|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
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Creature — Human Warrior
Raid War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
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War-Name Aspirant Discussion
3 months ago
Hello, I came to this deck through your forum post.
I am not the best commander player, and haven't played/faced Alesha, but I like deck building. One thing I noticed is a lack of board wipes, which I think all decks should have. There will always be a point where you won't be winning, and a board wipe can clear the path and give you the board priority. However, you don't need that many. Three should suffice, but more isn't bad either.
Boards wipes I have in mind:
Wrath of God. Cheap, reliable and classic.
Divine Reckoning. You choose Alesha, which can reanimate anything that died from the wrath.
Retribution of the Meek. Same as Dusk.
You want more mana rocks. You have Sol Ring and two others, but that won't cut it, especially in a 3-colored deck. I suggest around 10 mana rocks. Here is my list:
You can of course choose whatever you want, these are just some suggestions for you to take.
Card draw. My favorite thing to do in EDH is draw cards. While white and red struggle with drawing cards, black has no problem.
Random Cards that come to mind:
Darksteel Plate. It allows your commander to attack even if your opponent has big blockers.
Bojuka Bog. Graveyard Hate with small opportunity cost.
Raving Dead. Can dish out a lot of damage, and when it dies, you bring it back.
Graveblade Marauder. Hits hard, especially because you stock your yard.
Return to Dust. You need artifact/enchantment hate in commander. There are too many broken things that a board full of creatures cannot solve. Luckily, there is also great removal for those things.
Increasing Ambition. This tutor is good because it essentially tutors 3 times in one card.
Crypt Ghast. Staple in any black deck. It ramps you, and even has extort. (and 2 power)
Panharmonicon. My favorite card in standard right now. Actually, don't add this one, because you cannot effectively capitalize on it's ability to warrant using a card slot. However, if your add more ETB effects, the power of this card increases exponentially!
Ashnod's Altar or some other sac outlet. This allows you to sac the creature for utility, and then bring it back. Have a Priest of the Blood Rite sitting around? Sac it, reanimate it, and then sac it again! Useful for ETB creatures and also locked down creatures (Arrest, etc.).
With every added card, you have to cut a card. Cards I suggest cutting are low-impact cards. Commander is often a game of value, and Alesha assists you greatly in doing so. However, Brazen Wolves is likely not going to do anything impactful. You would much rather have something like Taurean Mauler, which is just better. Remember: Everyone has 40 life, so games tend to go long. The best cards are cards that scale as the game goes on. I will list cards that I don't think are impactful enough, but that is just my opinion. If your like using a card, or don't have better cards, you can keep it.
Grey Merchant of Asphodel. Not enough black mana symbols. If your deck changes to add more, you can add this back in. It is pretty good, but only with support.
Some equipment. You don't need that many equipments without equipment support. (However, you could add equipment support, like Sram, Senior Edificer)
Azorius Justiciar. Just use removal instead. Use Alesha to get back something else.
Scrapper Champion. A 3/3 double striker may sound good, but in commander, it doesn't do as much as you expect.
Ukud Cobra. Not terrible, but doesn't do anything either. It just sits waiting to block, then dies to a board wipe.
That's it for my comment! I hope I helped you improve your deck, and remember: commander is about creating a custom deck. Make it how you and you playgroup enjoy playing.
3 months ago
Nylea171: as a casual deck, your on the right track. You just want to work on ensuring that your deck is consistently curving out creatures. I would suggest removing Frontier Bivouac with no blue sources being in the deck. Some other changes I would suggest are:
Fanatic of Mogis: not enough devotion to red to be worthy of the 4 CMC slot.
Hammer of Purphoros: haste is a little slow at 3 CMC.
War-Name Aspirant: too dependent on your attacking the turn it is played.
+2: Elvish Visionary: draw is king in magic.
+1: Champion of Lambholt: having unblockable creatures is always a plus.
6 months ago
I play Zurgo a lot in 20 life, and I know that the format is very different, but in general we want to be doing the same things. In 20 life you can very reliably go for a heavy burn plan and have it work out well. This strategy is in my opinion very sub-optimal at 30 life. I think you basically want to be as heavy on the beatdown plan as possible. 30-life zurgo was basically a meta-gaming deck, if you see a lot of control decks, this is were you want to be, Green meta-game = not so much. From what I understand of the format for 1v1 commander online, it is heavily slanted to control(vial smasher etc), and somewhat combo (baral). This means that Zurgo is in a good spot, however if the Nissa/Azusa decks get very popular, or more hate bear style decks come up Zurgo will get much worse.
Here are my suggestions for your deck, cut the following:
- Bomat Courier
- Chandra, Fire of Kaladesh
- Countryside Crusher
- Grenzo Havoc Raiser
- Hazorent the Fervent
- Jaya Ballard Task Mage
- Legion Loyalist
- Sin Proder
- Dangerous Wager
- Faithless Looting
- Kari-Zev's Expertise
- Lava Spike
- Molten Rain
- Wheel of Fortune
Some of these are too slow(Wheel of Fortune, Skullclamp), some of there just aren't efficient enough for 30 life(Lava Spike), and some are just outright bad (Bomat Courier, Sin Proder etc.).
