Zurgo Helmsmasher


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare
Duel Decks: Speed vs Cunning (DDN) Mythic Rare

Combos Browse all

Zurgo Helmsmasher

Creature — Orc Warrior


Zurgo Helmsmasher attacks each turn if able.

Zurgo Helmsmasher has indestructible as long as it's your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

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Zurgo Helmsmasher Discussion

Bababad on Kruphix and the Value Town Toolbox (Panharmony)

4 days ago

Abundance can be swapped out for AEtherize pretty easily to hose aggro decks a little better.

Blue Sun's Zenith is pretty solid, though if you are going for recursion options Pull from Tomorrow fills the role better and can be hit with Muddle the Mixture

Constant Mists, Spore Frog, Fog Bank can help you against aggro decks. 1v1 the only fast decks that gave me huge issue were Rafiq of the Many and Zurgo Helmsmasher if my starting hand was bad. If they hit their rocks and acceleration they swing for lethal turn 4, but one wrench throws that tempo off balance.

Overall I don't see many true to form aggro decks often, most swingy decks tend to peak at around turn 6 (xenagod, kaarthas, samut). If you feel that sort of thing coming, the best i can recommemd is to hold off playing kruphix until after hosing their tempo or killing/countering their commander.

Xanitsu on Jesus, Child of God Tribal

1 week ago

There was a rule change so child does hit the grave then goes back to the command zone so you don't need the grave recursion part so much. Also when I was playing indestructible board clears with the gods the deck wasn't consistent and the gods did nothing most of the time. So if you are making it tribal gods cut anything that isn't supporting the gods. Child is ok to run but you need a way to support it better, you would need a way to kill Child of Alara yourself because if that is your only board clear how will you trigger it when you want to or need to. Also there are a ton of exile cards that totally will make your deck have a bad day, so some more protection cards and counters wouldnt be a bad idea. Also you need mana ramp either in the form of artifacts or green ramp spells the deck is too slow without them and not getting the colors you need is the worst despite a solid land base.

I would cut Impetuous Sunchaser, Nobilis of War, Zurgo Helmsmasher, Heart-Piercer Manticore, Deus of Calamity, Colossus of Akros, Supernatural Stamina, Fling, Deem Worthy, Agent of Erebos, Soul of New Phyrexia, Barrin's Spite. These cards have the least synergy with the deck.

If you want This is what I am doing with mine. I didn't post my new child board clear deck but i can for more idea's. http://tappedout.net/mtg-decks/08-10-17-gods/

MagicalHacker on Best Commanders for Out-of-color-pie strategies?

2 weeks ago

I built a counterspell control deck helmed by Zurgo Helmsmasher a while back.

Suns_Champion on Bad Luck Brion

1 month ago

enpc Thanks for looking at it! Appreciate your time!

Now, I see what your saying, but I think Masterwork of Ingenuity and Sculpting Steel so more than you give them credit for. Masterwork, for the low cost of 1 mana, can copy any of my haste enablers or card draw equipments, or my opponent's if they get theirs out first. It's just too efficient at what it does. Sculting steel is can do all that, but it can also copy mana rocks, Mimic Vat, and most importantly, my win cons, Phyrexian Devourer and Phyrexian Processor.

Also I have my meta, which has Nahiri, the Lithomancer and Zurgo Helmsmasher equipment/voltron, so I usually have stuff to copy.

Yeah Stoneforge Mystic is on the list of upgrades :)

Dragon Throne of Tarkir is sweet but I don't have many creatures to attach it to, and it takes 9 mana total to get going.

Thanks again for commenting! I value all input!

hoardofnotions welcome back friend! I guess it kinda is. the cost:power ratio is better but its only truly better if I can give it haste. I'll take another look at the devils, I think I just took them out because I never played them and wanted to try other stuff more haha

pthf27 on

1 month ago

precociousapprentice thanks for the upvote!

I wish I could give you a better idea of how this list works but currently this is mostly a brainstorm for a future deck. The ideas come from my previous experience playing Xiahou Dun, the One-Eyed stax for a couple years before joining the dark side of UB combo for a while.

My initial idea was to run Zurgo Helmsmasher as the commander for a on-demand win condition but Queen Marchesa while slower, seems like a much better card overall as she provides extra resources to break parity under stax pieces.

DrukenReaps on Tromokratis: CRACKIN' Skulls!

1 month ago

Well that could be scary... I know you wanted your commander to be your only critter but Frost Titan would be great here. Bident of Thassa makes opponents attack so they cant block you later, great with Crawlspace effects since they wont be able to send everything at you. Seems a little odd not to have Whispersilk Cloak or Rogue's Passage.

I don't know how well you will lock things down with Worldslayer. I tend to only see it along side Zurgo Helmsmasher and a few other commanders that are already indestructible. Takes one less step for them. I think it is worth trying though, people will scramble to make sure you can't do it ever again.

KrusaderV2 on Mardu Nevermore

1 month ago

Hey YoshikawaYusuke, so I've done a little playtesting, and I think Mardu Charm and Painful Truths are both great adds! But I'm noticing that you're still running out of steam and cards relatively quickly, which is certain death for a control deck of any kind. I think a little more tuning can help:

-4 Gideon's Intervention and -1 Heliod, God of the Sun for +3 Waste Not and +2 Athreos, God of Passage.

While Intervention fits within your prison/control archetype, I feel like it is just too slow at 4 mana to be worth that extra tidbit over Nevermore. After all, if something is on the field already, that's what your slew of removal spells is for. It could always be added to the side, but I feel like Waste Not is a far better, and far faster play. It rewards you with card advantage and 2-for-1's for playing all your discard spells, which prevents you from going through your entire hand without affecting the board. It also gives you a turn 2 play, contributes to your devotion to black, and allows your to draw lots of cards and dig for your win condition.

As for Athreos over Heliod, as good as the god of the sun is, I don't think he helps you finish games. Zurgo Helmsmasher is a more godlike (heheh) win con, and his downside is that after you pass the turn somebody just lightning bolts him. Athreos makes them either pay life for that, or just gives him back to you to cast and bash with once again.

Bezter on enortom

1 month ago

Hi enortom! I noticed you have some budget EDH decks. Personally, I love budget decks, they show that you can still have fun and win without breaking the bank on expensive cards! If you like, I would gladly upvote a deck of your choice if you'd want to upvote one of mine, "Helmsmasher? I barely know her!" I'm all for budget (and all) players supporting each other!
Also, I'm hoping to get my Zurgo Helmsmasher deck to the #1 Zurgo EDH deck on TappedOut, if not then the #1 budget Zurgo deck!

Reply to this, upvote my deck, and I'll give you at least 1 upvote back! Cheers!

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