Create three 1/1 red Goblin creature tokens.
|Want (2)||Wolfiedabomb , illcrushyastuff|
Printings View all
|Masters 25 (A25)||Common|
|Duel Decks: Merfolk vs. Goblins (DDT)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Hordeling Outburst occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Hordeling Outburst Discussion
4 weeks ago
1 month ago
1 month ago
So, Arcane Adaptation can add creature types to all your creatures... I don't know if this is the right forum, but what happens if you name Mountains or something, have Valakut, the Molten Pinnacle and play something like Hordeling Outburst?
Does Valakut mean specifically Mountain Lands, or does it mean any permanent with the subtype 'Mountain'? This probably works with other cards as well, like card:Engulf the Shores if you play something like Elspeth, Sun's Champion. Although Engulf does the exact opposite of what you want to be doing.
Nissa, Who Shakes the World? There might be some potential.
1 month ago
So the deck can flip into your big humans with Winota much faster by using cards like Raise the Alarm , Servo Exhibition , Dragon Fodder , Krenko's Command , and Hordeling Outburst making a few non human tokens before you reach turn 3/4 when you want to reasonably get into Winota on the attack and get several triggers with her ability.
2 months ago
Hi, doddlm. I've looked at your Brudiclad decklist and it look solid overall, but I have a few suggestions on what can make it better. The only major thing that comes to mind is that I think you have too few big payoff cards (6) for Brudiclad to multiply and too many little token set-up cards (23). My opinion is that (little tokens)- to – (big tokens) – to – (copy effects) has to be roughly equivalent with each category having at last 10+ cards. As far as card choices go there are some that don't make enough in EDH and you might consider replacing them with something else.
What to consider to remove Show
Ghired's Belligerence – I tried it, didn't work out for me, but you have a lot more of 1/1 guys that can be pinged for populate so it can work for you if you keep close to current ratios.
Nevermaker – Feels like the payoff is too small. When you are in a pinch you can't even sacrifice it to remove something as you don't have sac outlet. Spell Swindle – not a fan of it, not gonna lie. I just don't like sitting with 5 open mana.
What to consider to add: Show
Vandalblast – you can remove one of the 2 boardwipes I mentioned for this.
More salt for your opponents: Timestream Navigator – If copies into a token goes infinite turn lock with Brudiclad
Hope this answer isn't too long and you find it helpful! I'll also enable chat in case you have more questions. Cheers, mate!
3 months ago
3 months ago
My first question is why no damage doubler effects? Furnace of Rath and similar work extremely well. Even though the opponent gets to decide what order the damage effects happen, you're still getting a big damage boost.
Second, have you considered going down to 33 or 32 lands? Your curve is pretty low and you aren't dumping your hand via artifact rocks or mana rituals. I think you could probably find one or two slots from land drops.
How have the planeswalkers been working out? The 4 CMC Chandra seems fine, but the other two seem expensive for not much effect.
Why are you running colorless creatures? The damage isn't amplified. Reality Smasher is expensive to cast at 5, and is effectively a vanilla 5/5 that keeps up card parity when it is removed. Smuggler's Copter gives card looting but requires creatures to make it work, creatures that could just be attacking and getting the +2 damage anyways. I can also see why you'd keep Phyrexian Revoker but Pithing Needle might outperform it here as its harder to remove and 2 damage a turn is negligible in EDH.
Some of your 3 and 4 CMC creatures you should reconsider for speed and effectiveness purposes. Thunderbreak Regent is a flying creature, but you aren't getting reliable triggers from it, most likely just one. Tectonic Giant offers card advantage and MASSIVE damage with Torbran. Inferno Titan is another powerhouse with Torbran as you can split the damage 3 ways and get 3 damage apiece. Mindsparker seems too niche and is a 3/2 first strike for against decks outside its color hate. Jaya Ballard, Task Mage seems nice but waiting for summoning sickness feels bad and having to pitch cards to it is a no from me. Taurean Mauler is certainly appealing and presents a threat later, but without trample you're losing out and would be better served by Hordeling Outburst for efficiency sake with Torbran. Finally, Dragonmaster Outcast takes way too long to turn on, and requires an upkeep step to do anything, making it prime target for opponents to remove. Its great when it works, but another token producer is going to outpace this. Specifically, Krenko, Mob Boss is going to run away with the game much faster especially if you have any random extra goblins floating around.
Alpine Moon is much more marginal than you think. Sure its shutting down Gaea's Cradle but your two other moon effects should be more than enough. Outpost Siege is a very marginal effect both ways, and I would recommend a cut for Impact Tremors if you are looking for more damage. Tectonic Reformation is -1 card advantage when you cast it, and no matter how many times you cycle it stays at -1 card advantage. It also becomes easier to cut if you go down to 32 or 33 lands. Experimental Frenzy seems useful when you've emptied your hand but seems marginal in the vast majority of circumstances. You aren't really running topdeck manipulation like Sensei's Divining Top or Scroll Rack to smooth this card out, and I sincerely think Thrill of Possibility is going to serve you better by making you have better turn 3's and turn 4's in your games.