Gurmag Swiftwing


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Khans of Tarkir Uncommon

Combos Browse all

Gurmag Swiftwing

Creature — Bat

Flying, first strike, haste

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Cardhoarder (MTGO)

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Gurmag Swiftwing Discussion

Sam_liv on Budget Soulflayer

3 days ago

Hey, like your Soulflayer deck! I was wondering if maybe you might use a Gurmag Swiftwing somewhere in there? It could be another haste giver to make the Soulflayer finish off the game faster. I like the double strike flyer in there though, that with trample and haste is devastating.

COUGARMEAT on Soulflayer Frontier

1 week ago

Silumgar, the Drifting Death for flying and hexproof over Belltoll Dragon?

Odric, Lunarch Marshal looks like he wants to join the fight.

Gurmag Swiftwing has 3 relevant keywords as well.

MattStar on Esper Steel Soul

1 month ago

Hey Legendary_Crush! I like what you got! The only thing I gotta say is that Haste and double strike are two oh so important keywords that I think you're missing out on. I know Akroma, Angel of Wrath has haste it but if you want to increase your odds of being able to capitalize on that first turn you drop Soulflayer, you could run a couple of Gurmag Swiftwing, Mirri the Cursed, or even Bonded Fetch to be even more fringe-y. As for double strike Drogskol Reaver is a good candidate.

I know you can work out the balancing yourself, but if you ever want to go heavier of mill you can also run Taigam's Scheming to go with your Contingency Plan, and Glimpse the Unthinkable is one of the more popular mill options along with Breaking if you ever want to consider a red splash or an expertise build.

Anyways, good luck brewing and have a killer day! :D

DHWorlds on The Depths Of Hell

3 months ago

soul flayer + Gurmag Swiftwing = NOiC3 Synergy.

AND it's a demon, so he keep's the theme going.

Kinge on Ultra-budget: Are You Afraid of the Dark?

5 months ago

Dauthi Slayer instead of Gurmag Swiftwing might work well. Dauthi is unblockable and you can attach a Grafted Wargear on turn 3 to really smack them in the face.

bourb on W/B Odric Soulflayer

5 months ago

Hello, i'm running this deck and here are some creature I like.

Gurmag Swiftwing

Brimaz, King of Oreskos

Lightning Greaves

as you need odric to be a good deck, you should run 4 of them.

Emzed on So many colors. Odric Double Strike

7 months ago

Wow, nice idea, but this needs a lot of work. Firstly, Double Negative should not be in this deck. It's very tough to cast, has no synergy at all with your cards, and you have so many creatures to tap out for on your turn, you will never want to leave open mana for it. Further, in order for this whole thing to work, your plan should be curving out, which requires 4-8 spells you can cast on turn 1, and probably twice as many for turn 2. Chromatic Lantern is too slow to fix your mana, you will fare better with Birds of Paradise, Ancient Ziggurat, City of Brass, Sylvan Caryatid.
Personally, i don't like the color blue in combination with Odric all that much, black has much more to offer: Vampire Nighthawk, Gurmag Swiftwing, Spike Jester, Glissa, the Traitor, Cairn Wanderer (provides redundancy), Soulflayer (more redundancy). You could also think about ging full five colors and add Chromanticore.

darleen on Good D

8 months ago

MANA BASE:Your average converted mana cost is low enough that you could probably go down to 36 lands. If you have any of the newer BFZ or SOI duel lands or any pain lands, adding those could help with fixing. Also consider making the following changes:

out: Drifting Meadow, in: Command Tower

out: Forest and Swamp and Plains, in: Blighted Woodland and Evolving Wilds and Terramorphic Expanse

out: Secluded Steppe, in: Buried Ruin

out: Lotus Petal, in: Chromatic Lantern

A few ramp spells could prove useful, although I found that in 1v1 you won't need as many as in a multiplayer situation, maybe about 4-6. If you own any of these you may want to think about adding a few:

Golgari Signet

Selesnya Signet

Orzhov Signet

Talisman of Unity

Nature's Lore

Rampant Growth


Kodama's Reach

Nissa's Pilgrimage

MAIN DECK:Here are a few ideas for changes and my reason why:

out: Darksteel Myr, in: Abzan Beastmaster (since you will always have the highest toughness, the addition card draw will give you alot of advantage)

out: Gurmag Swiftwing, in: Courser of Kruphix (ramp and life gain)

out: Nahiri, the Lithomancer, in: Open the Armory or Stonehewer Giant or Steelshaper's Gift (Nahiri is good, but I think fetching for whichever equipment you need is more effective)

out: Duneblast, in: Aligned Hedron Network (Duneblast's cost is too high for the speed of 1v1 play and Aligned Hedron Network won't effect your creatures)

out: Dispatch, in: Sylvan Scrying (Dispatch is kinda meh for removal. Sylvan Scrying will let you fetch Rogue's Passage which could allow you to attack for the win)

out: Brave the Sands, in: Behind the Scenes (Making your all creatures unblockable with skulk seems strong)

out: Animate Dead, in: Black Poplar Shaman (you can Black Poplar Shaman more than once)

out: Pestilence, in: Wave of Reckoning (Pestilence doesn't seem very strong to me outside of a mono-black deck)

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