightning bolt will kill humans if no Thalia's Lieutenant is afoot.
However after various humans the following are the most played creatures in modern, in this order: Scavenging Ooze, Tarmogoyf, Birds of Paradise, Tireless Tracker, Tasigur, the Golden Fang, Gurmag Angler, Thought-Knot Seer, Bloodghast, Hollow One, Reality Smasher, Ulamog, the Ceaseless Hunger, Arcbound Ravager, Etched Champion, Flamewake Phoenix, Ornithopter, Signal Pest, Vault Skirge, Memnite, Steel Overseer, Courser of Kruphix, Goblin Guide, Matter Reshaper, Wurmcoil Engine, Master of Etherium...etc.
So out of those 24 creatures it can kill, like what? 9 of them? and a not insignificant amount of these cards are just enablers like Birds of Paradise, Goblin Guide, or various cheapo artifacts - yeah its great if you can remove them before the opponent is established.
But there is one thing that is even better, if the same spell you could use to kill these enablers would also hit the power cards they let the opponent play. Since in that case, the card actually does something if you topdeck it later.
Oh yeah it can go to face, tell that to Wurmcoil Engine...
Wouldn't Path to Exile do the job better? ...i mean do the job at all. If it can't remove relevant creatures its not a removal spell - if its very conditional its a bad removal spell.