Zurgo Helmsmasher

Zurgo Helmsmasher

Creature — Orc Warrior

Haste

Zurgo Helmsmasher attacks each turn if able.

Zurgo Helmsmasher has indestructible as long as it's your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) Deegan

Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare
Duel Decks: Speed vs. Cunning (DDN) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Zurgo Helmsmasher occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Zurgo Helmsmasher Discussion

TypicalTimmy on Champions at War

4 days ago

Mardu wants to attack as often as possible, which makes this a bit of a mechanic fail as it restricts mobility on the boardstate. However, it's a bit of a vorthos win as it funnels combat down to 1v1 battles. If you are able to build around this, it really makes a powerful card.

Champions at War

For example, if you run Iroas, God of Victory or Angrath, Captain of Chaos then all of a sudden no opponent can block your incoming assaults as they may only block with one creature each, and they need a minimum of two. It also ties in nicely with Phyrexian Obliterator if they only control creatures with a relatively high power. Because you want to attack and are allowed up to three attackers (EDH designed), Eldrazi with Annihilator become quite impactful as well since they have both vigilance and haste now.

You can also build this into a prison deck using things such as Norn's Annex, Ghostly Prison, Archangel of Tithes, Sphere of Safety or even just go entirely on lockdown and have out Blazing Archon.

Boldwyr Intimidator and Brutal Hordechief can also force opponents into harder decisions if you take out their best defense.

You can also play it into Mathas, Fiend Seeker decks to reign in his terror. It slows games down, meaning you have more time to take full advantage of his bounty counters.

Beautiful synergy with Zurgo Helmsmasher, as well.

There is also a very nasty work-around with this card, too. Not only do creatures with Myriad (Link) become horrendously more powerful, you can also take advantage of cards that either create or drop creatures into play attacking, such as Moonsilver Spear, Mardu Ascendancy, Ilharg, the Raze-Boar, Alesha, Who Smiles at Death and Kaalia of the Vast This is because they aren't being declared as attackers, and therefore not restricted to this card's rules.

You can also take more advantage of cards such as Ankle Shanker, Whip of Erebos and True Conviction as you are able to funnel more appropriately your attacks and blocks.


I'd really love constructive criticism on this one, if you don't mind. I feel really quite proud of this design.

TypicalTimmy on Ob Nixilis, Tyrant

2 weeks ago

The story of how Obby-Boy got his spark is a very dark and tragic one... for his victims. Basically, he got his Spark only after all other living beings on his home Plane were killed - by himself.

I wanted to emulate this titanic event with an Ob Nixilis flipwalker, for the fun of it.

Note that "Warlord" is not a current subtype. If you are wondering who I'd classify as "Warlords", it'd be evil beings with nation-wide agendas who seek to drive war at all costs. Beings such as Zurgo Helmsmasher (Though he is a Khan, but regardless not all Khans are warlords), Godo, Bandit Warlord, Grand Warlord Radha and Edgar Markov.


Ob Nixilis, Tyrant

Legendary Creature - Human Warlord

Fear, Deathtouch

Whenever Ob Nixilis, Tyrant attacks you may sacrifice a non-token creature you control. If you do, create two 2/1 black Warrior creature tokens tapped and attacking.

, : Destroy all other creatures. They can't be regenerated. Transform Ob Nixilis, Tyrant.

"I'll kill those who remember you first, so that you die completely alone."

4/5


Ob Nixilis, Genocidal Demon

Legendary Planeswalker - Nixilis

+2 Each opponent sacrifices a creature. Each opponent who can not sacrifice a creature loses 2 life. You gain life equal to the amount lost in this way.

-5 Each player discards their hand. You may draw up to a number of cards equal to the number of creature cards discarded in this way. You lose 2 life per card you draw.

-11 You get an emblem with "Whenever a creature you control dies, each opponent sacrifices a creature. If they can not, they reveal a creature card from their hand and discard it. If they can not, they lose 2 life."

