Borderland Marauder

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Iconic Masters (IMA) Common
Eternal Masters (EMA) Common
Welcome Deck 2016 (W16) Common
Magic 2015 (M15) Common

Combos Browse all

Borderland Marauder

Creature — Human Warrior

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Browse Alters

Borderland Marauder Discussion

multimedia on Lovisa Coldeyes rushdown

4 months ago

Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)

Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.

Budget cards $3 or less each to consider adding:

Others to consider:

Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.


There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.

Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.

Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.

At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.

Good luck with your deck.

wallisface on Nasty Unicorns

1 year ago

For the cost of Bow of Nylea, you could afford 2 more rancors, which i’d recommemd as they work so well with magemark

Borderland Marauder feels stronger and better themed than berserker, who doesn’t seem that great.

Coordinated Assault is just straight up better than rally the forces, sp just run 4 of those assaults instead of slipping a rally in there

You probs only need 22 lands. I’d drop the cultivate and 2 lands and try to fit in 4 Cartouche of Zeal - they combo great with this deck!

RedZebra on Pauper RG

1 year ago

I am new to the format as well but here are some very helpful lists that you might find appropriate cards for your deck in: http://tappedout.net/mtg-forum/general/gattisons-obscure-list-of-obscure-lists/?page=1#c2962539

Just click on the pauper header and you'll find them!

I think you might have too many 5 drops so I would maybe remove 1 Lightning Shrieker and maybe 1-2 Flurry of Horns for more early game like strong 1-2 cost creatures.

I get that you want a lot of haste in the deck but just because a creature has haste doesn't mean it's good.

If you want a deck that is truly aggressive you probably should use creatures that have high power and low cost so you present the fastest clock possible. I don't think Rip-Clan Crasher is really worth running.

Things like Borderland Marauder, Burning-Tree Emissary, Goblin Bushwhacker, Goblin Heelcutter and Goblin Shortcutter are all examples of very aggressive or value-generating creatures that are the cornerstones of aggro strategies.

Lastly I've heard Elephant Guide is probably the best enchantment in pauper if you are running green so I highly recommend it.

Could you perhaps take a look at my first pauper deck and give some suggestions on cards to cut? The deck is Enchanting Night Sky.

MTGplayer00 on Red-Green Midrange

1 year ago

Either one works I suppose. If I were you I would cut Leafcrown Dryad for that early game aggro. 4 mana for an aura that gives +2/+2 and reach is not the greatest in my opinion, especially considering that you have Elephant Guide which I think is more effective at that. If you want flyer hate I would just put something in the side if I were you (some effect similar to Matsu-Tribe Sniper - which is great faerie hate, too). Also consider Kird Ape and maybe adding some more multicolored creatures to squeeze value out of Naya Hushblade and Jund Hackblade. If you have multicolored things Jund Hackblade effectively becomes the best possible version of Gore-House Chainwalker and Borderland Marauder.

CaptDan on Red-Green Midrange

1 year ago

Thank you very much MTGplayer00. This is the king of comment and insight that really help a deck and a player get better.

Yes, I found out that, against control, this deck shine when I can get on the board an early threat and follow with a bigger one.

What should I get out for someGore-House Chainwalker? What do you think about Borderland Marauder? It can attack for 3 and doesn't need to be unleashed?

REDWHITEandBLUE on Trans girl power

2 years ago

Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power

Out:
Angel's Feather
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Pacifism
Banishing Stroke
Celestial Flare
Aether Poisoner
Borderland Marauder
Death Cultist
Filigree Familiar
Harvestguard Alseids
Kambal, Consul of Allocation
Supply-Line Cranes
Tireless Missionaries
Underworld Coinsmith

In:
Mentor of the Meek
Faithless Looting
Fiend Hunter
Anafenza, Kin-Tree Spirit
Reveillark
Karmic Guide
Sol Ring
Skullclamp
Swords to Plowshares
Burnished Hart
Boros Charm
Return to Dust
Terminate
Mortify
Tormenting Voice
Victimize
Reforge the Soul
Ashnod's Altar
Commander's Sphere
Darksteel Ingot
Cathars' Crusade
Mardu Ascendancy
Vampiric Rites
Behind the Scenes
Assemble the Legion
Vandalblast
Noosegraf Mob
Key to the City

lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
9x Mountain
9x Swamp
9x Plains

this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!

Yesterday on Official missing/incorrect card/token thread

2 years ago

In addition to the Commander Anthology ones above, M16 printings for the following cards also refuse to be linked because the printings aren't found:

Disperse, Air Servant, Borderland Marauder, Cone of Flame.

Dracoson on Does Borderland Marauder swing with ...

2 years ago

Just to clarify, you declare attackers as a turn based action at the beginning of the "declare attackers" step. If there is an effect in place that prevents creatures from attacking if they are greater than or less than a certain power (such as Ensnaring Bridge), Borderland Marauder's power is 1 at this time. After all attackers have been chosen, the triggered ability that gives it +2/+0 will go on the stack. When that resolves, it will become a 3/2.

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