I got my start playing magic with the purchase of the Starter 1999 2-player starter set, teaching myself how to play, followed by picking up cards from Invasion. I took a hiatus after Champions of Kamigawa, returning to the game late in New Phyrexia (and unfortunately missing my personal favorite sets flavor-wise, Time Spiral and Lorwyn/Shadowmoor).

I'm mostly a casual and EDH player, preferring kitchen table games and Limited events over more competitive settings. My husband's and my collection lacks a lot of power cards because we bulked it up with purchases of common/uncommon lots, so we tend to run a lot of budget decks, with our pet decks getting the lion's share of good rares. I also have a thing for building theme and tribal decks. Every deck on my profile is one I actually have a physical copy of, unless otherwise stated in the deck's description.

Current Pet Decks: Dark Harvest, Soul of Elements, and Angelic Legion.

Current Favorite MtG Artists: Rebecca Guay, Terese Nielsen, Steve Argyle, and John Avon, though several others come close. (Todd Lockwood's Seraph of Dawn, I'm looking at you.)

I've also dabbled in graphic design making custom deckboxes for my decks. I'm willing to send the box template to those interested, or even do the graphic work necessary for the printable box files in exchange for card trades or similar projects.

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Vigor would take 2 damage. Vigor's ability only prevents damage to other creatures you control, not Vigor.

However, if you have another creature that would take 2 damage, Vigor's ability prevents that damage and instead would place 2 +1/+1 counters on the creature. Hardened Scales's replacement effect then applies and adds one counter for a total of 3.

It doesn't matter how many counters are being placed with a single effect. Hardened Scales always replaces it to "that many plus one." Vigor's ability is a single effect placing counters, not many individual effects.

May 31, 2020 12:59 a.m. Edited.

Said on Banding Mechanic...

#2

The important thing to note is that with a blocker with banding, you only get to assign the combat damage from the creature(s) that particular blocker is blocking.

Wall of Caltrops only gains blocking if at least one other Wall and no non-Walls block the same creature as the Wall of Caltrops. This means your Fog Bank and/or your Wall of Glare will have to block the same specific attacking creature as the Wall of Caltrops, or else the Wall of Caltrops won't gain banding.

If you do meet that condition, you only get to assign the damage from the creature they blocked. This means 14 other creatures (in your example attacking horde of 15) will still be assigned per their controller's preferences.

May 29, 2020 6:56 p.m.

For anyone who may wonder about the answer, False Prophet must go to the graveyard from the battlefield for its ability to trigger. It will not trigger if the Prophet is put into the graveyard from any other zone, including the stack.

May 27, 2020 1:09 p.m.

Said on When I equip ......

#4

Relevant rule:

  • 301.5b ...If an effect attempts to attach an Equipment to an object that can’t be equipped by it, the Equipment doesn’t move.

(trimmed to relevant portion)

Additionally, the equip ability requires a target. If none of an ability's targets are legal when it goes to resolve, it "fizzles" and does nothing.

  • 608.2b ...If all its targets, for every instance of the word “target,” are now illegal, the spell or ability doesn’t resolve.

(trimmed to relevant portion)

May 27, 2020 1:04 p.m. Edited.

Logically, it also helps avoid weird issues when one owner of part of a merged permanent leaves the game, as their part of the merged permanent would cease to exist, while the rest of the merged permanent presumably would remain where it is. Tracking merges by owner rather than controller makes a lot of things smoother.

May 25, 2020 2:49 p.m.

Said on How do Urborg ......

#6

You're right, Rhadamanthus. I did mean Blood Moon on my second post.

May 25, 2020 11:02 a.m.

Said on How do Urborg ......

#7

It's worth noting that Urborg, Tomb of Yawgmoth and Blood Sun don't have ability-granting effects, they have type-changing effects. Urborg adds the Swamp subtype to all lands, while Blood Sun changes all nonbasic lands to Mountains. The addition/replacement of types intrinsically includes the ability to tap for the appropriate mana, and in the case of Blood Sun also intrinsically removes all other rules text due to how the effect functions, but the effects do not themselves add or remove abilities.

May 24, 2020 10:16 p.m.

Said on How do Urborg ......

#8

As of the most recent Comprehensive Rules, Blood Moon still overrides Urborg, Tomb of Yawgmoth no matter which was in play first.

Here's the run-down:

Both cards have abilities that apply in Layer 4. Normally, this would boil down to timestamp order.