6

I costed Ob Nixilis, Tyrant at 5 with 3x devotion to emulate his sheer tyrannical force and unforgiving will. I felt Fear + Deathtouch is a nice way to inspire just how lethal and terrorizing of a foe he truly is.

As for the wrath, I costed it similarly to Plague Wind, In Garruk's Wake and Deathbringer Regent albeit adjusted for a heavier devotion cost. Since there is precedent set already at 7 - 9 cmc, that felt more than appropriate. Shifted from the generic cost into to help smooth the transform ability.

4/5 body feels solid on a 5 cmc with 3x devotion. Honestly, with Deathtouch I think he could be a 3/5 and be just as brutal - however I wanted him to be as much of a threat as a creature as he would be as a Planeswalker. If you are playing a game of EDH and he is your Commander, ideally you'd transform him asap for cruel control. However if he's in the +99 you may want to keep him as a creature until needed. At hitting 4 damage per strike, that's going to add up quick, especially if you go light voltron and slap on some double strike.

As for his Genocidal Demon side, I designed him to immediately take use of either the +2 or the -5.

If you immediately +2, you get a sure-fire tactical advantage. Since you just wrathed, nobody would have any creatures meaning you are ensured -2 life on everyone and +6 on yourself (Again, if in EDH). This is a total of an 8-point spread with regards to how each life total shifted in comparison to your own. This is absolutely massive and, if nobody can answer him, each opponent is now under serious pressure. With Genocidal Demon on the battlefield, each opponent will need at minimum 2 creatures per turn, otherwise they get shut down. This ability absolutely can stop certain archetypes in their tracks.

If however you go for the -5, you can just demolish the game. Not only did you wrath, but now you strip everyone's hands away and stack your own as you see fit? Sure, you might lose a bunch of life, but again that's sort of the beauty of it; With one more rotation of the table, the +2 is going to start keeping pressure off the board while recovering your life slowly.

This means you can either +2 and immediately push toward the ultimate, or -5 and play the long-game. The +2 works with the -5, and the -5 makes the +2 far more oppressive.

Once you get to the -11, it's basically Dictate of Erebos on an Emblem, only worse. The whole card is designed to punish opponents for not having creatures in play, while making it exceedingly difficult to keep them in play as well.

Definition of OP, I know. But imagine if he were stacked in a Commander Precon with 4 equally powerful flipwalkers? One for each color, and each one as strong as him.

Perhaps I'll make a cycle of it. I could do Serra for white, Teferi for blue, Ob Nixilis for black, Jaya for red and Freyalise for green. While it is true that Teferi, Ob Nixilis and Freyalise already have cards from precon sets, it is equally true that they do not have flipwalker cards. So, the design space is there and still fresh for it.

seshiro_of_the_orochi on Custom Commander: Kaamik, Mardu Warchanter

2 weeks ago

I've gathered a rather big card pool for a planned Haktos the Unscarred commander deck, but couldn't find a Haktos anywhere yet. Looking at all these cards, I can't help but wanting to build a Mardu deck using all these anthems and Double Strike creatures. Looking through the Mardu commanders available, not even one fits my wishes (what comes closest is Zurgo Helmsmasher). Thus, I wanted to come up with a fitting custom commander. What I came up with is thd following:


Kaamik, Mardu Warchanter 2WBR

Legendary Creature - Orc Shaman

Attacking Creatures you control get +2/+0.

Blocking Creatures you control get +0/+2.

Whenever a creature you control deals damage to another creature, you may draw a card. If you do, discard a card.

3/4


Characterwise, I imagine him to be a Mardu captain under Zurgo Helmsmasher who is able to use is shamanic magic to strengthen his fighters. The first two abilities are Mardu attack skills, but as I want to include many Double Strikers, it should be very useful. The last ability isn't totally what I want. The reason I worded it this way is that I wanted some benefit from having creatures with Double Strike. I'd prefer something other than looting, but I've no idea. I appreciate suggestions on what else he could do.

What do you think?

