Eldritch Evolution

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Eldritch Evolution

Sorcery

As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

Eldritch Evolution Discussion

Duerten on ▷ GW MULTICOLORED! ◁ 【New from RNA!!】

10 hours ago

I like this, Hero of Precinct One synergises well with Voice of Resurgence , Eldritch Evolution is just nasty.

But the mana base seems really unstable. I don't know what cards you have access to, but Pillar of the Paruns and Ancient Ziggurat can help casting multicolored stuff more consistently.

I would run Loxodon Smiter over Qasali Ambusher . Could run one more Eldritch Evolution , i guess the one Birds of Paradise is a placeholder for that?

Ohh and a very old but deadly card Mercy Killing !

zapyourtumor on Make Pod Great Again

4 days ago

After more playtesting online, these are my conclusions:

  • The mana base is excellent, I have almost never had the wrong lands. Very consistent.

  • The most common dead card is probably Chord of Calling . The convoke basically has no effect with the mana rocks, and I've found that Eldritch Evolution is usually more useful.

Maybe consider having only 1 of each knight of autumn and magus of the moon and replacing them with other utility creatures, since they can be podded into.

Inkmoth on Yeva Draw-Grow

6 days ago

hkhssweiss: I actually ran Command Beacon since the creation of the deck and it only helped once during the first week that I used it. After that it never did a thing and that was almost a year ago already. The most I've paid for Yeva since then was 8, which was fair given the context.

It's amazing on paper, but it never did anything. However, I have been finding myself sacrificing Yeva to Natural Order or Eldritch Evolution , so maybe I will try it again?

Idk, it feels like a cop out to put in a forest for that spot, cause it's been performing so well, I honestly wouldn't notice it.

dingusdingo on Flex

1 week ago

Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!

Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden

I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet

Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good

You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.

Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.

On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.

I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.

A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.

Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.

ParadoxRift on My Deck

1 week ago

Nomingia I would say run 4 birds and maybe even 2-3 other 1-cost mana creatures, and then go down a land or two. Birds do have a bit of a price tag, so other options are Arbor Elf , Llanowar Elves , Elvish Mystic and Elves of Deep Shadow .

My advice is that since this is a casual deck, don't spend too much money on it - that way if you ever decide to get into a specific format like modern, standard or commander, you'll have more money left to spend on the cards that are essential for that (while in casual decks, pretty much anything goes). There's no actual need to ever get into a "real" format, but it does make it easier to find people to play with who have similar power-level decks.

Back to this deck, Jarad's Orders will do fine in a pinch if you already have one, but the card is better if you can make use of the creature that gets put in the graveyard too. Other options for finding specific cards in your deck:

  • Mastermind's Acquisition lets you get any card in your deck or any card in your sideboard (outside the game means sideboard) and is not limited to just creatures so it gives you a few more options.

  • Diabolic Tutor is the cheapest (in terms of money) card I know which can find you whatever you need.

  • Green Sun's Zenith is similar to Chord of Calling , but it is also pretty expensive so just putting it here for reference.

  • Eldritch Evolution is a slightly cheaper way to get a creature of your choice onto the battlefield directly, and although you do need to sacrifice a creature, the effect is still very powerful and can sometimes be faster than Chord since it requires less mana.

  • Having more of your best cards in the deck. The easiest way to get what you need is to play more of it and the usual wisdom is this:

  • If you want a card every game and are happy to draw multiples, play 4 (and maybe also play other cards with the same effect if they exist).
  • If you want a card every game but you don't usually want more than 1 in a game, play 3.
  • Playing two of a card is weird, usually I only do this if I only have two spare slots for cards left in the deck and just fill those up with something else or if I can't afford 3 of a card, but this all comes down to judgement too and there might be other reasons to play two.
  • If you never ever want more than 1 of a card in a game (maybe because the effect is a lot worse the second time you cast it, or because you don't intend to actually draw it but you are looking to "tutor" it out with cards like the ones I've mentioned above) then just play 1 of a card.

This will definitely make the deck more consistent, but I do understand that sometimes building a casual deck isn't just about having the most consistent deck, so use this as a guideline but if fun is more of a priority, don't let this get in the way ;)

Inkmoth on Yeva Draw-Grow

2 weeks ago

CyborgAeon: You are correct, except I melded the SB and MB board so I would not clutter the page. Ravenous Slime gets swapped in and out based on whether or not I will be facing a hulk deck.

I would really like to hear about your test games, outside of myself I haven't actually had anybody say they've tried the deck. Something I am really eager to see, but I digress.

I tried Strip Mine / Wasteland , but at 31 lands, I barely make it to 4 lands before I start popping off by other means, so saccing a land really hurts my curve, since every land I get almost always needs to be used for mana.

Sea Gate Wreckage : I've always loved this card, but achieving hellbent on this deck usually means I have won, or the game is about to end. I've always loved cards that do something while nothing is happening, but my meta has removed these breather moments, so I never get value out of fun cards like this and Scrying Sheets . In all honesty though, I would run them if it wasn't for the cutthroat nature of my current meta.

Isolated Watchtower : This is something I might try, since it isn't as intrusive and I do have a Lord Windgrace deck running rampant in my pod right now. Thanks a lot for this one.

Brown Ouphe : Not a fan of the need for haste, so it feels like a weaker Caustic Caterpillar . However, Ouphe Vandals is a card I didn't even know existed. This one I will definitely test, since that's pretty sick. Thanks a lot for this one, I will be testing it. Also, please note it doesn't hit triggered, just activated, which is not bad though cause of scepter. (Time to wrack my brain looking for a slot)

As for the fetches, yes, it's for the shuffling and for Dryad Arbor , which is great in situations where I need to Skullclamp something, Natural Order / Eldritch Evolution , get more out of Regal Force / Gaea's Cradle / Great Oak Guardian . I am also aware that deck thinning is more or less a myth, but in a deck that runs 31 lands, knowing one will eliminate the possibility of drawing another is a blessing in a combo deck (my 2 cents).

I wanted to thank you for taking the time to look at my deck, words cannot describe how much I appreciate it and thanks for the awesome card suggestions!

BlackDeegs on Interesting Budget Legacy Combo

3 weeks ago

Instead of undying/persist which was suggested above, why not go for Vengevine . Thanks to the reprint they are only ~$12 a piece. Play Vengevine , use either Eldritch Evolution or Metamorphosis . If you use Metamorphosis and then cast a creature with the mana from Metamorphosis that will pull Vengevine back into play (assuming this occurs the same turn you cast Vengevine ). May cost a few extra $$ but it would be significantly more competitive and as far as Legacy goes would be quite budget still.

Icbrgr on Interesting Budget Legacy Combo

3 weeks ago

I cant really speak for Legacy play however; ive seen a neat Modern brew on here using Eldritch Evolution . Birds of Paradise , Somberwald Sage are some ramp... maybe undying/persist would be nice like Strangleroot Geist / Kitchen Finks or maye Thragtusk could come in handy for sacrifice fodder... Surrak, the Hunt Caller could work for a haste enabler?

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Eldritch Evolution occurrence in decks from the last year

Modern:

All decks: 0.09%

Commander / EDH:

All decks: 0.04%

Green: 0.22%

Golgari: 0.23%