Kogarashi Deckling

I got my start playing magic with the purchase of the Starter 1999 2-player starter set, teaching myself how to play, followed by picking up cards from Invasion. I took a hiatus after Champions of Kamigawa, returning to the game late in New Phyrexia (and unfortunately missing my personal favorite sets flavor-wise, Time Spiral and Lorwyn/Shadowmoor).

I'm mostly a casual and EDH player, preferring kitchen table games and Limited events over more competitive settings. My husband's and my collection lacks a lot of power cards because we bulked it up with purchases of common/uncommon lots, so we tend to run a lot of budget decks, with our pet decks getting the lion's share of good rares. I also have a thing for building theme and tribal decks. Every deck on my profile is one I actually have a physical copy of, unless otherwise stated in the deck's description.

Current Pet Decks: Dark Harvest, Soul of Elements, and Angelic Legion.

Current Favorite MtG Artists: Rebecca Guay, Terese Nielsen, Steve Argyle, and John Avon, though several others come close. (Todd Lockwood's Seraph of Dawn, I'm looking at you.)

I've also dabbled in graphic design making custom deckboxes for my decks. I'm willing to send the box template to those interested, or even do the graphic work necessary for the printable box files in exchange for card trades or similar projects.

Bozak says... #1

Thank you so much for helping me understand all the rules! Much appreciated.

October 25, 2018 2:44 p.m.

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It's important to understand that while damage causes life loss, life loss is not itself necessarily damage. So as Boza said, cards that say "(player) loses X life" don't count as damage for damage prevention.

You can link cards with double brackets, like so:

[[Wayward Servant]]

Wayward Servant

November 19, 2018 12:15 a.m.

Said on How do Sunseed ......


You can double-check the Gatherer or Scryfall to see the updated oracle text, where Sunseed Nurturer now says "at the beginning of your end step" to bring it in line with current templating. "End of turn" was just the older phrasing that meant "at the beginning of the end step."

November 16, 2018 8:27 a.m.

Said on Does Regna, the ......


102.4. A spell or ability may use the term “your team” as shorthand for “you and/or your team.

So in 1v1, you'll read the card as "At the beginning of each end step, if you gained life this turn, create two 1/1 white Warrior creature tokens."

November 15, 2018 8:37 a.m.

201.4b If an ability of an object refers to that object by name, and an object with a different name gains that ability, each instance of the first name in the gained ability that refers to the first object by name should be treated as the second name.

You'll find related information in the rest of rule 201.

November 13, 2018 8:24 p.m.

Please link cards using double square brackets so it's easier to understand the question.

Mikaeus, the Unhallowed, Skinrender

+1/+1 counters and -1/-1 counters cancel each other out.

121.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.

So Skinrender would put three -1/-1 counters on the targeted undying creature. Then as soon as someone would receive priority, state-based actions are checked, and one of each counter type would be removed, leaving two -1/-1 counters. If the three -1/-1 counters reduced the creature's toughness to 0 or less, it would also be put into the graveyard at this point, as all state-based actions are performed simultaneously, so make sure to do this to a tough enough creature.

For an example of how to link cards in the future, it looks like this:


November 13, 2018 4:45 p.m.

It looks like due to 602.5c, Madcookie is correct. The restriction appears to be tied to the ability, not to the permanent, so even though Lazav is the same permanent when it re-copies another creature, its copied abilities are all new copies of the abilities, so the restrictions are reset.

November 10, 2018 2:58 p.m.

Both players must pass priority in order for each item on the stack to resolve, and they must do it for each item (not just once for the whole stack).

So with Karn on the stack, you respond with, say, Spoils of the Vault, naming Pact of Negation. Your opponent must pass priority in order for it to resolve, at which point you do the digging. Assuming you don't die, you now have Pact of Negation in hand, with Karn still on the stack. Your opponent is the active player, so they receive priority again and pass it to try to resolve Karn. You can then respond with Pact of Negation to counter Karn.

November 8, 2018 9:58 a.m.

The reminder text for changeling explains that "This card is every creature type at all times." This includes in zones other than the battlefield, such as on the stack. So when you cast Avian Changeling, you're not only casting a Shapeshifter spell, you're casting a Human spell, a Wizard spell, a Goat spell, a Construct spell, a God spell, and any other creature type that currently exists.

So it will indeed work with Door of Destinies, Herald's Horn, and Kindred Discovery.

Cathars' Crusade, by the way, doesn't care about creature types, just creature permanents. So even though Crib Swap also has changeling and thus all the creature subtypes, it isn't a creature permanent, and thus wouldn't trigger Cathars' Crusade. It would, however, work with Door of Destinies because the Door only cares that you're casting a spell (of any sort) with the chosen creature subtype, even if the spell in question is not, itself, a creature spell.

November 6, 2018 8:30 p.m.

