Primevals' Glorious Rebirth


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Primevals' Glorious Rebirth

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

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Primevals' Glorious Rebirth Discussion

multimedia on SoulsSlayerKnight

1 day ago

Hey, like the card art of Primevals' Glorious Rebirth shows, I would build a deck around Dragons for two main reasons Lathliss, Dragon Queen (budget legendary) and Dragon's Hoard (budget ramp/draw). Lathliss ability to make a 5/5 Dragon token whenever another nontoken Dragon ETB (enters the battlefield) seems very good with a Rebirth reanimation strategy. Hoard is amazing ramp for Dragons and it's also card advantage when Dragons ETB. Dragons are legendary and there's a quite a few that are budget: Lathliss, Verix Bladewing, Darigaaz Reincarnated, Vaevictis Asmadi, the Dire and Palladia-Mors, the Ruiner.

A strategy with Rebirth you'll want enablers (cards that can put other cards (Dragons) into the graveyard) This is fuel so you have cards to reanimate when you cast Rebirth. Can't cast Rebirth if you don't have actual legendaries in your graveyard as well as a legendary creature in your control. Tormenting Voice and Dismissive Pyromancer are options in red. These cards let you draw into your deck while at the same time putting potential Dragons or other legendaries in your graveyard.

Spit Flame is a creature removal spell that has a bonus, you can return it to your hand for one mana after a Dragon ETB. You can discard Spit with an enabler or play Split in the early game to kill a creature and then get it back from your graveyard to your hand later on when you start playing Dragons.

With Dragons and Rebirth you'll want ramp because Rebirth costs seven mana and most of the legendary Dragons also have high mana costs. Hoard is great, but you'll want more than Hoard. Gift of Paradise is budget, Sarkhan, Fireblood is not, but is the better option with Dragons and Rebirth because he's a legendary and an enabler. Paradise is ramp and can gain you life to help to stay alive until you have Dragons. It can also just like Hoard make white mana. Most of the legendary Dragons I suggested are green. No matter what you'll need green mana in the manabase, good to play Paradise.

Black can give you a back-up plan to reanimate. The Eldest Reborn or Rise from the Grave. It's helpful to have additional ways to reanimate a Dragon if can't cast or don't draw Rebirth.

Put together a deck using these suggestions. Let me know how it goes and when you have a start I'll help you further if you would like.

SoulsSlayerKnight on multimedia

1 day ago

Hi don't want to feel like I'm bugging you at all, but how would a deck be built around Primevals' Glorious Rebirth be like. I'm very interested in creating a deck like that as you mentioned in my legendary deck. I'll accept any cards from dominaria and the M19 core set. Colors can be as many as can like with dragons and such. Can post on there or on here, whichever works best for you :). Thank you if you can help me accomplish that goal

multimedia on Legendary Realm of Glory

5 days ago

Hey SSK :) Interesting new brew, really like the name, but why legendary Knights as the focus? I'll start off by saying that budget mono-white or Orzhov tribal Knights with Valiant Knight, Radiant Destiny, Aryel and Marshal is a more synergistic consistent approach that you'll have better results with.

Especially for a budget deck because Grace and Malice are some of the best budget cards in Standard and for post rotation. Play more cards that can pump them or make them even better. Tribal Knights is also very upgradeable, slowly acquiring History of Benalias and Ajani, Adversary of Tyrantss can strengthen Knights.

Primevals' Glorious Rebirth and Urza's Ruinous Blast are very powerful cards that haven't yet been explored. Currently there's just better options at the same CMC such as God-Pharaoh's Gift and Fumigate, but post rotation these cards are gone. Rebirth's card art is of the Elder Dragons which is fitting because they're the cards as well as Planeswalkers that I would play if I was to build around Rebirth. Rebirth is a card you want to build around because for seven mana you really want to get a lot of value when you cast it. To get value however you want set-up, to fill your graveyard up with legendaries. A self mill plan and some ramp is how to do this, but this strategy is the complete opposite direction then Knights.

I'm happy to help you build a deck strategy around Rebirth, but the strategy most likely won't include Knights. Instead bigger stuff Dragons, Demons, Planeswalkers with Thran Temporal Gateway, The Eldest Reborn, ramp, etc.

Blast is a creative addition with Knights, put only because of Aryel who can survive Blast and then be used to rebuild a Knight army. I could see planning a strategy around these two cards. The problem with Blast is it can only be cast if you control a legendary creature or Planeswalker. You're going to rely heavily on Aryel if playing Blast. Another problem, and it's a big one is Blast exiles all other Knights on the battlefield, it wrecks a Knight army. This is not good and conflicts with a reanimation plan of Grace and Malice which is a strong plan to use with Knights.

Dauntless and her ability to save a Knight by sacing herself is a good interaction for Knights, but can't do this interaction to save a Knight from Blast. Blast is the type of card that's not good with tribal creature strategies because too many creature are nonlegendary. Blast is a control card, control the game until you can stick a legendary Planeswalker and then Blast.

