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A catchy Deck Name is one of the best ways to help yourself make progress. A good name will reel people in and eventually someone will offer their advice. It will also make more views. When people see a deck with a high amount of views/upvotes/comments/folders they are more likely to see what is about and why people are looking at it. It's a circle.

November 28, 2018 5:08 p.m.

Np, I'm here if you need me. Give a shout of you need anything and I'll do my best to help you. I'm still kinda new, I just have a good playgroup and great friends.

November 28, 2018 5:05 p.m.

Step 6 is simple in theory, but depending on your play group can be very difficult. In order to root out the cards that don't fit, you need to test your deck against other decks, each with different playstyles, strengths and weaknesses. Playtest, Playtest, Playtest! In order to make your deck better you need become familiar with it. You need to know what is is you hand, what is on the battlefield, and in the graveyard, and depending on all that how many of each card do you have left in your deck. Once again, the easiest way to do this is to just keep playing.

November 28, 2018 5:03 p.m.

Also Fyi Elvish Aberration is not legal in the Modern format.

November 28, 2018 4:57 p.m.

Step 5 is both the easiest and the most tedious. You need to find cards that synergize and support your core cards. Once again I'm looking toward my Humans deck Thalia's Horde of Humans because it is probaby the most valence in this regard. You see kill spells like Path to Exile and draw spells like Harmonize. There are protection spells like Blossoming Defense and synergistic cards like Hardened Scales. Those were all noncreature spells. Creatures can give great value as well. Cards like Abzan Falconer and Tireless Tracker give great value along with being of the human creature type, which in that deck is preferable. There othere cards as well, cards like Collected Company and Dromoka's Command which gives we a card for almost every situation. You a varience of cards in every deck, seeing as how each card in MTG excels in doing one thing. Some kill creatures. Some draw you cards. Etc etc. You have to find the cards that fit in your deck, but at the same time do something other than just be there.

November 28, 2018 4:56 p.m.

Step 4 is too fix your mana base.

Are you running a smaller amount of lands like 20 and are relying on creatures like Arbor Elf and Llanowar Elves? Or are you running a more land based mana base with 24 lands and cards like Utopia Sprawl and Vernal Bloom? You also need to know how much mana you need. If you need 6-8 mana, a standard comp might be better. But if you need 20, like in my deck All 3, Really? That's Overkill, you might want to consider a card like Omnath, Locus of Mana in order to use two turns to get there.

November 28, 2018 4:29 p.m.

No offense, but this needs a lot of work. Good thing I'm here to help.

Yes this deck is a ramp deck, but step 1 is to figure out what kind a ramp deck you want to play. Are you running a standard ramp deck with Arbor Elf and Utopia Sprawl? Are you running a Genesis Wave style ramp with Nykthos, Shrine to Nyx and Garruk Wildspeaker? Or are you running jankier version of ramp, which I brought into fashion, using Primeval Titan and Vernal Bloom? Each one has its ups and downs. A standard ramp might be more consistent, but it lacks the pure explosive power the other two have. A Genesis Wave ramp style might have the most sheer mana producing power, but it needs certain things to hit its full potential; kinda likw a combo deck. And the jank style a ramp might make a large amount of consistent mana, but it commonly sacrifices a stable board state.

Step 2 is to make whatever style of ramp more consistent. If you are running a standard ramp build for example, you want a playset of Arbor Elf, Utopia Sprawl along with at least a set 3 of whatever you want to ramp onto, such as Inferno Titan.

Step 3 is too establish a win-con. Just in case you don't know or are new, a win-con is that one card in your deck that is designed to win you the game. Some decks have many; like my humans deck Thalia's Horde of Humans. With this decks synergies, anything can be a threat with enough +1/+1 counters. Other decks like my Anti-Tron deck; All 3, Really? That's Overkill uses 1 single card(Spawnsire of Ulamog) as it's one way to win.

November 28, 2018 4:18 p.m.

Said on So, this counts ......


I love that people are using Spawnsire of Ulamog. I think that Spawnsire of Ulamog is a totally underutilized card that you can do a lot of unique things. You could check out my deck All 3, Really? That's Overkill, which is a more polished version of this deck. Also you shouldn't run Eldrazi Conscription in your sideboard because, while it is an Eldrazi Tribal spell, you can't cast it with Spawnsire of Ulamog because it isn't a Eldrazi itself.

November 27, 2018 11:19 a.m.

Said on All 3, Really? ......


@ancientskull Basically it is to get the value they provide. 2 Kozilek, Butcher of Truth in order to trigger his etb ability twice drawing 8 cards, totally refilling your hand instead of just drawing 4 cards. Then I play a playset of Ulamog, the Infinite Gyre in order to nuke their board or drop an airstike on a specific target. Troublesome things like certain enchantments, or a Platinum Emperion.

November 27, 2018 10:05 a.m.

Said on All 3, Really? ......


But it is sooo fun when you get it off. You get to see their face crumple as they realize that no matter their board, they are not surviving all 3 Titans, an It That Betrays and a total of annihilator 50.

November 26, 2018 12:56 p.m.

Said on All 3, Really? ......


@Kederekt: They are in your sideboard, which is technically out of the game. It's kinda tricky wording. I had to look it up in the rules book.

November 26, 2018 11:58 a.m.






All 3, Really? That's Overkill

Modern* Catpocolypse


Mono Red Modern Burn

Modern Catpocolypse


Thalia's Horde of Humans

Modern Catpocolypse


Try to Cure the Infection(Infect Remastered)

Modern Catpocolypse


Nerd Post-Prom

Commander / EDH Catpocolypse


Finished Decks 54
Prototype Decks 39
Drafts 0
Avg. deck rating 21.50
T/O Rank 460
Helper Rank 268
Favorite formats Commander / EDH, Modern
Suppressed formats Standard, Legacy
Good Card Suggestions 11
Venues Mox Mania
Last activity 2 weeks
Joined 1 year