|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Mythic Rare|
|Duel Decks: Speed vs. Cunning (DDN)||Mythic Rare|
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Creature — Orc Warrior
Zurgo Helmsmasher attacks each turn if able.
Zurgo Helmsmasher has indestructible as long as it's your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
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Zurgo Helmsmasher Discussion
2 weeks ago
When Forbidden Valley enters the battlefield, a new step is added to the game. This step is called the "Land Step". The Land Step happens immediately after each player's Draw Step, prior to their Pre-combat Main Phase. Lands may only be played by a player during their Land Step. No priority is passed during this step. Players may play up to three lands per turn during this step. For each land that player plays during this step, that player must skip either their Pre-combat Main Phase, their Combat Phase, or their Post-combat Main Phase until end of turn. No player may skip a phase that has already been skipped - You may not choose the same phase twice.
This is one of those lands that do not tap for mana. The upside is you can make serious headway with Landfall / Ramp / clearing your hand.
The downside is you lose phases.
But it affects all players, so your opponents have the same advantages / disadvantages as well.
The Little Teapot
Artifact - Equipment
Equipped creature has "At the beginning of your draw step, scry 1."
She knows exactly where everything is and where everything belongs.
My challenge: Choose your favorite Shard / Wedge and make a "guild leader" for it. Don't just remake someone who already fits that slice of the pie, such as Zurgo Helmsmasher, rather make someone completely new. I'm going to do mine, but please feel completely free to pick the same one if you'd like to make your own idea for it as well <3 Also, if you'd like to make one for your favorite Shard and Wedge, go ahead and do that as well :)
Tarkaris, Roaming Ashfall
Legendary Creature - Elder Dragon
Flying, Trample, Haste, Flash
Tarkaris, Roaming Ashfall may only be cast during your "Declare Attackers" step and must attack each turn if able.
When Tarkaris, Roaming Ashfall enters the battlefield, it deals X damage divided as you choose to any number of targets equal to the number of tapped lands you control.
The Flash is admittedly out of Jund's colors, but it had to be used to get his timing restrictions to work appropriately. So I think it'll be okay.
1 month ago
Wow, what a great deck! This gave me some ideas for my own voltron deck that uses Zurgo Helmsmasher.
1 month ago
@seshiro_of_the_orochi Thanks! I did consider Zurgo Bellstriker and I think you're right that I should get them in there so that a turn 2 Mindblade Render could start drawing me cards. I considered Brighthearth Banneret too and originally decided cost reduction wasn't as important in a deck that effectively tops out at 5 CMC, but the cost reduction would help me play multiple small creatures in a turn and use up the extra cards that I'll draw. I think that's a good idea and I'll probably try to get them in there. Flamerush Rider doesn't do much, you're right, it's gone! Ignition Team is in there because Alesha, Who Smiles at Death can bring it back, and it would be quite large in a multiplayer setting (and scary with Double Strike) but I think you're right that it should be cut. Cutting Zurgo Helmsmasher I could see, basically all he does is whack really hard but he'd die to removal real quick; he does hit really hard though. Garna, the Bloodflame is the one I'm most reluctant to cut, she can save all my dudes when someone board wipes, and she's great as a follow up to Last One Standing. Thanks again for your suggestions, I think they'll make the deck quicker and better!
1 month ago
Looks fun. One thing you should change is to add more one-drops. I'd suggest dropping Zurgo Helmsmasher, Ignition Team, Garna, the Bloodflame and Flamerush Rider and replace them with four Zurgo Bellstriker. Another great red two-drop warrior is Brighthearth Banneret. Also, adding some Obsidian Battle-Axe seems a great plan.
1 month ago
Radha, Bloodlord of War
Legendary Creature - Elf Barbarian
Whenever Radha, Bloodlord of War attacks you may sacrifice any number of token creatures you control. If you do, add or in any combination for each token creature you sacrificed.
, : Transform Radha, Bloodlord of War.
Radha, Victorious Combatant (Gruul)
Legendary Planeswalker - Radha
+1 Add . If this mana is spent on a creature, it enters the battlefield with a +1/+1 counter and gains Haste.
-4 Destroy target creature. You may put a creature from your hand onto the battlefield tapped.
-9 You get an emblem with "Whenever you cast a creature spell, you may pay X. If you do, that creature enters with X +1/+1 counters and fights target creature you don't control."
Ignite Zurgo Helmsmasher's spark in a flipwalker card.
2 months ago
Thanks friends! I have thought about adding 2 Monastery Mentor in somewhere, but can't really think of anything to take out besides Zurgo Helmsmasher and I kind of like the 3 turn clock he puts people on when he's on the board. Any suggestions for this?
2 months ago
My personal favourite of those is Mathas, Fiend Seeker
Then theres always Zurgo Helmsmasher
2 months ago
Kalla and Uter Bloodborn
Legendary Creature - Elf Warrior
Other creatures you control have Haste.
Whenever a creature you control deals combat damage to an opponent, you may put a land from your hand onto the battlefield.
Reinvent Zurgo Helmsmasher