|Commander / EDH||Legal|
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|Masters 25 (A25)||Common|
|Khans of Tarkir (KTK)||Uncommon|
|Promo Set (000)||Uncommon|
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Put three 1/1 red Goblin creature tokens onto the battlefield.
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Hordeling Outburst Discussion
1 week ago
That being said, I like Boggart Shenanigans, as it is on the opposite end of Impact Tremors. I'll take out Hordeling Outburst, because sometimes I feel I have too much token generation. Thanks for that!
Perhaps I'll include Factor at some point, in a more competitive build, but for now this feels pretty solid for around $40.
Thanks for the upvote and great suggestions!
3 weeks ago
Because you told me to.
Token Makers: Entrapment Maneuver, Assemble the Legion, Oketra's Monument, Increasing Devotion, Elspeth, Sun's Champion, Hordeling Outburst, Dragon Fodder, Raise the Alarm, Secure the Wastes, Krenko's Command, Angel of Invention, Benevolent Offering, White Sun's Zenith, Servo Exhibition, Launch the Fleet, Sram's Expertise, Deploy to the Front, Nomads' Assembly, Dawn of Hope, Martial Coup, Tilonalli's Summoner, Storm Herd
And if you take many of those token generating spells: Charmbreaker Devils
1 month ago
I would take out at least x1 Anointed Procession since more than one in your hand is kind of a dead card and your deck doesn't HAVE to have it to be good. Maybe take out a Hordeling Outburst since it's the same CMC as mentor to keep your mana curve smooth. Faithless Looting is great but I'd rather run something like Shock or Lightning Helix. Good luck!
1 month ago
Wow! This is pretty darn good for a first attempt. There's a whole lot of Goblin tribal cards out there, it'd take forever to list them all out so here are a "few" suggestions: - Path of Ancestry - Goblin King - Goblin Grenade - Goblin Chieftain - Dragon Fodder - Skirk Prospector - Goblin Bombardment - Throne of the God-Pharaoh - Mogg War Marshal - Goblin Chirurgeon - Last-Ditch Effort - Goblin Wardriver - Goblin Bushwhacker - Skirk Fire Marshal - Goblin Rabblemaster - Shared Animosity - Goblin War Strike - Goblin Piledriver - Goblin Sledder - Legion Loyalist - Grenzo, Havoc Raiser - Goblin Rally - Metallic Mimic - Adaptive Automaton - Goblin Trashmaster - Quest for the Goblin Lord - Eldrazi Monument - Hordeling Outburst - Goblin Offensive ... and a whole lot more that I didn't add because I'm pretty sure this is way more than enough. Take your pick. Good luck with your deck!
2 months ago
I thought the token producers would be a nice addition to the strategy, but I'm finding the deck incidentally makes enough tokens not to need things that specifically make tokens. They don't catch me up when I'm behind and they don't close the game out when I'm ahead. I added in a couple pieces of card selection and another piece of spot removal in their place.
2 months ago
This deck is super fun to play. Here are my thoughts on it:
Decks without blue survive off redundancy. This means running free cyclers or repeating effects. I would suggest adding Gitaxian Probe, as it not only cantrips for 2 life, but also counts as a sorcery for Lavarunner and Kiln Fiend, making it better than Street Wraith (not that you shouldn't have Street Wraith). I would also consider upping Temur Battle Rage to 4 because of how easy it is to instantly kill with it.
Cards I would consider cutting to make these changes:
- Expedite, because it's hard to play a creature, expedite it, and pump with other spells on the same turn in a deck with 16 lands.
- Reckless Charge, because it's a sorcery and doesn't offer enough value for its mana cost.
- Ghitu Lavarunner, unless you want Reckless Abandon and Giantbaiting to be maximally effective. Hordeling Outburst and Dragon Fodder would make a better deck to have those cards in.
2 months ago
Hordeling Outburst and Dragon Fodder come in over Goblin Assault and Goblin Rabblemaster. I didn't like the fact that both cards forced your goblins to attack. This could be negated with Brudiclad in play by turning them into a different token, but these cards often came down several turns before Brudiclad and would be forced to suicide into my opponents blockers. Outburst and Fodder provide a good amount of tokens that can sit back and wait to be repurposed.
Scourge and Lightning Runner don't always guarantee infinite combat. Someone will eventually be at a higher life total than you and stop Scourge from triggering, unless you have enough tokens on the first swing to trigger enough combats to finish everyone off. The same goes for Lightning Runner. You have to have 4 swing and 4 at the next combat to go infinite. Combat Celebrant does this with one copy and is half the mana.
The Locust God really doesn't do much for the deck except add a token each turn, unless I have a draw engine online. At 6 mana I think I can do better.
I've never been a big fan of clone effects, and the reason to run this guy is for his embalm so he really only gives you the value you're looking for if he's in the yard.
Storm the Vault is often a 4 mana do nothing. It's not terribly difficult for me to get 5 artifacts on board, but the cards is pretty hit or miss. Most of the time I have better things to do with 4 mana, and when I have 5 artifact in play to flip it, I'm usually set on mana.
Also up for consideration to be cut is Sai, Master Thopterist. He's been good in only one game that I can think of where he produced two thopters and drew me one card. I think Hangarback Walker would be a good replacement for this spot.
3 months ago
Recaso: I'm glad I can answer!
Honestly, the decision of when to cast Zada depends somewhat on the board state. There are definitely games where I'll cast her on T4, and hope she doesn't get removed, in hopes I can win on T5. Or sometimes I'll generate 20+ mana off of Mana Geyser or whatever, and cast her in the middle of storming off...it depends.