Eldritch Evolution


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Eldritch Evolution


As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

Price & Acquistion Set Price Alerts



Recent Decks

Eldritch Evolution Discussion

SynergyBuild on Breed Lethality 2018

3 days ago

Please do!

Hey, if you want to make your deck more competitive, Witch-Maw colors are great for combo.

Hermit Druid is a famous combo, in which if you have no basic lands in your deck, you mill the whole thing into your graveyard. With a turn one Forest + Gemstone Caverns or Lotus Petal or something, by turn 2 you can mill your deck.

Narcomoeba will return from the graveyard to the battlefield, and if you play a land Bloodghast will return too! Fatestitcher can return for a single mana if you need it. As long as you have three creatures, you may flashback Dread Return a Necrotic Ooze back to your library, your whole library is in your graveyard, but remember, Phantasmagorian can discard any cards you may have accidentally drawn.

Necrotic Ooze hopefully has the abilities of Wall of Roots, Blighted Bat, Devoted Druid, Channeler Initiate, and Walking Ballista.

You use Wall of Roots's ability, and get a . Put that mana into Blighted Bat's ability, giving Necrotic Ooze haste. Tap Necrotic Ooze to Devoted Druid's ability, getting , then untap with Devoted Druid's second ability. Tap it again, but this time to Channeler Initiate's ability, and get another mana. Use both Devoted Druid's second ability and Channeler Initiate's ability over and over again to make mana, and put it all into Walking Ballista's ability to put infinite +1/+1 counters on it. Then use Walking Ballista's other ability to remove all of those counters, killing each of your opponents.

Easy win, one card (Hermit Druid), turn 2 win.

Demonic Tutor, Vampiric Tutor, Imperial Seal, Eladamri's Call, Green Sun's Zenith, Summoner's Pact, Worldly Tutor, Eldritch Evolution, Sylvan Tutor, Grim Tutor, Beseech the Queen, and cards of that nature can fetch it up, leading to ~20 "one card combos".

Cephalid Illusionist + Nomads en-Kor also allow you to mill out your whole library, winning in the same method, and do not require you to run no basic lands!

Flash + Protean Hulk also allows you to find Grand Abolisher, Cephalid Illusionist, and Nomads en-Kor, allowing you to win turn 1, if you have Lotus Petal or Gemstone Caverns or Mana Crypt or Chrome Mox or Mox Diamond, a land, and Flash + Protean Hulk, isn't that a fast win!

Other than that, self-mill combo-decks that put their whole library into their graveyard all are able to protect against the likes of Faerie Macabre and stuff of that nature by running Memory's Journey and Deep Analysis and Phantasmagorian, so if they attempt to exile some of your combo, you can shuffle it back into your library, draw it, and discard it all to save yourself! Krosan Reclamation, Think Twice, and stuff of that nature are occasionally run too!

Liquidbeaver on Doran's Demolition Derby

4 days ago

Experiment: Sylvan Caryatid out for Runic Armasaur. This was a suggestion from the guy I go to FNM Modern events with.

Initially I thought "I can't get rid of Caryatid, how am I gonna cast X?!". Well it turns out I don't actually use Caryatid that often, especially now that I added Eldritch Evolution and cut Tetsuko Umezawa, Fugitive down to a one-of.

Getting some extra draw would be great, but having another 5/5 on the field is amazing. Whenever I had to block with Caryatid it was almost always a chump block where I lost the Caryatid after. With the Armasaur I can deal that 2 damage regardless of my boardstate, block even bigger creatures, and still be doing 5 damage whenever Doran, the Siege Tower or Assault Formation comes out.

Let me know what you think!

enpc on World Breaker Hulk

6 days ago

Megalomania: The only reason I was recommending Ravos was that you could use him as a launching point if you you're not getting much value from Tymna. I actually think Tymna is the better midrange commander as she's a constant source of cards.

I'm kind of on the fence about Eldritch Evolution given the current list TBH. It gets you Auriok Salvagers, but it feels a bit too narrow. I guess off Salvagers you could get Muldrotha, but again that feels slow and I'm not sure if it achieves what you want. And even in the case where it gets Hulk, you still need a sac outlet (not to mention this is only achievable off sacing Muldrotha). I think that GSZ feels like a better fit in more circumstances. Worst case scenario it can get you Hulk but I think it gives you more bang for buck given the current list.

As has been mentioned, Razaketh could be good here. You'd probably have to drop the Ad Nauseam, but he can do work. In some ways I think he's better suited to a Tasigur, the Golden Fang list as you can delve in Tas and then Eldritch Evolution straight into him, but you could make it work here too.

enpc on World Breaker Hulk

1 week ago

What's the Eldritch Evolution line you're going for? I typically see this run with Tasigur, the Golden Fang becasue you can cheat him in and then fetch Razaketh, but you're not doing that here. It can get Auriok Salvagers off either of your commanders but that's about it.

enpc on Always Mana in the Banana Stand

1 week ago

One card I saw in some other Tasigur decks was Eldritch Evolution, which I think would fit here quite nicely. Turns Tas into either Pal or Raza. Just remember to actually post your insurance cheque before cast it and you'll be fine. Also +1 for the name alone.

enpc on Yet another fun Tasigur deck

1 week ago

I don't think you need Aetherflux Reservoir, Blue Sun's Zenith, Reality Shift + Beast Within and Exsanguinate as win conditions. It feels like too many. Especially since you can infinite swans as well. I also don't think you need to be running Boseiju, Who Shelters All. Especially since a decent chunk of your spells are saturated colour wise.

Looking at some other lists, Eldritch Evolution could be a good play. It gets you Palinchron from your commander which is nice. Nezahal, Primal Tide is another solid control card (again which can be evolved from Tasigur).

Revedeka on Fat Bottomed Girls

3 weeks ago

I kinda like the Eldritch Evolution, you can just sack a mana dork and get any creature and it is a little easier to play than Chord of Calling with just the two in the mana cost, however it does cost you a creature even if it is only a mana dork, and that interaction makes Tower Defense a little worse. I still think it is probably worth running over Chord of Calling though, but that definitely requires some testing.

epajula on Prossh is a Jerk

3 weeks ago

What do you think of Acidic Slime since commander damage looks like one of your win-cons, and maze-lands are jerks. I did see some land destruction, but it's another option. Bloodghast + sac outlet + Grave Pact effect is legit. Journey to Eternity  Flip, and Meren of Clan Nel Toth for graveyard recursion. You run impact tremors, but not Purphoros, God of the Forge. Birthing Pod, and Eldritch Evolution for additional tutoring to board. Another theme here is tokens so what about Panharmonicon? My Prossh is more of a threaten, and eat build. I think I run a total of 9 threaten effects, and 10 sac outlets. Check it out at That's so Prossh. Maybe it'll give you some other ideas. Indestructible creatures taste best!

Load more