Raging_Squiggle on Rally the Righteous dilemma

4 weeks ago

Since Rally the Righteous doesn’t specify it only untaps creatures its controller controls, it will Untap any and all creatures on the battlefield that share a color with Zurgo Helmsmasher, as well as give them +2/+0

Brutal_B on Rally the Righteous dilemma

4 weeks ago

My wife's only creature, Zurgo Helmsmasher, is tapped and I attack with all mine as a last swing before she takes me out with commander damage. One of my attacking creatures is Breya, Etherium Shaper. Wife casts Rally the Righteous, untapping Zurgo. Since Breya shares white, black and red with Zurgo does she untap as well? Or just the creatures on the side of the caster of Rally the Righteous?

CaptCreek on Saskia's Blitzkrieg

1 month ago

Blitzak How attached are you to Zurgo Helmsmasher? It could maybe be swapped for Xenny.

SplendiferousPotato on Midrange in EDH - Curves, ...

1 month ago

I don't think I plan on going wide. I was thinking maybe having 2-3 creatures on the battlefield most of the time. I was picturing win-cons that would function once I have a Marisi, Breaker of the Coil, a Zurgo Helmsmasher, and an Aurelia, the Warleader on the battlefield at once, and how I turn those creatures into a victory. And it is just occurring to me how bonkers Bruse Tarl, Boorish Herder would be in this group . . .

Is extra combats a potential avenue? I had considered that a bit, but I don't know how much redundancy I can have for that win condition. Aurelia would certainly appreciate that, I think.

Maybe a mix of alpha-strikes, extra combats, and damage doublers would be the way to go?

SplendiferousPotato on Saskia Deckbuilding Directions?

1 month ago

Hey all,

So, the printing of Saskia in the upcoming SLD has been the inspiration/encouragement/reason I needed to finally start building her, but I am a bit stuck with how to go about it. I currently have a bunch of directions in my head, but I need to file it down to make it work. Here are my vibes so far:

  1. Legends! I have found a bunch of combat-focused/synergistic to goof around with Saskia's ability, and I think a Legends theme could be very functional in a midrange value deck. Cards like Aurelia, the Warleader, Gisela, Blade of Goldnight, Queen Marchesa, Marisi, Breaker of the Coil, Bruse Tarl, Boorish Herder, Zurgo Helmsmasher and Shalai, Voice of Plenty really offer a powerful way to supply the beatdown. I would of course throw in all of the Legends support spells, like Reki, History of Kamigawa, Captain Sisay (also in the SLD, by the way), Time of Need and Heroes' Podium.

  2. Sunforger! I love this card, and being in four colors gives me a bunch of really great targets to get my damage through, protect my board, find my answers to threats and grind out the game. A few stand-outs from my preliminary research include Naya Charm, Boros Charm, Eladamri's Call, Enlightened Tutor, Signal the Clans, Congregation at Dawn and Crackling Doom, and all of the best instant-speed removal I could want in pieces like StP, PtE, and personal favorite: Crush Contraband. There would need to be a couple Sunforger synergies to make this work, such as graveyard->library shuffle effects like Mistveil Plains or maybe even Gaea's Blessing? Not sure about graveyard shuffling effects, so I am open to suggestion.

  3. Curses! Saskia already reads like a Curse on a creature body, so I thought this may be a weird direction to go in! There are several fantastic Aura Curses in these colors, and I could run an enchantress-style of deck using these cards as a way to delay my opponents' plans and encourage them to attack each other instead of me. Good examples of cards to run in this theme are Curse of Disturbance, Curse of Bounty, Curse of Bloodletting, Curse of Opulence, and while not a Curse, Captive Audience is pretty hilarious - especially when cast against the right opponent. I would obviously run the supports cards to make this strategy work, such as the enchantress creatures and enchantment-casting synergies of the like.

So, I think some subset (maybe all?) of these themes and strategies could coexist, but I would love to see what y'all think. What could I do with my favorite badass asskicker?

Load more