However, Urborg, Tomb of Yawgmoth's ability is dependent on Blood Moon's ability. This is because dependencies occur when two abilities are a) applied in the same layer, b) applying one ability changes the existence of the other, and c) they are either both characteristic-defining abilities or both not. All three apply to Urborg and Blood Moon, so we have a dependency in play.

Since Urborg is dependent, it waits to apply until after non-dependent effects have been applied (in timestamp order). So even if it's on the battlefield first, Urborg will not be applied until after Blood Moon has been applied, which removes Urborg's ability completely.

May 24, 2020 10:12 p.m.

Said on Do triome lands ......

#9

The Oracle text on Scryfall for basic lands shows the activated ability as reminder text.

May 22, 2020 3:16 p.m.

The answer to this is in one of the rulings on the Gatherer:

  • If Yannik leaves the battlefield before its triggered ability resolves, you won’t exile any creature you control. Yannik’s reflexive triggered ability won’t trigger. (2020-04-17)

When you attack with Yannik, Scavenging Sentinel, the Myriad ability from the equipped Blade of Selves triggers, creating additional token copies of Yannik when it resolves. Since they enter the battlefield, their ETB abilities trigger.

SBAs are checked before triggers go on the stack. SBAs see that you have too many legendary creatures named "Yannik, Scavenging Sentinel," so you choose one and the rest go to your graveyard. Then the triggers are placed on the stack.

However, unless you kept one of the tokens rather than the original, when the triggers go to resolve, they will fail to exile anything due to the above-quoted ruling. Since you don't exile anything, the reflexive trigger (the second half of the ability) doesn't happen, and you don't get any counters.

May 22, 2020 3:13 p.m.

Again, we don't know for certain that the situation being described was Agonizing Remorse already resolving, versus an opponent who simply said they were going to use it on Spell Burst in the process of putting it on the stack (shortcutting to choosing a card they already knew was in the targeted player's hand).

My answer covered both scenarios.

May 22, 2020 3:02 p.m.

420Broku69: My first sentence says it works, if done correctly.

For instance, the opponent could have just as easily said, "I cast Agonizing Remorse, targeting your Spell Burst," which would have been incorrect phrasing but not on the part of the holder of Spell Burst. As pointed out, since Spell Burst has Buyback, if it's been used before and bought back to hand, then the opponent would know it's there without Agonizing Remorse needing to resolve.

My answer clarifies how the play should run, which would allow for countering Agonizing Remorse with Spell Burst. My intent was to explain how it would work, in addition to pointing out that if the Remorse is already resolving, it wouldn't work.

May 22, 2020 1:33 p.m.

420Broku69: it's equally important to note that Spell Burst is never actually targeted during the resolution of Agonizing Remorse. Agonizing Remorse targets an opponent, and when it resolves a spell is chosen from the revealed hand, not targeted.

Also, many new players (and even some experienced ones) misunderstand the order of how things work, and would think that as soon as Agonizing Remorse is paid for, that the targeted opponent has to reveal their hand so the caster can choose which card to exile, and then think that responses happen there. Hence the detailed explanation of how it actually works, just in case there was a misunderstanding in how the spell works, so that in the future they can make sure the steps are taken in the proper order. The wording of the question was ambiguous enough that we can't be sure (unless ijustlikethepictures lets us know) whether the spell was actually resolving, or they just thought that when it's cast, the caster immediately looks at the hand and picks a card before anything else happens.

You'll also note that my last line does say that if Agonizing Remorse had already started to resolve, with the hand revealed and the spell chosen, then it was too late to respond.

May 22, 2020 11:37 a.m.

Gidgetimer, I'm basing my statement on the following:

  • 209.1. Each planeswalker card has a loyalty number printed in its lower right corner. This indicates its loyalty while it’s not on the battlefield, and it also indicates that the planeswalker enters the battlefield with that many loyalty counters on it.

If the merged permanent containing Jace, Cunning Castaway has a creature as the top card and not a planeswalker, then the Castaway copies would enter the battlefield as a creature, not a planeswalker, and thus not enter with "that many" loyalty counters on it.

May 19, 2020 9:08 p.m.

It depends on whether Jace, Cunning Castaway or the other planeswalkers are the top card of the stack or somewhere below when Sarkhan the Masterless's ability wears off.

