Hordeling Outburst

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Tokens

Hordeling Outburst

Sorcery

Put three 1/1 red Goblin creature tokens onto the battlefield.

Price & Acquistion Set Price Alerts

KTK

000

Ebay

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Hordeling Outburst Discussion

Bxbx on Purphoros, God of Tokens (Multiplayer EDH Primer)

2 days ago

Some more cards that I considered for my naya tokens deck back in the day:

Kyren Negotiations extracts additional damage out of your tokens.

Furystoke Giant is similar but lets you ping creatures as well.

Spawning Pit lets you recycle your tokens. Also good in response to sweepers.

Mana Echoes would generate a ton of colorless mana in your deck, even though you use different creature types. Hordeling Outburst for example would generate at least 9 mana in total.

KingLard on Send in the clones

4 days ago

Goblins + Clones. I love it! And I've got suggestions:

Gigantoplasm could replace Clone

Phantasmal Image is pretty cheap

You should definitely grab Mirror Gallery to clone Krenko

You could clone Beetleback Chief for even more goblins

Hordeling Outburst could replace Goblin Rally

And finally, Goblin Bombardment to burn them all!

I've built both a clone deck and a goblin deck before but have never thought about combing them so I had a couple ideas. Hope the help

TheFlame on The Goblin Engine

3 weeks ago

Added Mob Justice, Illusionist's Bracers, Eldrazi Monument, Mana Echoes, Goblin War Strike, Thornbite Staff, Impact Tremors, Hordeling Outburst, Disrupt Decorum, and Coat of Arms. Removed Archetype of Aggression, Chaos Warp, Goblin Assassin, Hellrider, Lightning Volley, Mogg Alarm, Reforge the Soul, Surge of Zeal, Spikeshot Elder, and Thunderous Might. I have my reasons for each card replacement. The old ones either didn't fit the deck, were replaced with a better version, or pissed everyone off too early.

The replacement cards are what really matter. Mob Justice and Goblin War Strike deal horrendous amounts of damage on the cheap. Stick Thornbite Staff on Krenko, untap him when something dies. It also lets me go infinite if something dies. Illusionist's Bracers lets me copy Krenko's skill for four times the goblins. Disrupt Decorum makes everyone else kill each other. Best to use it when they're all mad at me already. Hordeling outburst is basically just a better version of Mogg Alarm. Eldrazi Monument protects me from boardwipes and fliers. Coat of Arms gives me ridiculous power without powering up the other players too much. Mana Echoes gives me tremendous ramping power. Play Impact Tremors when I have 40+ goblins, it resolves, tap Krenko, EVERYONE DIES.

I think this may be the final version of this deck. I can't really think of any improvements.

Stephencliffe on I'm All Out of Bubble Gum

3 weeks ago

If you want to be a fast red deck, I think you should just go all in on goblins. That can be hard if you're trying to go budget, Goblin Guide costs an arm and a leg. Still, it opens you up to cards like Goblin Chieftain, Goblin Piledriver, Foundry Street Denizen, and Goblin Rabblemaster, to name a few. Legion Loyalist is also solid.

You shouldn't worry about cards like Tormenting Voice. Card filtering shouldn't be a priority with this deck, just deal as much damage as you can, as quickly as you can. That's regardless of whether or not you go goblin tribal. Blood Moon is also perfect for this deck, it's good against most matchups, but it is also expensive.

As for instant and sorcery spells, limit the amount you have. You might be super attached to certain ones, but really, the Lightning Bolt's and Goblin Grenade's are all you need. I suppose Dragon Fodder and Hordeling Outburst are fine, but there are certainly better cards to run. It all comes down to money really.

Also, Sulfuric Vortex isn't modern legal. Hope this helps, good luck.

TheFlame on The Goblin Engine

4 weeks ago

Well, I lied a bit. They usually only gang up on me after I get out like 50 goblins. Disrupt Decorum, Impact Tremors, Mana Echoes, Coat of Arms, Eldrazi Monument, Goblin War Strike, Hordeling Outburst, Illusionist's Bracers, and Thornbite Staff are all in the mail right now. I spent all of yesterday looking at various Krenko and other goblin decks.

Chopwood on Gobby Gob Gob

1 month ago

Wynasty84 How fun, welcome to the game! I may not be the best player there is, but if you ever have any questions, feel free to ask me!

One other goblin suggestions that you should consider is Goblin King, he's great against red decks so he makes good SB material. I would decrease your Krenkos to 2x, since you won't be able to have more than one of him in play at the same time, and tempo is really important in a goblin deck! You should aim to win at turn 4, everything later than that and your opponent will have the upper hand and your only way to win past that will be to draw a Goblin Grenade or have som other burn. I would replace Collateral Damage entirely with Lightning Bolts!, since they won't sacrifice your poor little Gobbos. If you need more burn than that i would recommend Skullcrack or Searing Blood. I would probably cut Hordeling Outburst since turn 3 you like something that attacks directly or gives a boost to the rest of your goblins. I had Krenko's Command in my goblin deck earlier, but replaced it with Mogg War Marshal, since it's a bit more resilient against sweepers and if you cast it at turn 3 or later it's a perfect target for the grenade. I would probably cut Reverberate, too since it's a card that doesn't do anything on it's own, which can be problematic if you're playing a fast deck.

Please tell me how Contested War Zone works in the deck! I've been thinking about adding it to my goblin deck, but I'm afraid that the colorless mana will be a prolem, so I'm interested in knowing if it's good :)

Perfect_Phyrexia on Fire From Olympus: Purphoros EDH

1 month ago

Correct AlmightyTentacle! Chandra's Spitfire gets buffed +3 for each trigger of damage per opponent. You are hitting both opponents with Purphoros, God of the Forge's ability 3 times so the spitfire would gain +9 for the first opponent, and another +9 for the second. You can see how this can get out of hand right? In the situation you mentioned above you can even maximize your value by playing the Spitfire after your commander and giving it haste (Hanweir Battlements) and then playing Hordeling Outburst for +24/0. That is very idealistic to pull off but you can get a sense of its power scaling and the ability to turn the tides of battle, especially with haste. I hope I was able to clarify things.

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