Primevals' Glorious Rebirth
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
|Have (3)||tedtanal , IcyLightning , metalmagic|
|Want (3)||TechnicalSaturn , spaceyjdjames , Cereli|
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|Commander / EDH||Legal|
Primevals' Glorious Rebirth occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Primevals' Glorious Rebirth Discussion
5 days ago
i dont think Sarkhan, the Dragonspeaker is that good. i'd cut it.
12 out of 27 of your creatures are legendary,less than half. i would cut Primevals' Glorious Rebirth
you have 27 items that ramp you (some of whitch i would cut, more on that later.) i dont think Armillary Sphere stands up to most of them. id cut it.
11 out of 27 of your creatures are multicolored. Dragon Arch is good. not saying cut it but on the fence for me.
you realize Bower Passage is bad for you because your flaying creatures cant block our opponents not flying things.
this is not a great dragon period. id cut Intet, the Dreamer
ideally a strategy has 30 of the thing it cares about. you should try to hit 30 dragons dis-including your commander.
last comments. this is your deck. im just commenting what i would do so take it as just that. suggestions.
2 weeks ago
1) You have 40 lands. If you keep Exploration while raising draw power, you will see far more use from it. Its a really good card, you can cut down to 36 lands and add 4 draw effects and I bet you will see higher performance. Consider Sylvan Library Dark Confidant Phyrexian Arena Runic Armasaur Tymna the Weaver or any handful of others. You can cut all the way down to 34 lands if you add some strong draw pieces.
2) Najeela has some easy built in combos, one of which you run in Sword of Feast and Famine . Also check out Nature's Will and Druids' Repository . These cards allow Najeela to win all by herself once you hit a critical mass. They're very good in any Najeela deck.
3) If you're playing superfriends, you need more ways to clear board or more ways to stop attacks. Consider wipes like Pyroclasm Whipflare Toxic Deluge Wrath of God Supreme Verdict . Consider no attack pieces like Ensnaring Bridge Ghostly Prison Meekstone Silent Arbiter Magus of the Moat . Having some more of these will help with space for your PW to power up.
4) I'd cut some of the larger spells you run. Expropriate is nice but its going to be a dead draw if its in your hand for first 6-8 turns of game. Same with Primevals' Glorious Rebirth . It might be worthwhile to keep Ulamog.
2 months ago
I know you already run a lot of good spot removal and while I hate to recommend this to you, Vindicate can be helpful of getting rid of those pesky coffers, urborg and cradles.
Also, where is your card draw? I know you hate steady card draw and prefer burst, but with Orzhov, you need card draw.
You're actually running urborg? :P Jk But for real, you're running Worn Powerstone ? I would rather run Hedron Archive , but both suck IMO. Your curve is already filled up at 3, not including your commander, so having a 4 drop that can ramp you the turn it comes into play and draw you cards later when you need it would be useful in a deck with little to no card draw. Even Orzhov Locket might be worth considering.
Something that could be fun would be Angelic Renewal . Helps recur one of your value creatures, very good with ones with nice etbs. My particular favorite would be Sun Titan . That can be an alt wincon should you need it and it isn't completely useless either.
Ever consider running the monarch land (the name escapes me at the moment). With all your defense, and the fact they need to choose between attacking you or a walker, it can provide some card draw.
2 months ago
First off, I'd just like to say that I am repulsed by these My Little Ponies being made into Magic cards. Makes me sick. I get why Hasbro has done it, but I'm over it.
So, onwards. I think a solid route to victory would be to run cards like Jarad's Orders , Final Parting , and Buried Alive to tutor the Ponies into the graveyard, and then win by casting something like Twilight's Call , Living Death , or Primevals' Glorious Rebirth to get them all onto the battlefield at the same time, then activate and win. I like this route, because it puts a sick twist on the happiness that the Ponies exude, and turns these happy Ponies into zombie Ponies, really.
Anyways, in all seriousness, I think this would be a solid way to set up your wincon. If you can afford one, Defense of the Heart could also help you with pulling out the last few creatures to pull off the win.
2 months ago
The Citadel is OK here. I have it in another deck with top of library manipulation and it really shines there. Here with Azusa, Lost but Seeking it's great as you can get lands out of the way. The second ability is also relevant. With Primevals' Glorious Rebirth in hand you can sac your board and get everything back.
Karn, Scion of Urza has been good so far. Since he doesn't ult I find that people don't attack him so he just sits there getting me cards every turn.
3 months ago
Suggestions: Put in: Ghave, Guru of Spores , Experiment Kraj , Rishkar, Peema Renegade , Cultivate , Paradise Druid , Roalesk, Apex Hybrid , Ishai, Ojutai Dragonspeaker , Zegana, Utopian Speaker , Voracious Hydra , Gyre Sage , Corpsejack Menace , Tuskguard Captain , Fertilid , Winding Constrictor . Take out: Oath of Teferi , Oath of Nissa , gags Teferi, Time Raveler (ugh), Primevals' Glorious Rebirth , Jace, Wielder of Mysteries , Swamp x2 and Plains x3 You should lean on green a lot because it has the most good counters stuff and will give you that sweet sweet mana. Creatures are the best theme in the deck because your commander is in fact a creature. Planeswalkers should just be seperate. Gj on your first deck.
5 months ago
I've got a dragon tribal build myself, running The Ur-Dragon as the commander. Loads of fun to play.