Gurmag Swiftwing

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Khans of Tarkir Uncommon

Combos Browse all

Gurmag Swiftwing

Creature — Bat

Flying, first strike, haste

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Gurmag Swiftwing Discussion

xyr0s on Mono Black Vampires

2 weeks ago

You missed one of the best vampires: Captivating Vampire.

Other than that, you are bringing too many 5 cmc cards. Bloodlord of Vaasgoth is a real edh staple, I think, but if you are far enough ahead to actually play it, AND deal damage to your opponent, the bonus it provides are entirely redundant (it's a win-more card).

What is it exactly you are going to sac to your Indulgent Aristocrat? As far as I can tell, it takes a very non-interacting opponent to let you have enough vampires to sac anything and gain advantage from it. You don't have any tokens from Bloodline Keeper  Flip until turn 5 at earliest, and the rest of your deck doesn't hold much sac-fodder.

Vampire Nocturnus is a pretty good lord for vampires, but is a lot better if you have some way of shuffling your library or otherwise rearrange what is on top of it).

Any other competitive tribal deck runs faster than this (including madness-vampires... what was your problem with that again?) and are more resilient. Your early creatures in particular are weaker than what merfolk, humans, and elves can bring. Gurmag Swiftwing isn't exactly the strongest creature, and most opponents have no problem letting it live, and instead bolt the lord you play a couple of turns later.

Your removal is also a bit heavy - 3 mana is a lot, in a world of Fatal Push and Path to Exile. For budget concerns, you could look at Victim of Night. It's only bad in the mirrormatch, and that's probably not going to come up very often.

Sam_liv on Budget Soulflayer

1 month ago

Hey, like your Soulflayer deck! I was wondering if maybe you might use a Gurmag Swiftwing somewhere in there? It could be another haste giver to make the Soulflayer finish off the game faster. I like the double strike flyer in there though, that with trample and haste is devastating.

COUGARMEAT on Soulflayer

1 month ago

Silumgar, the Drifting Death for flying and hexproof over Belltoll Dragon?

Odric, Lunarch Marshal looks like he wants to join the fight.

Gurmag Swiftwing has 3 relevant keywords as well.

MattStar on Esper Steel Soul

2 months ago

Hey Legendary_Crush! I like what you got! The only thing I gotta say is that Haste and double strike are two oh so important keywords that I think you're missing out on. I know Akroma, Angel of Wrath has haste it but if you want to increase your odds of being able to capitalize on that first turn you drop Soulflayer, you could run a couple of Gurmag Swiftwing, Mirri the Cursed, or even Bonded Fetch to be even more fringe-y. As for double strike Drogskol Reaver is a good candidate.

I know you can work out the balancing yourself, but if you ever want to go heavier of mill you can also run Taigam's Scheming to go with your Contingency Plan, and Glimpse the Unthinkable is one of the more popular mill options along with Breaking if you ever want to consider a red splash or an expertise build.

Anyways, good luck brewing and have a killer day! :D

DHWorlds on The Depths Of Hell

4 months ago

soul flayer + Gurmag Swiftwing = NOiC3 Synergy.

AND it's a demon, so he keep's the theme going.

Kinge on Ultra-budget: Are You Afraid of the Dark?

6 months ago

Dauthi Slayer instead of Gurmag Swiftwing might work well. Dauthi is unblockable and you can attach a Grafted Wargear on turn 3 to really smack them in the face.

bourb on W/B Odric Soulflayer

6 months ago

Hello, i'm running this deck and here are some creature I like.

Gurmag Swiftwing

Brimaz, King of Oreskos

Lightning Greaves

as you need odric to be a good deck, you should run 4 of them.

Emzed on So many colors. Odric Double Strike

8 months ago

Wow, nice idea, but this needs a lot of work. Firstly, Double Negative should not be in this deck. It's very tough to cast, has no synergy at all with your cards, and you have so many creatures to tap out for on your turn, you will never want to leave open mana for it. Further, in order for this whole thing to work, your plan should be curving out, which requires 4-8 spells you can cast on turn 1, and probably twice as many for turn 2. Chromatic Lantern is too slow to fix your mana, you will fare better with Birds of Paradise, Ancient Ziggurat, City of Brass, Sylvan Caryatid.
Personally, i don't like the color blue in combination with Odric all that much, black has much more to offer: Vampire Nighthawk, Gurmag Swiftwing, Spike Jester, Glissa, the Traitor, Cairn Wanderer (provides redundancy), Soulflayer (more redundancy). You could also think about ging full five colors and add Chromanticore.

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