Primevals' Glorious Rebirth

Primevals' Glorious Rebirth

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

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Set Rarity
Dominaria (DOM) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Primevals' Glorious Rebirth occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Primevals' Glorious Rebirth Discussion

Jasoa on Kaalia of The Vast

2 weeks ago

Cut Primevals' Glorious Rebirth. It sounds like a good card, and it can be, but it’s way too situational to be reliably good. 99/100 times it would be a “aww man, I didn’t need this right now” when you draw it. Also cut fervor and replace it with Dragon Tempest it only give flying creatures haste, but nearly all of your creatures have flying, so that won’t be an issue, and it also has an additional effect

DuBie15 on Aminatou

3 weeks ago

Cards i really like for the deck are Deadeye Navigator, Kiora Bests the Sea God, Rune-Scarred Demon, Soul Herder, Thassa, Deep-Dwelling. A lot of cards i do like but didnt put in top 5 cause i think its like your preference on fav ETB triggers you wanna add.

Cards in the maybeboard i dont think should go in are, Baleful Strix, Angel of Despair, Ashen Rider, Render Silent, Disinformation Campaign and Primevals' Glorious Rebirth. Also Wishclaw Talisman will only be really good if you have repeatable ways to flicker it probably at instant speed, and Thassa's Oracle you will only want if youre going for a combo finish with her.

ShreddedByCrows on Offenza is the Best Defenza

1 month ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

immakinganezehaldeck on Sisay Toolbox

2 months ago

Add underworld breach, either allows me to recast combo pieces that were dealt with or to recast a failed Primevals' Glorious Rebirth.

Solo-ras on Ur Dragon Tribal

2 months ago

i dont think Sarkhan, the Dragonspeaker is that good. i'd cut it.

12 out of 27 of your creatures are legendary,less than half. i would cut Primevals' Glorious Rebirth

you have 27 items that ramp you (some of whitch i would cut, more on that later.) i dont think Armillary Sphere stands up to most of them. id cut it.

11 out of 27 of your creatures are multicolored. Dragon Arch is good. not saying cut it but on the fence for me.

you realize Bower Passage is bad for you because your flaying creatures cant block our opponents not flying things.

this is not a great dragon period. id cut Intet, the Dreamer

ideally a strategy has 30 of the thing it cares about. you should try to hit 30 dragons dis-including your commander.

last comments. this is your deck. im just commenting what i would do so take it as just that. suggestions.

dingusdingo on Need to cut 5 cards ...

3 months ago

1) You have 40 lands. If you keep Exploration while raising draw power, you will see far more use from it. Its a really good card, you can cut down to 36 lands and add 4 draw effects and I bet you will see higher performance. Consider Sylvan Library Dark Confidant Phyrexian Arena Runic Armasaur Tymna the Weaver or any handful of others. You can cut all the way down to 34 lands if you add some strong draw pieces.

2) Najeela has some easy built in combos, one of which you run in Sword of Feast and Famine . Also check out Nature's Will and Druids' Repository . These cards allow Najeela to win all by herself once you hit a critical mass. They're very good in any Najeela deck.

3) If you're playing superfriends, you need more ways to clear board or more ways to stop attacks. Consider wipes like Pyroclasm Whipflare Toxic Deluge Wrath of God Supreme Verdict . Consider no attack pieces like Ensnaring Bridge Ghostly Prison Meekstone Silent Arbiter Magus of the Moat . Having some more of these will help with space for your PW to power up.

4) I'd cut some of the larger spells you run. Expropriate is nice but its going to be a dead draw if its in your hand for first 6-8 turns of game. Same with Primevals' Glorious Rebirth . It might be worthwhile to keep Ulamog.

5) Adding in 1 cost mana elves can significantly speed your game, and gives you chump blockers. Llanowar Elves Fyndhorn Elves Deathrite Shaman Birds of Paradise Elvish Mystic Boreal Druid

Profet93 on Multiversal Mafia: Teysa Superfriends EDH

4 months ago

Daedalus19876

I know you already run a lot of good spot removal and while I hate to recommend this to you, Vindicate can be helpful of getting rid of those pesky coffers, urborg and cradles.

Also, where is your card draw? I know you hate steady card draw and prefer burst, but with Orzhov, you need card draw.

You're actually running urborg? :P Jk But for real, you're running Worn Powerstone ? I would rather run Hedron Archive , but both suck IMO. Your curve is already filled up at 3, not including your commander, so having a 4 drop that can ramp you the turn it comes into play and draw you cards later when you need it would be useful in a deck with little to no card draw. Even Orzhov Locket might be worth considering.

Primevals' Glorious Rebirth > Command the Dreadhorde ? I'm assuming your primary purpose is for walker recursion but I could be wrong.

Something that could be fun would be Angelic Renewal . Helps recur one of your value creatures, very good with ones with nice etbs. My particular favorite would be Sun Titan . That can be an alt wincon should you need it and it isn't completely useless either.

Cut Bloodline Keeper  Flip for High Priest of Penance . Blood line is too slow and high priest comes down early and can be useful with a sac outlet for political purposes or just good removal.

Ever consider running the monarch land (the name escapes me at the moment). With all your defense, and the fact they need to choose between attacking you or a walker, it can provide some card draw.

bushido_man96 on ✶Twilight Sparkle's Hug✶【Group Hug Primer】

5 months ago

First off, I'd just like to say that I am repulsed by these My Little Ponies being made into Magic cards. Makes me sick. I get why Hasbro has done it, but I'm over it.

So, onwards. I think a solid route to victory would be to run cards like Jarad's Orders , Final Parting , and Buried Alive to tutor the Ponies into the graveyard, and then win by casting something like Twilight's Call , Living Death , or Primevals' Glorious Rebirth to get them all onto the battlefield at the same time, then activate and win. I like this route, because it puts a sick twist on the happiness that the Ponies exude, and turns these happy Ponies into zombie Ponies, really.

Anyways, in all seriousness, I think this would be a solid way to set up your wincon. If you can afford one, Defense of the Heart could also help you with pulling out the last few creatures to pull off the win.

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