|Commander / EDH||Legal|
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|Masters 25 (A25)||Common|
|Khans of Tarkir (KTK)||Uncommon|
|Promo Set (000)||Uncommon|
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Put three 1/1 red Goblin creature tokens onto the battlefield.
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Hordeling Outburst Discussion
16 hours ago
This deck is super fun to play. Here are my thoughts on it:
Decks without blue survive off redundancy. This means running free cyclers or repeating effects. I would suggest adding Gitaxian Probe, as it not only cantrips for 2 life, but also counts as a sorcery for Lavarunner and Kiln Fiend, making it better than Street Wraith (not that you shouldn't have Street Wraith). I would also consider upping Temur Battle Rage to 4 because of how easy it is to instantly kill with it.
Cards I would consider cutting to make these changes:
- Expedite, because it's hard to play a creature, expedite it, and pump with other spells on the same turn in a deck with 16 lands.
- Reckless Charge, because it's a sorcery and doesn't offer enough value for its mana cost.
- Ghitu Lavarunner, unless you want Reckless Abandon and Giantbaiting to be maximally effective. Hordeling Outburst and Dragon Fodder would make a better deck to have those cards in.
1 week ago
Hordeling Outburst and Dragon Fodder come in over Goblin Assault and Goblin Rabblemaster. I didn't like the fact that both cards forced your goblins to attack. This could be negated with Brudiclad in play by turning them into a different token, but these cards often came down several turns before Brudiclad and would be forced to suicide into my opponents blockers. Outburst and Fodder provide a good amount of tokens that can sit back and wait to be repurposed.
Scourge and Lightning Runner don't always guarantee infinite combat. Someone will eventually be at a higher life total than you and stop Scourge from triggering, unless you have enough tokens on the first swing to trigger enough combats to finish everyone off. The same goes for Lightning Runner. You have to have 4 swing and 4 at the next combat to go infinite. Combat Celebrant does this with one copy and is half the mana.
The Locust God really doesn't do much for the deck except add a token each turn, unless I have a draw engine online. At 6 mana I think I can do better.
I've never been a big fan of clone effects, and the reason to run this guy is for his embalm so he really only gives you the value you're looking for if he's in the yard.
Storm the Vault is often a 4 mana do nothing. It's not terribly difficult for me to get 5 artifacts on board, but the cards is pretty hit or miss. Most of the time I have better things to do with 4 mana, and when I have 5 artifact in play to flip it, I'm usually set on mana.
Also up for consideration to be cut is Sai, Master Thopterist. He's been good in only one game that I can think of where he produced two thopters and drew me one card. I think Hangarback Walker would be a good replacement for this spot.
1 month ago
Recaso: I'm glad I can answer!
Honestly, the decision of when to cast Zada depends somewhat on the board state. There are definitely games where I'll cast her on T4, and hope she doesn't get removed, in hopes I can win on T5. Or sometimes I'll generate 20+ mana off of Mana Geyser or whatever, and cast her in the middle of storming off...it depends.
1 month ago
I don't think there is too much of a need for Leyline of Anticipation seeing as this deck is already set to do a lot of creature-based stuff with haste. I think the orrery is enough.
Pirate's Pillage is pretty high costing for what you are trying to do, there are a plethora of cards you could put in over it.
Cards like Hordeling Outburst, Krenko's Command, and Dragon Fodder are pretty bad value with the number of board wipes in the format. To contrast this, cards like Karn, Scion of Urza are much better because they are repeatable effects that have a larger impact when it isn't your turn. Those token generators at sorcery or even instant speed are pretty bad value for EDH imo. You would be better suited by many of the effects that you already have.
Where the fuck is Helm of the Host. Biiiiiiig missed opportunity here. I love that card to death.
Overall I would say without going through more than two of your custom sections that this deck needs a change in development ideology. Try to make the deck centered around the idea that you can count on 2-3 tokens on the battlefield through the effects of your permanents. There are cards that do this, but I have yet to curate them. Right now you have a lot of bad value to pull off some combos, but they all rely on a lot of mana and combat steps, which means its creature based. You are looking for a bad time if you pull the trigger on a deck like that. Remember to also build the deck with the idea that Brudiclad won't always be an option to put onto the battlefield, especially at 6 or more mana. Your cards have to create value for themselves without big daddy Brudiclad there to support them. Brudiclad needs to be a powerful support mechanic, not an overwhelming piece to the deck.
1 month ago
You're missing the strongest green wincons for Brudiclad or Riku: Pathbreaker Ibex and Biovisionary. Combat Celebrant also gives infinite combats and infinite damage with Brudiclad. Angrath's Marauders is also great in multiples since the damage doubles then doubles again. Bramble Sovereign is great for making tokens in addition to Riku's trigger. Panharmonicon gives extra triggers from Riku or the stuff you copy.
You also need more stuff to make tokens early on, especially creatures you can copy with Riku, like Young Pyromancer, Master of Waves, and Hanweir Garrison. Sorceries also work since Riku can copy them, so stuff like Hordeling Outburst, Tempt with Vengeance, Sylvan Offering.
1 month ago
So a couple of great wincons you could consider are Angrath's Marauders, Borderland Behemoth, Omnath, Locus of Rage, and Stalking Vengeance. You probably don't need Emmara since your creatures will get big, especially by the time you are playing a 7 drop.
Panharmonicon could help you get more triggers out of Bramble Sovereign, Dual Nature, Flameshadow Conjuring, and Minion Reflector, which can be great if you don't have Brudiclad. You could also add Parallel Lives.
Kiki-Jiki, Mirror Breaker is great for copying a creature and making a hasty token.
Mana Echoes is amazing for mana in a token deck. Are you getting good value out of the creature type changing enchantments? If not, Sliver Queen as commander can make more tokens, and also goes infinite with Mana Echoes.
1 month ago
I really appreciate the kind words. I'm pretty garbage at this sort of thing.
You're absolutely right JulioSama, Hordeling Outburst would be a mighty fine addition. I think it would make a good replacement for Triplicate Spirits to get rid of the only double-white requirement, go heavier on the mountains, and make it easier to cast the Pingers.
I think a mono-red version would have a better Game 1, and stick to the theme better, but the potential white sideboard cards are oh-so-tempting. As are the mainboard anthems. Hmmm
2 months ago
TheMadRocketeer thank you so much for your answer, but I think that you don't get the point of the deck. In most cases I never attack with my creatures, almost all the damage is dealt by Impact Tremors or Boggart Shenanigans. Let's suppose a good hand: T1: play mountain, exile Simian Spirit Guide and cast impact tremors T2: play mountain, cast Skirk Prospector and Goblin Arsonist - 2 damage T3: play mountain, cast Boggart Shenanigans T4: play mountain,cast Dragon Fodder and sacrifice the tokens with the prospector, so you have 2 mana and 4 damage to the opponent, cast Hordeling Outburst and repeat (other 6 damages and 3 mana), tap the last mountain and use the mana to cast Empty the Warrens, cloned 3 times (6 goblins--> 12 damages and 6 mana) ==> good game
That's why I don't need creatures that pump my goblins, because they are constantly sacrificed somehow and never attacks
Foundry Street Denizen actually can be lethal in this deck, thanks for the advice