Creature — Orc Warrior
Zurgo Helmsmasher attacks each turn if able.
Zurgo Helmsmasher has indestructible as long as it's your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
|Have (5)||orzhov_is_relatively_okay819 , metalmagic , Thunderbeard , Forkbeard , sonnet666|
Printings View all
|Khans of Tarkir (KTK)||Mythic Rare|
|Duel Decks: Speed vs. Cunning (DDN)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Zurgo Helmsmasher occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Zurgo Helmsmasher Discussion
2 months ago
I also like Conqueror's Flail as a way of shutting of your opponents shenanigans during your turn.
3 months ago
Also, try to find cards that can fulfill as many roles as possible.
For example, if you are running a Dragon deck, Scourge of Valkas functions as both a Dragon and a removal engine.
Another example is Eldrazi Monument . If you are looking for anthems and protection, this card does both.
It is important to also ask yourself what is the honest role of your Commander.
Some Commanders drive the deck. All 99 cards should focus around them being on the board and working toward an end goal. For instance, Zurgo Helmsmasher and Ruhan of the Fomori both want nothing more than to attack each and every turn. This means they are PERFECT Voltron Commanders. A deck should be focused on draw, equipment, protection, and ramp.
Yet, Syr Gwyn, Hero of Ashvale also works as a supremely powerful Voltron Commander as she can bypass equip costs and comes with two powerful combat tricks already tacked onto her. But she's also a solid Tribal Commander because she has a built in draw engine as well. This means a Syr Gwyn deck should strike a balance between equipment and Knight tribal. As a result, equipment that cares about tribal synergy is strong here, such as Dragon Throne of Tarkir and Stoneforge Masterwork .
Then we get to Lathliss, Dragon Queen . She wants as many Dragons hitting the battlefield as often as possible. For a deck running her, you may want to cut back on disruption and go more for pure assault. Ramp and draw take precedence over disruption and protection. For her, Scourge of Valkas , Dragon Tempest , Impact Tremors , Purphoros, God of the Forge , Warstorm Surge , Sarkhan the Masterless , Electropotence and Valakut, the Molten Pinnacle all slot in perfectly as disruption.
The #1 main thing you should focus on is understanding WHAT your Commander WANTS to do. Then ask yourself;
- Does the deck function without them on the battlefield?
- If no, layer in protection and ramp to keep them out.
- If yes, layer in synergy and draw to keep your boardstate growing.
4 months ago
Here's a question: what colors do they already play?
Also, I've had the same issue with my mom (since I play with her and she doesn't like complicated multicard interactions, generally the decks I build are simple enough for her to understand but strong enough to compete) and generally the commanders that I've noticed work best for commanders are the big legends from RTR block ( Isperia, Supreme Judge , Lazav, Dimir Mastermind , Rakdos the Defiler , Borborygmos Enraged , Trostani, Selesnya's Voice , Obzedat, Ghost Council , Jarad, Golgari Lich Lord , Prime Speaker Zegana , Niv-Mizzet, the Firemind , Aurelia, The War Leader) or the first legendary from each of the tricolor decks ( Rafiq of the Many , Sharuum the Hegemon , Sedris, the Traitor King , Kresh the Bloodbraided , Mayael the Anima , Zurgo Helmsmasher , Anafenza, the Foremost , Sidisi, Brood Tyrant , Surrak Dragonclaw , Narset, Enlightened Master ).
None of them are horribly expensive, and you can build fun decks using any of them using simple strategies but the nice thing about them is that you can slowly build them up into better and better decks over time if you like playing them.
5 months ago
Hey still happy to help :) bant wise i think the two commanders need different decks pick a commander and make a deck do not just swap in different commanders for the same one. Tuvasa is more lots of enchantments and enchanters (when you cast an enchantment draw a card) then win through pure card advantage and heavily enchanted creatures. rafiq is all about the aggression he wants to win early. When you have decided which I will make recommendations.
IMHO equipment matters decks need 4 things, white, red, aggression and a protective/ed commander. this is why i believe Zurgo Helmsmasher , Narset, Enlightened Master , Tajic, Blade of the Legion are much better suited to this kind of deck. as i belive equipment matters decks are still effectively voltron builds swapping out xantcha to mogis swapps it away from politics and more to hurting everyone (the mogis deck in our playgroup is called General. Pain)
5 months ago
I was playing MTGO versus a Zurgo Helmsmasher Voltron deck. The Zurgo opponent had a Sword of Feast and Famine equipped to their commander and an Aggravated Assault , and was tapped out and swinging into me. Both I and the third player had no blockers.
'Strategically surrendering' is dumb and I hate it, but usually in my playgroups we have a caveat for an in-game way to kill yourself if you can. I had a Necropotence in play and paid all of my life into it to attempt to give the other remaining player a turn to come up with an answer. I lost the game before Zurgo could connect with me.
And then Zurgo connected with me anyway, and even though I was removed from the game my Commander damage total went up, and the Zurgo opponent's Sword triggered to untap their lands and they went on to win that turn.
Is this an intended part of the rules? If so, does this also occur for effects like Lifelink? Does this still happen if the player in my position spite-scoops?
8 months ago
I like this deck as one paper it just appears to be a strong collection of Mardu goodstuff type cards. In which case it needs more Zurgo Helmsmasher as he is the OG Mardu. I would even consider him as your commander.
I also strongly reccomend cutting your list down to 100 cards. It will speed up your strategy and eliminate redundancy. I also reccomend increasing your land package up to maybe 35-36 lands as 25% of your deck is CMC 5》 and your colour combination as little access to ramp outside of Smothering Tithe which I deeply reccomend you add.
If you're looking for stuff to cut, the signets and charms are relatively slow mana accelerants : determine which of them you NEED to cover gaps in your land base, and remove the rest.
8 months ago
I'm sorry but come on, Zurgo Helmsmasher as Khal drogo? Like leader of the horde type shit