If the planeswalker card is at the top of the merged permanent, then the entire stack is a planeswalker with the rules text of any creatures below it. You cannot mutate this further without turning it into a non-Human creature again. If it takes damage, it will lose loyalty counters as any planeswalker would, and will leave the battlefield if it runs out of loyalty counters.

If a creature card is at the top of the merged permanent, then the entire stack is a creature that happens to have loyalty abilities. If it takes damage, it does not lose loyalty counters because that rule applies to planeswalkers, and this merged permanent is not a planeswalker (it just has loyalty abilities). It also will not die if it runs out of loyalty counters.

The characteristics of the entire merged permanent are copiable, which is the part relevant to your question. The third ability of Jace, Cunning Castaway effectively reads "Create two tokens that are copies of [This Permanent], except they're not legendary" (since whenever a card refers to its own name, it effectively means "this object right here").

So if your merged permanent is a planeswalker, then the Castaway copies will enter as planeswalkers with 3 starting loyalty and whatever abilities the creatures in the merged permanent have.

If your merged permanent is a creature, then the Castaway copies will enter as copies of that creature with all of the abilities under it, including the loyalty abilities, but no starting loyalty (because that's part of the rules governing planeswalkers entering the battlefield, and this copy is not a planeswalker).

The same would apply if you were to Clone the stack in some fashion (such as with Spark Double).

May 19, 2020 8:50 p.m.

Yes, this would work, if done correctly.

None of the rules text on Agonizing Remorse will take effect until the spell actually starts resolving. This means while your opponent would target one of their opponents (you, in this case), since targets are chosen at casting, you don't reveal your hand, and they don't choose a card from your hand or graveyard, until the spell actually resolves.

Meanwhile, knowing that your opponent is targeting you and will probably choose your Spell Burst (or something else you don't want to lose), you can respond to Agonizing Remorse on the stack by casting Spell Burst. This will counter Agonizing Remorse, and Remorse thus won't get to resolve.

This assumes, of course, that Spell Burst is in your hand and not your graveyard. If it's in your graveyard, you'll have to have something giving it flashback or similar in order to cast it.

And of course, if you've already let Agonizing Remorse start to resolve (reveal hand, opponent chooses a card), it's too late to respond.

May 19, 2020 8:33 p.m. Edited.

The copied Mind's Desire will give you zero copies, and the original cast of Mind's Desire will get you two copies.

Storm only triggers when you cast the spell (and not just copy it), and you copy it for each spell cast before it that turn. Copies are not cast, they are simply created on the stack. Additionally, it only counts spells cast before it that turn. It doesn't count itself (otherwise every Storm spell would automatically give you at least one copy).

So if Mind's Desire is the third spell cast on your turn, then the Storm count is at two, and you will get two copies of the spell (since only two spells were cast before Mind's Desire; it doesn't count itself). If you copy it with the Nivix Guildmage's second ability, the copy is not cast, so it doesn't trigger its own Storm ability, and it doesn't count as cast for increasing the Storm count.

In the end, you will have four instances of Mind's Desire on the stack: the original cast, the two copies from Storm, and one copy from the Guildmage.

Copies are only cast if you're copying a card and then casting it, as seen with Isochron Scepter (note the usage of the wording "you may cast the copy" on the Scepter, which is missing from the Guildmage's ability).

May 15, 2020 8:16 p.m.

Said on Do I have ......

#18

If you have some specific examples of wishes that just "add a card" without specifying to reveal it, it would help to include that.

You can also check on the Gatherer or Scryfall for the Oracle (updated) text of the card to see if something has been altered from an older printing that may have nonstandard wording.

In general, unless you're told to reveal the card, you don't have to reveal the card you choose. For example, Death Wish just says to choose a card you own from outside the game and put it into your hand. It doesn't tell you to reveal the card, so you do not have to reveal the card. Meanwhile, Burning Wish does say to reveal the chosen card (to show that it's a sorcery, specifically) before adding it to your hand.

In general, the distinction will be whether or not you have to choose a specific card type, just as with tutors. Effects that don't stipulate a specific card type, like with Death Wish, Mastermind's Acquisition (second mode), or Diabolic Tutor don't make you reveal the card, because any card will do. Effects that do stipulate a card type, like Burning Wish, Fae of Wishes (Granted adventure), and Enlightened Tutor do require you to reveal the card to prove you've selected a card that meets the criteria.

May 15, 2020 8:07 p.m.

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Wealth of Imagination

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Commander / EDH Kogarashi

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Casual Kogarashi

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Angelic Legion

Casual Kogarashi

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