What you want to look for in your cards is the following; repeatable sources damage (mostly in the form of creatures though artifacts and enchantments are great sources as well) or the ability for your instants/sorceruies to kill creatures as well as deal damage to players.
Here is what I would add to the deck:
- Lightning Mauler
- Mardu Scout
- Mudbrawler Cohort
- Speedway Fanatic
- Valley Dasher
- War-Name Aspirant
- Thriving Grubs
- Hellspark Elemental
- Eidolon of the Great Revel
The deck's best hands are turn one zurgo, turn two 2-cmc creature (preferable hasty) so I've tried to maximize the number of 2-cmc creature to ensure this happens as often as possible. If you end up wanting more 2-cmc creatures I suggest looking towards Ember Hauler or Goblin Bushwhacker
Next lets add a little beef to your threats:
Hero is essentially, Hellrider # 2 so it is great. Heelcutter is great at allowing you to spend you mana every turn, and also Superb against single blockers. Koth is just an outstanding card that allows you to diversify your threats in the face of wraths and can win games single handedly.
Instants and sorceries you should add:
These are efficent and you are already playing effective copies of 3 of the cards. If you find yourself running into more blockers, or the meta game is more green, I would look to the following cards: Flametongue Kavu, Chandra, Torch of Defiance, Flame Slash, Mizzium Mortars, Roast. These are great at clearing paths for your creatures to get through uncontested.
Personally I am not a fan of either Chandra, Pyromaster or Outpost Siege as they feel tough to maneuver around counterspells and are very slow against combo. As a result I would cut them and play Flame Slash and Forked Bolt (which feels great against many of the x/1 of the format).
In terms of your mana base, if you are playing grim Lavamancer, you should be to play all the red fetches. Encroaching wastes should be wasteland (I'm sure budget is a big concern here but even still I would just cut it), Rishadan Port is another great land you aren't playing. Mutavault is excellent to help with flooding. Hellion Cruicible seems a little underwhelming, and honestly most of the creatures in the deck have hast so Hanweir Battlements seems like a pipe dream to try to meld, however I think it is mostly a free roll if you are dead set on playing it. Barbarian ring is another card you could be playing, and so is teetering peaks. I also tend to play 37 lands as it is roughly equivalent to 22 lands in 60 card decks, and you are trying to cast 4 drops in this deck but 36 should theoretically work.
Best of luck!
8 months ago
-Devoted Retainer is a smooth turn 1 drop with that sweet bushido mechanic.
-Boros Recruit is great because he can be cast with either of your mana colors, and has first strike, which can come in handy if he gets blocked right off the bat.
-Legion Loyalist sneaks in 1 damage with haste before your opponent even gets a chance to block, and later on in the game he can give several other of your creatures both first strike and trample.
1 year ago
War-Name Aspirant is better than the Ronin, but he's only really good when you have plenty of 1 drops to be able to attack on turn two and then play the aspirant. Another Champion of the Parish and some Thraben Inspectors, Doomed Travelers, or Dragon Hunter would make the aspirant better in this deck
1 year ago
Ok, in addition, valuing at $0.20 a pop, I have:
This adds another $2.60 to out trade, so we're still about two dollars short. What would you like to fill that gap with?
1 year ago
Well, I have these is matches so far from your binder that I would be willing to trade:
Dig Through Time
Wolfbitten Captive Flip
I was wondering if those cards were still available? I also noticed that I have a few of your random wants that are not listed in my binder. For instance: Lightning Strike, Arc Trail, Elite Vanguard, etc. Would you still be interested in those cards because I could work organizing a complete list if so. Are you interested in foils for any of the cards? I have a foil Diregraf Ghoul, Blade Splicer, and gift box promo of Scythe Leopard. I think I may have a few other foils as well. Lastly, are you just looking for the quantity you specify in your binder, or would you take more of some cards if possible? Again, I have multiples of the random cards like Lightning Strike, Arc Trail, Elite Vanguard, etc. I think this is my last question....are you looking for certain set versions of cards as well. Sorry for all the questions, but I feel like we could make something work. Just let me know. Thanks
1 year ago
razelfark Thanks for the comment! Some of these things are looking very nice.
Sadly Veteran Warleader and Kolaghan Forerunners look like great idea's, but their effect works in all zones (http://gatherer.wizards.com/Pages/Card/Details.aspx?&multiverseid=394609), so I would only be able to bring them back when I have a single creature on the battlefield (Wich works great with Alesha, but something is going wrong if I have only 1 creature on the battlefield ;) ).
From the other suggestions: I have indeed seen Daghatar the Adamant, and it looks very promising. But since it is a 4 mana creature, I still find Surrak, the Hunt Caller and Pia and Kiran Nalaar the better options. Prehaps i'll give it a few tries when playing against my wife. Same with War-Name Aspirant and Citadel Castellan. Somehow I missed those when constructing the deck. Our card pool only has 1 Scab-Clan Berserker so I can't reliably play that one sadly :(
Thanks again for the nice suggestions and sorry for the slow response :D Internet can be a hard thing to come by it seems... Also updating to my latest version of the deck now :)