Changes to consider: add more Aryel, add more Grace, add more Malice, add Valiant. Other than more Aryel cut back on the legendary plan in favor of more Knights and tribal synergy.

Consider this creature base:

  • 4x Dauntless
  • 4x Grace
  • 4x Malice
  • 3x Marshal
  • 2x Danitha
  • 4x Aryel
  • 2x Valiant
  • 2x Arvad

Consider this other spells base:

Good luck with your deck.

Chopwood on Rainbow Superfriends

1 week ago

AethericDoom Thanks for your suggestions, I'll take them under consideration! The reason to why Oath of Teferi didn't make it to the mainboard at the moment is that I at the present don't see any reason to why casting it would be preferable to casting a (additional) planeswalker. A Doubling Season let's me "ult" the planeswalker on the same turn that it enters the battlefield, while the Oath rarely does that. That also falls true for The Chain Veil, which is ultimately very expensive to cast + use. The problem with Primevals' Glorious Rebirth is that it requires a legendary permanent on BF to even be cast, which in this case would be either a PW or sometimes Oath of Nissa, again this is a very situational card and often you would get the same or a better effect from just a casting a PW the old fashioned way.

The "Pay 2 life" lands are called "Shock lands" and "Pay one and fetch" are called "Fetch lands". The combination of using fetch and shock lands is one of the keys to building a stable mana base in the Modern format. This is especially true in a five color deck, since it lets me fetch just the color I need to play my hand. Note that all the shock lands are Gx lands, meaning that they all have the type forest so that they can be targets of both Utopia Sprawl and Arbor Elf, leading to both great mana fixing and sometimes crazy ramp. For example

T1: play Temple Garden, pay 2 life cast Arbor Elf T2: Play any land that taps for green mana, cast Utopia Sprawl on (untapped) Temple Garden, chose the color you need. Now it can tap for 2 mana, get untapped by the elf and again be tapped for 2 mana - giving you the possibility of casting Turn 2 Nahiri, the Harbinger, Jace, Architect of Thought or Tamiyo, Field Researcher.

If you're really lucky you can cast Nicol Bolas, Planeswalker on T3 using this trick.

AethericDoom on Rainbow Superfriends

1 week ago

Primevals' Glorious Rebirth could be a fun card for late game. Brings back all dead 'walkers for seven mana, which sounds expensive - but, remember, this might bring back quite a few 'walkers. It'll even work for Emrakul.

I'm also going to recommend moving Oath of Teferi from the Maybeboard into the deck. I've seen superfriends explode with power through this doubling. I've even seen a friend pull off a Jace, Cunning Castaway combo with Doubling Season, then Oath of Teferi, then tapping and using The Chain Veil for six extra loyalty in one turn. Next turn, he +1'ed once and -5'ed twice, leaving him with four copies of Jace that he then +1'ed and -2'ed for each.

Pheardemons on Legendary Dragons Deck

1 month ago

I understand how powerful The Ur-Dragon is, but I would argue that Scion of the Ur-Dragon may be a better commander for what you want to do. Scion can actively put as many dragons as possible into the graveyard so that you can return them all to the battlefield with Primevals' Glorious Rebirth. Other effects like this are Patriarch's Bidding and Living Death. Granted, I understand The Ur-Dragon allows you to draw cards which you have very little card draw in the deck, so there is that. The new Sarkhan, Fireblood can help ramp into dragons, as well as some card draw, so that may be something to consider putting in here as well.

I'm not sure what your budget is, but your land base could use some help. Fetches like Bloodstained Mire, Wooded Foothills, ect can help you fix your colors with shocklands like Blood Crypt and Stomping Ground. We'll be going back to ravnica so hopefully shocks will decrease in price. If those are outside of your price range, maybe look into a card called Amulet of Vigor so that your lands will enter untapped. Otherwise, you will have an EXTREMELY slow deck. Dragons are already a little slow, but even more so with all of those tapped lands.

BMHKain on

1 month ago


I still need some stuff cut for this deck:

Nahiri, the Harbinger

Toxic Deluge

Primevals' Glorious Rebirth

Merciless Eviction

Kiora, the Crashing Wave

Coalition Relic

Oath of Ajani

But I will NOT sacrifice:

Rowan Kenrith + Will Kenrith (Rowan can kill alongside Lightmine Field & her Emblem is Bonkers. Will Freezes huge threats & Further cheapens Planeswalker Costs.)

Cryptolith Rite (Tokens as Mana is BIG.)

Lightmine Field (Kills Attackers.)

Apocalypse + Teferi's Protection (A WIN-CON. X'P)

Sandwurm Convergence (Locks Flyers from attacking.)

Eldrazi Monument (Remember, Sliver Queen can make her own Brood.)

Narset Transcendent (She locks down opponents.)

Paradox Engine

Thran Temporal Gateway

Captain Sisay (This combo explodes.)

I hope all understand... Good luck!

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