In the process of casting a spell or activating an ability, mana abilities (like KCI) are activated before costs are actually paid. In order to have everything in the graveyard at the time all the Trawler and Retriever triggers would go on the stack, things must be sacked to KCI when mana abilities can be activated during the process of activating Spellbomb's ability.

This means you have to sacrifice things to KCI before you actually sacrifice the Spellbomb. If you sacrifice Trawler to KCI, then it's no longer on the battlefield to see you actually sacrifice Spellbomb, and you miss that trigger.

This is why most iterations of the KCI combo I can find online don't use Pyrite Spellbomb, but rather an artifact like Chromatic Sphere that will also produce mana, because instead of sacrificing Scrap Trawler, they sacrifice Krark-Clan Ironworks to itself during the activation of mana abilities (and that must be done after all the other sacrifices to KCI are done, or KCI isn't there anymore for you to sac other things to it). This of course makes the total mana required to recast your artifacts 7, not 6.

So the process would look like this:

  1. State that you're activating Pyrite Spellbomb or, in the example I found, Chromatic Sphere. Put the ability on the stack.

  2. Choose targets as necessary (specifically for the Spellbomb).

  3. Game checks that the ability can be legally activated.

  4. The ability's controller determines the total cost of the ability (in the case of Spellbomb, and sacrificing it if you want the damage, and sacrificing it if you want the card draw).

  5. Since the activation includes mana, this is when you activate mana abilities to pay for it. There's no rule against gaining more mana than you need, as long as you have the sources for it. So this is where you tap Mox Opal, then sacrifice it, Myr Retriever, and either Scrap Trawler or KCI to KCI's ability to produce mana, giving you a current total of 7 mana. Trawler and Retriever will trigger at this point (three for Trawler, one for Retriever), but their abilities won't actually go on the stack until a player would receive priority again. All the named artifacts are in the graveyard at this point, though, in the order in which you sacrificed them, which is why Trawler/KCI must be sacrificed last.

  6. Now you pay the cost for Spellbomb's ability. This is the point at which it is sacrificed. If you sacrificed Scrap Trawler for mana, it's not on the battlefield anymore to "see" the Spellbomb be sacrificed, so you won't get that fourth Trawler trigger.

  7. Now that the ability is properly activated and paid for, priority is passed, so all those triggers will go on the stack and their targets will be chosen. This is why they had to be triggered at that specific point; at any other time, they would go on the stack before all the targets you want to hit are in the graveyard, so your return sequencing wouldn't work. You've got four artifacts, but the Trawler triggers are restricted to "lesser converted mana cost," so the trigger from sacrificing Mox Opal doesn't count because it can't get anything back. If you sacrificed KCI instead of Trawler, you'll have a fourth Trawler trigger, so you would use the three usable Trawler triggers to get back Retriever, Spellbomb, and Mox, and the Retriever trigger to get back KCI. If you Sacrificed Trawler instead, you only have two usable Trawler triggers, so something's stuck in the graveyard.

So obviously you'd want to sacrifice KCI instead of Trawler. The problem here is that you produce a total of 7 mana, one of which you spend to pay Spellbomb's cost. That leaves you with 6 mana to pay the following costs once everything's in your hand: 4 for KCI, 2 for Retriever, and 1 for Spellbomb. You're missing a mana. This is why people usually use Chromatic Sphere instead, because it produces a mana as well as card draw.

I'm not entirely sure if there's a different doable combo using Spellbomb instead, but it doesn't slot neatly into the KCI combo outlined above.

November 4, 2018 4:40 p.m.

Said on How do you ......


Generally, you figure out how many creatures there are, then roll a die with an appropriate number of faces.

With a ridiculous number of tokens, however, I would break out the phone or computer and look for a random number generator.

Or one could just argue that with that many tokens on the board, it's most likely one of them is going to be the survivor just due to basic statistics, but that's less satisfying to anyone who wants a different creature to be the last one standing.

November 4, 2018 3:40 a.m.

One place where it would matter what order the cards enter the graveyard is that if you're sacrificing Scrap Trawler to KCI, then the Trawler isn't on the battlefield anymore to see you sac the Spellbomb when you pay for its cost, which means you're missing one Trawler trigger.

November 4, 2018 12:56 a.m.

Sorry, that last line should say "you can still 'untap' an untapped mountain."

November 2, 2018 9:46 p.m.

As for Faceless Butcher, you can cast it just fine without a valid target for its ability, because its ability doesn't go on the stack while you're casting it. You cast the Butcher and, as long as no one else counters it or something, it will enter the battlefield. Then its ETB ability will trigger and you will attempt to choose a target for it. With no legal targets, the ability will "fizzle" and be removed from the stack, but the Butcher is still on the battlefield.

And in general, planeswalker abilities are written in such a way that you should always be able to activate a plus ability, even if you get no effect from it, so you can actually increase your planeswalker's loyalty. This is why you can target a player with no cards in hand for a discard ability, or target a tapped creature for a "tap target creature" ability, and so on. Planeswalkers like Garruk, Apex Predator will give you an alternate plus ability to use if one of them must absolutely have a valid target in order to be activated. One of the few that I can think of where this isn't true is Koth of the Hammer, where if there are no mountains on the battlefield, you can't actually use his plus ability. However, if there are mountains but they're all untapped, you can still use him because you can still "untap" a tapped mountain.

November 2, 2018 9:01 p.m.

So let me get this straight.

  1. Saffi Eriksdotter in graveyard. Sac Reclamation Sage to Altar of Dementia, milling opponent. Two in the graveyard.

  2. Cast Fiend Hunter. Reveillark exiled, which returns Saffi and Reclamation Sage to the battlefield.

  3. Sac Reclamation Sage to the Altar, milling opponent. Sac Saffi using her ability, so that Fiend Hunter will come back if it goes to the graveyard. Two in the graveyard again.

  4. Sac Fiend Hunter to the Altar, milling opponent. Two triggers (Fiend Hunter and Saffi) go on the stack, returning Reveillark and Fiend Hunter to the battlefield. Presumably you order them so Reveillark is on the battlefield when Fiend Hunter triggers.

  5. Fiend Hunter exiles Reveillark, returning Saffi and Reclamation Sage to the field. Go to step 3.

Yep, sounds like a loop.

November 2, 2018 8:47 p.m.

Said on Can I Mission ......


No, unfortunately. When you cast Call to Mind using the effect from Mission Briefing, you move Call to Mind to the stack. It's no longer in the graveyard for you to target with itself. Not only that, but while it's on the stack, it can't target itself, because according to the rules:

113.4. A spell or ability on the stack is an illegal target for itself.

November 1, 2018 7:13 p.m.

When you cast a spell with in its mana cost "without paying its mana cost," is automatically . You can't change this. So if you cast Epic Experiment or Villainous Wealth off of Omniscience or Epic Experiment, you won't get to exile/cast any cards or exile any of your opponent's library.

October 31, 2018 3:11 p.m.

Said on Day of the ......

  1. Yes. Day of the Dragons will enter the battlefield, triggering its first ability, and then Opalescence will apply turning it into a creature. Day's first ability then goes on the stack and resolves, resulting in all creatures you control being exiled and replaced by dragon tokens...including Day itself. This triggers its second ability, which when it resolves destroys your tokens and returns all your creatures and Day to the battlefield, at which point Day's first ability triggers again. Unless something has removed Opalescence in the interim, Day will still be a creature and get exiled again, and you have yourself a loop.

  2. Arcane Adaptation says "in addition to their other types." This means your dragon tokens will be 5/5 red flying Dragon Homarid tokens. They're still dragons, so you will still have to destroy them when Day of the Dragons leaves the battlefield.

  3. Day of the Dragons functions similarly to Oblivion Ring, due to its ETB and LTB effects being two separate triggers. When you cast Day, it enters the battlefield, then its first ability goes on the stack. If someone uses Naturalize to destroy it while the first ability is on the stack, it leaves the battlefield, triggering its second ability and putting that on the stack above the first. The second ability resolves first, destroying any dragons you have and returning all your creatures exiled with Day, which will be zero because the first ability hasn't resolved yet. Then the first ability resolves, exiling all your creatures and replacing them with dragon tokens. Because Day is gone, you can't get your exiled creatures back without something else like Riftsweeper.

  4. If you copy the ETB trigger, the copy will resolve first, exiling your creatures and replacing them with dragon tokens. Then the original will resolve, exiling your dragon tokens you just got and replacing them with dragon tokens. Nothing's changed about the return ability, so if Day of the Dragons is later removed, you will destroy whatever dragons you control, then return the creatures exiled with the copy of the ETB trigger.

October 31, 2018 8:36 a.m.

Said on If I cast ......


Thanks, Madcookie. I will have to agree with Neotrup as well on this, and stand corrected.

October 30, 2018 6:42 p.m.







Commander / EDH Kogarashi


Wealth of Imagination

Commander / EDH Kogarashi


Plague of Rats

Commander / EDH Kogarashi


Dark Harvest

Commander / EDH Kogarashi


Undying Evil

Casual Kogarashi


Angelic Legion

Casual Kogarashi


Death From Above

Commander / EDH Kogarashi


Soul of Elements

Commander / EDH Kogarashi


Finished Decks 13
Prototype Decks 1
Drafts 0
Playing since Starter 1999
Avg. deck rating 3.00
T/O Rank 8
Helper Rank 200
Favorite formats Pre-release, Commander / EDH, Planechase, Pauper, Casual, Limited
Good Card Suggestions 3
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Joined 5 years